The most common mistake I see players make is building their fixed fighting positions directly behind their line of barb wire. Ideally you want to build bunkers and barricades at least 15-20 meters behind the line of barb wire for several reasons. First, as mentioned in your video, players attempting to place a charge will have nothing to hide behind. Second, if they are successful in placing a charge the blast will only destroy the barb wire not the fixed fight position. Finally, it keeps the enemy out of grenade range.
Yeah, agreed. It's important to create so called Killzones were the enemy has nothing to hide behind and is basically in the open while our own positions in the best case from two sides for example two MGs can take the enemy into crossfire like a 90 degree angle. I have seen that and it worked so good that almost the entire enemy team gave up and left the server because they had no chance to break thru our fortification system, it was a pleasure as an MG gunner. Me and the other mg guy, we kept laughing all the time while mowing down everything that came into our Killzone. Checking the stats afterwards showed at least a 100 kills in that round. A good well thought fortification can break the will of the enemy team😎
This also provides a dead zone for them to cross. I use smoke grenades the same way. Far infront of me, blocks the enemy view onto what they walking into and white smoke makes them easy to see coming through.
I like to build a piece of barbed wire on the enemy side of certain barricades just so the enemy can't use it effectively, maybe not the same thing as the problem you're describing but building wire right on your cover can be a good idea
I've been a part of some really insane engineering efforts in offensive, and some tips to make it work would be to have the engineer from every available squad deploy to the point the team wants to build on and place their blueprints ASAP. Command should be carting supplies up in a truck for the engineers to use, and if possible, at least one other player should be carting supplies in a truck up to the point. Keeping a steady flow of supplies coming into and out of the point while engineers build defenses and set up choke points is crucial to making the process as efficient and seamless as possible. A manpower node on point is also crucial to keeping supplies incoming steadily from support players. Manpower nodes increase local supply drop recovery speeds by 60%, cutting down the wait times on replenishment for ammo boxes, supplies, etc. Another tip though I've only seen this done once. Create minefields. Each player can lay a total of 6 AP mines and 4 AT mines. Have local support players place explosive ammo boxes on point so that once engineers are done placing all of their regular blueprints, they can go around and lay down land mines for the enemy to step on in choke points. I played a match one time where me and two of my squad mates made a few makeshift minefields, placing 18 AP mines on the point, all leading down the roads to the point and in corners where troops would be likely to set up or hide. These tactics will significantly improve your odds of successfully defending in offensive. Good luck.
So hard finding those games. Most often I’m the only person running supplies trying to garner motivation from teams’ engineers with no luck. Only twice out of 100 hours have I had successful team work in that context. What servers do you find typically exhibit this gameplay?
Had a squad of engineers push far behind the line we mined pretty much every crossroad leading from their spawn to obj hit two tanks back to back was beautiful and capped next point with just 4-5 engineers was a great game but those are hard to come by
Where do you find these matches? I get stuck with 1 garry, light tank just hanging out behind our lines, and two recon squads watching the only supply truck.
When on defense try to pay close attention to the skies. Catching enemy supply drops and airheads is essential to a good desense. When you hear a plane look up. If it has 4 engines it's U.S. if it has 2 engines its a German plane. Follow the supply drops and cut off thier ability to attack. Sitting inside the circle only invites encirclement. You need to be patroling and hunting enemy spawn points.
Yeah. As a commander leading a defence this is crucial. It's very important to prevent any potential pincer movement. if the whole team sits in the hard cap you'll eventually get boxed in and destroyed.
How to play engineer Ask commander for supplies in text chat Get ignored Ask your squad leader to ask for supplies in command chat Get ignored Ask if the support player will bring you his supplies, if there is no support ask for someone to switch to support Get ignored Leave the server or play automatic rifleman instead
Missing getting yelled at by guys playing rifleman for the fact the team is losing even though they are dumping mags at noises and launching arty barrages at every ping they see when there are no/few nodes down
Had one of these fortresses built on St Marie not too long ago and that was really fun to defend. Thankfully I took it upon my self to build 4 forward garrisons surrounding the point while everyone else was doing the bunkers and shit. I honestly think that’s what got us the win, as you also pointed out.
I like to lay barbed wire on a main road and then place mines under it so tanks thinking they can roll right threw and hit the mines. Also I've had some success placing Belgium gates against some structures to climb up on the roofs to set up MGs. In a pinch I've used transport trucks for that as well as makeshift barricades.
Whenever I’m attacking on Kursk I spam transport trucks into the obj we are attacking even if your destroyed you now have extra cover for the entire team to move up on and your breaking the line of sight in certain areas this works on foy as well and at blocking road sometimes making it harder for tank this kinda works both ways
Probably a culture thing people are coming from cod and battlefield. There is quite a learning curve to this game in comparison to the games I mentioned.
Probably a culture thing people are coming from cod and battlefield. There is also a learning curve for this game in comparison to the others Is mentioned.
I wish shovels could actually dig fox holes or ever changing trenches. Each map would be different each time that way. Also more control over the top of your body for less exposure!! In real life your down as low as possible. I hate getting to a ledge and bang kar98 hits ya in the chest. I think if I were shooting from behind a wall I’d have my rifle resting on the top and exposing just my head!! This game is pretty realistic but it needs a few things added in my opinion
if you're playing warfare or even offensive mode, finding choke points outside the obj to defend and build defenses is very useful. You want to slow the enemy down getting to the obj as much as possible. Sometimes it's better to spread defenses out instead of concentrating them in one position
Recently I experienced a tragic loss in HLL. We played as soviets and built a massive "fort" on a point in a village consisting of two wire rings and two wall rings around a house with the garrison in it. It took 4 engineers, three supply trucks doing multiple runs, and many volunteer builders. We surveyed the ground at the beginning of the match and spent most of the match building her. The wire rings were 20m away from the first wall ring and spaced them 10m from each other and built two fully upgraded rings, mixing walls and bunkers within each ring. She was christened Fort Casa Bonita and we held her for approx. 50 minutes. Three bombing runs and multiple flanking maneuvers by infantry and tanks. We held that fort with commander and artillery support knocking out any attacks and constantly calling out for men to pivot to a different wall sector depending on their attack direction. It felt like the COD 2 hill 400 defense mission. But after all that, it fell due to lack of medics and squads not following orders and our Achilles heel, NO ONE LISTENED TO US OR THE COMMANDER AND BUILT FORWARD GARRRISONS OR DID PERIMETER PATROLS!!!! They cut through the wire and were in the outer wall ring, my squad and the other blueberry volunteers who built the fort defended it to the last man, but it fell with 30 seconds left to win... Commander felt so bad for us he cussed out half the lobby for not listening to orders. That loss stung, but at least my squad made 20k xp for building and supplying.
If the entire team works together like in the video then you can do what is shown above, unfortunately that's rarely the case. Or you build fantastic defences and the team doesn't redeploy. I try and use barbed wire to block hiding points and to force oncoming troops into the open where they are easier targets. I wish they'd up the number of barbed wires an individual can build to 6! Ideally the barbed wire would overlap in a way that allows people to move in and out but catching on the wire to slow them down in a location that is overlooked by fire points to create a killing zone when defending. If there is a gap people tend to try and go for it rather than looking elsewhere or destroying the defences, funnel them in to your killing zones.
FYI. One engineer can’t achieve all of this on their own. It takes teamwork. Next time you’re in one of those squads where no one is willing to go support or engineer, take the high road
"not sitting on the strongpoint and waiting for the enemy ..." this is the essence issue youll be confronted in every single match. and sadly one cant convince ppl to secure the area surrounding the strongpoint. its stalingrad over and over and over and over again ... frustration level hits high.
Plus that mentality makes the commander and squad leads think they only need one garrison on the point, which will inevitably screw the entire team over when that garrison gets taken out by a bombing run or what have you
Nice video and very helpful tips. However you left at one important fact that I wish you would've said in the video. Which is other soldiers have hammers and never ever make use of them nor help engineers build stuff and the same players don't realize that if they did help the engineer to build stuff they would also get XP for doing it. Also one other important fact that you also left out which is, more than often I have encountered players standing either inside a blueprint that you're trying to build or jumping over or running through while you were building it. This is extremely painful to the engineer since it slows down and delays them from getting the necessary defenses up which causes more problems as opposed to trying to help the team to get things done and create better defenses. So to everyone else the next time you encounter an engineer building a blueprint take time out and help them and just don't leave them hanging or running by and ignoring the situation because that blueprint could literally save you from a death in the game. Also if your supply soldier do offer to put down your supplies to help the engineer get things done. Also another final note. This entire game is about teamwork and it requires that every single squad supports another squad out there and that every single player helps another player on the team. For if each player was to help out another player they would have more fun in playing the game and in the long run it will benefit them to level up.
Id love to be a part of a game where this coordination is possible. Its either i get a game with no coordination. Or its a game where its just people taking the sim WAY too seriously. Just want a good mix of casual and some planning/coordination.
I am not part of any big group (but that seems to be your best bet if you want consistency), but I have been pretty successful in just joining squads and being friendly from the jump. If you are the first one to recommend a plan that everyone can be involved in during the warmup phase people are pretty open to joining in IMO. It also gives players a fair opportunity to join another squad and keep their favourite role if they do not want to participate. I usually ask for a support player to assist with building and farm points, an AT gets an opportunity to set up a fortified AT gun, SL's get to have a chilled game driving trucks and placing down garries (tempting offer for someone's first game as SL), an MG gets to have a personalized killzone, Assault players get to pre-plan routes that keep them covered while lobbing nabes, smokes, and placing offensive satchels to kablewie unsuspecting enemies... the list goes on. Essentially what I am saying is that while you are the in the engie role, taking precautions not to step on friendly toes and to instead build to their preferences will usually result in more coordination overall.
Great video! I did not know about the garry-in-bunker trick, that is awesome and I learned something new! Super good to mention the repair stations, make sure to build them off to the side so enemy tanks do not have a direct line-of-sight on them. Small note, Manpower nodes takes half off on the supplybox timer for support players, leaving them with 2m30s not 2 minutes. Also avoid using supply airdrops on offensive as it will give away what you're fortifying too quickly and you will be harassed by recon. 1. How many engineers do you think it takes to secure a point (assuming a point that is relatively easy to fortify and not some big open space) ? 2. I'm always futzing with barbed wire placement, any 'golden' tips to properly close off a wall? (other than: place it as far away from you as possible, rotate, look at floor for flatpatches, try getting past after building)?
I’ve literally been locked into points with people blocking up everything. Meaning it’s just unplayable but also doesn’t help at all. If you’re limited in being able to cover an area of their attack then you’re screwed. Placing them outside the point, help funnel them is the best way People seem to only think as far as their nose.
Defense within a smaller area/point may just be the only ticket to maintain. The attacker are on you and up close ( camp shooting your spawn) My thoughts are to keep one area "open" for several reasons. 1) Allows friendlies to maneuver in and out 2) Place antipersonnel mines within them. Why not greet the un-invited guests to a real "home coming"? This works well with mines behind other structures!
I’m not a fan of most bob the builder setups I see. The site location is of most importance. Without outside garrys to help protect sectors.. all seems useless except for those certain objs that are factory re-enforced. I’ve seen too many tight-into objectives, fall in mere moments to enemy teams free access to surround and kill hash mark garry. Nobody can get out to attack so it’s Hockahey-Last stand hill.
As a new trooper. I thought I had to wait until an officer gave an order to do anything. After a while it became clear that we act on our own when it comes to unit tactics. calling into command is a good idea to run it by them. But, when it's "assholes and elbows" time is premium, thus quick reaction in needed.
Would have been nice to hear when it is useful to start upgrading defenses like barricades and bunkers and how much these upgraded defenses can withstand.
some tips I can think of 1. the different tiers of bunkers have different protections, with the german and american bunkers differing slightly. tier 1 will defend against rifles and small explosives, tier 2 will defend against MGs, and tier 3 for Germany only, will defend against all explosives except satchel. 2. barricades function similarly, so you can create a sort of MG catch where you funnel the enemies into "cover" and shoot through it with MGs. 3. use barbed wire tactically, but frugally. rather than put barbed wire in front of a barricade, putting barbed wire some distance behind the barricade, especially if placed at the end of an ally, may do more good. 4. building only works with one or two squads working together, if you have half a squad, or even just one squad working defense, you can build a fortress but it won't matter as an enemy outpost or garrison can wipe you all out in seconds. this is much harder, not impossible, but much harder with two squads
Played a game the other day where the defenders set up on St Marie Du Mont, and we were able to airhead in the back wall and then satchel charge through barbed wire, and when we killed the players on the point, their forward defenders were locked out by their own defenses lol
I'm thinking an engineer and a support player could really cause trouble in the offensive zone and build road blocks near the enemies HQ. slowing the tanks and supply trucks.
It's great when you are building fortifications in a city, but try building fortifications on The Brewery at Stalingrad. You need a whole team of engineers working together and barb wires become scarce.
I spend the first half of the match building decent structures only for our team to get absolutely steamrolled anyway... It's soul crushing. Also recently, because you only have 4/4 barbed wire you're going to need another engi to help out.. which these days is so damn hard to get them to do.
Barbed wire emplacement theory craft is a little off. Ideally, you want to block the enemies most likely avenue of approach. That is, block the areas where enemy has a lot of cover to get into the hard point. Try to funnel them to approach via open fields or really crappy areas for them. It’s like you said, you don’t have infinite time to create a wall of wire around the point, but you can cut off certain easy access points and it’ll be very effective.
Great video! I've seen teams advances completely stop when coming onto a well built defense. Carentan is one of the easiest to defend, throw up some anti-tank gates with barbed wire on a street and its difficult to get through. Trying to backup and go around makes it really time consuming for enemy too
I wantbto see more teams building uo flanking positions and even a fallback position behind the point so as to cover the rear and flanks. I see a lot of great defensive construction pointing straight ahead but these positions get overrun from the sides or from behind a lot of the time.
Build a fortress on a defensive point c with atleast 5 pioneers, but not 1 squad leader came to help and the enemy overran the pioneers and destroyed everything before the main force arrived... I requestet help atleast 20 times and all i was told is we need to hold point B and when point b was down the enemy was already in point c and then also d, we got steamrolled in 10min after point b fell
Oh I love this! I'm normally never ENG, but I'm usually always squad Lead. But I think I might give this a go. I do tend to get bored at times, so I'm always searching for that firefight!
I disagree with the manpower node strat... having consistent full command resources from start to finish, IMO, is crucial to either game mode, and thus putting all nodes in an HQ that is furthest away from the action effectively guarantees that your team will never not have full resources to work with. I like to request that instead of support guys standing around waiting for their supplies to recharge, they instead run the Amazon Prime Express train to and from the HQ. If you look at supply efficiency, this will be way more at 300 supplies for maybe 3-5mins of driving vs 50 supplies for 2.5mins of waiting. Also, building supplies on any cap point ensures they will not survive the first bombing run once that becomes the active cap point. I always tell engis to build their nodes in far HQ (on offensive), or just behind the 2nd sector line farthest away from the cap points (on warfare).
Yeah but you only have a few trucks. It's not 300 supplies/3min vs 50 supplies/2.5m. If there's even 5 support players around, then it's 250/2.5min. Sacrificing a single manpower node from HQ to put it inside the area you'll defend is a huge advantage.
@@monoespacial Yes, but those support players could each be running the supply chain with trucks. Agree to disagree I guess, but I can tell you I've played many a round of offensive with that strat, and it yields an alamo point that is 100% effective so long as the team actually uses it and doesn't just wander off on their own. I played one yesterday on Utah, WN7 point, we had the Prime Express (3-4 trucks) + engis on the point... the point was so barricaded by the time it became active cap that the enemy did not even get in prox range of the garry for the entire 25 mins. No way we could have replicated that using the manpower node + support player strat.
@@alexcooley4381 Nobody's arguing against the use of trucks. I'm arguing that sacrificing a manpower node from HQ will have basically no impact if you happen to lose the point and might mean the difference between a support player having supplies for a garrison (if the one you had was destroyed) or not having them.
@@monoespacial On the topic of available supplies for emergency garrison rebuilds, I believe as commander (on offensive, warfare is different story) there needs to be a constant drip of supply drops into the alamo point. I will concede that warfare strat will be different as its more dynamic, but offensive is so cut and dried, there is no debate in my mind. Offensive mode is: select an alamo point, coordinate your engineers and supply guys to run a steady truck route from the time the first truck auto spawns, engineers get nodes up in non-cap HQ, and if/when the alamo point becomes active cap, command just keeps supplies coming down constantly. Because on offensive, once you're back there, you're not fooling anyone with flank garries, and you can't take the resources with you, so you might as well boost your chances of having available supplies if an emergency garry is required... but you won't have the risk of suddenly losing your resource rate and potentially not getting it back. Bear in mind, while in theory it makes sense to get only a manpower node on a cap, in reality because of logistics it usually means an engi is building ALL their nodes on the cap, which becomes a problem with bombing runs. Anyway, you're not wrong, I just think for modes like offensive there's a better way to do things.
Alex, I really, really struggle to understand why you are so stubborn about this. Here's 2 situations: 1) All nodes at HQ. You hold the Alamo. 2) All nodes at HQ except one Manpower at the Alamo. Benefits of 1>2: - If you lose the Alamo, you won't be generating -10manpower/min until an engineer rebuilds the node at HQ. So probably you'll have like 50 manpower more than in case 2. Benefits of 2>1: - You have twice as many supplies available from all support players - If a squad rotates their support players, the benefit is multiplied even more. - More chances of support players being off cooldown when needed. - If your supply trucks start getting ambushed by the enemy (seen it happen in every single game where we set up a defensive point) you still have a steady stream of cheap supplies. What's the same in both situations? You can still run multiple supply trucks. You can still have the commander drop supplies constantly. I'm sorry, but arguing that scenario 1 is better than 2 is just idiotic.
Oh I wish this is was the case. Played a 90min game yesterday. Not a single node or garry. I get so fed up trying to play these classes even tho they are my favourite
Keep up the work Mono! Your guide videos are incredible. You should honestly try and get sponsored by HLL specifically to help educate players. There precedent for that type of relationship.
Every match on youtube looks professional, well coordinated, communication, etc. Yet, when I play the game the community is complete rubbish, no commander, squad leaders don't make garrisons, solo locked tank squads, recon never taking out enemy arty yet somehow my team never has arty. Whole community is full of kids
Good thing I knew all this, since I'm a very defensive player. The bad problem is that new people have no idea what they are doing, so thx and hopefully some watch this video. Also people need to place down Garry's more like you said, I've lost at least 10 games due to only having a single garry around point. Also the only problem about the bard wire thing is that sometimes you can't block everything.
столько строишь, строишь... а потом арта просто задымляет вместе с командирами и медиком - ставится взрыв пакет и нет никаких преград. Ну и колючку я бы ставил перед ежом. Тут конечно больше от команды зависит, а не от защиты определенной точки.
For once, I would like to attend a game that builds structure pieces and communicate. I sometimes just run around droping my 50 resources, someone builds an op or gari. I die at some point. Again and again.
Camp them with your recon team. Yes, it's stupid. No, there's no other way and yes, I believe the devs are aware and hopefully will change the mechanics in the future.
I've played probably 200 games..maybe more. I rarely see people build defense. I have fought against some good defense. I try to myself but getting a commander to drop supplies is like pulling teeth because SQL never use mics anymore.
Sadly with little coordination and nobody playing support you kinda just have to build on the random supply piles. Or go all the way back to base and abandon your squad
Ive never played in a server where engineers are building defensive structures. I tried a couple times, but getting the supplies is difficult because no one cares. I wish most the structures where at least cheaper.
You are either trying to put them too close to you, too far away, on uneven terrain or they are colliding with something. Find an open field to try it out.
I do love spending 45 minutes playing a combination of minecraft and foxhole to build up festung objective 4 and then the team just decides to build 0 garrisons and the second i as the only point defender dies there's an enemy garrison dead centre in the objective, at that point you just quit, take the nice xp for building and find a new server
I must admit that after getting to lvl 6 and 9 on some roles I have abandoned the game, playing on console there's no easter front, in most cases there's hardly any people on the server and if there's a game there's hardly ever anyone on comms and just bunch of olks playing solo. Getting a really good gameplay is like 1 out of 20 games for me. Over and out Mistabushi.
Been on console for the past few weeks and it’s only ever a little dead late at night. Like past midnight. And even then I’ve found some that are 70+. In regards to people not talking I find it depends. Some games the whole team talks. In others it’s bare minimum and you can tell because the team is losing. I find every match good because I love this game, but an actual tense and close games are indeed few and far, but that’s also on PC.
@Pugna yea but that's the thibg, it's kinda 50/50 now so not bad, sometimes no one on coms and sometimes there's a good game. Anyhiw since update I keep getting utah each and huetgen forest all the time, haven't had a chance to play the eastern front lol
@@ladmad9196 totally worth it to restock, when fortifying you'd likely want 4 trucks running back and forth as quickly as possible. A one-off 100 fuel is not that bad but if you do it 4 times you could've had a Tiger on the field instead of a Panzer IV.
Total waste of supplies and time. Moreover the structures will stop friendly units from getting into the strong point if the actual defenders are killed by artillery. Flexibility is key to success. I mean: also in reality: how well did the maginot line do? Or the atlantic wall?
Mono you're forgetting that the same explosions that destroy garrisons also destroy nearby supply crates. Leaving supply crates lying around the point is just gonna lead to waste.
i just got this game on pc. if anyone is willing to jump on and show me the ropes , that would be greatly appreciated... can only watch soo many videos before its pointless...
All people say how organized is this game when I go play 2 weeks now the teams don't have leaders nobody builds garrisons I speak nobody listen people don't play artillery nobody give me supplies no medics I don't know in witch servers people played.And the more bad is this game organization is total shit you can't have your own clan for play all together
Who told you the game was organized? Now that there's a massive wave of new players, things are worse than ever. If you had started playing 6 months ago, you would have found a much better ratio of good/veteran players vs new players.
Hey mate, just a thought, take it as you want but I think it would be cool to see if you can make some super snappy quick informative videos about hell let loose. No offence but I think the length of your videos are a bit too overwelming. Just a thought? Great videos anyways.
The problem is that HLL is a deeply complex game. There's a lot of things where a 5min explanation just isn't enough, or it would omit lots of important stuff.
And please don't build fking barricades across a road that's between my truck and the second or middle point. Infuriating honestly, now I have to hop around ditches or cross red territory and get shot.
The most common mistake I see players make is building their fixed fighting positions directly behind their line of barb wire. Ideally you want to build bunkers and barricades at least 15-20 meters behind the line of barb wire for several reasons. First, as mentioned in your video, players attempting to place a charge will have nothing to hide behind. Second, if they are successful in placing a charge the blast will only destroy the barb wire not the fixed fight position. Finally, it keeps the enemy out of grenade range.
Yeah, agreed. It's important to create so called Killzones were the enemy has nothing to hide behind and is basically in the open while our own positions in the best case from two sides for example two MGs can take the enemy into crossfire like a 90 degree angle. I have seen that and it worked so good that almost the entire enemy team gave up and left the server because they had no chance to break thru our fortification system, it was a pleasure as an MG gunner. Me and the other mg guy, we kept laughing all the time while mowing down everything that came into our Killzone. Checking the stats afterwards showed at least a 100 kills in that round. A good well thought fortification can break the will of the enemy team😎
This also provides a dead zone for them to cross. I use smoke grenades the same way. Far infront of me, blocks the enemy view onto what they walking into and white smoke makes them easy to see coming through.
I like to build a piece of barbed wire on the enemy side of certain barricades just so the enemy can't use it effectively, maybe not the same thing as the problem you're describing but building wire right on your cover can be a good idea
Noted
I've been a part of some really insane engineering efforts in offensive, and some tips to make it work would be to have the engineer from every available squad deploy to the point the team wants to build on and place their blueprints ASAP. Command should be carting supplies up in a truck for the engineers to use, and if possible, at least one other player should be carting supplies in a truck up to the point. Keeping a steady flow of supplies coming into and out of the point while engineers build defenses and set up choke points is crucial to making the process as efficient and seamless as possible. A manpower node on point is also crucial to keeping supplies incoming steadily from support players. Manpower nodes increase local supply drop recovery speeds by 60%, cutting down the wait times on replenishment for ammo boxes, supplies, etc.
Another tip though I've only seen this done once. Create minefields. Each player can lay a total of 6 AP mines and 4 AT mines. Have local support players place explosive ammo boxes on point so that once engineers are done placing all of their regular blueprints, they can go around and lay down land mines for the enemy to step on in choke points.
I played a match one time where me and two of my squad mates made a few makeshift minefields, placing 18 AP mines on the point, all leading down the roads to the point and in corners where troops would be likely to set up or hide. These tactics will significantly improve your odds of successfully defending in offensive. Good luck.
So hard finding those games. Most often I’m the only person running supplies trying to garner motivation from teams’ engineers with no luck. Only twice out of 100 hours have I had successful team work in that context. What servers do you find typically exhibit this gameplay?
@@vhscopyofseinfeld Easy company servers are usually good for this. Exodus servers, 10th mountain division servers too.
Had a squad of engineers push far behind the line we mined pretty much every crossroad leading from their spawn to obj hit two tanks back to back was beautiful and capped next point with just 4-5 engineers was a great game but those are hard to come by
Where do you find these matches? I get stuck with 1 garry, light tank just hanging out behind our lines, and two recon squads watching the only supply truck.
When on defense try to pay close attention to the skies. Catching enemy supply drops and airheads is essential to a good desense.
When you hear a plane look up. If it has 4 engines it's U.S. if it has 2 engines its a German plane. Follow the supply drops and cut off thier ability to attack.
Sitting inside the circle only invites encirclement. You need to be patroling and hunting enemy spawn points.
Good advice.
Yeah. As a commander leading a defence this is crucial. It's very important to prevent any potential pincer movement. if the whole team sits in the hard cap you'll eventually get boxed in and destroyed.
This is good advice and something I always promote in my role guide videos.
How do you catch drops?
Support and Engineer really are the peanut butter & jelly of Hell Let Loose
And sadly, the former remains vacant in any given squad about 99% of the time.
@@ianeiIif I will play HLL, I will play support most of the time
Does that make Squad Lead the Bread?
How to play engineer
Ask commander for supplies in text chat
Get ignored
Ask your squad leader to ask for supplies in command chat
Get ignored
Ask if the support player will bring you his supplies, if there is no support ask for someone to switch to support
Get ignored
Leave the server or play automatic rifleman instead
At that point I usually switch to support (switching squads if the rol is taken) and start to call for engies.
@@Lobatomic At this point you uninstall the game until theh fix those fucking flar guns what were they thinking
Take support class, drop supplies, respawn as engineer, build node. Not that hard.
@@Saphkey yep get a low pop squad that's what I do until someone picks engineer when your dropping your supplies
Missing getting yelled at by guys playing rifleman for the fact the team is losing even though they are dumping mags at noises and launching arty barrages at every ping they see when there are no/few nodes down
Had one of these fortresses built on St Marie not too long ago and that was really fun to defend. Thankfully I took it upon my self to build 4 forward garrisons surrounding the point while everyone else was doing the bunkers and shit. I honestly think that’s what got us the win, as you also pointed out.
I like to lay barbed wire on a main road and then place mines under it so tanks thinking they can roll right threw and hit the mines. Also I've had some success placing Belgium gates against some structures to climb up on the roofs to set up MGs. In a pinch I've used transport trucks for that as well as makeshift barricades.
The real use for tank traps right here! You can do the same trick with hedgehogs if you angle them correctly against the wall
Whenever I’m attacking on Kursk I spam transport trucks into the obj we are attacking even if your destroyed you now have extra cover for the entire team to move up on and your breaking the line of sight in certain areas this works on foy as well and at blocking road sometimes making it harder for tank this kinda works both ways
Step one: have a squad thats actually willing to work together and listen to the squad lead.
A huge problem with this game's playerbase..
Probably a culture thing people are coming from cod and battlefield.
There is quite a learning curve to this game in comparison to the games I mentioned.
Probably a culture thing people are coming from cod and battlefield.
There is also a learning curve for this game in comparison to the others Is mentioned.
I wish shovels could actually dig fox holes or ever changing trenches. Each map would be different each time that way. Also more control over the top of your body for less exposure!! In real life your down as low as possible. I hate getting to a ledge and bang kar98 hits ya in the chest. I think if I were shooting from behind a wall I’d have my rifle resting on the top and exposing just my head!! This game is pretty realistic but it needs a few things added in my opinion
arma multi-stage stances would be a good step
Yes! Thank u ppl build barb wires blocking everything
There are few proud engineers that place defences outside point but most of the time you work with what you got
if you're playing warfare or even offensive mode, finding choke points outside the obj to defend and build defenses is very useful. You want to slow the enemy down getting to the obj as much as possible. Sometimes it's better to spread defenses out instead of concentrating them in one position
Recently I experienced a tragic loss in HLL. We played as soviets and built a massive "fort" on a point in a village consisting of two wire rings and two wall rings around a house with the garrison in it. It took 4 engineers, three supply trucks doing multiple runs, and many volunteer builders. We surveyed the ground at the beginning of the match and spent most of the match building her. The wire rings were 20m away from the first wall ring and spaced them 10m from each other and built two fully upgraded rings, mixing walls and bunkers within each ring. She was christened Fort Casa Bonita and we held her for approx. 50 minutes. Three bombing runs and multiple flanking maneuvers by infantry and tanks. We held that fort with commander and artillery support knocking out any attacks and constantly calling out for men to pivot to a different wall sector depending on their attack direction. It felt like the COD 2 hill 400 defense mission. But after all that, it fell due to lack of medics and squads not following orders and our Achilles heel, NO ONE LISTENED TO US OR THE COMMANDER AND BUILT FORWARD GARRRISONS OR DID PERIMETER PATROLS!!!! They cut through the wire and were in the outer wall ring, my squad and the other blueberry volunteers who built the fort defended it to the last man, but it fell with 30 seconds left to win... Commander felt so bad for us he cussed out half the lobby for not listening to orders. That loss stung, but at least my squad made 20k xp for building and supplying.
Did the commander spawn outside and try and build garrisons around the point?
If the entire team works together like in the video then you can do what is shown above, unfortunately that's rarely the case. Or you build fantastic defences and the team doesn't redeploy.
I try and use barbed wire to block hiding points and to force oncoming troops into the open where they are easier targets. I wish they'd up the number of barbed wires an individual can build to 6!
Ideally the barbed wire would overlap in a way that allows people to move in and out but catching on the wire to slow them down in a location that is overlooked by fire points to create a killing zone when defending. If there is a gap people tend to try and go for it rather than looking elsewhere or destroying the defences, funnel them in to your killing zones.
Yea, wish there was a way for friendlies to mark defences on the map so players actually know about them
FYI. One engineer can’t achieve all of this on their own. It takes teamwork. Next time you’re in one of those squads where no one is willing to go support or engineer, take the high road
"not sitting on the strongpoint and waiting for the enemy ..." this is the essence issue youll be confronted in every single match. and sadly one cant convince ppl to secure the area surrounding the strongpoint. its stalingrad over and over and over and over again ... frustration level hits high.
Plus that mentality makes the commander and squad leads think they only need one garrison on the point, which will inevitably screw the entire team over when that garrison gets taken out by a bombing run or what have you
Nice video and very helpful tips.
However you left at one important fact that I wish you would've said in the video. Which is other soldiers have hammers and never ever make use of them nor help engineers build stuff and the same players don't realize that if they did help the engineer to build stuff they would also get XP for doing it.
Also one other important fact that you also left out which is, more than often I have encountered players standing either inside a blueprint that you're trying to build or jumping over or running through while you were building it. This is extremely painful to the engineer since it slows down and delays them from getting the necessary defenses up which causes more problems as opposed to trying to help the team to get things done and create better defenses.
So to everyone else the next time you encounter an engineer building a blueprint take time out and help them and just don't leave them hanging or running by and ignoring the situation because that blueprint could literally save you from a death in the game. Also if your supply soldier do offer to put down your supplies to help the engineer get things done.
Also another final note. This entire game is about teamwork and it requires that every single squad supports another squad out there and that every single player helps another player on the team. For if each player was to help out another player they would have more fun in playing the game and in the long run it will benefit them to level up.
Id love to be a part of a game where this coordination is possible. Its either i get a game with no coordination. Or its a game where its just people taking the sim WAY too seriously. Just want a good mix of casual and some planning/coordination.
I am not part of any big group (but that seems to be your best bet if you want consistency), but I have been pretty successful in just joining squads and being friendly from the jump. If you are the first one to recommend a plan that everyone can be involved in during the warmup phase people are pretty open to joining in IMO. It also gives players a fair opportunity to join another squad and keep their favourite role if they do not want to participate. I usually ask for a support player to assist with building and farm points, an AT gets an opportunity to set up a fortified AT gun, SL's get to have a chilled game driving trucks and placing down garries (tempting offer for someone's first game as SL), an MG gets to have a personalized killzone, Assault players get to pre-plan routes that keep them covered while lobbing nabes, smokes, and placing offensive satchels to kablewie unsuspecting enemies... the list goes on. Essentially what I am saying is that while you are the in the engie role, taking precautions not to step on friendly toes and to instead build to their preferences will usually result in more coordination overall.
Great video!
I did not know about the garry-in-bunker trick, that is awesome and I learned something new!
Super good to mention the repair stations, make sure to build them off to the side so enemy tanks do not have a direct line-of-sight on them.
Small note, Manpower nodes takes half off on the supplybox timer for support players, leaving them with 2m30s not 2 minutes.
Also avoid using supply airdrops on offensive as it will give away what you're fortifying too quickly and you will be harassed by recon.
1. How many engineers do you think it takes to secure a point (assuming a point that is relatively easy to fortify and not some big open space) ?
2. I'm always futzing with barbed wire placement, any 'golden' tips to properly close off a wall? (other than: place it as far away from you as possible, rotate, look at floor for flatpatches, try getting past after building)?
I’ve literally been locked into points with people blocking up everything.
Meaning it’s just unplayable but also doesn’t help at all.
If you’re limited in being able to cover an area of their attack then you’re screwed. Placing them outside the point, help funnel them is the best way
People seem to only think as far as their nose.
Defense within a smaller area/point may just be the only ticket to maintain. The attacker are on you and up close ( camp shooting your spawn)
My thoughts are to keep one area "open" for several reasons.
1) Allows friendlies to maneuver in and out
2) Place antipersonnel mines within them. Why not greet the un-invited guests to a real "home coming"? This works well with mines behind other structures!
I’m not a fan of most bob the builder setups I see. The site location is of most importance. Without outside garrys to help protect sectors.. all seems useless except for those certain objs that are factory re-enforced. I’ve seen too many tight-into objectives, fall in mere moments to enemy teams free access to surround and kill hash mark garry. Nobody can get out to attack so it’s Hockahey-Last stand hill.
When do you ever have a team this helpful. Most of the time, I only get basic defences, one useful support and 2 squads who actually talk 💀
As a new trooper. I thought I had to wait until an officer gave an order to do anything. After a while it became clear that we act on our own when it comes to unit tactics. calling into command is a good idea to run it by them. But, when it's "assholes and elbows" time is premium, thus quick reaction in needed.
Exactly this. I will switch roles and units 15x a game if I have to get something done and nobody is willing to help.
Would have been nice to hear when it is useful to start upgrading defenses like barricades and bunkers and how much these upgraded defenses can withstand.
After 1300 hours, I still don’t know the difference between a Level 1 & Level 2 Barricade/Bunker
Good stuff as always, Mono! 👍
some tips I can think of
1. the different tiers of bunkers have different protections, with the german and american bunkers differing slightly. tier 1 will defend against rifles and small explosives, tier 2 will defend against MGs, and tier 3 for Germany only, will defend against all explosives except satchel.
2. barricades function similarly, so you can create a sort of MG catch where you funnel the enemies into "cover" and shoot through it with MGs.
3. use barbed wire tactically, but frugally. rather than put barbed wire in front of a barricade, putting barbed wire some distance behind the barricade, especially if placed at the end of an ally, may do more good.
4. building only works with one or two squads working together, if you have half a squad, or even just one squad working defense, you can build a fortress but it won't matter as an enemy outpost or garrison can wipe you all out in seconds. this is much harder, not impossible, but much harder with two squads
Played a game the other day where the defenders set up on St Marie Du Mont, and we were able to airhead in the back wall and then satchel charge through barbed wire, and when we killed the players on the point, their forward defenders were locked out by their own defenses lol
“Leave some supplies in case the Garri get destroey by bombing run”
Normally also the supplies get all destroyed by bombing run
Ideally you want to hide them somewhere
I'm thinking an engineer and a support player could really cause trouble in the offensive zone and build road blocks near the enemies HQ. slowing the tanks and supply trucks.
Easier said than done, but I like the idea
Loved this video! Im always defense oriented in all games i play so i wanted a guide to help me play this way in this game.
It's great when you are building fortifications in a city, but try building fortifications on The Brewery at Stalingrad. You need a whole team of engineers working together and barb wires become scarce.
Just managed this in a pub game today. Lucky I know! Good fun and it worked to plan. Now if only these games were not (literally) less than 1 in 100…!
I spend the first half of the match building decent structures only for our team to get absolutely steamrolled anyway... It's soul crushing.
Also recently, because you only have 4/4 barbed wire you're going to need another engi to help out.. which these days is so damn hard to get them to do.
Get good
Yeah, or the opposite where your team holds off the enemy at an earlier point.
Barbed wire emplacement theory craft is a little off. Ideally, you want to block the enemies most likely avenue of approach. That is, block the areas where enemy has a lot of cover to get into the hard point. Try to funnel them to approach via open fields or really crappy areas for them. It’s like you said, you don’t have infinite time to create a wall of wire around the point, but you can cut off certain easy access points and it’ll be very effective.
I agree with this.
Holy moly these new videos are next level! I did Garry making and ppl use them a lot! When others made them too we rolled like you said!!
When I’m commander, I can’t even get engineers to place nodes nevermind building up a point
Great video! I've seen teams advances completely stop when coming onto a well built defense. Carentan is one of the easiest to defend, throw up some anti-tank gates with barbed wire on a street and its difficult to get through. Trying to backup and go around makes it really time consuming for enemy too
6:09 is pure pain
with the new map we need a pontoon ferry
I wantbto see more teams building uo flanking positions and even a fallback position behind the point so as to cover the rear and flanks. I see a lot of great defensive construction pointing straight ahead but these positions get overrun from the sides or from behind a lot of the time.
Build a fortress on a defensive point c with atleast 5 pioneers, but not 1 squad leader came to help and the enemy overran the pioneers and destroyed everything before the main force arrived...
I requestet help atleast 20 times and all i was told is we need to hold point B and when point b was down the enemy was already in point c and then also d, we got steamrolled in 10min after point b fell
Oh I love this! I'm normally never ENG, but I'm usually always squad Lead. But I think I might give this a go. I do tend to get bored at times, so I'm always searching for that firefight!
What an absolutely excellent game. So well executed. Really looking forward to this devs future work and updates.
Thanks for the advices. Great work mate.
I disagree with the manpower node strat... having consistent full command resources from start to finish, IMO, is crucial to either game mode, and thus putting all nodes in an HQ that is furthest away from the action effectively guarantees that your team will never not have full resources to work with. I like to request that instead of support guys standing around waiting for their supplies to recharge, they instead run the Amazon Prime Express train to and from the HQ. If you look at supply efficiency, this will be way more at 300 supplies for maybe 3-5mins of driving vs 50 supplies for 2.5mins of waiting. Also, building supplies on any cap point ensures they will not survive the first bombing run once that becomes the active cap point. I always tell engis to build their nodes in far HQ (on offensive), or just behind the 2nd sector line farthest away from the cap points (on warfare).
Yeah but you only have a few trucks. It's not 300 supplies/3min vs 50 supplies/2.5m. If there's even 5 support players around, then it's 250/2.5min.
Sacrificing a single manpower node from HQ to put it inside the area you'll defend is a huge advantage.
@@monoespacial Yes, but those support players could each be running the supply chain with trucks. Agree to disagree I guess, but I can tell you I've played many a round of offensive with that strat, and it yields an alamo point that is 100% effective so long as the team actually uses it and doesn't just wander off on their own. I played one yesterday on Utah, WN7 point, we had the Prime Express (3-4 trucks) + engis on the point... the point was so barricaded by the time it became active cap that the enemy did not even get in prox range of the garry for the entire 25 mins. No way we could have replicated that using the manpower node + support player strat.
@@alexcooley4381 Nobody's arguing against the use of trucks. I'm arguing that sacrificing a manpower node from HQ will have basically no impact if you happen to lose the point and might mean the difference between a support player having supplies for a garrison (if the one you had was destroyed) or not having them.
@@monoespacial On the topic of available supplies for emergency garrison rebuilds, I believe as commander (on offensive, warfare is different story) there needs to be a constant drip of supply drops into the alamo point. I will concede that warfare strat will be different as its more dynamic, but offensive is so cut and dried, there is no debate in my mind. Offensive mode is: select an alamo point, coordinate your engineers and supply guys to run a steady truck route from the time the first truck auto spawns, engineers get nodes up in non-cap HQ, and if/when the alamo point becomes active cap, command just keeps supplies coming down constantly. Because on offensive, once you're back there, you're not fooling anyone with flank garries, and you can't take the resources with you, so you might as well boost your chances of having available supplies if an emergency garry is required... but you won't have the risk of suddenly losing your resource rate and potentially not getting it back. Bear in mind, while in theory it makes sense to get only a manpower node on a cap, in reality because of logistics it usually means an engi is building ALL their nodes on the cap, which becomes a problem with bombing runs. Anyway, you're not wrong, I just think for modes like offensive there's a better way to do things.
Alex, I really, really struggle to understand why you are so stubborn about this. Here's 2 situations:
1) All nodes at HQ. You hold the Alamo.
2) All nodes at HQ except one Manpower at the Alamo.
Benefits of 1>2:
- If you lose the Alamo, you won't be generating -10manpower/min until an engineer rebuilds the node at HQ. So probably you'll have like 50 manpower more than in case 2.
Benefits of 2>1:
- You have twice as many supplies available from all support players
- If a squad rotates their support players, the benefit is multiplied even more.
- More chances of support players being off cooldown when needed.
- If your supply trucks start getting ambushed by the enemy (seen it happen in every single game where we set up a defensive point) you still have a steady stream of cheap supplies.
What's the same in both situations? You can still run multiple supply trucks. You can still have the commander drop supplies constantly.
I'm sorry, but arguing that scenario 1 is better than 2 is just idiotic.
Oh I wish this is was the case. Played a 90min game yesterday. Not a single node or garry. I get so fed up trying to play these classes even tho they are my favourite
Would it be a good idea to drop both boxes then go back and get another two from HQ? And drop for total of 4?
Hi just started playing and started playing engineer and simply didnt know how are what to do, so thanks for this video and I hope it helps me 👍
u can build lvl 1 bunker, place garison inside it and upgrade to lvl 3 (this only works with ALLIES) ikr. why only lvl 1 with axis ?
Keep up the work Mono! Your guide videos are incredible. You should honestly try and get sponsored by HLL specifically to help educate players. There precedent for that type of relationship.
Every match on youtube looks professional, well coordinated, communication, etc. Yet, when I play the game the community is complete rubbish, no commander, squad leaders don't make garrisons, solo locked tank squads, recon never taking out enemy arty yet somehow my team never has arty. Whole community is full of kids
Thank you for your video it's very helpful
Great Viedeo. I am a newbie at lvl 40, only playing German. Didnt know that you even can build Bunkers, neither having a garry in it
When commanders will only drop supplies on the string point, you don’t have much of a choice.
Nothing like a good marked artillery
Good thing I knew all this, since I'm a very defensive player. The bad problem is that new people have no idea what they are doing, so thx and hopefully some watch this video. Also people need to place down Garry's more like you said, I've lost at least 10 games due to only having a single garry around point. Also the only problem about the bard wire thing is that sometimes you can't block everything.
How far effect range of the manpower ? To make the cooldown faster for support role
Lookin at a garrison bunker with my fancy new M2 flamethrower 😈
столько строишь, строишь... а потом арта просто задымляет вместе с командирами и медиком - ставится взрыв пакет и нет никаких преград. Ну и колючку я бы ставил перед ежом. Тут конечно больше от команды зависит, а не от защиты определенной точки.
I just wish barb wire was resizable..
For once, I would like to attend a game that builds structure pieces and communicate. I sometimes just run around droping my 50 resources, someone builds an op or gari. I die at some point. Again and again.
You are probably valuing defensive structures more than you should. 90% of matches you don't need to build any.
Great video!
I agree but you can't just build these you need logistics and I can never get anyone to drop stuff for me to build and I love building defeses
Great Video man
What to do against artillery? Harass them only? Or can you build against the incoming shells?
Camp them with your recon team. Yes, it's stupid. No, there's no other way and yes, I believe the devs are aware and hopefully will change the mechanics in the future.
@@monoespacial Ty for the reaction. Hopefully arty will get changed! :)
I've played probably 200 games..maybe more. I rarely see people build defense. I have fought against some good defense. I try to myself but getting a commander to drop supplies is like pulling teeth because SQL never use mics anymore.
Once made the best defences I’ve ever seen with 3 other guys takes the whole game and then we win before they even get there
A Hell Let Loose CLASSIC
Sadly with little coordination and nobody playing support you kinda just have to build on the random supply piles. Or go all the way back to base and abandon your squad
Some objectives benefit from building OUTSIDE of the zone also, don’t group everything together. And please use more than one garrison…. Lol
Ive never played in a server where engineers are building defensive structures. I tried a couple times, but getting the supplies is difficult because no one cares. I wish most the structures where at least cheaper.
Gave up on engineer, none of my blueprints will ever place down. Tried rotating, the snap on/ snap off thing
You are either trying to put them too close to you, too far away, on uneven terrain or they are colliding with something. Find an open field to try it out.
Thanks
I had no idea you could even build shit like this...tbf I've only played 5 or 6 games, but I've literally never even seen any of these things.
THANK YOU! Help your supports people!!
The game need to make it so you can build more places. It doesn’t let you build in the key places you would want to build them
I do love spending 45 minutes playing a combination of minecraft and foxhole to build up festung objective 4 and then the team just decides to build 0 garrisons and the second i as the only point defender dies there's an enemy garrison dead centre in the objective, at that point you just quit, take the nice xp for building and find a new server
ive never seen this many built in a game lol
Every game I play no one spawns in a supply truck. So no one builds anything😢
Ask for one in text chat. Say its for nodes. Commanders never turn down an eager node builder.
When will it be possible to drop supplies from the car on 1 lane? Engineers cannot build fortifications. This is an important change!
I must admit that after getting to lvl 6 and 9 on some roles I have abandoned the game, playing on console there's no easter front, in most cases there's hardly any people on the server and if there's a game there's hardly ever anyone on comms and just bunch of olks playing solo. Getting a really good gameplay is like 1 out of 20 games for me. Over and out Mistabushi.
Developers said they plan to release the update for the consoles soon, which includes the Russian DLC and Eastern Front maps. No hard date though.
Been on console for the past few weeks and it’s only ever a little dead late at night. Like past midnight. And even then I’ve found some that are 70+. In regards to people not talking I find it depends. Some games the whole team talks. In others it’s bare minimum and you can tell because the team is losing. I find every match good because I love this game, but an actual tense and close games are indeed few and far, but that’s also on PC.
@Pugna yea but that's the thibg, it's kinda 50/50 now so not bad, sometimes no one on coms and sometimes there's a good game. Anyhiw since update I keep getting utah each and huetgen forest all the time, haven't had a chance to play the eastern front lol
this video is proudly sponsored by Rogal Dorn
Cant wait for snapping. 2 days
You can resupply the trucks?????? I've been yeeting them all year
Yea. You got to drive it back to beginning spawn/ HQ. And drive near the gantry crane. You can resupply tanks there also
That's the thing with supply trucks, infinite amount of supplies
@@bishopspitfire4399 for just 100(?) Fuel
@@ladmad9196 totally worth it to restock, when fortifying you'd likely want 4 trucks running back and forth as quickly as possible. A one-off 100 fuel is not that bad but if you do it 4 times you could've had a Tiger on the field instead of a Panzer IV.
Yes! Except there is no gantry crane on offensive mode for the attacking team I think.
St.Marie can be a fortress!!!!
I have way more questions than answers.
It doesn't look like you do 🤣
Total waste of supplies and time. Moreover the structures will stop friendly units from getting into the strong point if the actual defenders are killed by artillery. Flexibility is key to success. I mean: also in reality: how well did the maginot line do? Or the atlantic wall?
people are making constructions there?
btw.. u can crawl over a barricade with a tiger ez
Which class is the battlefield 5 support class? So I can run around and build the shit myself lol
I’d rather have supplies in the road then nodes just sayin
bro team kill
As Engineer If You put that green blueprint...but other soldier will BUILD IT entirely does IT count as Your BUILD in accievements ,anybody knows ?
Mono you're forgetting that the same explosions that destroy garrisons also destroy nearby supply crates. Leaving supply crates lying around the point is just gonna lead to waste.
As long as there's one 50 box that doesn't get destroyed, it's worth it.
i just got this game on pc. if anyone is willing to jump on and show me the ropes , that would be greatly appreciated... can only watch soo many videos before its pointless...
All people say how organized is this game when I go play 2 weeks now the teams don't have leaders nobody builds garrisons I speak nobody listen people don't play artillery nobody give me supplies no medics I don't know in witch servers people played.And the more bad is this game organization is total shit you can't have your own clan for play all together
Who told you the game was organized? Now that there's a massive wave of new players, things are worse than ever. If you had started playing 6 months ago, you would have found a much better ratio of good/veteran players vs new players.
Hey mate, just a thought, take it as you want but I think it would be cool to see if you can make some super snappy quick informative videos about hell let loose. No offence but I think the length of your videos are a bit too overwelming. Just a thought? Great videos anyways.
The problem is that HLL is a deeply complex game. There's a lot of things where a 5min explanation just isn't enough, or it would omit lots of important stuff.
And please don't build fking barricades across a road that's between my truck and the second or middle point. Infuriating honestly, now I have to hop around ditches or cross red territory and get shot.
This game sucks