Dragons & Robots - Adding Life to Giant Creatures | GDC 2024

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  • Опубликовано: 3 дек 2024

Комментарии • 76

  • @AlexiosLair
    @AlexiosLair 6 месяцев назад +17

    There is an extreme hunger for a proper animation and control rig course. Epic, please give enough time and resources to knowledgable specialists to talk more about all of these features. We need it.

    • @NastyKnox
      @NastyKnox 4 месяца назад +1

      Yes I agree. We spend hours going in circles trying to figure out things that should be simple.

  • @Tsukasaelk10
    @Tsukasaelk10 7 месяцев назад +7

    You just sped up workflow by so much for current and future projects. Amazing.

  • @HighlightRiel
    @HighlightRiel 7 месяцев назад +5

    Unreal is godsent. The animation workflow is so much fun and easier. Thank you unreal!!!!

  • @perfectionist724
    @perfectionist724 7 месяцев назад

    This is one of the many reasons I like ue. You guys give so many detailed presentations.
    Thank you epic!
    .. grateful ue developer

  • @someone_who_looks_like_me
    @someone_who_looks_like_me 7 месяцев назад +24

    The modular rig is a great idea, however I think you should team up with Lincoln Margison and make a procedural animation generator based on it. sort of, in my opinion it would be a logical progression of the idea.

    • @alalmalal
      @alalmalal 7 месяцев назад +2

      🔥🔥🔥

    • @TheBobbyStyles
      @TheBobbyStyles 7 месяцев назад

      There way ahead of you here lol

    • @LimitedPerfection
      @LimitedPerfection 7 месяцев назад +1

      This.
      I can see the combination of the modular rigging and procedural modules being incredibly powerful.

    • @endoflevelboss
      @endoflevelboss 7 месяцев назад

      Also what would be cool would be if they integrated the experimental n-space field-munging beneath the precomputed hierarchy just to get sweet root n compute time 👏

  • @FrostedMike
    @FrostedMike 7 месяцев назад +1

    For the question at the start: I am here for both dragons and robots :)
    Couldn't have a better video on what I need for my project.

  • @l_t_m_f
    @l_t_m_f 7 месяцев назад

    Really good tool and great showcase for it.

  • @F4Phantom5657
    @F4Phantom5657 7 месяцев назад +2

    You made a jaded developer go "WOW". 😅
    Awesome job, Epic Games.

  • @Epic6Mepic
    @Epic6Mepic 7 месяцев назад

    Thanks for the demo!

  • @DaDarkDragon
    @DaDarkDragon 7 месяцев назад +1

    really hope the new gizmo with respect snapping settings in a future update

  • @artofjhill
    @artofjhill 6 месяцев назад

    wild

  • @SuperLordee
    @SuperLordee 7 месяцев назад

    This is amazing!

  • @zijun490
    @zijun490 7 месяцев назад +4

    Where Can I download Chinese "Long" Model

  • @alirezashahali7889
    @alirezashahali7889 6 месяцев назад

    after some time spent in unity, I can not wait to get back at unreal especially seeing this

  • @DesignsbyElement
    @DesignsbyElement 7 месяцев назад

    Following along with a skeletal mesh and on the first step, the root was placed outside of the skeletal mesh...

  • @DessertMonkey
    @DessertMonkey 7 месяцев назад +1

    22:18 Adjusting keyframe values like this or with autokey currently eats up RAM for me for some bizarre reason. Had the engine crash a few times because of this, anyone else encounter this?

    • @AlexiosLair
      @AlexiosLair 6 месяцев назад

      Animation Graph is not optimized in UE if you are displaying all of the curves, it eats RAM and never frees it, you need to restart the editor

    • @DessertMonkey
      @DessertMonkey 5 месяцев назад

      @@AlexiosLair This happens whether the curve editor is visible or not unfortunately in multiple cases in 5.4 (autokey, tween tool, tweaking via curve editor). Have to add keyframes manually to mitigate the issue.

  • @perfectionist724
    @perfectionist724 7 месяцев назад

    Very cool!

  • @RationalBike
    @RationalBike 7 месяцев назад +1

    lets go!!

  • @chriscosby6612
    @chriscosby6612 7 месяцев назад

    Geez. Amazing

  • @Lv7-L30N
    @Lv7-L30N 7 месяцев назад

    Thank you

  • @SAURAVVISHNUGITTE
    @SAURAVVISHNUGITTE 7 месяцев назад

    Fast and to the point

  • @blockschmidt
    @blockschmidt 4 месяца назад

    What about face rigging of humanoid characters?
    Do the skeletales need to have a proper rig when being imported into the module editor? Or can I just import any eg A pose avatar into UE as a skeletal mesh and then do the module editor magic? :)

  • @Drakuba
    @Drakuba 7 месяцев назад

    very cool, kinda wish he had atlast 2 hours of "in air" so we could make more deeper dives on everything :P

  • @ryanisanart
    @ryanisanart 7 месяцев назад +2

    can we get a flood by polygroup? tough to rig mechs that were kitbashed together when the flood options get cutoff by uvseams/hardnormals

    • @kiaranr
      @kiaranr 7 месяцев назад +3

      Dev here. I'm literally working on that right now.
      So, yes :)

    • @ryanisanart
      @ryanisanart 7 месяцев назад +1

      @@kiaranr hearts, love, all of those things ❤❤❤❤

  • @warzonemoments4184
    @warzonemoments4184 7 месяцев назад

    Will you guys be releasing the 'Marsh' character so we can also practice? Would be extremely helpful

  • @syno3608
    @syno3608 7 месяцев назад

    Amazing

  • @juanmilanese
    @juanmilanese 7 месяцев назад

    with all this tech behind epic could make an auto rigger like the one mixamo has right?
    something that auto skins and rigs to the default manequin for example?

  • @_dumb_duck
    @_dumb_duck 7 месяцев назад

    amazing.....

  • @DaDarkDragon
    @DaDarkDragon 7 месяцев назад

    Is there a way to convert/bake a modular to a normal control rig? I'd like to do some rig/model specific edits without having to rely on making a whole bunch of modules that clutter up the window.

  • @Copa20777
    @Copa20777 7 месяцев назад +5

    Humanity has reached its peak, aliens should start showing up by now😂😂😂

    • @kiaranr
      @kiaranr 7 месяцев назад +1

      🤣

    •  7 месяцев назад +1

      AI

  • @gh0stpyram1d
    @gh0stpyram1d 7 месяцев назад

    cool

  • @uerenderman
    @uerenderman 7 месяцев назад +3

    Super

  • @144digital
    @144digital 7 месяцев назад

    It's nice

  • @mmmuck
    @mmmuck 4 месяца назад

    I'm curious if this can be hooked up to Maya easily?

  • @indieguy7297
    @indieguy7297 7 месяцев назад +40

    WTF has Unity been doing the past 4 years?

  • @carlosrivadulla8903
    @carlosrivadulla8903 7 месяцев назад

    explain me the diff btw the Houdini APEX ctrl rig components and UE modular ctrl rig as if I were 5yo

  • @regiluthfi
    @regiluthfi 7 месяцев назад +2

    hi anyone, im new to UE do you rig the model in UE or other software and import them in UE?

    • @casproduksiyoncasoyun4497
      @casproduksiyoncasoyun4497 7 месяцев назад

      Both yes

    • @sne4ky1337
      @sne4ky1337 7 месяцев назад

      you can do both. if ur modelling in blender might as well rig in there but now u can also add more bones in unreal without having to go back to blender

    • @regiluthfi
      @regiluthfi 7 месяцев назад

      @@sne4ky1337 noted thanks dude

  • @Kheossun
    @Kheossun 7 месяцев назад

    it really feels like there is someone on the side telling you to go faster

    • @kvickart
      @kvickart 7 месяцев назад +1

      its a gdc presentation so they have a tight schedule to keep to

    • @chasescooper
      @chasescooper 7 месяцев назад +1

      This is actually true 😁

  • @user-cn9jy9hw6z
    @user-cn9jy9hw6z 7 месяцев назад

    ❤❤❤❤❤

  • @DesignsbyElement
    @DesignsbyElement 7 месяцев назад

    This would make more sense if I could do this with a static mesh and not just a skeletal mesh

    • @kiaranr
      @kiaranr 7 месяцев назад +1

      You can right click a static mesh and "Convert to Skeletal Mesh". It'll put a root bone at the origin, and weight the whole mesh to it. Just a place to start with.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 7 месяцев назад

    Sadly on my test model it doesn't work as intended (Daz Studio model exported directly as FBX), as controls get huge, but it is experimental yet and I am looking forward to it! Might as well be able to fix it with this video.

    • @metafuel
      @metafuel 7 месяцев назад +1

      Just check the scale of your imported model. Test its size against the ue5 mannequin.
      It could be your scale that's off.

  • @ANUBIS_game_dev
    @ANUBIS_game_dev 7 месяцев назад

    Can we use it with 2d ?

  • @ismaillinkin7896
    @ismaillinkin7896 7 месяцев назад

    Can u make drift tuto.? 😢😅

  • @i.sebastian.c6563
    @i.sebastian.c6563 7 месяцев назад +1

    Autodesk is under ALERT! :)))

  • @AKThem06
    @AKThem06 7 месяцев назад

    give me my pelvis controller

  • @mpsterprod
    @mpsterprod 7 месяцев назад

    LMAO

  • @eert_wolliw
    @eert_wolliw 7 месяцев назад

  • @arttest0156
    @arttest0156 7 месяцев назад

    soon unreal will also be a 3d modeling, Photo Editing, and Digital Audio Workstation as well.