What I think would really add to this is some sort of continentality. Large scale formations of land and oceans. That'd make it look a lot more natural and also make more easily recognizable and interesting shaped and places. Also adding some more brown might be good! Not every bit of ground is covered in grass, there's dirt everywhere. And it might help shift the color scheme a bit, as it's getting a bit blue-y with all the cool greens. That said, it already is looking great!
Yeah I totally agree, it's way too green now😂 I'll have to find a way to add some different color variations, not only along the shoreline. Other biomes will definitely help a lot with the colors tho:)
nice changes brother , one thing tho , i think lighting could change the apperance really greatly and make it more realistic , you could add some fog , also some moon light , and sun rise and sun set , good luck on your game dev journey :) edit : i just saw a comment telling you about the lighting XD
this is such a wonderful project! excited for the next changes in the future, such as biomes and beaches! if you ever start working on mobs, might I suggest that they don't spawn randomly and wonder around aimlessly, but spawn in herds, sorta like how your clusters work! then, nearby mobs of the same kind would move together across the map like boids, whereas other predator mobs could hunt solo and break apart the herd!
@@emilwalseth not sure if you've ever played Equilinox, but something like that game's implementation could be pretty sick! ie. families with different genetics, which makes different families have different qualities, like sheep having red or pink wool, or maybe some creatures walk faster but eat slower, etc.
Did you have to set perimeters for your objects , such as reeds… to spawn only on the coast line. How do your items match the noise generation.. I would like to add reeds to a procedural world. But like only where land meets water do you have any experience to this?
As long as you have a value for where this happens, such as an Alpha lerp or noise value, then you can use that to check whether or not to spawn the reeds:)
OOO Begynner å se fett ut nå! Artig hvordan bare det å oppdatere grafikken i spillet man holder på med kan endre alt, samt gjøre arbeidsprosessen gøyere og enda mer motiverende. Stå på, Emil - dette har du god koll på!
So inspirating Thanks a lot for sharing your journey. If I could say something to help you make better terrain visual, you should change the ground texture based on the slope of the terrain instead of his height (like cliff do in real life) And I think it could be good if there is random terrain color variation as yellow grass, like you did for the shore but the grass.
I agree! Should definitely put more time into the colors for the terrain🤔 Thanks! Terrain will probably be under development for a long time, so these kinds of changes are very possible in the future:)
Cool, thanks! I can release a test build at some point to let more people test the movement. Might be good to increase the Gravity strength a bit, yeah 👍
hi, amazing work already ! I can't wait to see the rest of the devlog, I was wondering if you are using the paid version of the voxel plugin or the free one ? thanks in advance !
I feel like your planet could benefit a lot from some more advanced lighting and some more post processing! This could take it from looking great to looking amazing! Also a more advanced sky could change the look drastically
This environment update took about 4 weeks, but in total, all of it, probably 7-8 months(keep in mind this is also while working a 9-5 so could probably be done a lot faster😂)
@@emilwalseth Sorry I am curious, but what is your main job? If not a secret. ( My main job is also with computer, but I struggle to spend rest of the evening/weekends with more screen time (to develop a game as hobby) Thanks for great video! )
Yep! Will do, the Voxel Plugin doesn't support transparent materials on their surfaces at the moment but as soon as this this fixed I'll make it transparent and add some extra "water" stuff
Hi there! I've been following along for a while, and this is looking fantastic! Better and better each time. I sent you an email a while back and just sent a followup today. Hope we can talk soon!
Jeg har set på RUclips videone dine i 7 år å jeg savner de gamle men disse nye videone er åsså ganske kult å se på❤, og jeg lager faktisk mitt eget spill til Vr men jeg er ikke så god på det så jeg lurte på om du kunne lage en serie på kanalen der du kan vise hvordan man lager spill fra starten og lager koder og spill mechanics å hvordan man lager karakterer, map og hvordan man blir god i blender og Unity ?
Definitely find an engine you are comfortable with and just start making alot of concepts! Try to make games that cover a lot of different aspects of game development. This way you learn a lot about your tool while also making interesting new games!
Hello. I added atmosphere and directional lighting. my problem is that the night side is completely dark. could you tell me how to make a beautiful night on the planet? Thank you
I am probably going to have a custom atmosphere with some stars and pretty night colors to make the nights less dark:) The unreal Atmosphere is not really great out of the box for planets and nights unfortunately
@@MightyMindsDev I am in contact with a potential partner who is a tech artist. I believe he will use a lot of shader code/HLSL but I'm not as familiar with that area of game dev yet unfortunately
I still have a question. You know how to save level destruction that was created during the game. So that when you log into the game again you can see a map with destruction And then at any moment return to the original whole level?
Two things, first (this is my opinion) not sure if its already implemented but i prefer first person survival games - more immersive or at least a way to switch between the two. Second (im not a programmer so im not sure what is called, you may already have this too) i believe there is a way to make more realistic generation by layering a more complex noise map over a less complex one (like 3 layers), i think the old minecraft generation used something similar.
I´m new here, nice video, I just think that the name being terra is a bit of a weak name, there's nothing unique about it and there exist already some games with that name, if it were me I'd try to use two words, or if I kept just one it would be an invented word, but thats just me, keep up the good work
What I think would really add to this is some sort of continentality. Large scale formations of land and oceans. That'd make it look a lot more natural and also make more easily recognizable and interesting shaped and places. Also adding some more brown might be good! Not every bit of ground is covered in grass, there's dirt everywhere. And it might help shift the color scheme a bit, as it's getting a bit blue-y with all the cool greens. That said, it already is looking great!
Yeah I totally agree, it's way too green now😂 I'll have to find a way to add some different color variations, not only along the shoreline. Other biomes will definitely help a lot with the colors tho:)
nice changes brother , one thing tho , i think lighting could change the apperance really greatly and make it more realistic , you could add some fog , also some moon light , and sun rise and sun set , good luck on your game dev journey :)
edit : i just saw a comment telling you about the lighting XD
Yeah, an atmosphere is hopefully in works! No idea when it will be implemented but it's definitely on the list! Thanks:D
this is such a wonderful project!
excited for the next changes in the future, such as biomes and beaches!
if you ever start working on mobs, might I suggest that they don't spawn randomly and wonder around aimlessly, but spawn in herds, sorta like how your clusters work! then, nearby mobs of the same kind would move together across the map like boids, whereas other predator mobs could hunt solo and break apart the herd!
That's a great idea! I thought of maybe spawning them as families🤔 Herds of families maybe👀
@@emilwalseth not sure if you've ever played Equilinox, but something like that game's implementation could be pretty sick!
ie. families with different genetics, which makes different families have different qualities, like sheep having red or pink wool, or maybe some creatures walk faster but eat slower, etc.
@@Gwilo yeah🤔 That would definitely be cool, I don't think it will be a priority for now but maybe at some point we should use some simple genetics!
I really like the new style! Good work bro :) the trees are cool, and give a dr Suess look. Ready to see where this ends up
Did you have to set perimeters for your objects , such as reeds… to spawn only on the coast line. How do your items match the noise generation.. I would like to add reeds to a procedural world. But like only where land meets water do you have any experience to this?
Thank you so much!
As long as you have a value for where this happens, such as an Alpha lerp or noise value, then you can use that to check whether or not to spawn the reeds:)
I LOVE THIS!!!
Awee ❤️🔥❤️🔥🔥 thanks alot✨✨
I am in love with this project, it has so much potential
Thank you so much!
OOO Begynner å se fett ut nå! Artig hvordan bare det å oppdatere grafikken i spillet man holder på med kan endre alt, samt gjøre arbeidsprosessen gøyere og enda mer motiverende.
Stå på, Emil - dette har du god koll på!
Tusen takk!!
3:08 make it do this if you eat a mushroom (and the animated hue shifting)
Maybe I should😂
Always great to see another dev doing a low poly game in Unreal. High five for that and hopefully it all goes smoothly with your project.
High five!! You too!✋
Nå begynner spillet virkelig å få personlighet - kult å se utviklingen! Og dødsbra devlogs!!
Tuuusen takk😘😘
1:33 Me in my head: "He's going to show PrismaticaDev isn't he"
😂😂 Oh yes!
i seem to be 5 devlogs behind but that doesnt stop me from subbing
Thank you so much!
Kult å se en annen Nordmann jobbe med spill, ser drit fett ut!
Tusen takk!!
Hugh shift animation for eating the mushrooms
Yeah that'd be sick😂
I can't wait to play this!
Would love to see some little daisy patches :D
Should definitely add that to some sort of birch biome, that would be beautiful🔥
So inspirating
Thanks a lot for sharing your journey.
If I could say something to help you make better terrain visual, you should change the ground texture based on the slope of the terrain instead of his height (like cliff do in real life)
And I think it could be good if there is random terrain color variation as yellow grass, like you did for the shore but the grass.
I agree! Should definitely put more time into the colors for the terrain🤔 Thanks! Terrain will probably be under development for a long time, so these kinds of changes are very possible in the future:)
You should make the gravity stronger, I thing the movement feels a bit "floaty" now.
Cool, thanks! I can release a test build at some point to let more people test the movement. Might be good to increase the Gravity strength a bit, yeah 👍
hi, amazing work already ! I can't wait to see the rest of the devlog, I was wondering if you are using the paid version of the voxel plugin or the free one ? thanks in advance !
I'm using the paid one:) 2.0
Wow it beautiful 🥹
Thanks❤️🔥
keep it up man very inspiring!
Thank you!
It would be cool if you added caves. I have had a lot of trouble making them procedurally, it is a real challenge.
Will definitely get to caves at some point!
This awesome to see !!
Thank you!
Awesome looking stuff
Thanks!!
Amazing!
I feel like your planet could benefit a lot from some more advanced lighting and some more post processing! This could take it from looking great to looking amazing! Also a more advanced sky could change the look drastically
Definitely! A better atmosphere and some clouds are in the works, hopefully will be in soon!
The new trees look really nice.
Thanks!
thx
I'm gonna try to comment on all your videos! Mvh Ingemar
Out of curiosity, how long did it take to make all this? Looks awesome!
This environment update took about 4 weeks, but in total, all of it, probably 7-8 months(keep in mind this is also while working a 9-5 so could probably be done a lot faster😂)
@@emilwalseth Sorry I am curious, but what is your main job? If not a secret. ( My main job is also with computer, but I struggle to spend rest of the evening/weekends with more screen time (to develop a game as hobby) Thanks for great video! )
Looks really good but I think the trees are a little small. when you jump your character's head is higher than the tallest tree in most scenes.
You might be right yeah😂 Could make them a bit bigger
can you make the water transparent please cause the water just looks like a solid
Yep! Will do, the Voxel Plugin doesn't support transparent materials on their surfaces at the moment but as soon as this this fixed I'll make it transparent and add some extra "water" stuff
What are you using for the voxels?
The Voxel Plugin:)
when will da game come out?
No idea yet;)
❤
add godrays to the game, some ao and something that indicates there are actually light, because ilumination looks weird
Du er på 30k på din main kanal🎉
Woop!
@@emilwalseth Oop!38 mener jeg😅
Hi there! I've been following along for a while, and this is looking fantastic! Better and better each time. I sent you an email a while back and just sent a followup today. Hope we can talk soon!
I will have a look:)
@@emilwalseth thanks!
Jeg har set på RUclips videone dine i 7 år å jeg savner de gamle men disse nye videone er åsså ganske kult å se på❤, og jeg lager faktisk mitt eget spill til Vr men jeg er ikke så god på det så jeg lurte på om du kunne lage en serie på kanalen der du kan vise hvordan man lager spill fra starten og lager koder og spill mechanics å hvordan man lager karakterer, map og hvordan man blir god i blender og Unity ?
Blir nok ikke en sånn serie med det første desverre:)
Ok👍
i want to ask you what tips should you give to someone thats trying gamedev
Definitely find an engine you are comfortable with and just start making alot of concepts! Try to make games that cover a lot of different aspects of game development. This way you learn a lot about your tool while also making interesting new games!
Hello. I added atmosphere and directional lighting. my problem is that the night side is completely dark. could you tell me how to make a beautiful night on the planet? Thank you
I am probably going to have a custom atmosphere with some stars and pretty night colors to make the nights less dark:) The unreal Atmosphere is not really great out of the box for planets and nights unfortunately
How will you do it? I'm currently working in this direction and would love to hear your ideas
@@MightyMindsDev I am in contact with a potential partner who is a tech artist. I believe he will use a lot of shader code/HLSL but I'm not as familiar with that area of game dev yet unfortunately
I still have a question. You know how to save level destruction that was created during the game. So that when you log into the game again you can see a map with destruction
And then at any moment return to the original whole level?
@@MightyMindsDev join my discord! Easier to have discussions over there:)
What is the diameter of the planet?
Currently, 3km, but will make it bigger once it makes sense😂
Will it be multiplayer?
Yes!
Two things, first (this is my opinion) not sure if its already implemented but i prefer first person survival games - more immersive or at least a way to switch between the two. Second (im not a programmer so im not sure what is called, you may already have this too) i believe there is a way to make more realistic generation by layering a more complex noise map over a less complex one (like 3 layers), i think the old minecraft generation used something similar.
Definitely adding first person soon:) and yeah! I am layering at least 3 layers of noise currently
Hey I am also a game developer, but how you grow your channel so fast with 12 videos please let us know too ❤
I guess people luckily are finding my game concept interesting and want to follow the prosess:) Trying to keep the content entertaining as well helps
@@emilwalseth but still , how you do that it's rare
@@muneebhero1159 i have been doing youtube for quite a while before this channel, so I've got a lot of practice:)
@@emilwalseth keep it up you are great 👍👍👍
add ekko!!!!
:O maybe
bros walking in the air?
👀👀
I´m new here, nice video, I just think that the name being terra is a bit of a weak name, there's nothing unique about it and there exist already some games with that name, if it were me I'd try to use two words, or if I kept just one it would be an invented word, but thats just me, keep up the good work
Thanks for the suggestion! I will keep it in mind:)
1st
No way! congratulations 🎊🎆