Emil
Emil
  • Видео 13
  • Просмотров 44 379
🌍 How I made my procedural planet beautiful...🌲 | Terra Devlog #05 | Unreal Engine
Join the Discord server! discord.gg/g4PPQ4QqJ8
Thanks for watching!
Don't forget to like and subscribe:)
In this video, we're finally improving the looks of our little planet.
We will be having a look at foliage, and improve the terrain generation by adding some simple biomes like mountains, forests and oceans!
Great video about grass:
ruclips.net/video/pVKDfZMffpc/видео.htmlsi=AdfSW46JQoFQ7_PS
@PrismaticaDev (shown briefly in the video) also has a lot of great videos on grass and materials:)
Chapters:
0:00 - Intro
1:12 - Making the Trees
1:30 - Wind in the Trees
3:15 - Let's touch some Grass!
4:03 - Baking Pivots
5:03 - Making Graph Instances (Voxel Plugin)
5:43 - Foliage Clusters
6:29 - Adding Ferns
7:1...
Просмотров: 5 441

Видео

🌍 The story of Ask, the main character of my game. | Terra Devlog #04 | Unreal Engine
Просмотров 1,8 тыс.Месяц назад
Join the Discord server! discord.gg/g4PPQ4QqJ8 Thanks for watching! Don't forget to like and subscribe:) In this video, I will introduce you to Ask, the main character for Terra. I've been developing Ask alongside some of my previous Terra prototypes, and by the end of this video, you'll see Ask come to life, replacing the default Unreal Engine character. Chapters: 0:00 - Intro 1:05 - Godus 1:5...
🌍 Making an Inventory and a Building System! | Terra Devlog #3 | Unreal Engine
Просмотров 3,8 тыс.2 месяца назад
Thanks for watching! Don't forget to like and subscribe:) Here is the invite link to the Discord Server! 🔗 Discord: discord.gg/g4PPQ4QqJ8 In this devlog, we take our first steps towards making Terra a true survival game by implementing three core mechanics: resource gathering, an inventory system, and the ability to build using our resources. Chapters: 0:00 - Intro 0:05 - Thanks for 1000 subs! ...
🌍 Making a Procedural Planet in Unreal Engine! | Terra Devlog #2 | Unreal Engine
Просмотров 5 тыс.3 месяца назад
Thanks for watching! Don't forget to like and subscribe:) In this devlog we are making our own procedural planet made entirely of Voxels! We also add foliage to the planet surface to make it look and feel like an actual planet with real nature! To allow for this kind of Voxel Generation, I am using the Voxel Plugin for Unreal engine: 🔗 Voxel Plugin: voxelplugin.com/ The Source code for my Unity...
🌍 I'm making my Dream Game! | Terra Devlog #1 | Unreal Engine
Просмотров 9 тыс.3 месяца назад
Thanks for watching! Don't forget to like and subscribe:) Welcome to the first Devlog of my Dream Game, Terra. In this first episode, we start work on the prototype by expanding the Character Movement Component in Unreal Engine to work with Planet Gravity! Here's a link on how to work with C modules, in case you are interested:) 🔗 unrealcommunity.wiki/creating-cpp-module-oshdsg2t Chapters: 0:00...
Unreal For Unity Devs - Prefabs in Unreal Engine
Просмотров 1,3 тыс.9 месяцев назад
Thanks for watching! Don't forget to like and subscribe:) What is Unreal Engines alternative to Prefabs? Actors! Here's a quick video explaining how you can benefit from the same efficient workflow that Prefabs allow for, in Unreal Engine. Chapters: 0:00 - Intro 0:11 - Making a Prefab in Unity 0:38 - What are Actors? 1:11 - Remake our Prefab in Unreal 1:57 - Prefab Variants 3:14 - Two kinds of ...
My first impression using Unity | Tribes Devlog 01
Просмотров 2,4 тыс.9 месяцев назад
Thanks for watching! Don't forget to like and subscribe:) Welcome to the first devlog of my mobile RTS game, that currently has the development-name "Tribes"! Just as Unity's new terms and pricing model sparked controversy and drama, I decided to start my first ever project with the Unity Engine.... Welp.. Chapters: 0:00 - Intro 0:09 - A bit about Me 1:01 - What is Tribes 1:32 - Unity Drama 3:0...
Feature Highlight - Camera Movement and Touch support for my Unity game!
Просмотров 1,7 тыс.10 месяцев назад
Thanks for watching! Don't forget to like and subscribe:) In this video, we add a simple camera movement system for our mobile Unity game Tribes, and add touch support! Chapters: 0:00 - Intro 0:17 - Basic Camera Movement 1:53 - Basic Zooming 2:23 - Adding Touch Support 3:00 - Testing Mobile Build 3:35 - Getting 60FPS 4:19 - Mobile Shaders/Unlit Shader 5:30 - Polishing Camera Movement 6:30 - Out...
Feature Highlight - A Procedural Hex-Landscape for my Unity Game TRIBES!
Просмотров 7 тыс.10 месяцев назад
Thanks for watching! Don't forget to like and subscribe:) In this feature highlight I am making a procedural hex-grid-landscape for my upcoming mobile game, made with Unity! Chapters: 0:00 - Intro 0:18 - Make Project 0:58 - Hex Grid Script 3:17 - Perlin Noise for Water and Trees 5:13 - Infinite Variation 5:33 - Interaction 6:48 - Replacing Tiles 7:32 - Outro Socials: 🔗 Website: emilwalseth.com/...

Комментарии

  • @nolosidney
    @nolosidney 2 дня назад

    I always wondered how I could make the foliage interactable with the voxel plugin on multiplayer. thank you for this insight

    • @emilwalseth
      @emilwalseth День назад

      No worries! I am updating it to a slightly more efficient way soon tho

  • @__idontsleep__
    @__idontsleep__ 3 дня назад

    Du er på 30k på din main kanal🎉

  • @lyng_g8840
    @lyng_g8840 7 дней назад

    soo quick question :) you have already made mining and placing mecanics for wood but will you impoment a way you can mine and custemize the terain yourself and if so am just realy confused how thats gonna work? i mean how you will collect and place stuff like dirt and stone of course if your making a way to brake and pick up stone + dirt :D edit: if you dont understand i meen like in minecraft thats simple becues its made out of cubes but how will you place non block materials?? hope you understand:)

    • @emilwalseth
      @emilwalseth 7 дней назад

      I have some ideas:) we'll see

    • @lyng_g8840
      @lyng_g8840 6 дней назад

      @@emilwalseth ohh ok :D am looking forward to what you have planed! :D

  • @fredrikbrsheim9552
    @fredrikbrsheim9552 7 дней назад

    What kinda game will it be?

    • @emilwalseth
      @emilwalseth 7 дней назад

      This will be a creative survival game:)

  • @nicolasgiroux-px2gl
    @nicolasgiroux-px2gl 11 дней назад

    You're tooooooo fast and I don't know how everyone follow your guide at this speed?!?!?!??!?!? I even put the speed to 0.5x and you're still tooooo fast to follow.

    • @emilwalseth
      @emilwalseth 11 дней назад

      Yeah it's not really supposed to be a guide/tutorial. More just a development-diary

    • @nicolasgiroux-px2gl
      @nicolasgiroux-px2gl 10 дней назад

      @@emilwalseth It be nice to have a tutorial instead. Also I think I need the pro plugin to achieve making a planet.

  • @healky
    @healky 13 дней назад

    This helped me thanks (make more videos >:)

    • @emilwalseth
      @emilwalseth 13 дней назад

      That's great! No worries:)

  • @loren4u468
    @loren4u468 14 дней назад

    I am in love with this project, it has so much potential

  • @YourAverageSpaceTraveller
    @YourAverageSpaceTraveller 15 дней назад

    It would be cool if you added caves. I have had a lot of trouble making them procedurally, it is a real challenge.

    • @emilwalseth
      @emilwalseth 14 дней назад

      Will definitely get to caves at some point!

  • @andy0x58
    @andy0x58 15 дней назад

    Hello! Cool project! Do you plan to use VoxelPlugin in mobile game?

  • @user-vy6ek9hj9m
    @user-vy6ek9hj9m 16 дней назад

    thx

  • @Enryo-
    @Enryo- 16 дней назад

    This awesome to see !!

  • @Lunnos
    @Lunnos 16 дней назад

    hi, amazing work already ! I can't wait to see the rest of the devlog, I was wondering if you are using the paid version of the voxel plugin or the free one ? thanks in advance !

    • @emilwalseth
      @emilwalseth 16 дней назад

      I'm using the paid one:) 2.0

  • @harrasika
    @harrasika 16 дней назад

    What is the diameter of the planet?

    • @emilwalseth
      @emilwalseth 16 дней назад

      Currently, 3km, but will make it bigger once it makes sense😂

  • @DarkEagle26
    @DarkEagle26 16 дней назад

    So inspirating Thanks a lot for sharing your journey. If I could say something to help you make better terrain visual, you should change the ground texture based on the slope of the terrain instead of his height (like cliff do in real life) And I think it could be good if there is random terrain color variation as yellow grass, like you did for the shore but the grass.

    • @emilwalseth
      @emilwalseth 16 дней назад

      I agree! Should definitely put more time into the colors for the terrain🤔 Thanks! Terrain will probably be under development for a long time, so these kinds of changes are very possible in the future:)

  • @pred3696
    @pred3696 17 дней назад

    Wow it beautiful 🥹

  • @strange1702
    @strange1702 17 дней назад

    i have concluded that i am masochist, even though blueprints are way easier than c++ i still use c++ for only one reason, i have over 6+ years of experience with c++, and i just dont want it to go to waste 🤣. cool video btw, love when i see fellow unreal engine devs, keep up the good work.

  • @t-gx1977
    @t-gx1977 17 дней назад

    add godrays to the game, some ao and something that indicates there are actually light, because ilumination looks weird

  • @IsaacLobaoCerejo
    @IsaacLobaoCerejo 18 дней назад

    I´m new here, nice video, I just think that the name being terra is a bit of a weak name, there's nothing unique about it and there exist already some games with that name, if it were me I'd try to use two words, or if I kept just one it would be an invented word, but thats just me, keep up the good work

    • @emilwalseth
      @emilwalseth 17 дней назад

      Thanks for the suggestion! I will keep it in mind:)

  • @UrLocalHamster
    @UrLocalHamster 18 дней назад

    add ekko!!!!

  • @paluxyl.8682
    @paluxyl.8682 18 дней назад

    I think it would be awesome if Ask would have a face like that 0:46 (this look would be great for an idle animation, the character thinks what to do next) with animations and different expressions. Expressions would add mor personality and soul to the game. Also, it would be better if Ask would not be alone ... he could have a girlfriend. The player could be able to switch between them. For example Ask goes in the north to collect apples, she goes to the west to find some eggs. The player could play the game that both didn't see each others for days, weeks or even months. lol

    • @emilwalseth
      @emilwalseth 18 дней назад

      That's a fun idea! Hopefully this will also be done with multiplayer, but maybe there should be a separate mode for it! Thanks!

  • @keetoeg
    @keetoeg 18 дней назад

    Two things, first (this is my opinion) not sure if its already implemented but i prefer first person survival games - more immersive or at least a way to switch between the two. Second (im not a programmer so im not sure what is called, you may already have this too) i believe there is a way to make more realistic generation by layering a more complex noise map over a less complex one (like 3 layers), i think the old minecraft generation used something similar.

    • @emilwalseth
      @emilwalseth 18 дней назад

      Definitely adding first person soon:) and yeah! I am layering at least 3 layers of noise currently

  • @sennebruynseels
    @sennebruynseels 18 дней назад

    You should make the gravity stronger, I thing the movement feels a bit "floaty" now.

    • @emilwalseth
      @emilwalseth 18 дней назад

      Cool, thanks! I can release a test build at some point to let more people test the movement. Might be good to increase the Gravity strength a bit, yeah 👍

  • @vandercomics
    @vandercomics 19 дней назад

    Kult å se en annen Nordmann jobbe med spill, ser drit fett ut!

  • @__Rizzler__
    @__Rizzler__ 19 дней назад

    bros walking in the air?

  • @keekthemoonpandatwo
    @keekthemoonpandatwo 19 дней назад

    Would love to see some little daisy patches :D

    • @emilwalseth
      @emilwalseth 18 дней назад

      Should definitely add that to some sort of birch biome, that would be beautiful🔥

  • @realemptystudio
    @realemptystudio 19 дней назад

    Always great to see another dev doing a low poly game in Unreal. High five for that and hopefully it all goes smoothly with your project.

  • @LavxaGames
    @LavxaGames 19 дней назад

    I really like the new style! Good work bro :) the trees are cool, and give a dr Suess look. Ready to see where this ends up

    • @LavxaGames
      @LavxaGames 19 дней назад

      Did you have to set perimeters for your objects , such as reeds… to spawn only on the coast line. How do your items match the noise generation.. I would like to add reeds to a procedural world. But like only where land meets water do you have any experience to this?

    • @emilwalseth
      @emilwalseth 19 дней назад

      Thank you so much!

    • @emilwalseth
      @emilwalseth 19 дней назад

      As long as you have a value for where this happens, such as an Alpha lerp or noise value, then you can use that to check whether or not to spawn the reeds:)

  • @JFx09
    @JFx09 19 дней назад

    Will it be multiplayer?

  • @PSAndersen
    @PSAndersen 20 дней назад

    Nå begynner spillet virkelig å få personlighet - kult å se utviklingen! Og dødsbra devlogs!!

  • @jaymesthelionboy7156
    @jaymesthelionboy7156 20 дней назад

    can you make the water transparent please cause the water just looks like a solid

    • @emilwalseth
      @emilwalseth 20 дней назад

      Yep! Will do, the Voxel Plugin doesn't support transparent materials on their surfaces at the moment but as soon as this this fixed I'll make it transparent and add some extra "water" stuff

  • @sixturnsALT
    @sixturnsALT 20 дней назад

    This is the first Devlog I've seen from your channel, and I love the world and environment you have created. However, for me the Character you play as doesn't seem to fit the world the are in.

    • @sixturnsALT
      @sixturnsALT 20 дней назад

      Of course, this is just my opinion so you don't have to take it to heart.

    • @emilwalseth
      @emilwalseth 20 дней назад

      Maybe not🤔 I think he's alright for now tho

  • @muneebhero1159
    @muneebhero1159 20 дней назад

    Hey I am also a game developer, but how you grow your channel so fast with 12 videos please let us know too ❤

    • @emilwalseth
      @emilwalseth 20 дней назад

      I guess people luckily are finding my game concept interesting and want to follow the prosess:) Trying to keep the content entertaining as well helps

    • @muneebhero1159
      @muneebhero1159 20 дней назад

      @@emilwalseth but still , how you do that it's rare

    • @emilwalseth
      @emilwalseth 18 дней назад

      @@muneebhero1159 i have been doing youtube for quite a while before this channel, so I've got a lot of practice:)

    • @muneebhero1159
      @muneebhero1159 18 дней назад

      @@emilwalseth keep it up you are great 👍👍👍

  • @match_mc114
    @match_mc114 20 дней назад

    Amazing!

  • @cozyProgramm5883
    @cozyProgramm5883 20 дней назад

    i seem to be 5 devlogs behind but that doesnt stop me from subbing

  • @ReverseFlash.
    @ReverseFlash. 20 дней назад

    i want to ask you what tips should you give to someone thats trying gamedev

    • @emilwalseth
      @emilwalseth 20 дней назад

      Definitely find an engine you are comfortable with and just start making alot of concepts! Try to make games that cover a lot of different aspects of game development. This way you learn a lot about your tool while also making interesting new games!

  • @betweentherainsmusic
    @betweentherainsmusic 20 дней назад

    Hi there! I've been following along for a while, and this is looking fantastic! Better and better each time. I sent you an email a while back and just sent a followup today. Hope we can talk soon!

    • @emilwalseth
      @emilwalseth 20 дней назад

      I will have a look:)

    • @CoreyFarr
      @CoreyFarr 18 дней назад

      @@emilwalseth thanks!

  • @lyng_g8840
    @lyng_g8840 20 дней назад

    I LOVE THIS!!! <3 your such an amazing youtuber and i love your game, humer, editing, personality + more! am looking forward to se this game done. and i feel like this game will be a massive sucsess. I love that you are keep working on your dream and you never stop evolving:) keep working hard!

    • @emilwalseth
      @emilwalseth 20 дней назад

      Awee ❤️‍🔥❤️‍🔥🔥 thanks alot✨✨

  • @hogandromgool2062
    @hogandromgool2062 20 дней назад

    Looks really good but I think the trees are a little small. when you jump your character's head is higher than the tallest tree in most scenes.

    • @emilwalseth
      @emilwalseth 20 дней назад

      You might be right yeah😂 Could make them a bit bigger

  • @CaudiciformStudios-ik5dj
    @CaudiciformStudios-ik5dj 20 дней назад

    The new trees look really nice.

  • @Gwilo
    @Gwilo 20 дней назад

    this is such a wonderful project! excited for the next changes in the future, such as biomes and beaches! if you ever start working on mobs, might I suggest that they don't spawn randomly and wonder around aimlessly, but spawn in herds, sorta like how your clusters work! then, nearby mobs of the same kind would move together across the map like boids, whereas other predator mobs could hunt solo and break apart the herd!

    • @emilwalseth
      @emilwalseth 20 дней назад

      That's a great idea! I thought of maybe spawning them as families🤔 Herds of families maybe👀

    • @Gwilo
      @Gwilo 20 дней назад

      @@emilwalseth not sure if you've ever played Equilinox, but something like that game's implementation could be pretty sick! ie. families with different genetics, which makes different families have different qualities, like sheep having red or pink wool, or maybe some creatures walk faster but eat slower, etc.

    • @emilwalseth
      @emilwalseth 18 дней назад

      @@Gwilo yeah🤔 That would definitely be cool, I don't think it will be a priority for now but maybe at some point we should use some simple genetics!

  • @hamzahawash3063
    @hamzahawash3063 20 дней назад

    nice changes brother , one thing tho , i think lighting could change the apperance really greatly and make it more realistic , you could add some fog , also some moon light , and sun rise and sun set , good luck on your game dev journey :) edit : i just saw a comment telling you about the lighting XD

    • @emilwalseth
      @emilwalseth 20 дней назад

      Yeah, an atmosphere is hopefully in works! No idea when it will be implemented but it's definitely on the list! Thanks:D

  • @JontePonte
    @JontePonte 20 дней назад

    Out of curiosity, how long did it take to make all this? Looks awesome!

    • @emilwalseth
      @emilwalseth 20 дней назад

      This environment update took about 4 weeks, but in total, all of it, probably 7-8 months(keep in mind this is also while working a 9-5 so could probably be done a lot faster😂)

    • @Sairento00
      @Sairento00 20 дней назад

      @@emilwalseth Sorry I am curious, but what is your main job? If not a secret. ( My main job is also with computer, but I struggle to spend rest of the evening/weekends with more screen time (to develop a game as hobby) Thanks for great video! )

  • @planespottermerijn
    @planespottermerijn 20 дней назад

    What I think would really add to this is some sort of continentality. Large scale formations of land and oceans. That'd make it look a lot more natural and also make more easily recognizable and interesting shaped and places. Also adding some more brown might be good! Not every bit of ground is covered in grass, there's dirt everywhere. And it might help shift the color scheme a bit, as it's getting a bit blue-y with all the cool greens. That said, it already is looking great!

    • @emilwalseth
      @emilwalseth 20 дней назад

      Yeah I totally agree, it's way too green now😂 I'll have to find a way to add some different color variations, not only along the shoreline. Other biomes will definitely help a lot with the colors tho:)

  • @Mittzys
    @Mittzys 20 дней назад

    What are you using for the voxels?

  • @Mittzys
    @Mittzys 20 дней назад

    3:08 make it do this if you eat a mushroom (and the animated hue shifting)

  • @Mittzys
    @Mittzys 20 дней назад

    1:33 Me in my head: "He's going to show PrismaticaDev isn't he"

  • @real2late
    @real2late 21 день назад

    I feel like your planet could benefit a lot from some more advanced lighting and some more post processing! This could take it from looking great to looking amazing! Also a more advanced sky could change the look drastically

    • @emilwalseth
      @emilwalseth 20 дней назад

      Definitely! A better atmosphere and some clouds are in the works, hopefully will be in soon!

  • @mightyminds5545
    @mightyminds5545 21 день назад

    Hello. I added atmosphere and directional lighting. my problem is that the night side is completely dark. could you tell me how to make a beautiful night on the planet? Thank you

    • @emilwalseth
      @emilwalseth 20 дней назад

      I am probably going to have a custom atmosphere with some stars and pretty night colors to make the nights less dark:) The unreal Atmosphere is not really great out of the box for planets and nights unfortunately

    • @mightyminds5545
      @mightyminds5545 20 дней назад

      How will you do it? I'm currently working in this direction and would love to hear your ideas

    • @emilwalseth
      @emilwalseth 20 дней назад

      @@mightyminds5545 I am in contact with a potential partner who is a tech artist. I believe he will use a lot of shader code/HLSL but I'm not as familiar with that area of game dev yet unfortunately

    • @mightyminds5545
      @mightyminds5545 19 дней назад

      I still have a question. You know how to save level destruction that was created during the game. So that when you log into the game again you can see a map with destruction And then at any moment return to the original whole level?

    • @emilwalseth
      @emilwalseth 19 дней назад

      @@mightyminds5545 join my discord! Easier to have discussions over there:)

  • @BlueCrewGaming
    @BlueCrewGaming 21 день назад

    I'm Gonna try to comment on all your vids :) Mvh Ingemar

  • @BlueCrewGaming
    @BlueCrewGaming 21 день назад

    I'm Gonna try to comment on all your vids :) Mvh Ingemar