Starfield in 2024 is Embarrassing...
HTML-код
- Опубликовано: 20 апр 2024
- ★ Six months later, Starfield is becoming quickly forgotten by gamers & it seems even Bethesda. Reviews on the game continue to sour as Bethesda's design process is questioned... ★
★Enjoyed it? Give it a LIKE!!! Loved it? Make sure to ★SHARE★
★Follow me on Twitter: / legacykillahd ★
★Like me on Facebook: / legacykillahd ★
★Follow me on IG: / theitalianmichael ★
★Discord: / discord ★
★Become A Channel Member: goo.gl/KZ9bhQ ★
★LegacyKillaHD Merch: teespring.com/stores/legacyki... ★
★Second Channel: / legacykillatv ★
★Donate: ★
★KontrolFreek's 10% Off w/ Promo "Legacy": ★
#Starfield #Bethesda #Fallout
Super Ad Family Friendly :) Игры
It was embarrassing in 2023.
Yeah and even the most die hard fans of bethesda know it, it’s just that the game was in it’s honeymoon phase when it launched, then as months passed they started realizing how dissapointing the game really is
Exactly. Some of us never fell for the hype.
Facts
I came here just to make this comment! Sadly it was too obvious and already made.
it was made by mainly indians... and it shows (check their street food)... they dont care about quality
There are more aliens in Fallout than in Starfield.
There's also more to see and do, especially if you measure it per loading screen. I guess we can blame that one on Microsoft (the series S can barely handle what we have per loading screen.)
@@msihcs8171 Fallout 4 does exist for the series S so it's still not on Microsoft. No, this is poor game design, an example of the most egregious mistake being that there are vast distances with nothing to do but travel. Gameplay rules say that no two points of interest or activity should be over 30 seconds away. Then there's the populated spaces of a large spacefaring civilization that has had time to settle down and mature...yet the cities are barely the size of a neighborhood and lack any density or population.
Where's my sprawling cities if you could only do one city on a planet? How are the streets of the Freestar dirty and trashy, yet they somehow fought off the UC and enjoy authority over multiple regions of space with a bustling economy?
They could've chosen to make the whole game about 5 planets with maximum detail for each but they limited themselves with the game engine first, which led to further limitations with poor gameplay choices.
Is there? Weird because their clearly isn't lmfao
@@shaundavidssdthere is tho. There's an alien in fo4 that you track into a tunnel and take him out and take his blaster. One to none is more.
@@shaundavidssd Ahhh, someone who doesn't know anything acting like they do, when they just could have Googled it. If you can't manage a Google search, you're not smart enough to comment on anything. I'm embarrassed for you.
Ageing poorly?! That shit was a miscarriage
_" _*_Not born_*_ ... ... ... "_
_" ... ... _*_but shat into the World_*_ ... ... "_
Aging poorly? It was born dead
Stillborn, if you will
Bruh it made money and is getting tons of updates 😂
@@TheParagonIsDead Lotta crap games make money. You must be one of the idiots who keeps buying them
@@TheParagonIsDead Bethesda fanboys will buy a burning turd.
This isn't news.
@@TheParagonIsDead No it didn't. It cost between 200 million and 400 million to make, not counting advertising. it barely made 250 million in 2023, and nobody's buying that shit anymore.
Aged poorly? It was born a senior citizen.
Imagine how bad it is to be born old, decrepit, and with multiple congenital defects, and you're still seen as aging poorly.
this comment is highly underrated😂
A Star Citizen, you might say.
Benjamin Button
It's the Benjamin Button of videogames
when Todd called this game "a modder's paradise"
I'm pretty sure he thought modders would make the game for him, so he doesn't have to.
Then he should label it as such. Say it's the community's job to finish it. Call the game "Modders paradise space edition" same with fallout and skyrim "modlders paradise apocalypse and medieval edition"
As someone who's modded every TES/FO game of Bethesda...Starfield is the worst to mod yet.
Bethesda hasn't even released the tools to mod this so called modders paradise. Another L for bethesda, they just cant stop
Standard Bethesda practice, release 1/4 finished garbage, the community attempts to fix it for free, sit back and count money while soaking up all the accolades of modder's hard work. Ad nauseam.
Insane to believe he made this game and isn't just a mouth piece.
What bothered me the most was how there are no alien races in the game. Thousands of planets only humans.
My thoughts exactly. Time and time again Bethesda proves just how lazy they are.
Do you think it made sense for them to make a space exploration game without any vehicles to explore the planets? It makes as much sense as Skyrim not having spears. They didn't make those decisions because they made sense, they made them because they are just too lazy to program.
@@JuanDiegoCorreaQuintero-ss1pdYou do know they’re adding vehicles right
@@MemeWorldCentral I don't give a sh*t about what they're adding, I only care about what they ADDED. I bought the game and it was awful. I pay for a good game, not a game that can be good.
The lack of evil companions is pretty disappointing, and SPECIALLY after Baldur's Gate 3, which has quite a few evil fellas.
Bethesda is owned by microsoft, the most corporate corporation of all corporation. It's not only Bethesda's fault, but also MS sanitising content to make it appealing to shareholders.
@@hyperturbotechnomikeMicrosoft only acquired Bethesda one year before SF launched. At it was Microsoft that told them to work on it that extra year, because Todd wanted it released as he felt it was ready.
Microsoft had no creative control or direction over the game at all. If you think MS made them scrub out or rewrite characters in the space of a year ontop of bug fixing, you're delusional.
You Bethesda apologists have got to stop. SF and it's condition is all thanks to Bethesda, Todd and Emil.
I quit the game after I cleared a cryo lab, went to another system forever away, landed, found the EXACT SAME lab. Same dead NPCs, same layout, same loot, literally the same keys. I already had all the keys for the place since it was literally the same thing. This game fooled us all like a fake storefront in North Korea. It looked full, seemed like it was fresh, but its all fake.
nice The Interview reference
I had the same take with 14 abandoned listening posts. Exact same number and location of enemies, after the sixth loot-run i could kill them with closed eyes. This game has not that much content and said content is boringly repetitive
city maps would be incredibly nice to have at launch, what a scam
"Us"? Starfield never fooled me. The instant Todd thought 1000 planets was a selling point, was the moment I realized that Starfield was just going to be another "Bethesda" game.
Starfield has less unique locations than Skyrim or Fallout 4.
I legit forgot Starfield existed before I saw this video.
same here.
Ditto
@@siomaiwrapper5229 what?
@@Galactic_Emperor9000 as before or aforesaid : in the same manner. used to indicate that a previous statement also applies to something or someone else. "I'm ready for a break." "Ditto." [=so am I]
@@siomaiwrapper5229 Uh huh
I think Todd is holding Beth back.
I think his visions for games is very antiquated. His obsession with bigger is always better/quantity over quality is just making his games shallow.
The lead writer Emil is also bad for Bethesda. He doesn't care about good writing because some players ignore it.
Greed, Todd, and Emil.
They refuse to build a new engine, so their games can't advance, Emil can't write so the stories all suck now, and Todd doesn't care about quality, just numbers.
well i remember they talked about hiring and training new people around the time of fallout 76, maybe those devs who are also entitled btw, ruined starfield, combined with the woke culture from xbox mixing in
@@nobodyfromnowwhere7510 Not as much "refuse" as it is FACKER expensive to build a new engine.
Consider that Source 2 is built from the Quake Engine that became GldSrc that became Source that then became Source, that then became Source 2.
Not only is it FACKER expensive to build a new engine, now the entirety of the rest of the crew likely has to get a new workflow, because the engine likely has many different issues.
Bethesda's issue isn't that they refuse to build a new engine, it is that they are using an engine not designed for what they need, trying to force it to do what they want...
I have a feeling that Bethesda primarily consists of artists and game programmers, not engine programmers. Building a game from an engine is a lot different than building an engine.
Doesn't help that their engine has a LOT of technical debt, while the Source engine has been improved to be a lot more modular.
Why does this sound like celebrity gossip in my head?
One of the biggest issues with professional, branded reviewers is that they play a LOT of games and not for very long. So like they'll play starfield for like 5, 10 maybe 15 if you're lucky hours get a really good first impression and be like "Wow this is great" or "Its a solid starting point" but then you get the actual end consumer who's getting this game with the intent of playing it for HUNDREDS of hours like with Skyrim & Fallout 4 (a game I thought was already way too into the whole radiant quest endless gameplay bs) and all the laziness and copy paste crap is glaringly obvious...
And the first 10 or 15 hours are great because everything is new and you don't know yet that the game is shallow, that the planets may look different but they're all the same.
20 hours of Starfield and I was done with that garbage.
It took me 2 hours to see what was wrong with this game...
If after 10 hours those "Reviewers" don't see whats wrong with it, they really should considere a job change...
Starfield model as a steakhouse:
"They seem to really love the free bread we give them before the steak, so we've turned into an all you can eat bread buffet instead "
Also, the bread is now stale and there's less variety than before.
And you have to go through at least 5 doors that open really slowly to get to the main room..
Lmao perfect metaphor for Bethesda
and every other restaurant in town has been baking far more delicious bread
how does this analogy
When you're spending 10+ years on these games you don't get to use the "I had no time" excuse.
The guy whos job it is to design quests told us he had no time to make an ending.....my brain cant comprehend how stupid that is.
Correct. They wasted 10 years developing this abortion and putting TES VI on the backburner while they released two Fallout games, multiple mobile games, various other titles from ID studios like Doom, Doom Eternal, Redfall, Dishonored, Dishonored 2, rather than actually put resources into the game that would sell the best and be the best because of the already established design philosophy and existing lore.
That comment/article made zero sense to me
Duke Nukem Forever had 14 years, and it was a boring slog, for the most part. "Time" is not the issue, *"passion"* is the issue.
@@Umbra_Ursus To provide a lukewarm defense of DNF, that game changed hands several times over the course of its development, effectively restarting from scratch.
Shoots enemy in the back - health bar goes down, enemy doesn't move - shoots again - same thing- shoots again, this time taking all of their health, the enemy FLIES OVER THE RAILING. This is 2024 gaming, people. How far we have come.
Also don't forget that even in a city like Neon, we constantly bump into loading screens as if it's still the Xbox 360 generation because their ancient ass engine can't deal with all the junk in our inventory in any other way. During the PS4/Xbox era most developers figured out ways to hide loading screens almost entirely. In this generation devs found ways to jump dimensions instantly like in Ratchet and Clank or Alan Wake 2 or layer 2 worlds upon each other like in Medium or Lords of the Fallen.
Meanwhile in Starfield: Oh you want to enter this store? Sorry, loading screen time. It's laughable
ragdoll when youre still alive? nah i can live with that. though i wouldve liked a magboots feature instead of the earthbound power:/
@@tenryuta not randomly, any type of reaction to being shot genuis
How far we have come?
Well, 16x the detail! Thats good right?... Right?
My biggest issue with SF, is that it doesn't have a story. It has faction side quests, but the main quest, the purpose we are doing all the extra side stuff, its non existent. We needed a big bad, a massive calamity, SOMETHING to motivate us along the way. If I want to travel planets and dog fight in space seamlessly, ill go play Star Citizen or elite dangerous. If I wanna base build and micro manage colonys ill play any of the other city builders. SF's main hype going for it, was it would have a super cool story. But, on launch, we got nothing. Collect rocks, and get to NG+.
Bingo. Skyrim had it all. I guess you could complain about the gameplay, but it's hard to do when everything is so good together.
The story of how humans "united" to leave Earth would've made a compelling first entry in a new franchise. But that kind of story **clearly** would require serious geopolitical discussion (deeper stuff than DeusEx for example, which most people would consider thoughtful).
Not only Bethesda, but most developers, lack the vision, talent and "room" to create a product like that that would contain actually controversial topics. What happened to religion in Starfield? What happened to old conflicts? Who got left behind? Etc. These are extremely interesting topics a player could've had "choices" in. Instead in Starfield the story was "a grand event happened, now you're basically vibing in what is mostly a post-scarcity version of humanity."
Bethesda needs to understand it’s not 2010 anymore.
*1997
They haven't changed their formula since Morrowind and they started development of that game in 1997.
Imo, their games in 2010 were better in every respect, apart from graphics & load times. …Better story; better exploration; better side quests; more factions; more cities/ towns; interesting lore; interesting characters; better music; every NPC had dialogue & a home & daily routine; the ability to swim underwater; city maps; etc etc
They have regressed with Starfield
@@t-rexreximus359 they started regressing with fallout 4. Inconsequential plot and side quests.
@@victorpleitez768 They started regressing with Oblivion and Skyrim has been the worst TES game so far. FO3 was ... okay ... (we won't discuss NV because that wasn't them) but FO4 isn't a real Fallout game imo - it's a completely different game with a Fallout skin on it.
@@pigpuke You are full of L takes. Skyrim still remains as one of the best games ever!
If you found a cool planet, it was nearly impossible to find it again due to the lousy map they gave us, that truly baffled me.
Similar thoughts on the ship builder. You can do a lot of neat things with it but it's such a frustration to use I just gave up
I think you start with like eight Outpost beacons. You don't even have to build anything. You just drop the beacon and it acts as a fast travel point.
I honestly believe that 90% of most people's complaints about Starfield that aren't about technical issues like visuals. I'll come down to people just not knowing how to do certain stuff so they assume the worst.
Every time I Read a complaint from someone talking about empty planets. It immediately makes me realize that that person tried to play this game like Skyrim or fallout which is not how you're supposed to play it.
Like someone on Reddit recently, just posted a list of every quest in Starfield, fallout 4 and Skyrim for comparison. For the base game with no DLC, Starfield has just as many quests as fallout 4 and Skyrim. So people who claim that the gangs and things there's nothing to do. They're claiming it because they don't know how to find the content. So from their perspective there is no content. They land on a planet and run around like they're going to find a quest like Skyrim or fallout when that's not how you play this game.
Not only are there dozens of awful things about the game, but to top it off, it was the most censored, sanitized and politically correct I think I’ve ever seen Microsoft release. I honestly don’t know how that game got a mature rating. Every Bethesda game had dismemberment until this modernize politically correct trash.
@@Grimjr7Bethbots are in youtube comment section too? 😂😂😂
@@Grimjr7 isn't having content hard to assess/find still a problem? Your defense isn't a bad one, but the "you don't get it" argument can be countered with "you should make something for your customers to get".
Following your line of thought, then the problem is that bethesda didn't include the "rails" they normally do in game design. Nothing to push the player towards quests and where to find them. My whole time playing I maybe found 2-3 random quests to do... which isn't great.
I also found no reason to build bases. Outside of extra storage I don't see the point, and since I never found a need to engage with the crafting system I just didn't need that extra storage.
It reminded me of the settlements in F4 where you had so much to do, but not a lot of reason to do it. I don't remember a single thing pushing me to engage with these systems, outside of the stellarborne attacks.
Gathering powers was boring after a while, each temple was the same, the puzzle grew tedious, and the first one was already an instant win button in combat, so again "what's the point"?
To me only part of the game that stuck out and stuck with me were the companions. I found myself caring about them and wanting to see their stories play out, and it was sad when Sam died. Yet so many of the characters were "stiff" in a way that feels more old hat than retro. Why did no one else want to touch the artifacts? or gain super-powers? Or the several people standing, staring at you, not moving. Most games these days are more animated than that.
I think overall the companions were a step in the right direction, but the gameplay loop was an experiment that failed.
It would've been embarrassing in 2002 when put next to Morrowind.
couldn't you like actually climb stuff in that game instead of jumping awkwardly jumping on terrain ?
@@MGrey-qb5xzIn Daggerfall, there was a climbing skill that you used to scale vertical walls. In Morrowind, there was the levitation effect that you could get from spells/scrolls and potions, which allowed you to basically no-clip fly anywhere you wanted to, as long as the effect was active.
The fast traveling really ruined it for me. If you want a true "immersive" travel experience without just teleporting to your destination, you need to go through like 5 different loading screens just to get to another place. Get on ship (loadscreen) -> go to space (loadscreen) -> jump to different star system (loadscreen) -> land on planet (loadscreen) -> exit ship (loadscreen).
It's just grating. I would at least have liked a "warp travel time" system similar to star citizen where you have a loading sequence disguised as hyperspace where you can walk around your ship for a bit. The ship just feels fake, and that's supposed to be the core of the gameplay.
If your destination is in the quest log you can fast-travel to either orbit if you've not visited before or straight to the landing point for visited locations. The new update with the 3D local map also makes travelling to shops in cities a bit easier too. I'm on the fence about fast travel, in some ways it saves time travelling between systems and allow skipping the whole board-ship, spin-up grav drive time wasting, but on the other hand it's a lot of loading screens.
I found Fallout 4 to be more annoying, the load times when going from indoor to outdoor take forever.
Whoops, wrong planet. Get back on ship again (loadscreen)
didn't people complain about the one button fast travel even though there was nothing wrong with it, same with one button wait which was downgraded to finding a chair in fallout 4, so what you can't put that ass on the ground 🤣
As of right now, I have little to no hope for Elder Scrolls 6 and it's a bummer as I grew up with the series.
Skyrim was an accident.
I'm very doubtful... probably won't guy it on day one... or 100
I have no hope for society in general.
@@kelvaris1 *Morrowind.
As much as Skyzoomers hate to hear it, Skyrim was the final nail in the coffin of the TES franchise and BGS as a company. Normies just haven't realized it because it's baby's first TES.
I lost hope for AAA game corporations in general. At least we have AA game companies. Goodbye Elder Scrolls 6, hello Kingdom Come Deliverance 2.
There is no way of fixing the game because the lore is flawed. Three major cities that look more like small villages, planets are claimed by one faction. The lore says one thing, the game shows something else.
People said the same shit about fallout 76 and even fallout 4. Those games slowly are being beloved. This game will end up probably being really solid within the coming years
@@hectorrivera5416 "Slowly being beloved" and "really solid within the coming years" is the issue man
@@skaterzrule4 im not ignoring Bethesda issues, obviously they make horrible decisions and rush out content. But if I’m taking starfield into perspective and just gaming in general. You get a solid 45 hours plus in this game, even with its jank, its loading screens, its lack of lore, no city maps or no vehicles etc. people getting to heated at game that doesn’t guarantee them hundreds of hours like people thought. Does that suck yea sure I hoped to get more out of starfield too, I def would much rather play cyberpunk because its way better. But everyone just jumping harder on the game now after already spending dozens of hours even hundreds to say it sucks. When it’s only been 7 months since release and they have stated they have big plans for this game and although I don’t trust Bethesda in many things. They are fairly great when it comes to fixing and making things better over time
That doesn’t mean anything. In elder scrolls, the size of the cities change all the time. They are limited to tech. If Whiterun were in elderscrolls 6, it’d be much larger. The size of locations are not hard locked by previous iterations. They fluctuate drastically
@@hectorrivera5416There are dudes with 200+ hours into the game calling it bad.
Who spend that much time on something they don’t like?
There’s this trend with Bethesda haters to drop hundreds of hours into the game and then turn around and call them bad. Bro you’re literally hooked
Working at Bethsoft, criticizing the game gets you fired. You CANNOT be honest about it in house at all!
I'm sorry for you. Hope you will find some fulfillment in other place
is this really true cause damn that's messed up, giving me netflix witcher team vibes
It's funny since that's technically how the villain of the first Fallout failed, because his underlings were too afraid to tell him that the FEV caused sterility. That's right; Todd Howard is Bethesda's The Master. :O
@@WolfJarl Good job being wrong. The Master's underlings were actively lying to him about it. One of the dialogue options with the Master leads to him calling the Lieutenant via radio and the Lieutenant says you're just making it up. That being one of the options where you tell the Master about the FEV causing sterility.
Todd is also perfectly willing to let his employees do whatever they want, at least if he likes them.
You don't fuckin work there man hahahahahaha
If Starfield took notes from the Mass Effect Trilogy (eg a handful of planets, well written companions, etc) , it would have been better.
They should have made one good planet to explore instead of 1000 empty planets
Even if they limited to one star system with multiple planets, one for each of the major factions; but those planets should have been a mix of large hand crafted POIs (ie, New Atlantis should have been _at least_ 10x larger) with actual quests and filler procgen for the miles of travel between.
In other words, not make a space game. The space genre doesn't lend itself to the Bethesda type game. They could've just focused on ES6 instead. Even if they followed the Skyrim recipe, updated graphics, already got the lore, already got the key mechanics, make some improvements, even if you steal from mods goddamn, write a decent story and I guarantee people would've liked it. Starfield is doomed from the idea stage.
10 handcrafted planets full of quests and npc’s would have been enough. In Skyrim for example every location is handcrafted, they are all unique, and that makes the exploration amazing. They rushed it and we bite the bait with Starfield.
i love bethesda for there handmade map what i hate most is random rewards but now i hate random locations the most
@@mahwardy6918 You cannot make 1 handcrafted planet I mean if we take ESO that only takes place one one continent and it took a decade of work, you want to do the same for 10 planets?
I'm very concerned about ES6. It's going to be Bethesda's most anticipated title ever and they're almost certainly going to under deliver.
Glad you realized it too. So many have yet to accept that nothing will change with bethesda between now and the ES6 release and the denial is almost tangible.
There's no reason to buy BGS games. It's not going to get better and there are tons of more interesting RPGs out there.
you overestimate. it will CERTAINLY underdeliver 😂
No worries mate, I am sure it will have 16 times the details.
In fact, the premiere of TES 6 may never take place. I wouldn't be surprised if, after the failure of Fallout 76 and Starfield, it turned out that BGS went bankrupt. They have been going downhill for over 10 years. Would I be sad about this? Well, maybe a little, due to the times when they made good games, but I can't imagine and wouldn't want TES 6 from Bethesda in current state.
Starfield made me go back to Fallout 4 and say: "Maybe I was too harsh with you"
No you werent... both games are bad. Dont think fallout 4 was good because this games worse. Thats horrible thinking
In what way is any part of the main quest "lengthy"? It holds your hand between a series of fetch quests. The longest part of the main quest is when the space pope literally talks you through a puzzle.
Huge red flag about Todd Howard and why I still don’t like him: “Todd pretty much pulled the number 100 for the number of star systems out of thin air…”
First time i realized how bad Todd Howard is was when he tried to introduce paid mods to Skyrim and when everyone hated it he started going on these long rants about how shit the customers were. It seems like he has always been a lying asshole.
He's a used car salesman
@FieldMarshall3 not Todd's fault. That was Microsoft and Sony demanding a new way for revenue to be generated. As a matter of fact most people think it was Todd's decision when in reality it was his decision as much as it was Bungies decision to layoff all those employees
"4 times the loading screens, 16 times the recycled assets, all of this just works" Todd the hack.
Pure gold! 😂
I really don't believe Todd cares about making good games anymore, he's just collecting a paycheck to be the company face and scapegoat.
"We leave greed to others" "cyberpunk will revolutionise rpgs"
"It will be ready when it's done"
"We want that Christmas money"
Adam Kiciński the lying hack!
When Todd says "All of this just works" what he really means is "He got the code to compile."
@@TheRoguePrince0 Mhmmmm~ what-about-ism
They need a Point Lookout DLC, whole new story separate from the mess of the main story.
New, completely hand-crafted solar system.
New companions and characters that make you care about them.
Basically, a new story and setting that can show this franchise might actually have a future beyond a terrible first entry…
my goodness, this 2023 AAA game looks like a game made in the early 2000's
You can go to endless numbers of universes but you'll never encounter a sentient alien in a space game.
Well yeah. What you just said is accurate. I mean it's not accurate to Starfield but it's accurate in real life. Let's say I have an endless number of hollow plastic balls and I tell you there is a million dollar check in one of them and you can search for as long as you want and if you find it you keep the money. It is 100% mathematically possible that you never find it because there is an endless amount which is infinity. Now when I say this doesn't apply to Starfield first off Starfield is based on reality. You're upset that there aren't sentient aliens in the space game based on reality. They said this a while before the game even came out. So unless you missed any information about the game before you bought it, no one bought this game expecting sentient aliens.
@@Grimjr7 Being true to real ife, i.e. dedicated realism, has its drawbacks, often because reality is often _boring._ I'd take Mass Effect's answer to the Fermi Paradox, or even Dead Space's, over Starfield's any day. Just as I'd prefer a vehicle to drive across these barren planets. If there's nothing interesting to find, at least let me traverse the space efficiently. The first astronauts to visit our moon understood that principle.
*Edit* To be clear, a story set in a universe in which the Fermi Paradox left humanity alone and aimless, can work, but there has to be some conflict to make up for the lack of space-faring alien civilizations. Something interesting our main character(s) is/are involved in or trying to solve. Without it, the audience, in Starfield's case, is left with nothing more than aimless wandering.
@@Grimjr7 The point I'm making is it's a multiverse they have new game + options where they could do anything. Is it realistic yes, but it hurts your chances of making people care about the product. It's like if Halo was only a spartan fighting humans. Sure it could be a decent game, but it's sci-fi you can do more than just that. Especially when there are in fact alien species just nothing intelligent enough to interact with.
@@Grimjr7
Another Bathesda NPC in here lol.
Bathesda games are not grounded. They play crappy, clunky, they're arcady and terribly written. They're not real.
Something like the Witcher 3 (even if phantasy) or Kingdom Come ARE grounded. KC is pretty much a realistic sim.
The difference is gamedesign and they're amazingly written. They're immersive and fun. Everything clicks.
Bathesda should make room for the new sheriffs in town. It's incredible how outdated Bethesda is with games like Cyberpunk, BG3, Witcher 3 and KC. They should do better.
@@Grimjr7 I agree that realism is what they're going for, but if you compare real life today, we haven't really gained the ability to fly to far off planets. Even planets like mars or the moon takes years of planning and training, so by the terms of realism; space travel shouldn't be possible.
Because Starfield allows space travels beyond what we currently have in reality, it's still in fantasy. A very boring fantasy but it's still fantasy. If they truly wanted it to be realistic, they should have us train in NASA equipment for about 5-10 years? And then take a good few years to get to even 1 planet outside the earth's orbit. But that would be a boring game right? Exactly. Games are mean't to be fun and while realism can be fun; if it isn't it fails at the purest principle of what a game is.
I'd rather have a game full of aliens, timeskips (eg. fast forward like other bethesda games) and crazy spaceship designs over an empty space with 1 race and a whole lot of waiting.
The game was finished when Todd Coward said more than 1000 planets.
that's not the issue no man's sky has 18 quintillion planets and still more interesting because of how many different and mixed thing on those planets
starfield only needed like 20 30 hand crafted planets then mix stuff from all these planets to generate 1000 or even more
@@aligmal5031 Starfield couldve been just fine if they focused on a single star system with several planets, moons, stations, asteroids etc... And then make handcrafted maps for each of these locations and adding more in DLCs. Thats something that is within scope of their current game engine. Current iteration was way too ambitious and outside of Bethesda devs ability.
@@mazdrpan4099that would have been SO much better
@@mazdrpan4099 developer can't even make a 50km map with intresting content.. And you think Bethesda can do an entire solar sistem? Those expectations are irrealistic... Anything bigger than 30km map will be filled with generic garbage... And people get excited about it
Todd Coward is a good one. Let's popularize that
They thought modders would save it.
Then they dragged their feet on delivering a creation kit and made the code ABSOLUTELY HOSTILE TO MODDING.
Bethesda has always used the modding community as a crutch even as they disrespected them but with Starfield it hit a new level of disrespect and they even made modding more difficult they also still have not released the creation kit for Starfield.
Yeah I was just thinking of that the other day. Didn’t Fallout 4 creation kit launch 6 months after launch?
We’re almost 8 months post launch and we have no idea when Starfield creation kit is coming.
Modders were the whole reason Bethesda were able to release Skyrim 5 times lol. Creation club wouldn’t exist without them. Only reason I can think of that they make modding more difficult is because the modders are going to make the devs look bad. In the months and months it takes 100 devs to fix one problem, one modder can have it done in a fraction of the time
I wouldn't even be able to go back to vanilla skyrim. At one point I had over 50 mods installed. Same with Fallout 3.
@@MS-on9dy 50? i need simply 50+ mod dependencies... try more 500+
Game played just fine for many without mods.
Starfield feels like it has 20% of the content Skyrim has and they thought they could replace the other 80% of the game with procedural generation
Have you played it? And I mean actually played it.
@@Joseph-wh5of yeah it fucking sucks
@@Joseph-wh5ofyep
I think saying it has 20% of the content of skyrim is way over the top. It might have 5 to 10% of the content of skyrim.
@@Joseph-wh5of did you think you had something with that statement?
Uninstalled Starfield 7 months ago. Not going back. Not worth 120 gigabytes on my SSD.
We're in the future yet the cities feel like villages. Everyeone walks, there's no cars or roads. And nobody uses phones or radios. It's like they took Skyrim and put a space costume on it.
This is how you know a game is bad - just look at the comments. It's always the same with this game. Read em and weep.
Starfield is a game that was seemingly made and ready for market way back in 2011, but just released in 2023 virtually unchanged save for fancier visuals. For a new franchise, this game feels ancient.
Do you think it would see as good, obviously not the "open world" because big maps arent critic enough
If you view it in a vacuum, sure. But the sheer scope of the game makes that an impossibility. This is definitely a current gen game. It would be like people saying ratchet and clank rift apart could have been released on ps4. Looks can be deceiving.
"fancier visuals" you say...
@@sagearmaggedon7307In terms of scope it is from 2016
@@brotbrotsen1100 lol. Sure, I bet
Poster example of nostalgia supplanting the actual product. Bethesda’s engine and game design were outdated 15 years ago. Skyrim survives on mods. Full stop.
Mods that get fucked up with every update imposed by them, tone deaf and selfish as always Bethesda
eh, Skyrims mods keep getting messed up every update, Its kinda hard to play modded skyrim because of that
Not full stop at all. Fallout 3, Skyrim, Oblivion ... all of these are still excellent games without mods. I don't care if it's outdated -- in fact, I WANT more games to be old school.
@@moonie9000 Brother fallout 3 was a flop at launch, Skyrim gaslighted the fandom for a decade about it's lore, mechanics and plot holes the size of a landfill, Oblivion... Well honestly, it's a step down from Morrowind in some places but in spirit it did better, However Oblivion was the true beginning of the end! No one can deny the reductions made and bad habits kept in that game have degenerated into every game released since and yet Bethesda has not, will not and CANNOT understand their failures; because how can a happy accident be a mistake?
@@supermac8619 I said what I said. I've spent more hours enjoying those games (and Fallout 4) than any other games ever made.
Starfield aged poorly the day it came out.
What kills me is how some modders are straight up giving up on their projects for this game off the rip
Please bring back passionate CEO’s and fire middle management.
And give developers work time to play the game themselves once a while.
What brand of rubber cement are you on? Starfield was in development for... EIGHT YEARS. Cyberpunk? Nearly 12.
@@realhamonwry8620 Yet the state of Cyberpunk at release was even worse than Starfield, especially on consoles...
@@realhamonwry8620 at least cyberpunk had some decent story elements. starfield is just boring
In this case the issue is really at the top of Bethesda. Hint: check what the top boss said about pc performance at launch - "upgrade your pcs"
@@realhamonwry8620 I'd like to ask you that. Long development years doesn't mean those years are put to good use, sometimes it means awful management. 12yrs for Cyberpunk and it turned out as a disaster??? 8yrs for Starfield and it turns into boring slop with an engine that can't handle this kind of game???
Also, as far as I understand, usually the actual time building and debugging the actual game takes only just 2-3 years at most depending on the game. The other years on top of that should be concept and other stuff.
The biggest issue I had with Starfield was that I was just...bored. I got to about 50 hours and just gave up, I wasn't enjoying spending time with it.
Agreed 👍 Blandfield. It needs a NMS / Cyberpunk level overall, imo
Yep after 10 resets, nothing to do
I had fun. It just feels empty a lot of times. Mod support will make this game better.
Agreed, the excuses don't hold up anymore. Reviewers should also put their fanboyism aside and stop giving Bethesda a free ride whenever they make a game with a Ghoul or Wizard.
If bethesda just made a modding sandbox game for $40 it would have been leagues above in ratings
They don't tell you it was one of the most returned games on steam. They counted everyone that bought it, but failed to subtract the massive returns
What is the basis for your claim that this is the most returned game?
@@greedycat4968
It was one of the most returned games on steam, based on it being returned in a high number, on steam
@@B-U-T-C-H-E-R It seems to me that this is not true and just an exaggeration, the game is good and it had a lot of returns, and plus it is in the top sales in all charts.
@@greedycat4968 You said yourself it had a lot of returns. It was not the game it was supposed to be. I didn't even finish it, it's just loading into random boxes, running to the same POIs over and over. There's nothing innovative about it, it's as mediocre as it gets
@@B-U-T-C-H-E-R I don't see anything special in starfeed, the game is like a game, or almost worse than Fallout 4, it seems to me that the players are trying to criticize starfield, they don't even know what they expected from the game, because it was released the way it was shown, sales and returns from starfield are exactly the same as any game.
"It's aging poorly" suggests it was in good condition at any time. BTW. Lets be honest. Bethesda makes one game just in different graphics. Writing is the same, story is similarly lame, characters are similar, etc. The only really good thing in their games is environmental story telling and "getting lost" in some cave or tunels on your way to the next quest. And they removed this completely in Starfield.
I was kind of expecting the story to have to do with the player searching for their father or mother. I wouldn't be surprised if it had been the case for a large part of the development, because the story we have doesn't require that much changing to become a search quest for your parent kind of story!
If everything was the same it would at least be mediocre but it's not. It's literally regressing from past titles and even fallout 76 looks like a gem compared to starfield
Bethesda overhyped their game by far, and the promo video with those fake smileys and lies stacked on top, it is strange they even have a job at this point.
@@boopuchannel lol, I said why it regresed. They decided to make multiple planets and killed element of getting lost from other of their games. You know, Fallouts had some random shack with hidden entrance into cave with some remnants of cult there, or some shelter or some lab. TES games had caves that led o hidden ruins. Starfield has none of these and even rando buildings on the map are exactly the same on every planet. Caves the same. Small and look exactly the same.
I totally agree. I genuinely cannot understand why Bethesda has such a big and loyal fan base when all of their games are so fricking similar. And that same game they keep making over and over isn't even that great.
If they aren't planning to change the way they design games, at the very least they should fire their lead writer. That guy is just not good at his job.
I hate that they did the same thing as Nuka World, where you get up to the point where the raiders want to take over the commonwealth, and if you don't want to do it it just sits in your quest log, incomplete. I want additional ways to close out the mission. Same with starfield, if you don't want to step through the gates, entering new game+, it just sits there like I intend on doing it. Not only that, but I spent a good chunk of time building ships, that should carry over as a free ship at one of the space ports at the very least. Fiction lately has also been oversaturated with multiverses and I'm just over it.
I think the major difference between Starfield and Cyberpunk is Cyberpunk released unfinished and they continued developing it after releasing it (I believe) to please investors. Starfield seemingly released in a state that was intended
"Overwhelmingly positive reviews" you say? I honestly remember it quite differently
Gamers are brainwashed nowadays I swear, it's so deep they'll even manufacture memories that the game was ever considered good to ease their pain.
The swell of positive reviews some time after launch, when the scores were bad, looks like obvious botting to me but what do i know im just an old runescape veteran 😂
Steam remembers it differently too. >_> I mean it did get the most innovative gameplay award. lol
It was mostly positive from games journalists however nobody cares what they think. From creators and players it was timid to bad reviews . I don't think I heard a reliable source that gave them a positive.
There were, reviewers with early copies were absolutely glazing the game calling it a 10 and when IGN gave Starfield a 7 they were mocking them. Bad reviews started coming after the release.
Well, Bethesda already got the money, the only way to win is to stop buying Todd Howard's snake oil, but some people never learn.
Watch them all preorder the next Fallout and make the same mistake again.
Inevitably, they will post the "take my money meme" and shell out for the Exclusive Gold Master Ultra Best Pre-Order First Good Edition. Again.
I have legit met full-blown junkies with more self-control than the average gamer.
I keep saying it
@@maboilaurence8227itll be on gamepass.
Nothing will change until you force it, and if the army has taught me anything, it's that if force isn't working then you aren't using enough!
In a day of age where misinformation is among the most egregious of crimes one could commit, we need to call out corporate false-advertising and "subject to change without notice" clauses as just that, misinformation. Demand refunds, get your bank to initiate chargebacks for the completely valid reason: "undelivered product." It _will_ cost Bethesda a ton, and their precious investors will be _very_ cross.
I worked in the anti-fraud dept of Mastercard, and chargebacks are a very simple process to initiate. Any customer service rep you contact from the number on the back of your card will be able to do that for you in a jiffy, and if they give you attitude ask for their employee ID, hang up and call again immediately asking to "escalate this call." The words "chargeback" and "escalate" have very specific meanings and cannot be mistaken by any agent at any level.
Like I said, anti-fraud. Your money is serious business, so I won't fcuk around with you. Get your 60-100 bucks back and treat yourself to something honest, and not Triple-A -lies- marketing. Much love, and God bless y'all!
What's your thoughts on the new update coming?
After this and FO76 before it, it's hard to have high expectations for ES6. Thankfully, that's what fan development projects like Skywind, Skyblivion, and Fallout London are for. Fans are now making the games for FREE that Bethesda refuses to make. And the irony is, if Bethesday WOULD make them, we'd pay them for it.
One look at the npc's was enough for me to immediately refund the game.
Hahaha The broken NPC's were probably the most entertaining part of my time spent in the game. I don't blame you for passing though its just not a good game on any level.
Played a little on gamepass but was put off by the choose your pronouns or you can't play section. Decided to go a little further to see what it was like and it failed to impress. Everything just seemed boring.
Bethesdas npcs get uglier and uglier with every game it’s wild how Skyrim still looks significantly better than fallout 4 or starfield
@@EnnuiPilgrim A mod came out quick to fix that, and to remove the globe-o home-o posters.
What's even worse is how they treat you, just walking near them and they start telling you about deep secrets and POI's, it's so jarring
The game constantly breaks the immersion of your loading screen with gameplay
Absolutely. Makes it the worst loading screen simulator ever.
@@deceiver444 the best is still the stargate dialing computer flash game from the mid 2000s from a bunch of fans.
you sir are fucking hilarious lmao
16 times the load screens it just work
Again, the issue with Starfield is not because of procedural generation: It had very little of it beyond the placement of rocks and vegetation, which all major game engines have and use. If you view the game map from a high altitude, you will quickly notice that all the assets are evenly placed. That is not procedural generation.
I think my biggest complaints are that New Game plus removes EVERYTHING that you've built so why bother building any cool bases, that there are so few unique Points of interest, and that there's no real story line. I hate the main quest. Take me back to when the war was going on so it would be interesting. The 'peace' in the galaxy is as dull as could be. I won't even start on the amount of time between the points of interest. If only they had gone with a more modular system of procedural generation so that points of interest couldn't be memorized within the first hour of playing.
For a game set in space, there's no cool space anomolys. The pillars, nebulas, black holes, supernovas. None of that.
Playing Starfield is like being on a treadmill, you're doing something but getting nowhere.
At least a treadmill has health benefits
@@owenfiset4275 Yes treadmills are actually GOOD for you.
@@avalonjustin Why would ruining your heart be good for you ?
@@greggladys7128 Why would walking ruin your heart?
The biggest problem with Starfield is that it’s an inferior version of NMS. It just seems like a game that doesn’t have its own vision.
The couple dozen densely populated systems for the base game was absolutely the right call. 2-3 expansions of similar size would have made an amazing game and THEN open up the procedural generated galaxy for modders to populate for the next 15 years.
This vid didn't age well either. After the last patch and the release of the creation kit, business is booming. especially on the console
My father bought this game and was hoping I would love it, but he uninstalled it 3 days later
My dad also bought the game and was really coping saying it was good, while you could hear it in his voice he didnt really mean it lol. Now he just says its boring and repetetive xD
Congratulations, I guess? Thanks for sharing? I don't think anyone really gives a feck though, man.
@@marijuanaknowsomething6743 No one asked for your opinion. :)
@@marijuanaknowsomething6743 redditor detected
@@marijuanaknowsomething6743
Everyone not coping cares and is laughing at the people who actually got scammed on this piece of crap lol
Apparently milk can spoil in space
yes it can, chemical degradation? fool
Starfields priority should have been the creation kit. It's now been the better part of a year. By the time it comes out modders won't be interested. even with how much I didn't like the game I was excited for mods to eventually solve my problems and let me turn it into my ideal scifi fps similar to every Bethesda game. Now I doubt The game will even be tolerable with mods.
Wait. When did it have overwhelming positive reviews? It was a dud from day one.
EVERY SINGLE UNIVERSE IS THE SAME WHY EVEN INCLUDE THE MULTIVERSE!?
You can be goody two shoes in one and a merciless pirate in another while keeping your character progress. But yeah the idea is undercooked.
@@Matixmer You can't even be a true vile villian with the amount of Essential Flagged NPC's.
Imagine being able to kill a vast amount of quest givers or npcs in one playthrough, but maybe your character has some redempative arc and you might treat those NPC's differently after learning more about them in the next universe. Maybe Starborn checks of threating you killed a version of them in another universe.
Like there could been a lot more they could do with the concept, but things just seem so sterile in Starfield.
The reason is that NG(+) serves to reset your save and prevent corruption that plagues long-term saves using the Creation Engine.
So it's a gane mechanic thing as opposed to a story one which is why it's so ... underwhelming.
@@Naruku2121 I can't believe the number of essential NPCs, when the game is built around NG+.
@matixmer there is no merciless pirate.. the pirates in this game are somehow also "good" guys. Hell there are no bad guys in this game. There is nothing contreversial at all. Its all dumbed down PG garbage
They're in an echo chamber with Todd Howard talking about how "Good the creation engine is and how it just works with 16x the detail." And they can't leave it while looking out the window and seeing all the unreal 5 devs having fun playing outside
Or 4. Or Red. Or Unity LITERALLY any other Engine honestly
"It just works" lolololol
75% of the problems would be fixed with a new engine. Then some half decent writing
I don't much care about what engine they use, because most of the problems with Starfield are the poor writing and direction. A better engine isn't going to fix that.
@@peytonmac1131 a different engine fixes the loading screens, the no vehicles , the terrible performance etc
Some of the side quests were decent, but the repetition required in the main quest was trash. To go into NG+, and find the only thing left to do is visit the same temples, to grab the same artefacts, in exactly the same copy / paste fashion, 20+ times in a row is absolute, inexcusable garbage.
Couldn't disagree more. I hated it on launch. But now with the update, the new FANTASTIC survival settings and mods this game is light years better. It's a Bethesda game. And pretty much what I expected. They have their identity and don't care for yiur opinion. And I respect that.
The game was also heavily censored and sanitized. I think it was Bethesda‘s first game to not have blood, dismemberment, violence, adult language, sex, adult themes and so on. I don’t know how we got an adult rating. It was so sanitized and politically correct. Microsoft is truly fucking up. They rarely make AAA exclusives, and when they do it’s Redfall and starfield. Also, Xbox series X has to be the most obsolete and pointless console of any generation in console history. Especially that now all their games have to be capped at 30 FPS. For a couple of hundred more dollars you can get a gaming PC and be happy.
At that point it's unfortunate they're limited to how the "M" rating is nowadays compared to 20/30 years ago. The Xbox Series consoles at this point are jut collector's items to show off and sit on shelves never to be used ever. This is why I just get the controllers and use them on PC, even including gaming laptops. AND, you can do video game emulation on it as well, so I do think with consoles, it's only a matter of time before video game consoles go extinct and it'll be nothing more than buying it now because of the video game OS, but the computer OS instead.
I legitimately have fun with my Series X but this whole “generation” is an anomaly because it feels like neither Playstation nor Xbox really wanted a true leap and just settled on something good enough. So many games have Performance mode options, which should be the default option, but for some reason the Performance option, at least for the Callisto Protocol, is not available on the Series S, the console that it should be on by default. Then you have Playstation 5 which doesn’t have much to offer either because most games will be on PC anyway and I STILL CANNOT PLAY BLOODBORNE OFFICIALLY AT 60FPS!!
There could be some truth to Microsoft having a play in censoring things. Recently FFXIV released on Xbox and the censorship of the auto filter is so bad that normal words containing any language that Microsoft deemed naughty is just filtered out.
That being said, Bethesda has gradually been reducing these things since Oblivion as their games began to move more and more into the mainstream, which is also when Bethesda started getting in bed with Xbox if memory serves.
@@alphabetaed3007 Both of those machines are 100% capable of running cutting ecge games at 60 fps. Problem is that development is shit, and games are rushed. Look at games being optimized for the Series S and the Nintendo Switch... then look at optimization in PC and the "powerful" consoles. It's night and day. Developers have little reason to waste time on optimization, if they were actually optimizing for the systems you would be seeing games running like butter at 60fps 1080p-4k
FO4 started the trend away from an adult game experience. Starfield took it to the next level of Disney-fication.
The fact that no one is talking about this game today, which wouldn't have been the case if it was as good of a game as it claims to be, says it all. Obviously you can find aspects of it that are decent but I'm not rummaging through a trash bin trying to look for something edible, I ordered a goddamn gourmet dish at a fancy restaurant.
Starfields biggest problem is that it forgot one of the biggest rules in story telling. Your hero is only as good as your villan. There is no villan really. The closest you get are the pirates and even that is meh. Nobody talks about this, but its its biggest flaw from a narrative perspective. Its why the whole game feels so bland, theres nothing "bad" to color the world. Theres no urgency in getting to the story or collecting the artifacts. Its main quest is literally just a series of fetch quests cause reasons
The loading screens… why just why? Have you seen no man’s sky how could they do seamless flying but Bethesda a very big and older company can’t
It’s the engine: wanting full physics on every other junk object and the like
Bruh, Bethesdas engine was barely holding together as is.
Because the engines are not the same
@@controlledchaos9698 then why stick with a dated asf engine just sell out and go unreal engine 5 ffs
Creation '2' Engine. It just works.
What does the 2 stand for? No-one knows...
It was born old. The 10/10 reviews were clearly fake from reviewers who did NOT play nearly enough to see the flaws.
I thought it was a 7/10 when it first came out, after about 40-60 hours it went down to a 6, I went back a month ago to try playing it with some mandalorian mods but the game runs worse than on release now so I'd put it down to a 5/10 max
@@mikehunt4265 so its an average game?
@@ChaosReaper426 yes but no, I get that 5/10 is an average score but let's be honest anything below a 5 doesn't deserve to be on the market
That's the thing, this game is pretty fun, but not for long. I had a blast the first week, and then I was like "Oh...that's really all there is..."
@@ChaosReaper426 yes. Average, very expensive and using the consumers good will because of very old Bethesda games.
Games like this shouldn’t rely on mods to be good…
0:55 I'm not trying to defend starfield in any way but tbh this "outdated" game design is the only reason i like them so much. It is open and more sandbox-like than your other rpg's. Don't call it outdated just because the game gives you control for more than half a minute.
I've been attempting to mod Starfield lately, my other work is on the nexus, and I'm finding it to be an absolutely horrible experience. I tried creating a sound mod to make planets sound less boring and they're using a new Wwise format that is much more difficult then just dropping sound files into the custom folder, most of my conversions failed and when I finally did convert all the files correctly the engine seems to have a programming bug where it wont load too many custom files even with archive invalidation, only about 1/3rd of them work even though the file formats, names and paths are correct. This game is a mess, it can't be fixed and all those articles about modders giving up are legitimate, I know I have.
I am glad that I neither wasted time or money on this game. So many actually good games out there deserving that instead.
get game pass and play it for one run, its not worth spending more time on it with modding and what not but playing the base game one time is no waste of time
Lies.
@@zikkimeister215 game pass is killing gaming. micorosoft need to stick to windows and leave games alone. they already made everyone including nintendo charge for being online. now they give away games for free making their quality shit.
@@zikkimeister215 as someone who finished it, yes, even just the base game main quest is a waste of time.
i wish i had done that....
i got this game and cities skylines 2 instead of something else.. baldurs gate for example...
feelsbad
I beat the game and 3 of the faction story lines and I did enjoy the game for its story’s but I had absolutely no sense of exploration I basically just beelined the objectives. The loading screens, the empty worlds, the building all just seemed so useless. I consider this game a walking simulator with a couple of cool cinematic moments but it’s mostly just a very narrative heavy game with ok combat.
I've never understood the "its not that bad" crowd. The very first city, a HUGE moment in any rpg, is less entertaining and more empty than an abandoned MMO capitol from 20 years ago.
I feel like Bethesda games post-Skyrim are popular because of the fan base, which makes it weird that they’re ignoring that fan base.
The fans are the games
Soulless game, nothing to do outside of main missions. Exploration is so limited it may as well resrirct you to populated planets.
of all the criticisms that could be laid at Starfield, the idea that there is nothing to do outside of the main missions is the one you chose?
the most easily provably false one?
like did you even TRY to look at some of side quests?
no, I know you didn't, because if you did, you'd know how false that is
@@dragonriderabens9761 its weird, that even still most of the criticism about the game is this kind of stuff. Where they are blatantly lying or literally didn't play or barely played the game and just talk out there ass.
Well finish the faction quests, and mix all of those radiant quests together and use the questing to fully exploit exploration in the game. If anything theres a motherload of content here. Sorry you dont like the game though, hope you can give it a shot again.
@@dragonriderabens9761chores aren’t content
@@dragonriderabens9761 I did actually, and each and every side quest I played was tainted by the lack of meaningful exploration between the quest steps. Its just Fast Travel here, talk to person / kill this / interact with that / find X number of these. My enjoyment was ruined by there literally only being missions in the cities and there being nothing but desolate wastelands surrounding them.
You are totally welcome to your own opinion. But this one is mine.
Bethesda’s management (Todd) is the real issue. You would’ve had a better game just taking Fallout New Vegas with this game play than what we got. But it’s obvious they can’t handle that game or other games like Cyberpunk are better, and that’s saying something considering Cyberpunks story kinda takes you out of it with its ticking clock
Keep in mind fir context, I'm an Xbox gamepass user. So it didn't cost me extra.
I have about 327 hours in. I have done most of the faction quests and stopped playing during the main quest.
The side quests were barely passable, some were better than others. Having said that the common theme through all of this game is that it doesn't feel like any of it makes sense.
Why is the earth a wasteland, why are there buildings on EVERY planet you can land on, why does a generation ship look like it has the same tech and weapons as current day?
That had me pretty put out, and then playing the main quest just solidified it for me. My break moment was when I visited an "UNKNOWN" temple on the Starborn quest, and it was within eye shot of procedurally generated base with spacers... like they didn't see this structure? They didn't visit?
All the next generation issues and Todd Howard lies issues aside, the story is just dumb. All of it.
I checked right now and it [Starfield] has 8,007 players, which looks like a lot but then you check FO4 and it has 152,434 (I know, I know, this is the effect of the TV show) and then we have CP2077 which has 34,884 players. How's that "masterpiece" coming along huh Bethesda?
Where on Steam? Starfield's free on Game Pass, pretty sure most players are found there
@@gambello1195 Yes on Steam, my apologies for not specifying - I was going off of the same theme as the video (he also checked on Steam).
The point still stands. The game sucks ass. Bethesda is following the route of other game devs and movies/TV. Relying on the name to make sales, while putting the least amount of effort into it as possible.
Also gotta shove as much of "the message" in there as possible as well you know. That'll sell.
Really looking forward to stellar blade though.
@@SPG25what about "the message"?
@@gambello1195 it isn't free if you have to pay for it
learn what words mean
Why they chose to not upgrade their game engine confuses me to no end. TES6 is likely going to be the same type garbage. This is truly unfortunate.
That because it quicker and easy compared spending years making a new engine.
Because they rely on modders to sell their games.
@@Bl4ckheartim still confused why anyone would waste their time and skills modding lame Bethesda games. Even with all the mods in the world, Skyrim is still extremely dated and boring.
@@VrilWaffen I agree. No amount of mods will fix skyrim or make it on the level of a proper modern game.
They literally did, that's why it's called Creation Engine 2
First time I played this game at my buddy’s I felt like the planets felt empty…
What there’s a problem with having 0 skill at coercion, killing every crimson pirate you encounter, stealing 2 of their ships and then within 5 clicks can convince the Crimson Captain to leave you alone? Yea that was my first hour or so of playing the first mission. Was rather disappointed. Literally 4 days ago April 2024.
Thete are decades old games that still hold up great, yet Bethesda managed to make a game that somewhow ages faster than the guy that drank from the wrong grail.
Daggerfall is remade in unity. Morrowind still has an active modding scene and those who were born on release pick up the game now.
And if Starfield had just been good old Fallout or Skyrim remade in space noone would have complained. But there's just nothing to salvage here.
@lordofchaosinc.261 thanks for reminding me of those.
My first playltrough of Morrowind was actually modded up for better graphics.
@@lordofchaosinc.261 Even the guy who made Skyrim Together, Skyrim's multiplayer mod, gave up on Starfield and abandoned the Starfield multiplayer project.
Not because of technical issues, but because he genuinely thinks the game is shiet.
Balmora and Vivec City in Morrowind had more to offer than the main city in Starfield… The game is like 20 years older.
I jumped back into statfeild last night and it was the longest most boring 3 hours I've had in awhile. After having a save with over 6 days on it I realized that most of that was filled with hype bc the game looks great, feels awesome but is just so empty and I get space is empty but the big cities feel smaller than some small towns
The reason people still play Skyrim to this day is one quarter because its world actually feels alive and immersive, one quarter because of its extensive modding community, and half because it’s in that old Bethesda sweet spot of being broken enough to be hilarious but playable enough to not make you uninstall.
Game is not horrible, it's just really bad. It's safe imposter sci-fi written by people that have no background in the genre. Apparently, the writers have no background in adult relationships either.
The lead writer, Emil something, said he used his experience to tell the stories he writes, I guess that explains why non of them are good, he got no experience writing one!
Virgins. that's for sure.
I couldn’t say who was coping more, the people defending Halo Infinite or Starfield.
Starfield. Halo Infinite actually has decent gameplay at the very least.
@@SunlightGwyn …..Ok, Ill give you that.
@SunlightGwyn Infinite is still absolute trash. It's unfortunate, too, because both titles could have been amazing. Halos gamrplay is fine, but overall, it's not Halo. Bethesda dropped the ball in many aspects though.
I love both games
@@504Trey People love Fallout 76 too doesn't mean it's not garbage
One thing i realized about these big companies is that literally a majority of the developers are millionaires...that should say something about their mindset.
I wanted to love this game, I tried to love this game. I've thousands of hours in F:NV and Skyrim, I even enjoyed parts of Fallout 4, and I'm a huge space nerd so I was cautiously optimistic about Starfield, uninstalled after 150 hours because I realised that I wasn't actually having fun. Such a waste of players and devs time and energy. I just hope BGS has learned some lessons from this and we don't see a repeat of Starfield with Fallout 5/ES6, or better yet, get Obsidian to make them.
I don't mind the old-school mechanics. I don't mind the old and janky engine. What bothers me with Starfield is the piss poor writing and incredible lack of content actually worth my time playing.
The few handcrafted missions we got were boring and cringy the first time. Why would I want to replay them in NG+ multiple times? The lore and the universe is the most boring sci-fi universe I have ever experienced. I still think about TES lore on a weekly basis. There is NOTHING to think about with Starfield. Characters are boring and annoying, and I just never cared about any of them.
What made all the previous BGS games so great were the writing, story, lore and characters. Yes, they have been on a downward slope for decades, but at least the games could rely on the mountains of great lore and writing from the past. Setting out to make a new game in a brand new IP and then skimping on hiring competent writers to build out the universe and story was one of the most idiotic choices in game development I have ever seen...
Absolutely. The writing and plot are the worst part of this game. I wouldn't mind the loading screen as much if they meant I was going off to do something interesting but I know, 4 loading screens were the cost to my next location so i could report a dull fetch quest.
The story is completely generic. how many games/ movies and TVs have been about "finding a mysterious artifact". Dozens. Its an outdated overused story plot.
Most of the characters just seem to be there for the DEI representation. They're shallow and often annoying.
My problem with Starfield is that I don't think any game running on Gamebyro engine is good by default, I always mod them for stability and QOL beforehand.
I can fix bad gunplay, balance, graphics, stuttering, bad UI, ANYTHING. But bad writing, NPCs and a boring setting? That's something we can't fix unless we make a new damn game from scratch.
Eh just reading the journals of dead people in a cave in skyrim is far far deep and complex tbh.
I mean its not even a quest or something, it just couple of journals talking about what happened in that cave, what went wrong and all.
I have zero hope for ES6. It's been way too long for one thing so naturally no matter how good it may be, it's never going to hit expectations. Skyrim is older than GTA5 for crying out loud.
I'd imagine there's not even a fraction of the team left that made morrowind, oblivion and Skyrim so it probably won't even feel like an elder scrolls sequel