Jonny, I LOVE your videos. Have for years, always will, but as an audio tech, I have to tell you dude, you GOTTA turn it up for your live action segments. I could NOT hearing anything Elliot said, and only about 40% of what you said. And before everyone tells me "to just turn it up", the in game sections are perfectly mixed, so if I turn it up to hear the live segments, the in game segments are insanely loud. Seriously. This isn't a deal breaker but like, I had to say something. It's been an issue for awhile. On multiple devices, on different sound systems. Besides that, I love your work buddy :)
Hey John great video by the way look forward to that Frontiers round 2 and Superstars. But i noticed DKCR and Tropical Freeze as well as Freedom Planet 2 aren't in the Vs Playlist just thought you should know.
Fun fact about the weapon sway in classic DOOM: the exact point it touches the top of its animation is when a damaging floor hurts you. If you can time your sprints across them based on the weapon sway you can avoid a lot of damage.
@@esmooth919doom 2016 is alot like Metroid in where the more secrets you find the more powerful you get, invest in the super shotgun and siege mode for the gauss canon, a few ruins can help like air control and infinite ammo when you got enough armour. Those two are the strongest guns in the game
@@SR-388even on Nightmare DOOM 2016 becomes comically easy with secrets for sure. Rich Get Richer rune plus the mobile turret chaingun shreds, Gauss SSG spam melts everything, and Siphon Grenades keeps you topped up easily with the grenade power rune.
@@reversalmushroom very pedantic considering he couldn't stomach vanilla Doom 3 for more than 2 hours with good reasons and decided to touch on RoE by proxy of BFG edition mixing it together with the main game, elaborating further at 38:18, but okay.
It is the most Christian game ever. In the words of Terry Pratchett, “Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.”
Something that makes the Doom 3 shotgun even worse, it's not just the spread that makes your damage suck. Each pellet's damage is also RANDOMIZED every time you fire it.
It is, it's just less noticeable there due to the slower pace and less spongy enemies. May also have had more pellets per shot in those, not sure about that.
I adore doom. I said I didnt like doom 2 not that long ago after playing it for the first time and didn’t think I’d wake up the next morning Thank you for confirming my completely legitimate and factually correct bias. Me and John agree - internet, you lost 🤷
Not really. As long as the Doom 2 speedrunners like Looper, ZeroMaster, and KingDime, and people like Decino exist, it's safe to say Doom 2 is enjoyed by a lot.
Nah, I totally disagree. When playing on Ultra-Violence, the gentlemen's way to play Doom (ask Civvie about that) Doom 1's lower enemy variety makes it unbelievably repetitive. Like how many times am I supposed to slow-roll a Caco to death with a mere shotgun in Doom 1? Too many, is how many. The maps in Doom 2 might be worse *at times* (Doom 1's Fortress of Mystery and Slough of Despair are god-awful, Hell Beneath is a nut-punch of a level, and Unruly Evil is just flat out boring) but Doom 2 also had more fun standout levels, like Tricks and Traps where infighting (something that was way less used in Doom 1 overall) was not only fun but pretty much necessary for survival. The Arch-Vile and Pain Elemental, even though annoying, do shake up the strategy of your gameplay as priority targets, and the Super Shotgun is even more impactful on higher difficulty due to the shotgun becoming outclassed by raised enemy health. There's a REASON most people make their .wads for Doom 2 most of the time. John Romero making Sigil was actually a novelty because it was on Doom 1 instead. The better enemy variety and weapon list helps more than one would think when play Ultra-Violence, or god help you *Nightmare* But to each their own. I personally hate like all of Doom 1 besides Episode 1, like half of Ep 2, and the only Doom 1 I truly *enjoy* is the unofficial 5th episode, Sigil.
I got into Doom 2 way back when I had all the time in the world so maybe my opinion on it has been unfairly positively tainted, but I will still disagree regardless.
doom 64 was kind of a tragic case of everyone just thought it was a simple port to the n64 as opposed to its own thing really cool it got a new chance to shine.
There's something a bit ironic of the youngest of Johnny's family being the one who's into boomer shooters. Also, I love the little interludes with Elliot!
I love this set up. The camera angle of you behind the "desk" with all kinds of cool junk, the games, and console on the it. I wouldnt mind if this was a thing you did for a little bit more.
You know I feel like we discuss the changes we go through in our teens a lot, but not often do we talk about the way we change in our 20’s. If you go back and watch Johnny’s old videos when he was in his 20s he kinda still sounds like a teen, but now he’s in his 30’s and his voice sounds nice, and deep, and sophisticated. If you’re in your 20s and you feel insecure about something like your voice remember, even though you look like you’ve stopped developing on the outside, you aren’t done maturing yet.
About the blur sphere: it's really only useful if you're dealing with a lot of hitscanners, while it won't entirely keep them from hitting you it does reduce their accuracy a lot. But it makes fighting enemies who fire projectiles much, much worse because they'll fire in unpredictable directions and it's a lot harder to predict where their fireballs will go. Unless you're going for 100% of the items (and apart from BigMacDavis, who does that?), it's usually better to avoid picking it up whenever you can.
I'm watching this video on the TV in the living room. My son is in the kitchen, washing dishes. He's never played Doom. He heard, "If you don't know what the BFG stands for, ask your dad.". So that is exactly what he did. And now he knows.
I got DOOM(2016) as a high school graduation gift. Absolutely LOVED it, but the Necropolis can throat my scrote. DOOM Eternal is just as, if not more fun than 2016.
As an absolute Doom nerd, I can tell you a few things: - Playing the Steam version of Doom is the best experience if you've never played Doom. It plays just like the original, being fully demo-compatible, but you also have modern controls by default (you could very well use modern controls in the DOS version, but required you to configure the game with the SETUP utility), it has a higher resolution, uncapped framerate, and even a crosshair that tells you if your gun is locked onto an enemy. And not just that, it allows you to play many fan favorite mods that run on the original engine. Best package overall. - Doom 2 being what you described wasn't Sandy Petersen's fault for the most part. I know it's a meme to complain about his maps, and he's absolutely guilty of using monster ambushes way too much (most of his levels in Doom 1 are the ones that rely on this the most), plus the fact he was the one who came up with the behaviors for the new monsters, but most of the decisions about making the game far more combat-focused, and having huge, labyrinthine levels was John Romero's idea. Point in case, what you mostly showcase in your clips when you mention this problem are specifically John Romero levels (MAP15 at 19:38 and MAP17 at 20:03, for example). - You played Doom 64 on easy difficulty, not on normal. That's why you found the game so cozy. This is all due to N64 memory constraints, meaning the final skill level in Doom 64 (which would have been the very hard skill, or "Nightmare!") had to be axed, but the skill levels when you hit new game are still ordered in the way PC Doom skill levels are: Be Gentle! (very easy), Bring It On! (easy), I Own Doom! (normal), Watch Me Die! (hard). Bring It On! is selected by default. - Please don't use the Fandom wiki for Doom, because it's full of outdated information, unlabeled speculation, vandalism, etc. The real Doom Wiki is located at doomwiki (dot) org, and it's funded and vetted by community veterans who aim to keep all the technical and lore information as accurate as possible.
By extension, me being less of a Doom nerd but also very much sticking my nose into decino's videos, 17:55 hurts, knowing that he's cutting out so much potential damage by hiding behind a wall, thereby preventing the BFG tracers from hitting anyone. Such are the woes of an invisible true strength.
Also he said the Unmaker is powered up by level keys when it's power is tied to a certain McGuffin you find in secret levels where it becomes a powerful laser weapon.
I love how boom shoot man Civvie and Johnny are in completely separate RUclips bubbles, probably never watched each other, yet ended up saying nearly exactly the same thing about Doom 3's travesty of a shotgun. That's how you know it's bad.
Johnny finally popped his Doom cherry, congrats! I've been playing Doom since I was 8. My dad had Doom on the PS1 and that was how I first experienced the game. Also the Final Doom segment was the highlight for me. I honestly believe that's how everyone reacts when they first play through Plutonia and TNT.
I wasn't expecting Johnny to release a video early Sunday morning but okay. Besides, I always wanted him to review the DOOM series and give his thoughts on it.
thank you for doing this for so long Johnny, I've watched your vids for years and seeing how far you've come, and still going strong, fills me with joy.
"So let's get Satanic up in this shindig" is a wonderful line, and the delivery on "Sleep well, my friend. You earned it" (37:28) was really great. Felt like a warm smile :)
I did not care for Doom 2 and had about the same experience, but I would HIGHLY recommend playing through "No Rest for the Living." It was a set of levels made for the X Box 360 release of Doom 2 and is available as an add-on in the latest port. It is one of the best "official" Doom experiences out there.
I'm laughing my butt off at that dancing Doom Guy edit joke before the title card shows up. That's how I know this is a good video, when I'm laughing before the title card shows up.
I think that one of the interesting aspects of the early Doom games is that when it comes to shooting a gun, depth is an illusion. The map for the most part is flat despite what you are actually seeing in front of your eyes.
I have all the respect for Sandy Petersen, he gave us the Call of Cthulhu ttrpg, but that man doesn't think about the players when he designs levels. He is best when reigned in though, the guys knows horror.
Dude! It’s really awesome seeing you branch out into other games, you always give games a really fair and complete review so I’m really excited for you to tackle these gems!
Everyone rags on the Petersen levels. Don't feel bad. One of my favorite stories (that I hope is true) is that American Mcgee went up to John Romero after playing one of Petersen's levels in Doom 2 and told him "we cannot ship a game with this level. Its so fukkin bad." So Mcgee redesigned it and it ended up being Dead Simple.
@@Da_ComputerMonster the beta dead simple is literally a courtyard with a box and like two mancubi, lol. Now it might be second in references in other games only to E1M1
I know you talked about how long you've been doing videos a while back, but I recently picked up Arkham Asylum for the first time and remembered watching your videos for the Arkham series, just for background noise. It was actually so cool to watch a review of yours from 12 years ago, and then have this video show up in my feed the next day. Your video making journey has been awesome, and it's so cool how your presentation skills have improved!
15:46 Invisibility is not so they can't see you, it's to make it more difficult for them to shoot you. It's especially useful against soldiers. I don't recommend it if you're fighting against Mancubus, its a life sabior in the plutonia experiment expansion
In high school some kids found “The Ultimate Doom” on the school’s computers. This was probably my favourite specific Doom version. Doom95 doesn’t compare haha
Doom really was so popular it was to the PC what Mario was to the NES. I mean they sold more copies of the PC game, than the operating system that it ran on. It literally advertises that on the box. Even Bill Gates the Man himself did a gaming Promo with him in Doom way back in 95.
Doom2 was the "full version of Doom1" to me because I never found The Ultimate Doom for sale anywhere back home at the time (don't think it was sold there) and no way my dad would allow me to use his credit card to place an international mail order to purchase Doom1. So Doom2 was the first time I experienced the new monsters and could use the new weapons. Good old times!
It's amusing to see Doomguy mosey so leisurely about in your gameplay footage - like he's got to stop the demonic invasion, but on his own time. That said, the "Always Run" option is your friend, Johnny. :) Great review, as always! As a life long Doom fan, and someone who's gotten his feet wet making custom maps in the Doom community, it's great seeing more and more people get into the series decades after its inception - a true testament to its timelessness.
Johnny hit the nail on the head with the story, or lack thereof. DOOM can be summed up in two words: Catharsis Incarnate. You don’t play DOOM for story; you play DOOM to blow off some fucking steam, to quote The Nerd.
This might have been one of my most wanted Versus videos for a long time now, glad it's finally here! 20:37 To explain why this usually happens, Doomguy's hitbox gets clipped through the lowest surface once you're on the edge of a platform while loading a save. The worst possible scenario for this to happen is when you have two walls near each other like in E4M1, if you're only stuck to one wall you can use your momentum to run away from the wall in order to free yourself from getting stuck (Don't ask me about the overall technical stuff, I'd suggest you looking up a decino video for this, trust me).
24:05 actually kind of beneficial to hug pain elementals like this. The lost souls telefrag the moment they spawn so they can't hurt you. Not as easy when there's so many tho. Notice that Johnny barely takes any damage in the clip.
I've been playing DOOM since a year or two after its release, so it's interesting hearing the perspective of someone who is basically playing it for the first time. The complaints are interesting because I honestly don't feel like the genre during this time period was super welcoming to new players. Map design in particular could be obtuse or mean. They really lend themselves better to repeat plays where you start moving around the maps more fluidly because of a greater familiarity with them. '90s FPS games in particular, where each map was typically less linear than affairs we see today, are the types that get better and more fun the more you play through them. I definitely suggest revisiting the classic DOOM games repeatedly over time--they will become more fun.
DOOM 64 is canonically the third game, and the modern games aren't actually reboots... They ARE direct continuations. DOOM 3 is just a survival horror game, and a retelling/reimagining of the first DOOM. DOOM lore does go pretty deep actually, but you've gotta dig for it sometimes. It is cool regardless. Can't wait to see you cover 2016 and Eternal.
The little drones in Doom 3 are an escort mission, for them lol those little guys are escorting YOU As a way too young kid playing this game those guys were a godsend lol
17:00 Funny you mention the map looking like Asteroids, because they had originally planned an easter egg for the map which would turn it into Asteroids.
I think you might be imagining things, Johnny Cause regular keys in Doom 64 does nothing to the Unmaker. The keys you needs are a special set that you can only find on the game's 3 secret levels. Each of them upgrades the gun and with all 3, you will definitely see and feel the difference. It obliterates full room with even the strongest enemies in seconds
Now, that's a VS video I was really looking forward to, and it dropped on my birthday of all days, hehe. I played a little bit of Doom 2 growing up, but never properly got into the classic games until last year, I played 1 through 64 (skipped 3, but, might get into it one day), they've aged a bit, but they still hold up nearly 3 decades later, no wonder it has a dedicated community to this day.
Loved the N00b doom experience! Give Techtangents a watch to see how original Doom was meant to be played with 4 PC's - widescreen and a map screen in all it's early 90's glory... other random aside is MVG did a cool run though how they got Doom cubed (chuckle) to run on the Xbox with witchcraft and magic
Truly believe how much you like Doom 2 is proportional to whether you played the new games first solely based on the "oh, cool" factor of seeing the new enemies and weapons that returned later in the series. It's why I like Pain Elementals and Archviles. Also may be proportional to your use of the level editing tools - as much of the game plays like it was made in those by a fan or something.
It’s so surreal seeing one of my favourite channels from my youth covering my favourite video game series. And it’s even more surreal knowing that he’s eventually gonna be talking about doom 2016, my favourite game of all time. Also thank you so much for not skipping doom 64, that game deserves more exposure :)
Johnny, you DEFINITELY need to cover a lot more underrated gems; I have never seen anyone big on RUclips covering Vectorman or Ristar, and given your love for Sonic & how it had its start on the Genesis, I feel that just might be up your alley. Assuming you have the time for it, anyway.
Hey John, when DOOM 2016 first came out. I was in college and picked up the game after my classes. I had to go straight to work after leaving the store and right when I enter door. My friend was passing by and he was having a long day, he said "Hey welcome to Hell."
Great video as always, but the audio balancing was a ways off. I kept having to manually adjust my volume. You would be crystal clear when talking over gameplay, then quieter and muffled while sat at the laptop and then a third party clip would show at a different volume again. 08:30 through 09:30, the description of the movement controls into the shot glasses and then the talk show clip is probably where it was most apperent. Have you considered a lapel mic for your on-camera stuff?
Man, love how this comes out right after I fall back into another classic Doom phase. 30 years later and Doom still holds up surprisingly well, even though FPS games have advanced way past it there's nothing quite like it imo, that's why people are still making custom WADs to this day. Ya love to see it
PS1 Doom is so underrated. That soundtrack makes it so atmospheric and I know it goes against what doom is supposed to be but when you think about the circumstances Doom is absolutely terrifying and the PS1 version was my introduction to the franchise.
I wont lie, as a Doom veteran thats been playing since you could get the WAD file for free, it was funny seeing how Johnny struggled at times. And while on Hurt Me Plenty lol. I'm not sure he realizes how difficult it was to make the game either. Yeah there were a lot of limitations, but John Carmack literally had to solve years old issues plaguing the industry just to get the game to run with multi level floors. So it may seem, especially as gamers in 2023, that they could have easily added more or even made it more realistic. But really was the best they could do in 1993. Actually, it was beyond what anyone even thought possible at the time.
Well this came pleasantly out of left field. I started playing classic Doom in 2016, then began to get much more into it around 2019. Now I'm a seasoned Doom aficionado with more than a hundred different map packs under me including some difficult stuff like the ever infamous Sunlust. For me the Doom WAD train never stopped once it left, even right now as I type this out I'm progressing steadily through RAMP. Love the game, love the series and the prospect of Johnny covering more of my favourite shooters fills me with glee. Especially the prospect of Johnny vs. Half-Life.
Doom 64’s Lost Levels tying into Doom Eternal was actually a fun treat for Doom Fans! Before Eternals released people theorized that Doom 64 was apart of the canon because of its ending, and how it could be possibly be where Doom 2016 picks up after some a period of time. I remember one of the leads on Doom Eternal said that Doom 64 was their first doom game, and getting to see it finally get some recognition in not only a re-release, but also with it getting tied into the canon, was immensely satisfying.
Doom really did help pave the way for modern games (for better or worse), but as of writing this comment, I have not played Doom in any capacity, well, maybe except a Doom 3 demo from an Xbox demo disc. Still glad seeing an old series still going strong.
Fun fact. You can play original DOS Doom game, also with keyboard and mouse. You can rebind keys to modern wasd layout and with using mouse to look around, in game's config file. But not completely, as moving forward and backward with mouse, still remains.
I played through the first act of Doom II immediately after Doom and I hated it. I waited two months before restarting it and I loved it. I then played through the entirety of Plutonia, which ended up being my favorite. The burnout is real when played back-to-back; however, I didn’t have to record the games for a video. If Johnny wants a early 90’s shooter with an intricate story, System Shock and Marathon are the only major candidates. P.S. Johnny should play level 11 of Plutonia (Hunted) for a mini-stream for his Discord. It’s nothing like any previous Doom level and I don’t want to spoil it.
Go to buyraycon.com/somecallmejohnny and use code BIRTHDAY
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Doom guy can't look up or down cause he has been head banging too much music with Raycons
POGGERS!!!
Jonny, I LOVE your videos. Have for years, always will, but as an audio tech, I have to tell you dude, you GOTTA turn it up for your live action segments. I could NOT hearing anything Elliot said, and only about 40% of what you said.
And before everyone tells me "to just turn it up", the in game sections are perfectly mixed, so if I turn it up to hear the live segments, the in game segments are insanely loud.
Seriously. This isn't a deal breaker but like, I had to say something. It's been an issue for awhile. On multiple devices, on different sound systems.
Besides that, I love your work buddy :)
I’m listening to this video with them!
Hey John great video by the way look forward to that Frontiers round 2 and Superstars. But i noticed DKCR and Tropical Freeze as well as Freedom Planet 2 aren't in the Vs Playlist just thought you should know.
"how does a game come out in 2004 with a 2020 rerelease not have subtitles?" Resident evil 4 starts sweating
I'm pretty sure that it had subtitles, at least in European regions.
@@JoakimOtamaacan confirm. Mine had a peggy and no subs
When asked "Who are you?" You missed the perfect opportunity to say "Some call me johnny"
Hi I'm somecallmejohnny and I'm a sonic fan in denial
"Let's talk about Sandy Petersen for a second" was all I needed to hear to know you'd give voice to my qualms with Doom 2.
bro Peterson in the middle 3rd of DOOM II is exactly why I prefer the first game over the second.
Fun fact about the weapon sway in classic DOOM: the exact point it touches the top of its animation is when a damaging floor hurts you. If you can time your sprints across them based on the weapon sway you can avoid a lot of damage.
3:27
Elliot: Who are you?
Johnny: I'm John. *But Some call me Johnny.*
(roll credits)
Johnny covering Doom is like the best early Christmas gift I could ever ask for.
Don't you mean Hallowmas?
Happy early birthday to me
(Even though my mind currently isn't in a DOOM _MOOD_ right now)
Hallowthanksgivingmas
Couldn’t have said it better
@@jimboramba
New Hallowthanksgivingmas eve👌
23:56 whoever made the decision to add the Tickle Belt song is a genius.
Doom 2016 and Doom Eternal are some of the most fun I’ve ever had in a video game. So glad Johnny’s finally reviewing this franchise!
@@esmooth919git gud bud
@@esmooth919 Well, as long as you recognise that it's a you problem and not the game problem. Keep trying, you'll get it 👍
Johnny's gonna get filtered by Eternal for sure lol
@@esmooth919doom 2016 is alot like Metroid in where the more secrets you find the more powerful you get, invest in the super shotgun and siege mode for the gauss canon, a few ruins can help like air control and infinite ammo when you got enough armour. Those two are the strongest guns in the game
@@SR-388even on Nightmare DOOM 2016 becomes comically easy with secrets for sure. Rich Get Richer rune plus the mobile turret chaingun shreds, Gauss SSG spam melts everything, and Siphon Grenades keeps you topped up easily with the grenade power rune.
Timestamps:
6:04 DOOM
19:12 DOOM 2
26:16 DOOM 64
29:25 DOOM 3
23:56 Final Doom
34:19 Doom 3 BFG
@@P5dfsf64g36 Wikipedia says there's "Doom 3: Resurrection of Evil" which he didn't cover? Wish he did. Makes the video feel incomplete.
@@reversalmushroomhe did, 35:55
@@wesleybcrowen No, it's still talking about the BFG edition.
@@reversalmushroom very pedantic considering he couldn't stomach vanilla Doom 3 for more than 2 hours with good reasons and decided to touch on RoE by proxy of BFG edition mixing it together with the main game, elaborating further at 38:18, but okay.
23:52 - 24:16 I laughed WAY harder than I should have. This segment was gold!
"Playing Plutonia is like being inside of a Wicker Man" -- Civvie-11
@@christopherwall2121"Suck My Infinitely Tall Shaft Of Splash Damage You Fuckin Boners" -Civvie11
24:12 summarizes Doomguy's feelings about the demons perfectly.
The Final Doom segment killed me the first time and still does
A Doom Vid released on a Sunday seems incredibly fitting.
It is the most Christian game ever. In the words of Terry Pratchett, “Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.”
@@aircraftcarrierwo-classBlessed be the Name of Jesus Christ!
@@NeverSaySandwich1 Praise the lord and pass the ammunition
Something that makes the Doom 3 shotgun even worse, it's not just the spread that makes your damage suck. Each pellet's damage is also RANDOMIZED every time you fire it.
Pretty sure that’s how the D1 and D2 shotguns worked
It is, it's just less noticeable there due to the slower pace and less spongy enemies. May also have had more pellets per shot in those, not sure about that.
@lawfulstupid643 more like because the old games lacks Z axis, so the pellets have lot more room to spawn into in 3.
I appreciate Elliot joining, I haven't seen him in a Johnny Vs in forever! I wonder when we'll see Matt for these.
It's always a pleasure to see the Johnny's brothers in a video.
Yay! Johnny Johnny and Elliot Johnny are on the case!
23:53 Bro, That whole “Final Doom” clip might just be one of your best clips/joke to date. My smile hurts from how much I’m grinning xD
I adore doom. I said I didnt like doom 2 not that long ago after playing it for the first time and didn’t think I’d wake up the next morning
Thank you for confirming my completely legitimate and factually correct bias. Me and John agree - internet, you lost 🤷
Not really. As long as the Doom 2 speedrunners like Looper, ZeroMaster, and KingDime, and people like Decino exist, it's safe to say Doom 2 is enjoyed by a lot.
Nah, I totally disagree.
When playing on Ultra-Violence, the gentlemen's way to play Doom (ask Civvie about that) Doom 1's lower enemy variety makes it unbelievably repetitive. Like how many times am I supposed to slow-roll a Caco to death with a mere shotgun in Doom 1? Too many, is how many.
The maps in Doom 2 might be worse *at times* (Doom 1's Fortress of Mystery and Slough of Despair are god-awful, Hell Beneath is a nut-punch of a level, and Unruly Evil is just flat out boring) but Doom 2 also had more fun standout levels, like Tricks and Traps where infighting (something that was way less used in Doom 1 overall) was not only fun but pretty much necessary for survival.
The Arch-Vile and Pain Elemental, even though annoying, do shake up the strategy of your gameplay as priority targets, and the Super Shotgun is even more impactful on higher difficulty due to the shotgun becoming outclassed by raised enemy health.
There's a REASON most people make their .wads for Doom 2 most of the time. John Romero making Sigil was actually a novelty because it was on Doom 1 instead. The better enemy variety and weapon list helps more than one would think when play Ultra-Violence, or god help you *Nightmare*
But to each their own. I personally hate like all of Doom 1 besides Episode 1, like half of Ep 2, and the only Doom 1 I truly *enjoy* is the unofficial 5th episode, Sigil.
@@Eye_Of_Odin978people are going to burn me at the stake for saying this, but I enjoy Final DOOM.
I got into Doom 2 way back when I had all the time in the world so maybe my opinion on it has been unfairly positively tainted, but I will still disagree regardless.
@@SRGIProductions If it is any consolation, legendary Doom speedrunner ZeroMaster LOVES Plutonia Experiment.
No way
doom 64 was kind of a tragic case of everyone just thought it was a simple port to the n64 as opposed to its own thing really cool it got a new chance to shine.
There's something a bit ironic of the youngest of Johnny's family being the one who's into boomer shooters. Also, I love the little interludes with Elliot!
As a guitarist who's played master of puppets for over 10 years, I never once thought that M1C1 sounded like master of puppets.
I love this set up. The camera angle of you behind the "desk" with all kinds of cool junk, the games, and console on the it. I wouldnt mind if this was a thing you did for a little bit more.
Doom, one of the oldest and goldest shooters of all time. Whether its the classics or the modern, this series has a special place in my heart.
You know I feel like we discuss the changes we go through in our teens a lot, but not often do we talk about the way we change in our 20’s. If you go back and watch Johnny’s old videos when he was in his 20s he kinda still sounds like a teen, but now he’s in his 30’s and his voice sounds nice, and deep, and sophisticated. If you’re in your 20s and you feel insecure about something like your voice remember, even though you look like you’ve stopped developing on the outside, you aren’t done maturing yet.
I was watching Johnny when I was 11, damn..
About the blur sphere: it's really only useful if you're dealing with a lot of hitscanners, while it won't entirely keep them from hitting you it does reduce their accuracy a lot. But it makes fighting enemies who fire projectiles much, much worse because they'll fire in unpredictable directions and it's a lot harder to predict where their fireballs will go. Unless you're going for 100% of the items (and apart from BigMacDavis, who does that?), it's usually better to avoid picking it up whenever you can.
I love how Elliot just popped up out of nowhere just to say "Hi, John!!" 🤣🤣🤣
He didn’t even say “Hey” lmaooo
I'm watching this video on the TV in the living room. My son is in the kitchen, washing dishes. He's never played Doom. He heard, "If you don't know what the BFG stands for, ask your dad.". So that is exactly what he did. And now he knows.
Johnny covering Doom is a dream come true. Im a huge fan of Doom, especially 2016 and Eternal so seeing him covering the series is really cool.
I'm so excited for his 2016 and Eternal reviews.
I got DOOM(2016) as a high school graduation gift. Absolutely LOVED it, but the Necropolis can throat my scrote.
DOOM Eternal is just as, if not more fun than 2016.
God DAMN, I was not ready to see Elliot's current look.
On a side note, the part at 23:55 is the highlight for me.
He's gotten quite chubby...
You guys talkin like he wasnt like that, leave the man alone
In Awe of the Size of the Lad. ABSOLUTE UNIT 🤯🤯🤯
@@italomango it's not so much his shape as it was his face and stuff.
Who?
As an absolute Doom nerd, I can tell you a few things:
- Playing the Steam version of Doom is the best experience if you've never played Doom. It plays just like the original, being fully demo-compatible, but you also have modern controls by default (you could very well use modern controls in the DOS version, but required you to configure the game with the SETUP utility), it has a higher resolution, uncapped framerate, and even a crosshair that tells you if your gun is locked onto an enemy. And not just that, it allows you to play many fan favorite mods that run on the original engine. Best package overall.
- Doom 2 being what you described wasn't Sandy Petersen's fault for the most part. I know it's a meme to complain about his maps, and he's absolutely guilty of using monster ambushes way too much (most of his levels in Doom 1 are the ones that rely on this the most), plus the fact he was the one who came up with the behaviors for the new monsters, but most of the decisions about making the game far more combat-focused, and having huge, labyrinthine levels was John Romero's idea. Point in case, what you mostly showcase in your clips when you mention this problem are specifically John Romero levels (MAP15 at 19:38 and MAP17 at 20:03, for example).
- You played Doom 64 on easy difficulty, not on normal. That's why you found the game so cozy. This is all due to N64 memory constraints, meaning the final skill level in Doom 64 (which would have been the very hard skill, or "Nightmare!") had to be axed, but the skill levels when you hit new game are still ordered in the way PC Doom skill levels are: Be Gentle! (very easy), Bring It On! (easy), I Own Doom! (normal), Watch Me Die! (hard). Bring It On! is selected by default.
- Please don't use the Fandom wiki for Doom, because it's full of outdated information, unlabeled speculation, vandalism, etc. The real Doom Wiki is located at doomwiki (dot) org, and it's funded and vetted by community veterans who aim to keep all the technical and lore information as accurate as possible.
By extension, me being less of a Doom nerd but also very much sticking my nose into decino's videos, 17:55 hurts, knowing that he's cutting out so much potential damage by hiding behind a wall, thereby preventing the BFG tracers from hitting anyone.
Such are the woes of an invisible true strength.
Also he said the Unmaker is powered up by level keys when it's power is tied to a certain McGuffin you find in secret levels where it becomes a powerful laser weapon.
Now it's even better.
I love how boom shoot man Civvie and Johnny are in completely separate RUclips bubbles, probably never watched each other, yet ended up saying nearly exactly the same thing about Doom 3's travesty of a shotgun. That's how you know it's bad.
I'm surprised he didn't play the Sigil episode, but I don't blame him after attempting Final Doom.😂
Yeah, I remember my first time playing Final DOOM.
*sips Pepsi Zero Sugar*
Johnny finally popped his Doom cherry, congrats! I've been playing Doom since I was 8. My dad had Doom on the PS1 and that was how I first experienced the game. Also the Final Doom segment was the highlight for me. I honestly believe that's how everyone reacts when they first play through Plutonia and TNT.
i notice that whenever Johnny criticizes someone's taste, the rebuttal is always some flavour of "says the Sonic fan"
DOOM in an actual pregnancy test is just the weirdest 😂😂😂
I wasn't expecting Johnny to release a video early Sunday morning but okay. Besides, I always wanted him to review the DOOM series and give his thoughts on it.
You mentioned the DOOM maps being a maze like IKEA, and now I want a DOOM in IKEA mod
thank you for doing this for so long Johnny, I've watched your vids for years and seeing how far you've come, and still going strong, fills me with joy.
"So let's get Satanic up in this shindig" is a wonderful line, and the delivery on "Sleep well, my friend. You earned it" (37:28) was really great. Felt like a warm smile :)
I did not care for Doom 2 and had about the same experience, but I would HIGHLY recommend playing through "No Rest for the Living." It was a set of levels made for the X Box 360 release of Doom 2 and is available as an add-on in the latest port. It is one of the best "official" Doom experiences out there.
I'm laughing my butt off at that dancing Doom Guy edit joke before the title card shows up. That's how I know this is a good video, when I'm laughing before the title card shows up.
3:28 it would be epic if Johnny would say...
"Who are you?"
"Some call me Johnny"
I think that one of the interesting aspects of the early Doom games is that when it comes to shooting a gun, depth is an illusion. The map for the most part is flat despite what you are actually seeing in front of your eyes.
I have all the respect for Sandy Petersen, he gave us the Call of Cthulhu ttrpg, but that man doesn't think about the players when he designs levels. He is best when reigned in though, the guys knows horror.
24:12 this PERFECTLY summarizes Doomguy's feelings about the demons.
Dude! It’s really awesome seeing you branch out into other games, you always give games a really fair and complete review so I’m really excited for you to tackle these gems!
Everyone rags on the Petersen levels. Don't feel bad.
One of my favorite stories (that I hope is true) is that American Mcgee went up to John Romero after playing one of Petersen's levels in Doom 2 and told him "we cannot ship a game with this level. Its so fukkin bad." So Mcgee redesigned it and it ended up being Dead Simple.
And thus, one of the most iconic FPS levels was born
@@Da_ComputerMonster the beta dead simple is literally a courtyard with a box and like two mancubi, lol. Now it might be second in references in other games only to E1M1
I know you talked about how long you've been doing videos a while back, but I recently picked up Arkham Asylum for the first time and remembered watching your videos for the Arkham series, just for background noise. It was actually so cool to watch a review of yours from 12 years ago, and then have this video show up in my feed the next day. Your video making journey has been awesome, and it's so cool how your presentation skills have improved!
15:46 Invisibility is not so they can't see you, it's to make it more difficult for them to shoot you. It's especially useful against soldiers. I don't recommend it if you're fighting against Mancubus, its a life sabior in the plutonia experiment expansion
A blessing for casuals, a curse for veterans.
That's the partial invisibility power up.
As a Doom player, I will just say this: Never stop moving and learn to strafe. I so look forward to seeing you play 2016 and Entrnal.
Heh, Johnny mentions American Mcgee. Now I really want to see him cover the American Mcgee's Alice games.
In high school some kids found “The Ultimate Doom” on the school’s computers. This was probably my favourite specific Doom version. Doom95 doesn’t compare haha
Doom is so awesome. The modern titles almost feel like a linear Metroid Prime with the exploration and map layout. I think you'll really enjoy them
Doom really was so popular it was to the PC what Mario was to the NES. I mean they sold more copies of the PC game, than the operating system that it ran on. It literally advertises that on the box. Even Bill Gates the Man himself did a gaming Promo with him in Doom way back in 95.
A couple of shots? You can kill the spider mastermind in just one BFG shot. You gotta run up on her so the BFG's "tracers" all hit
Doom2 was the "full version of Doom1" to me because I never found The Ultimate Doom for sale anywhere back home at the time (don't think it was sold there) and no way my dad would allow me to use his credit card to place an international mail order to purchase Doom1. So Doom2 was the first time I experienced the new monsters and could use the new weapons. Good old times!
It's amusing to see Doomguy mosey so leisurely about in your gameplay footage - like he's got to stop the demonic invasion, but on his own time. That said, the "Always Run" option is your friend, Johnny. :)
Great review, as always! As a life long Doom fan, and someone who's gotten his feet wet making custom maps in the Doom community, it's great seeing more and more people get into the series decades after its inception - a true testament to its timelessness.
Not going to lie-was expecting Trav to show up any second.
Johnny hit the nail on the head with the story, or lack thereof. DOOM can be summed up in two words: Catharsis Incarnate. You don’t play DOOM for story; you play DOOM to blow off some fucking steam, to quote The Nerd.
Thank you, Johnny, for letting me know the original DOOM has a map. Think I'll actually finish it now 😂
This might have been one of my most wanted Versus videos for a long time now, glad it's finally here!
20:37 To explain why this usually happens, Doomguy's hitbox gets clipped through the lowest surface once you're on the edge of a platform while loading a save. The worst possible scenario for this to happen is when you have two walls near each other like in E4M1, if you're only stuck to one wall you can use your momentum to run away from the wall in order to free yourself from getting stuck (Don't ask me about the overall technical stuff, I'd suggest you looking up a decino video for this, trust me).
24:05 actually kind of beneficial to hug pain elementals like this. The lost souls telefrag the moment they spawn so they can't hurt you. Not as easy when there's so many tho. Notice that Johnny barely takes any damage in the clip.
I've been playing DOOM since a year or two after its release, so it's interesting hearing the perspective of someone who is basically playing it for the first time. The complaints are interesting because I honestly don't feel like the genre during this time period was super welcoming to new players. Map design in particular could be obtuse or mean. They really lend themselves better to repeat plays where you start moving around the maps more fluidly because of a greater familiarity with them. '90s FPS games in particular, where each map was typically less linear than affairs we see today, are the types that get better and more fun the more you play through them. I definitely suggest revisiting the classic DOOM games repeatedly over time--they will become more fun.
DOOM 64 is canonically the third game, and the modern games aren't actually reboots... They ARE direct continuations. DOOM 3 is just a survival horror game, and a retelling/reimagining of the first DOOM. DOOM lore does go pretty deep actually, but you've gotta dig for it sometimes. It is cool regardless. Can't wait to see you cover 2016 and Eternal.
I was not expecting Elliot to show up! That is a pleasant surprise
I don’t think I’ve ever clicked on a video faster in my life lol
3:13 Elliot has a beard
My biggest experience with Doom is Mega Man 8-Bit Death Match story mode which is simply amazing.
"Darker than a shadow's asshole" is just absolutely perfect in every conceivable way
The little drones in Doom 3 are an escort mission, for them lol those little guys are escorting YOU
As a way too young kid playing this game those guys were a godsend lol
10:40 > Reliable boss killer > Using it on Cyberdemon, which is resistant to blast damage
17:00 Funny you mention the map looking like Asteroids, because they had originally planned an easter egg for the map which would turn it into Asteroids.
I think you might be imagining things, Johnny
Cause regular keys in Doom 64 does nothing to the Unmaker.
The keys you needs are a special set that you can only find on the game's 3 secret levels.
Each of them upgrades the gun and with all 3, you will definitely see and feel the difference.
It obliterates full room with even the strongest enemies in seconds
Now, that's a VS video I was really looking forward to, and it dropped on my birthday of all days, hehe.
I played a little bit of Doom 2 growing up, but never properly got into the classic games until last year, I played 1 through 64 (skipped 3, but, might get into it one day), they've aged a bit, but they still hold up nearly 3 decades later, no wonder it has a dedicated community to this day.
I remember Doom on Pregnancy test, changed my life forever🤣
Loved the N00b doom experience! Give Techtangents a watch to see how original Doom was meant to be played with 4 PC's - widescreen and a map screen in all it's early 90's glory... other random aside is MVG did a cool run though how they got Doom cubed (chuckle) to run on the Xbox with witchcraft and magic
Truly believe how much you like Doom 2 is proportional to whether you played the new games first solely based on the "oh, cool" factor of seeing the new enemies and weapons that returned later in the series. It's why I like Pain Elementals and Archviles.
Also may be proportional to your use of the level editing tools - as much of the game plays like it was made in those by a fan or something.
24:04 betting thats where Elliot realized he should start running
It’s so surreal seeing one of my favourite channels from my youth covering my favourite video game series. And it’s even more surreal knowing that he’s eventually gonna be talking about doom 2016, my favourite game of all time. Also thank you so much for not skipping doom 64, that game deserves more exposure :)
Johnny, you DEFINITELY need to cover a lot more underrated gems; I have never seen anyone big on RUclips covering Vectorman or Ristar, and given your love for Sonic & how it had its start on the Genesis, I feel that just might be up your alley. Assuming you have the time for it, anyway.
Hey John, when DOOM 2016 first came out. I was in college and picked up the game after my classes. I had to go straight to work after leaving the store and right when I enter door. My friend was passing by and he was having a long day, he said "Hey welcome to Hell."
Great video as always, but the audio balancing was a ways off. I kept having to manually adjust my volume. You would be crystal clear when talking over gameplay, then quieter and muffled while sat at the laptop and then a third party clip would show at a different volume again. 08:30 through 09:30, the description of the movement controls into the shot glasses and then the talk show clip is probably where it was most apperent. Have you considered a lapel mic for your on-camera stuff?
i just love how throughout the years not only the quality of your reviews has increased , your jokes had gotten funnier as well 🤣
Johnny covering doom is very October and in here for it. I’m hype for the halo reviews in the future
I don’t think he’s doing Halo anymore because people picked DOOM. Makes me sad since Halo is better than DOOM imo.
Multiplayer especially
Man, love how this comes out right after I fall back into another classic Doom phase. 30 years later and Doom still holds up surprisingly well, even though FPS games have advanced way past it there's nothing quite like it imo, that's why people are still making custom WADs to this day. Ya love to see it
You actually carry BOTH shotguns in Doom II. The same shotgun shortcut swaps between them.
Veteran Doom players call the process of looking for secrets in the manor you described it"Wall Humping"
PS1 Doom is so underrated. That soundtrack makes it so atmospheric and I know it goes against what doom is supposed to be but when you think about the circumstances Doom is absolutely terrifying and the PS1 version was my introduction to the franchise.
I love that the Doom shot glass is a shotgun shell. Clever.
Wow, that tightrope on section on that Doom 2 level looks like it a kaizo level, can't believe that's official level design.
I wont lie, as a Doom veteran thats been playing since you could get the WAD file for free, it was funny seeing how Johnny struggled at times. And while on Hurt Me Plenty lol. I'm not sure he realizes how difficult it was to make the game either. Yeah there were a lot of limitations, but John Carmack literally had to solve years old issues plaguing the industry just to get the game to run with multi level floors. So it may seem, especially as gamers in 2023, that they could have easily added more or even made it more realistic. But really was the best they could do in 1993. Actually, it was beyond what anyone even thought possible at the time.
Well this came pleasantly out of left field. I started playing classic Doom in 2016, then began to get much more into it around 2019. Now I'm a seasoned Doom aficionado with more than a hundred different map packs under me including some difficult stuff like the ever infamous Sunlust. For me the Doom WAD train never stopped once it left, even right now as I type this out I'm progressing steadily through RAMP. Love the game, love the series and the prospect of Johnny covering more of my favourite shooters fills me with glee. Especially the prospect of Johnny vs. Half-Life.
Doom 64’s Lost Levels tying into Doom Eternal was actually a fun treat for Doom Fans! Before Eternals released people theorized that Doom 64 was apart of the canon because of its ending, and how it could be possibly be where Doom 2016 picks up after some a period of time.
I remember one of the leads on Doom Eternal said that Doom 64 was their first doom game, and getting to see it finally get some recognition in not only a re-release, but also with it getting tied into the canon, was immensely satisfying.
I heard somewhere that Doom was originally going to be Ridley Scott’s Alien, but the devs couldn’t get the rights.
I could be wrong though.
Guru Larry mentioned it in a Fact Hint video. That might be where you've heard it.
* John and Elliot violently coughing after taking shots of Dan Aykroyds Crystal head vodka *
...Well how is it?
Doom really did help pave the way for modern games (for better or worse), but as of writing this comment, I have not played Doom in any capacity, well, maybe except a Doom 3 demo from an Xbox demo disc.
Still glad seeing an old series still going strong.
Fun fact. You can play original DOS Doom game, also with keyboard and mouse. You can rebind keys to modern wasd layout and with using mouse to look around, in game's config file. But not completely, as moving forward and backward with mouse, still remains.
I played through the first act of Doom II immediately after Doom and I hated it. I waited two months before restarting it and I loved it. I then played through the entirety of Plutonia, which ended up being my favorite.
The burnout is real when played back-to-back; however, I didn’t have to record the games for a video.
If Johnny wants a early 90’s shooter with an intricate story, System Shock and Marathon are the only major candidates.
P.S. Johnny should play level 11 of Plutonia (Hunted) for a mini-stream for his Discord. It’s nothing like any previous Doom level and I don’t want to spoil it.
How fitting, i just beat Doom II again yesterday. Glad you enjoyed your time, and I feel about the same with most of the games here. Cheers, John.
The Super Turbo Turkey Puncher 3 logo is TOTALLY a nod to Street Fighter Alpha 3 😂
The Crystal Skull vodka never stops being funny no matter how many channels joke about it.