This is SO cool. Thank you Kenny and Lukky for this! I wish talented game developers would do more things like this - create courses showing how to make something very small, but clean and polished from start to finish. I know there are a lot of artists out there who could really play around with this simple setup. Really look forwarding to studying these!
Seeing this makes me realize I am soooo faaar of beeing good in game dev (kind of knew it already). Need to practice more ! (just learning godot). Awsome video , gj and gl !
@@anshgupta8571 There are quite a few Godot 4 tutorials. The two that come to mind for me are StayAtHomeDev's FPS tutorial, and HeartBeast's platformer tutorial.
Thanks a bunch for highlighting these, Lukky! Also thanks for talking through some of the code, as I was looking at and thinking "I had no idea [that thing] could be done like that." I've had to port them all over to 'Compatibility' mode as my laptop's baaaaad, though, so some of the cool stuff like the player decal don't work, wah wah wwwaahhhhh.
8:09 another way you could do this sound is have a polyphonic 3d sound emitter at the character that plays a pickup sound. unless you have many different sounds, bcos then you’d have many copies of that, but if it’s just one or a few, that would be a fair bit simpler to handle the sounds
Nice and calmly presented review - thanks for sharing! P.s.: Even as a pure "listenable" recommendation-worthy. (Maybe considering an "episode" just for the experience of producing ear-primarily?)
wonderful intro to these kits, pity though that the font size is so small when you are showing code. On a 13.3" laptop I can barely make out the code you are explaining.
Beautiful video! In regards to the FPS Movement Rotation Script Lerping, how would one go about implementing more precise behavior like you mentioned? Just removing the Lerp function somehow? Sorry if this is a very beginner question! I'll try and mess around myself as well
kenney is so f awesome that he just proved that godot has the same advantages of Unreal. You can accomplish pretty much with little effort, I do like the way ue4 already gives you templates, but I prefer godot since I am afraid that later, I will be fighting against unreal for custom movement or uncommon game genres like RTS
people say "unity doesn't have them" ... while in reality, IT DOES 😂. It's just that it is all not-sold or only sold to big companies privately and not on the asset store, probably costing in the thousend of dollars.
@@HZalt you must check unreal templates. I have not seen even one template for godot that is comparable with unreal templates. Unreal and unity people laugh when someone thinks of replacing unity with godot. I mean forget about functionality, people who develop demos don't even bother to use good quality assets and focus on scene lighting. I am not against godot, i have put my money into this for supporting the project, my critisism is healthy criticism.
You never worked in the industry did you? Even for unreal or unity or any platform we use synty assets simple for testing and exploring new possibility without much work. Ones that stage is over you swap the assets for proper looking ones. Or not depending on the art style nothing childish about it.
@@codingcaderikor you are not getting the point. Godot updated it's 3d renderer for better graphics, but why no one is interested in testing it's limits? Everything that is see are just 2d games or simple 3d games which were possible to develop with previous versions as well. Godot still needs to prove itself, and add more and better project templates to it's assets library. For fps, tps, top-down, car etc similar to what unreal gives. Otherwise people wil keep doubting it's capabilities. And i have pretty good experience with unreal. So for me the bar is much higher.
HAHAHA, I agree but disagree. Yes it looks cartoony but look what's selling on Steam! Most are stylized graphics. It's what's in. Astroneer is one of the coolest games and is all cartoon. Godot 4 can do way better graphics then we've seen in the past and they should step up their game because with Unity on the fritz, they have a chance to take a leap, but most things I see from Godot is 2D stuff. Yes there's a market but I (myself) can't get into 2D. Growing up with 80's graphics all blocky and lo res still makes me sick. Godot is capable of way more. I'm working on a demo to see how much I can get out of it. I'm a Unreal convert.
This is SO cool. Thank you Kenny and Lukky for this! I wish talented game developers would do more things like this - create courses showing how to make something very small, but clean and polished from start to finish. I know there are a lot of artists out there who could really play around with this simple setup. Really look forwarding to studying these!
Seeing this makes me realize I am soooo faaar of beeing good in game dev (kind of knew it already). Need to practice more ! (just learning godot). Awsome video , gj and gl !
This is a gift! You now have three concrete, objective, observable goals. Open-source software is pretty damn amazing.
Hey man, I am starting out too. Could you recommend some starter tutorials or other resources?
@@anshgupta8571 There are quite a few Godot 4 tutorials. The two that come to mind for me are StayAtHomeDev's FPS tutorial, and HeartBeast's platformer tutorial.
started kit
These are fantastic! And thank you for breaking these down. Definitely going to download them just to study them.
Thanks a bunch for highlighting these, Lukky! Also thanks for talking through some of the code, as I was looking at and thinking "I had no idea [that thing] could be done like that."
I've had to port them all over to 'Compatibility' mode as my laptop's baaaaad, though, so some of the cool stuff like the player decal don't work, wah wah wwwaahhhhh.
I've been looking for a city builder type template for a couple of ideas I have... Thanks Lukky and Kenny, I can't wait to dissect the starter kit.
This is awesome. Thanks for explaining it so well. I can't wait to give them a try after work!
I'm just so glad I witnessed you now, one day you gonna go big on RUclips.
Pure Kenney goodness.
Thanks Lukky. I love the way Kenny coded the city builder. I'm going to d/l it and play a bit. Thank you Kenny for the free assets so much.
Wow!!! Thank you!!!
Love and blessings!!
Kenney is a legend
This breakdown is extremely helpful, thank you! And thanks to Kenny for so many great assets and these awesome demos. :)
Just discovered your channel, man you are making some seriously amazing content. Subscribed immediately.
Thank you very much! Great for Godot developer!!!
thank the YT algo recommendation to suggest me this video. Amazing explanation Lukky. You won a subscriber.
lukkyhgfp0
I love your content man. Keep it up
I love this script breakdown, super useful!
Good for education and prototyping.
8:09 another way you could do this sound is have a polyphonic 3d sound emitter at the character that plays a pickup sound. unless you have many different sounds, bcos then you’d have many copies of that, but if it’s just one or a few, that would be a fair bit simpler to handle the sounds
Thank you so much bro, i can practice to learn GODOT
🖤
Thank you ! You are the best !
Nice and calmly presented review - thanks for sharing!
P.s.: Even as a pure "listenable" recommendation-worthy. (Maybe considering an "episode" just for the experience of producing ear-primarily?)
wonderful intro to these kits, pity though that the font size is so small when you are showing code. On a 13.3" laptop I can barely make out the code you are explaining.
This is absolutley amazing!
Beautiful video! In regards to the FPS Movement Rotation Script Lerping, how would one go about implementing more precise behavior like you mentioned? Just removing the Lerp function somehow? Sorry if this is a very beginner question! I'll try and mess around myself as well
Yea you got it, by just removing the lerp function the camera will move 1:1 with the mouse. It's how I set up most of my fps controllers !
Thanks for the video!
Tutorial please. Honestly you could sell this on the asset store and I’d buy it.
Wau, amazed I am.... thank you!!!
class_names come before extends. We have a style guide for a reason.
@Lukky, sorry to disturb you, but any fixes on the clamp function bug
kenney is the best
kenney is so f awesome that he just proved that godot has the same advantages of Unreal. You can accomplish pretty much with little effort, I do like the way ue4 already gives you templates, but I prefer godot since I am afraid that later, I will be fighting against unreal for custom movement or uncommon game genres like RTS
Love it
Thanks Kenny and Lukky, I’ll take these projects and assets then port it into Unity :D
people say "unity doesn't have them" ... while in reality, IT DOES 😂.
It's just that it is all not-sold or only sold to big companies privately and not on the asset store, probably costing in the thousend of dollars.
Okay fanboy....lmao, but honestly, Yes it's VERY nice! wow...
Poggers
man I really wanted to finish watching but the keyboard sounds are just too loud and distracting for me 😢
Godot will never become a real thing with these childish things. 😅
You do understand that these are just templates right?
@@HZalt you must check unreal templates. I have not seen even one template for godot that is comparable with unreal templates. Unreal and unity people laugh when someone thinks of replacing unity with godot. I mean forget about functionality, people who develop demos don't even bother to use good quality assets and focus on scene lighting. I am not against godot, i have put my money into this for supporting the project, my critisism is healthy criticism.
You never worked in the industry did you? Even for unreal or unity or any platform we use synty assets simple for testing and exploring new possibility without much work. Ones that stage is over you swap the assets for proper looking ones. Or not depending on the art style nothing childish about it.
@@codingcaderikor you are not getting the point. Godot updated it's 3d renderer for better graphics, but why no one is interested in testing it's limits? Everything that is see are just 2d games or simple 3d games which were possible to develop with previous versions as well. Godot still needs to prove itself, and add more and better project templates to it's assets library. For fps, tps, top-down, car etc similar to what unreal gives. Otherwise people wil keep doubting it's capabilities. And i have pretty good experience with unreal. So for me the bar is much higher.
HAHAHA, I agree but disagree. Yes it looks cartoony but look what's selling on Steam! Most are stylized graphics. It's what's in. Astroneer is one of the coolest games and is all cartoon. Godot 4 can do way better graphics then we've seen in the past and they should step up their game because with Unity on the fritz, they have a chance to take a leap, but most things I see from Godot is 2D stuff. Yes there's a market but I (myself) can't get into 2D. Growing up with 80's graphics all blocky and lo res still makes me sick.
Godot is capable of way more. I'm working on a demo to see how much I can get out of it. I'm a Unreal convert.