The corpos didn't filter for people that love video games in their hiring process. Proceeded to let the people who don't like video games make decisions about the games. Predictable results.
Western aaa and it happens every 20 or so years. America especially as a weird habit of randomly becoming imbeciles once every couple decades in general though. Film has the same issues. At this point this is a historical pattern.
The pattern is simple really. Thing starts. Thing grows. Thing hits a big golden age. Investor Capital and other Big and Old monies cronies start parasitizing the thing. The Influx of cash allows bigger and better to come from the thing. The chains and strings of that money start roping around the Thing's neck. Initial departure of OGs of the thing. Lot of money invested means a lot of money at risk, Beancounters and Ignorant imbeciles that only see the end result of the profits demand Thing not undertake major Risks with that money. Playing safe creates a stagnating Thing. Repetition leads to exhaustion or hitting the limit of how many peiple the thing can draw to buy their stuff, focus shifts to milking more blood from each stone. The process goes until it hits the breaking point. Total collapse and the emerging of a new Thing, who prospered in the collapse of the previous thing. The process starts again.
@ Yep, at this point it happens so often and consistently that worrying about it is silly. Every genre of every industry has massive big W periods followed by a short but consistent Epic L period. Within 5 years the industry figures out their shit then goes back to a good period again. It happens so often I honestly think worrying about it is silly, it fixes itself. Just don't buy from people until you see what you like again, and you'll see what you like again.
Hundreds of people can absolutely work on a single product simultaneously. Various teams in charge of designing and writing different areas of the game while being coordinated by a smaller group of COMPETENT managers with a shared and agreed-upon vision for what the game should be and look like, with other groups working on systems, back-end etc. The issue isn't the number of people. The issue is the leadership, workflow and hiring practices not screening for people who are actively trying to sabotage the entertainment industry.
This is just an excuse to remove focus from all the DEI, which is actually ruining games. People have bought the exact same COD game for about 15 years and they still make money, and the only thing that ruins the game is how "cluttered" it feels with miniganes and imitation game modes, and old graphics, along with the glaring issue: DEI. Isn't it weird that DEI came in when games "got too big"? Isn't it obvious that it is a package deal? These are just normies that yap and pretend that literally mocking your own fanbase after lying to them, to then praise actual 🍇 (if anyone remembers, BF Vegana actually did it), is somehow not a glaring issue that shows why games can't get good. It isn't because the game is too big, but because the people working on it are trash. You don't give money to a group of people without first knowing what they need and want.
0:27 "Games are getting more beautiful." Idk, man. Some are. But plenty of modern AAA games look worse than stuff we got in the mid 2010s. some look like PS2 games.
2:05 One of the reasons I loved Ragnarok Online was the social aspect. Sure, I didn't engage much with it because I'm an introvert online too, but I did get into a guild because the game encouraged me to actually talk to people. When you have everyone able to engage with the same stance in maps, traversing a dungeon and helping someone else that got cornered by a bunch of monsters or get resurrected by a cleric that was passing by, those engagements create memorable moments that make the world feel alive and every dungeon traversal feel unique. I loved being able to set a shop in the grinding spots and watch as my goods god bought the longer the session went on, being able to just recruit people for a party and have multiple windows open to level up my characters in two accounts at once. The fun was in finding a dungeon by actually traversing through the map and stumbling upon something that was far beyond your level, similar to what you get from playing a Xenoblade game, so you can have an objective to work towards as you grind to be able to tackle the monsters in that dungeon! The problem with Ragnarok Online was the inflated economy, but the social aspects made me want to keep going back to it even if I couldn't afford better equipment nor that Succubus egg I wanted. I actually stopped playing FFXIV Online because I already cleared the free to play story content and I have never interacted with any player in the world map. I made no new friends, didn't add anyone to my lists, and all my engagement with randos due to matchmaking resulted in speedrunning the dungeons when I wanted to take my time and actually engage with the lore behind them. Not to mention the two times I got matched with Lalafel tanks that wanted to drag the entire dungeon into the boss rooms, died before I could cast a single heal on them, respawned before I could revive them, got us killed because of the overwhelming amount of monsters in the boss room, and left the dungeon because we couldn't keep up with them! And they always refused to communicate in chat, no matter how much the rest of us told them to slow down.
When I was a little I use to play a MMO called Asheron's call. They had unique monsters in the world that the developers would release. They were one of a kind raid tier monsters that once killed would never spawn again ever and the person who beat it would get unique gear that one in the game would get. They had an event where a Dev of the game actually controlled one the monsters that was essentially the devil in the game and only a couple of servers were able to defeat him.
I always thought that gaming as a medium has potential to be the greatest, most mindblowing medium of human expression. And I still hold onto hope that with time, there will be more visionaries that take gaming from blinking light time wasters to something more profound. And some games do come out, like Void Stranger and Outer Wilds, that I consider to be steps in that direction. Amazing games will come, but AAA publishers will never be the ones to blaze that trail.
the way she described those DotA custom maps reminds me of 2000's doujinshi games and Nintendo DS games actually, smartphone games in the early years in the 2010's were like that too
2:50 I get this same disappointment when I go into a discord where we should be discussing a subject, and I want to ask this or that question, or mention a subtopic in that, just wanting to learn from people.. and then the default mode is links to articles or other watching or learning to get info on the subject. It feels like an invitation to go away, learn more elsewhere.
Man, I wish I was part of a friend group with a reliable GM to consistently run tabletop rpgs. I was the first person in my friend group back in high school to try to tackle GMing (we weren't allowed to play D&D, so DMing was out of the question). But I just struggle to create scenarios. I can pull together the energy like once every 6 months to a year to put one together, but that's it. For a while, my brother was consistently running a campaign for a podcast, and that was a wonderful time, as I was able to just consistently roleplay. He's busy in lawschool now though, so that's not really a thing. I did try to join a few campaigns advertised online, but only one of them ended up going anywhere.
That shangri-la anime basically a dude with birdhead that has mentality of souls player were he stacks buffs like you do in souls games, there is a ring in ds series called Redstonetear ring that boosts your damage exponentially while you are low health and if I am not wrong in anime birdhead has curse that doesn't allow him to lvl ip so he basically is doing lvl 1 run in the game he is stuck.
This was inevitable, 'too big to fail' isn't a thing when you don't have a government backing you up. A more decentralized/independent gaming industry is not only more financially viable in the long run, it's also much better for the customer due to the increased competition it creates.
Final Fantasy 16 is a great game that's worth playing through at least once, but as a fair warning, the opponents are all the melee equivalent of bullet sponges
I feel ashamed to say it but, now that I have mods for Baldurs Gate I was finally able to get past the first part of the game and now I see why it won game of the year. I still don't understand how you guy were able to progress in the game legitimately tho, I guess I'm just awful at turn based games 😅 but with mods I'm really loving the game, it's what I always wanted from games like dragons age
H.R. world sucks. I can't tell you how many times I felt like I couldn't say or do something just to keep even a minimum wage job. The best job I ever had was at a company with no H.R.
The people working in big companies are weak minded because they don't have passion for making games, and don't care about games They just want a "cozy" job and get paid.
I had the same experience with Destiny 2. I enjoyed the community and experience doing raids for Destiny 1 and left after the second expansion. I picked up D2 a week after it came out and the community was completely toxic and refused to team up with me unless I knew every aspect of the raid.
Was completely opposite for me when I started playing during Forsaken. People in guild were more than happy to teach me (and made fun of me for being a noob). Though I remember having similar experience much later (many people move on and I have to do raids with randoms). Maybe game itself felt like a job so everyone wanted to be dealt with raid and get weekly rewards, idk.
20:00 Finally, someone with the same opinion of open world games. Thank you! I'll add when the open world has no music. Boring gameplay listening to the wind.
Something I disagree on with LD here is the notion that these massive studios can't innovate because they've gotten too big. If anything, their size and budget oughtta be all the more reason to innovate and experiment. Something I used to love about SquEnix was that they used to publish out all kinds of games that experimented with all kinds of-the-wall mechanics and gameplay schemes, even with their signature Final Fantasy series. Crystal Chronicles was a favorite of mine because of how it went all in on combining FF's RPG with top-down arcade action style gameplay. But now Square Enix has pretty much become known as the EA of Japan. The problem with these studios isn't that they've become big - it's that they've become obese. Much of what they currently have is just deadweight and they're now in a state where they can't even do anything to trim and burn that fat off.
2:45 What happens if you say "No." I hate the intuitiveness of game control layouts. I simply hate it. I find it boring, because every action game for example feels like every other action game.
Build with amd and ryzen and you can get a 1080 pc easy. Most people arent even playing in 1440 yet, its still 800 to 1000 for a new card build instead of buying a used card but you can get a miner card and stuff like that for cheap and its been proven those cards are all good
This is really just economics. The market fluctuates and has cycles in every industry, and a market correction is coming for gaming because of poor management and lack of innovation, much like there was a market correction when IBM and Sun Systems failed to compete with Microsoft and Apple
Ah yes the prebuild pc that has atleast 50% mark up is cheap and affordable. Case is only thing special and its not like there is only 5 cabels that you need to insert on correct socets to whole thing to work. i checked pre build services and they offer exact same pc with 1tb smaller m2 drive for 700$ extra
Videogames are an extremely complex media. They have visuals, sound, and narrative like other medias, but also programming, game mechanics and gameplay, and all of it has to click. You need competence for this product to be successful, but like other western medias, this is impossible with the hiring practice we have. That's all. A bad writer will never be able to make a good book, whatever their skin color or sexual preference may be. But the WFO wants to use those media to "force behavior", and this is people's answer to it.
Here my list of great games I played Original 3 God of war , all Bioshock , destroy all human 1,2 , The Last of Us on PS4 version , Naruto ultimate ninja storm series Batman Arkham series, Nier Replicant and yes not Nier Automata haven’t beat it yet , Doom 2016 never played doom eternal yet , Dark Souls series, Darksiders 1,2 , Bloodborne , Elden Ring and I am done to many more games to put down
Still hyperfocus of graphics. Still no proper fanservice and sexy women on average. Nothing is changing in my opinion. Oh no, AAA companies are breaking or allowing "attractive" (i.e. not ugly) female characters, what an amazing progress... We are literally at the point where we have Sue Storm looking like a normal fit non-american woman, and people treat it like she is some kind of insanely stacked hottie.
I like the story in ff14, but I feel the combat in ff14 is aweful, its too on rails with poor feedback from damage delt etc. Even ff11 a ancient mmorpg had monsters react to being crit or hit with a hard hitting skill. In ff14 they just stand there like a brick wall and don't even care they are being hit. Plus it has some of the worse case of button bloat i've seen in a mmorpg, to many buttons just do the same thing and have no purpose for it being on its own button. I basically complete the main story in each ff14 expansion then drop it till the next expansion as for me to enjoy a mmorpg I have to like the combat or else I just do not feel like playing it past the main quest. I'm a alt-a-holic and normally I love leveling all diff jobs/classes but in ff14 everything feels the same with very little difference at all between them, so I have 0 interest in leveling alt jobs.
Legendary'Milquetoast'Drops Feels like if you've seen one of his videos, you've seen them all cause he never says anything of substance and talks around issues to not upset his audience. No balls.
The corpos didn't filter for people that love video games in their hiring process. Proceeded to let the people who don't like video games make decisions about the games. Predictable results.
Seeing the AAA gaming industry collapse has been a sight to behold.
Thanks Just a turtle Chad
Western aaa and it happens every 20 or so years. America especially as a weird habit of randomly becoming imbeciles once every couple decades in general though. Film has the same issues. At this point this is a historical pattern.
A more entertaining and engaging one than most AAA titles in the past five years have been too.
The pattern is simple really.
Thing starts.
Thing grows.
Thing hits a big golden age.
Investor Capital and other Big and Old monies cronies start parasitizing the thing.
The Influx of cash allows bigger and better to come from the thing.
The chains and strings of that money start roping around the Thing's neck. Initial departure of OGs of the thing.
Lot of money invested means a lot of money at risk, Beancounters and Ignorant imbeciles that only see the end result of the profits demand Thing not undertake major Risks with that money.
Playing safe creates a stagnating Thing.
Repetition leads to exhaustion or hitting the limit of how many peiple the thing can draw to buy their stuff, focus shifts to milking more blood from each stone.
The process goes until it hits the breaking point.
Total collapse and the emerging of a new Thing, who prospered in the collapse of the previous thing.
The process starts again.
@ Yep, at this point it happens so often and consistently that worrying about it is silly. Every genre of every industry has massive big W periods followed by a short but consistent Epic L period. Within 5 years the industry figures out their shit then goes back to a good period again. It happens so often I honestly think worrying about it is silly, it fixes itself. Just don't buy from people until you see what you like again, and you'll see what you like again.
Its almost like having multiple hundreds of people working on 1 product simultaneously is a bad idea overall...
Sounds like a great way to waste money too
Tbf depends on what game and with what team. But you definitely cant make gold from a turd
Hundreds of people can absolutely work on a single product simultaneously. Various teams in charge of designing and writing different areas of the game while being coordinated by a smaller group of COMPETENT managers with a shared and agreed-upon vision for what the game should be and look like, with other groups working on systems, back-end etc.
The issue isn't the number of people. The issue is the leadership, workflow and hiring practices not screening for people who are actively trying to sabotage the entertainment industry.
The old "too many cooks in the kitchen" scenario. It CAN work but there needs to be really good management.
Too many activists and profit-driven investors, not enough passion and talent.
This is just an excuse to remove focus from all the DEI, which is actually ruining games. People have bought the exact same COD game for about 15 years and they still make money, and the only thing that ruins the game is how "cluttered" it feels with miniganes and imitation game modes, and old graphics, along with the glaring issue: DEI. Isn't it weird that DEI came in when games "got too big"? Isn't it obvious that it is a package deal? These are just normies that yap and pretend that literally mocking your own fanbase after lying to them, to then praise actual 🍇 (if anyone remembers, BF Vegana actually did it), is somehow not a glaring issue that shows why games can't get good. It isn't because the game is too big, but because the people working on it are trash. You don't give money to a group of people without first knowing what they need and want.
My thoughts, exactly.
0:27 "Games are getting more beautiful." Idk, man. Some are. But plenty of modern AAA games look worse than stuff we got in the mid 2010s. some look like PS2 games.
To be perfectly honest, even PS2 era games look better than a lot of today's garbage, where characters are deliberately made ugly for Muh rEaLiSm SMFH
Glad to see gaming might actually change for the better, hopefully Quebec will not be allowed anywhere near a game ever again.
2:05 One of the reasons I loved Ragnarok Online was the social aspect.
Sure, I didn't engage much with it because I'm an introvert online too, but I did get into a guild because the game encouraged me to actually talk to people.
When you have everyone able to engage with the same stance in maps, traversing a dungeon and helping someone else that got cornered by a bunch of monsters or get resurrected by a cleric that was passing by, those engagements create memorable moments that make the world feel alive and every dungeon traversal feel unique.
I loved being able to set a shop in the grinding spots and watch as my goods god bought the longer the session went on, being able to just recruit people for a party and have multiple windows open to level up my characters in two accounts at once. The fun was in finding a dungeon by actually traversing through the map and stumbling upon something that was far beyond your level, similar to what you get from playing a Xenoblade game, so you can have an objective to work towards as you grind to be able to tackle the monsters in that dungeon!
The problem with Ragnarok Online was the inflated economy, but the social aspects made me want to keep going back to it even if I couldn't afford better equipment nor that Succubus egg I wanted.
I actually stopped playing FFXIV Online because I already cleared the free to play story content and I have never interacted with any player in the world map. I made no new friends, didn't add anyone to my lists, and all my engagement with randos due to matchmaking resulted in speedrunning the dungeons when I wanted to take my time and actually engage with the lore behind them. Not to mention the two times I got matched with Lalafel tanks that wanted to drag the entire dungeon into the boss rooms, died before I could cast a single heal on them, respawned before I could revive them, got us killed because of the overwhelming amount of monsters in the boss room, and left the dungeon because we couldn't keep up with them! And they always refused to communicate in chat, no matter how much the rest of us told them to slow down.
I love this thanos snap/made in Heaven universal reset going on in the country.
When I was a little I use to play a MMO called Asheron's call. They had unique monsters in the world that the developers would release. They were one of a kind raid tier monsters that once killed would never spawn again ever and the person who beat it would get unique gear that one in the game would get. They had an event where a Dev of the game actually controlled one the monsters that was essentially the devil in the game and only a couple of servers were able to defeat him.
Imagine a company whose top level management isn't salesman and marketing but gamers who want to make their own world and share it with others.
I always thought that gaming as a medium has potential to be the greatest, most mindblowing medium of human expression.
And I still hold onto hope that with time, there will be more visionaries that take gaming from blinking light time wasters to something more profound. And some games do come out, like Void Stranger and Outer Wilds, that I consider to be steps in that direction. Amazing games will come, but AAA publishers will never be the ones to blaze that trail.
Typical conversation in FFXIV when during a dungeon:
o/
gg
Until someone dares walk half a centimeter in front of the tank and the tank's main character syndrome kicks in
the way she described those DotA custom maps reminds me of 2000's doujinshi games and Nintendo DS games
actually, smartphone games in the early years in the 2010's were like that too
2:50 I get this same disappointment when I go into a discord where we should be discussing a subject, and I want to ask this or that question, or mention a subtopic in that, just wanting to learn from people.. and then the default mode is links to articles or other watching or learning to get info on the subject. It feels like an invitation to go away, learn more elsewhere.
"Things will be _different_ now... for ALL of you"
- Brencis
Or else...
Man, I wish I was part of a friend group with a reliable GM to consistently run tabletop rpgs. I was the first person in my friend group back in high school to try to tackle GMing (we weren't allowed to play D&D, so DMing was out of the question). But I just struggle to create scenarios. I can pull together the energy like once every 6 months to a year to put one together, but that's it. For a while, my brother was consistently running a campaign for a podcast, and that was a wonderful time, as I was able to just consistently roleplay. He's busy in lawschool now though, so that's not really a thing.
I did try to join a few campaigns advertised online, but only one of them ended up going anywhere.
Let’s hope we can bring some quality-control to gaming.
You should absolutely watch Shangri-la frontier it’s fantastic
The Director from Jedi Survivor also left Respawn to make his own games.
That shangri-la anime basically a dude with birdhead that has mentality of souls player were he stacks buffs like you do in souls games, there is a ring in ds series called Redstonetear ring that boosts your damage exponentially while you are low health and if I am not wrong in anime birdhead has curse that doesn't allow him to lvl ip so he basically is doing lvl 1 run in the game he is stuck.
This was inevitable, 'too big to fail' isn't a thing when you don't have a government backing you up.
A more decentralized/independent gaming industry is not only more financially viable in the long run, it's also much better for the customer due to the increased competition it creates.
Final Fantasy 16 is a great game that's worth playing through at least once, but as a fair warning, the opponents are all the melee equivalent of bullet sponges
I feel ashamed to say it but, now that I have mods for Baldurs Gate I was finally able to get past the first part of the game and now I see why it won game of the year. I still don't understand how you guy were able to progress in the game legitimately tho, I guess I'm just awful at turn based games 😅 but with mods I'm really loving the game, it's what I always wanted from games like dragons age
No more DEI in game
Recently we definitely have had an epidemic of people who made media that they actively despised and it showed.
H.R. world sucks. I can't tell you how many times I felt like I couldn't say or do something just to keep even a minimum wage job. The best job I ever had was at a company with no H.R.
IMO FF9 is the best mainline one. It felt like the best sendoff for all the previous titles before the massive jump to PS2.
The people working in big companies are weak minded because they don't have passion for making games, and don't care about games
They just want a "cozy" job and get paid.
18:00 still waitin for hl series gameplay of leaflit :>
I had the same experience with Destiny 2. I enjoyed the community and experience doing raids for Destiny 1 and left after the second expansion. I picked up D2 a week after it came out and the community was completely toxic and refused to team up with me unless I knew every aspect of the raid.
Was completely opposite for me when I started playing during Forsaken. People in guild were more than happy to teach me (and made fun of me for being a noob). Though I remember having similar experience much later (many people move on and I have to do raids with randoms). Maybe game itself felt like a job so everyone wanted to be dealt with raid and get weekly rewards, idk.
I still play the retro games like PS2, SNES , Genesis. They offer more replay value than a AAA game.
It's always great to find another FFIX fan. That game is still my favourite game to this day
I'll believe it when I see it.
completely agree regarding FFXIV and I've played it for like ..... about 10 years I think.
20:00 Finally, someone with the same opinion of open world games. Thank you!
I'll add when the open world has no music. Boring gameplay listening to the wind.
I'd be down to seeing you talk about these modded maps. It sounds like uncharted and undocumented territory.
Its also the political crap getting jamed in to games
Something I disagree on with LD here is the notion that these massive studios can't innovate because they've gotten too big. If anything, their size and budget oughtta be all the more reason to innovate and experiment. Something I used to love about SquEnix was that they used to publish out all kinds of games that experimented with all kinds of-the-wall mechanics and gameplay schemes, even with their signature Final Fantasy series. Crystal Chronicles was a favorite of mine because of how it went all in on combining FF's RPG with top-down arcade action style gameplay. But now Square Enix has pretty much become known as the EA of Japan.
The problem with these studios isn't that they've become big - it's that they've become obese. Much of what they currently have is just deadweight and they're now in a state where they can't even do anything to trim and burn that fat off.
Fingers crossed.
5:43 Block LT and jump trangle? Yeah, Elden Ring xD
Only a sociopath goes along with jumping like that :)
2:45 What happens if you say "No."
I hate the intuitiveness of game control layouts. I simply hate it. I find it boring, because every action game for example feels like every other action game.
Build with amd and ryzen and you can get a 1080 pc easy. Most people arent even playing in 1440 yet, its still 800 to 1000 for a new card build instead of buying a used card but you can get a miner card and stuff like that for cheap and its been proven those cards are all good
This is really just economics. The market fluctuates and has cycles in every industry, and a market correction is coming for gaming because of poor management and lack of innovation, much like there was a market correction when IBM and Sun Systems failed to compete with Microsoft and Apple
28:46 That's not a hot take cause Final Fantasy IX is my favorite out of the number fantasy. Final Fantasy Tactics is my all time favorite FF game.
Final Fantasy 7 - X are my faves. So are Final Fantasy Tactics and Final Fantasy XIII.
Ah yes the prebuild pc that has atleast 50% mark up is cheap and affordable. Case is only thing special and its not like there is only 5 cabels that you need to insert on correct socets to whole thing to work. i checked pre build services and they offer exact same pc with 1tb smaller m2 drive for 700$ extra
exodus and dawnwalker top of my list and expedition 33
Videogames are an extremely complex media. They have visuals, sound, and narrative like other medias, but also programming, game mechanics and gameplay, and all of it has to click. You need competence for this product to be successful, but like other western medias, this is impossible with the hiring practice we have. That's all. A bad writer will never be able to make a good book, whatever their skin color or sexual preference may be. But the WFO wants to use those media to "force behavior", and this is people's answer to it.
please link the ttrpg system you made, i would like to try it. also, is it a jrpg like experience? TY
I love black meow 🥰🥰
Here my list of great games I played Original 3 God of war , all Bioshock , destroy all human 1,2 , The Last of Us on PS4 version , Naruto ultimate ninja storm series Batman Arkham series, Nier Replicant and yes not Nier Automata haven’t beat it yet , Doom 2016 never played doom eternal yet , Dark Souls series, Darksiders 1,2 , Bloodborne , Elden Ring and I am done to many more games to put down
What if i don't care and i'm just playing Project Zomboid and DayZ with my boys ???
Gaming dies with Gave...
I never played pc games.
Because they lack the compassion and joy of making something
I think after the nintendo switch 2 i am done with gaming.
Once again based Leaflit
Still hyperfocus of graphics. Still no proper fanservice and sexy women on average.
Nothing is changing in my opinion. Oh no, AAA companies are breaking or allowing "attractive" (i.e. not ugly) female characters, what an amazing progress...
We are literally at the point where we have Sue Storm looking like a normal fit non-american woman, and people treat it like she is some kind of insanely stacked hottie.
Hey leaflit ive heard most ndas are unconstitutional. I would look into it with a nda lawyer no need to take my word on it
I like the story in ff14, but I feel the combat in ff14 is aweful, its too on rails with poor feedback from damage delt etc. Even ff11 a ancient mmorpg had monsters react to being crit or hit with a hard hitting skill. In ff14 they just stand there like a brick wall and don't even care they are being hit. Plus it has some of the worse case of button bloat i've seen in a mmorpg, to many buttons just do the same thing and have no purpose for it being on its own button. I basically complete the main story in each ff14 expansion then drop it till the next expansion as for me to enjoy a mmorpg I have to like the combat or else I just do not feel like playing it past the main quest. I'm a alt-a-holic and normally I love leveling all diff jobs/classes but in ff14 everything feels the same with very little difference at all between them, so I have 0 interest in leveling alt jobs.
Legendary'Milquetoast'Drops
Feels like if you've seen one of his videos, you've seen them all cause he never says anything of substance and talks around issues to not upset his audience. No balls.
Dei will die
One minute gang
Final Fantasy 16 is not that great, I didn't finish it.