The Beginner's Guide FULL NO COMMENTARY WALKTHROUGH GAMEPLAY "The Beginner's Guide Walkthrough"
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- Опубликовано: 1 окт 2015
- Full playthrough of The Beginner's Guide with no commentary. I would encourage everybody to experience this game for yourself instead of watching but for those that can't here's a playthrough.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
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Hey Nizzu, we're making a video on The Beginner's Guide, and would love to use some of your footage. Can we get your permission? We'll include links back to your channel. You can email us, tweet, DM, whatever! Thanks so much!
Davey makes us complicit with violating Coda's privacy. The moment you walk through that door and read the writings on the wall, you are culpable. And it hurts.
Thank you for doing a no comment walkthrough. This is a good example where "Let's Play" video people can just get in the way...
did anyone else feel really calm during the house cleaning game?
Imagine how disrespectful it would be, if someone speed-runned it...
I always thought it was weird that davey included his email at the beginning of the game, and only now it’s hitting me that he probably did that so coda would know how to contact him if he one day saw this
What I find very deep is that without the narration, then Coda's games would be completely boring and meaningless. So in a sense, when the narrator says that he feels like he's accomplishing something by showing Coda's work, he's perfectly right. He has invented a completely new perspective, a new meaning to those seemingly silly and incomplete games. A perspective that wasn't there before.
davey (the nonfictional one) is such a smart writer. even past the first playthrough's more obvious emotional beats. he's so so good at recontextualization. every line turns into a new sort of gut punch knowing the full truth
Thank u for doing a no commentary play through. It's so annoying listening to someone try to be funny while ur trying to watch this game
Rewatching this video after knowing what the narrator did is a completely different experience. Hearing him speak about the first lamppost was really sad when you realize it wasn’t what the creator really wanted. At first I thought they could be the same person, I loved how the ending was so out of left field.
it hurts. i don't know if it is fiction or not. if coda is davey and davey is coda or its all just a madey uppy thing. but all i see is my own mind and it expresses how i feel better than i have ever been able to. and it hurts.
The game in a nutshell:
I played this game right after having a falling put with my best friend at the time. It really helped me take an introspective look at myself, and my own toxic behaviors as a person and especially as a friend. I think I'm a better person for it, and this still remains one of the most powerful emotional experiences with a piece of media.
the house cleaning game really touched my heart. The sentence where "Coda" said that a house is the soul taking care of the house owner itself
In literature and art there's several discussions concerning the relationship between the artist and the art. Davey holds, to an exact point, the Romantic stance. Romantic as in the era in which art was judged by how greatly it represented the internal psychology of the artist. But Coda's supposed insistence that not everything has a meaning or has to be seen by the audience is very much in the way of Aestheticism: Art is seen as is, without the author in mind. No context needed. The game comparing these two stances is in line with Post-Structuralism: That the author function is removed, but only for the sake of fluid meaning. To confide in an author is to believe in a single meaning, which there is not. But it is necessary to consider the context of the author as a frame of reference for the differing subject positions of the spectators and how the text allows itself to be understood. Here, the "discours" is through the process of narration that attempts to reflexively explain its meaning. The narration, and all of the games are, in fact, part of a single text. None of them are isolated. So the narration must be interpreted as ambiguous or open-ended as the rest of the game.
This is such a punishing narrative. To go through the whole experience trusting the narrator only for time to expose him as one with flaws and regrets, to learning that he is a massively broken individual who unknowingly destroyed someone's passion for his own benefit, and yet, you can't seem to hate the narrator. You only feel a deep sadness and existentialism for him. Sure, what the narrator did was horrible, but instead of just feeling disgusted and closing the game, you continue to play and feel for Davey, wanting to connect to him, seeing him in his full vulnerable self, someone who hates themselves so much, they objectively go against someone else's wishes in a hope to feel SOMETHING. Truly wonderful experience
I absolutely love the post prison escape call because as someone who managed to recover from depression, anxiety and pretty much being on the verge of committing suicide, this feels like a genuine conversation I'd have with my old self.
42:18
It amazes me how many times I can watch this and get different feelings and how so many people interpret this story differently. The main example I want to talk about is
In the beginning, we see these games as a way to discover the one who created them; in the end, we realize they're a way to discover ourselves, the players. I just love it.