A small correction: once you get to the point on most maps (perhaps every siege map so far), cauterize is already at 30%. So, while it technically starts at 25%, once you get to hit any enemy it will be at least at 30%.
Construction for future guides: If having to do "team " and "player " .. do "Team ; player " The ranked explanation is good, but would be easier to digest if it was worded "Players 1 and 2 of Team B"
2:47 I must add that anti-healing ramps up even between rounds and after the FIRST round starts and everyone are at the points it's already at 30-35% instead of 25.
Wish I knew about needing to have line of sight to the payload in order to push it EARLIER. Now I know why many times I may have been in the circle of the payload but overtime didnt activate. THANKS ALOT FOR THIS INFO!!!
i wish is there is a guide on how to play somthing like tank and when to go to contest the point or defend some player somthing like that on all lores like flank tank damage support this will help alot to understand the game and thanks for the video
Sure, but how do i play this newfangled rise of furia event On another note, this is really good, great job. Also I think a good way to balance remounting in payload is to also add in that you have to be out of combat to remount.
Also, I understand you mean we can't get credits from delivering the payload or defending (as opposed to scoring through capturing the point), when you say "pushing or defending the payload", but someone new to the game may think it refers to pushing and contesting the payload itself.
God, it feels like a billion years since they removed Cauterize (the item). I got so used to it being a passive, that I barely even remember, that you had to buy it...
This video is some quality stuff. I'd like to wear a cool leather jacket with slicked back hair and rub this video between my fingers saying "yeah, that's good stuff" and maybe rub some of this video on my gums. Good work I guess.
I wish in siege you would have to hold the objective as long as you opponent has if it's 3/3 if we win 3 straight pushes and you win the last it feels like being cheated. The team that lost 3 straight points should have to hold point for 3x as long to win.
A small correction: once you get to the point on most maps (perhaps every siege map so far), cauterize is already at 30%. So, while it technically starts at 25%, once you get to hit any enemy it will be at least at 30%.
Not when 2 Corvus teleport out of spawn🤓
The one dude on seven : hold my beer
nice usefull video, even with almost 6000 hours into Paladins i always forgot the respawn timers
Man, your voice is so calm. Will we ever be blessed with an AndrewChicken announcer pack? I'd never rage again.
OMG imagine
Ive been playing this game for 3 years now and i learned so much i didn't know before lol.. keep up the content Andrew ur amazing
Dang andrew, your content feels soooo smooth, really enjoyed my time watching this.
Great guide! Thanks!! Also good to note in Payload that you don't carry over your ult to the second round so best to use it, or lose it.
Construction for future guides: If having to do "team " and "player " .. do "Team ; player " The ranked explanation is good, but would be easier to digest if it was worded "Players 1 and 2 of Team B"
Good point, I'll try to remember that going forward.
I actually learned about the comeback mechanic on a loading screen tip/fun fact. Kind of weird they only talk about that on a loading screen
Guides video are by far my favorites one 🤩
2:47 I must add that anti-healing ramps up even between rounds and after the FIRST round starts and everyone are at the points it's already at 30-35% instead of 25.
Andrew I wish the best for your RUclips channel I have watched every video of yours
Wish I knew about needing to have line of sight to the payload in order to push it EARLIER. Now I know why many times I may have been in the circle of the payload but overtime didnt activate. THANKS ALOT FOR THIS INFO!!!
I loved the Ranked part, maybe consider a in depth guide on Ranked (PC)
i wish is there is a guide on how to play somthing like tank and when to go to contest the point or defend some player somthing like that on all lores like flank tank damage support this will help alot to understand the game
and thanks for the video
I have been playing paladins for years, idk why I am watching this lol. But Mr. Chicken makes good content!
Sure, but how do i play this newfangled rise of furia event
On another note, this is really good, great job. Also I think a good way to balance remounting in payload is to also add in that you have to be out of combat to remount.
I have level 620 in Paladins and 1300 hours but i fully understand many things just now
Thx a lot
Also, I understand you mean we can't get credits from delivering the payload or defending (as opposed to scoring through capturing the point), when you say "pushing or defending the payload", but someone new to the game may think it refers to pushing and contesting the payload itself.
God, it feels like a billion years since they removed Cauterize (the item). I got so used to it being a passive, that I barely even remember, that you had to buy it...
Payload is my absolute favorite gamemode but imagine everyone being a healer on tdm idk that just seems overpowered
Hey what's going on guys, this is AndrewPigeon, and welcome back to another video.
Why my paladin game has huge fps drops 175 to 80 something wrong in some certain scenarios
This video is some quality stuff. I'd like to wear a cool leather jacket with slicked back hair and rub this video between my fingers saying "yeah, that's good stuff" and maybe rub some of this video on my gums. Good work I guess.
Also healing should ramp up faster depending on how many healers in game
:O
Oh boy, I have been playing paladins wrong all these years...
I wish in siege you would have to hold the objective as long as you opponent has if it's 3/3 if we win 3 straight pushes and you win the last it feels like being cheated. The team that lost 3 straight points should have to hold point for 3x as long to win.