Rockin the Map Design on a Game I started in 1984 - DDM Update & Dev Blog

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  • Опубликовано: 29 янв 2025

Комментарии • 35

  • @RavenWolfRetroTech
    @RavenWolfRetroTech  9 месяцев назад +5

    Things are coming along nicely and I am hoping to complete the mentioned graphics chip bank changes today!

  • @sdsdfdu4437
    @sdsdfdu4437 7 месяцев назад +2

    I love watching progress on this game

  • @knyght27
    @knyght27 7 месяцев назад +1

    It's 'capital', don't forget! And good luck with the rest of the project 😎

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  7 месяцев назад

      Lol, thanks ! I have to admit that spelling was never my strong point. Who decided it was worth my precious brain cells to keep track of which Capital is a building and which is a city?

  • @FranksRetroLab
    @FranksRetroLab 9 месяцев назад +2

    Absolutely amazing. Really love how you are taking us through the evolution of the game. I like when you add info about the history as well. Great job!!

  • @thetworoos
    @thetworoos 3 месяца назад +1

    Great update; I'm looking forward to your next one!

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  3 месяца назад

      I'm working on an update to release right after the final SX-64 Video. I might have to split the DDM update since there is so much to show. I did not realize how long its been since a RUclips update until I started this one.

    • @thetworoos
      @thetworoos 3 месяца назад +1

      @@RavenWolfRetroTech That's awesome and is great to hear!

  • @NOLNV1
    @NOLNV1 9 месяцев назад +1

    I really like those larger mountain forms! A lot of tile games will do a lot of little single tile jags and this looks so much better it surprised me!

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад

      20 Year old me from 40 years ago thanks you for your kind words!

  • @ViridianGames
    @ViridianGames 9 месяцев назад +1

    I didn't know you were going to be doing Telengard-style dungeons! I thought you were going to do Wizardry dungeons, which are great but boy they've been done a lot recently. I'm loving these updates!

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад

      Hey Anthony, Yes, Telengard was the original inspiration for DDM. Except in DDM you wont get a Dragon at level 1 😠

  • @dougjohnson4266
    @dougjohnson4266 9 месяцев назад +1

    If you write your own keyboard routine, you can bank out the kernel when you do not need it and bank it in when you do. This will get you around 58k of usable RAM without using an REU. (I have been in the same situation with a hotel room, someone else already in it.)

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад

      Hey Doug! I am planning on using the disk access and some other routines in the Kernal but I am 90% done refactoring so that my character set and sprites are under the Kernal which will give me the RAM. Hopefully that works. I was wondering how I missed that technique back in the day but found its details under the CIA2 registers in Mapping the Commodore 64 (Compute!) last night. - Edit: I may be rewriting the keyboard input anyways if I feel auto-repeat is necessary!

  • @joelexplorestech
    @joelexplorestech 9 месяцев назад +1

    This is really coming along, and I'm really enjoying all the development details.

  • @m.a.packer5450
    @m.a.packer5450 14 дней назад +1

    This would be awesome with a world randomizer, but I know that would take an insane amount of work

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  14 дней назад

      I did a Roguelike (unpublished) in Unity about 10 years ago and the map generation code would take a wall of C64s to run. I will have some random encounters and the combat maps are going to have some random elements to them though.

  • @RudysRetroIntel
    @RudysRetroIntel 9 месяцев назад +2

    This looks amazing!!! Thanks for sharing

  • @pacbilly
    @pacbilly 9 месяцев назад +2

    I don't know how difficult this would be to implement, but you might consider dimming all but the most recent message in the text area. So when a new message comes in, it's white like you have it there. But the previous message now turns light gray to differentiate it. Maybe the messages before that are all darker gray, etc. Just a thought.

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад

      I have on my todo list to make it toggle between white and light grey text to help with that. Either would be simple to implement. I may try both and see how it feels... Thanks for the 💡

    • @pacbilly
      @pacbilly 9 месяцев назад +1

      @@RavenWolfRetroTech Well regardless it's really exciting to follow your progress!

  • @mondo8bit
    @mondo8bit 9 месяцев назад +1

    Looks very nice 🙂 👍. You would consider also a C128 version 😁

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад +1

      Hey Mondo! I plan to review possible ports once the C64 version is done.

    • @mondo8bit
      @mondo8bit 9 месяцев назад +1

      @@RavenWolfRetroTech cool! C128 deserve more dedicated games 😃

  • @spayeur
    @spayeur 9 месяцев назад +1

    Great stuff! Thanks for sharing all of this. Quiet inspiring for my own dev journey.

  • @pacbilly
    @pacbilly 2 месяца назад +1

    Been a while. Any new updates?

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  2 месяца назад

      Hey pacbilly. I have made a lot of progress on DDM and am working on a couple updates. I'm editing the final part on the SX-64 restoration right now and will get the DDM updates out next.

  • @SwedishEmpire1700
    @SwedishEmpire1700 9 месяцев назад +1

    You should make the "party icon" abit smaller for the map part

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  9 месяцев назад

      That is just a temporary sprite. I am currently undecided what the final sprite should look like for overland travel and am always open to suggestions.

  • @CartoonMonkeyStudio
    @CartoonMonkeyStudio 9 месяцев назад +1

    This is just beautiful work!!