Renderman 24 Displacement & Normal Maps [Maya/ZBrush] Tutorial

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  • Опубликовано: 11 дек 2024

Комментарии • 8

  • @tezzor2884
    @tezzor2884 Год назад +1

    Thanks for this explaining🔥

  • @ThEOuTdOoRGuRu-JW
    @ThEOuTdOoRGuRu-JW 2 года назад

    I have an issue when I render the displacement on my model some areas look good but i see my laid out UV's on some parts of the models when using udims, Any idea what can cause that?

  • @samcraftYT
    @samcraftYT 3 года назад

    and if the vector displacement expose the semas where I cut my UV shells? Even reducing at .1 gain expose them

    • @calebkicklighter1102
      @calebkicklighter1102 3 года назад

      Try turning on Water Tight Dicing in the same location as the Subdiv Scheme Attribute. I think by default it's set to "Inherit" and I set it to "Yes"

  • @roberthintz4017
    @roberthintz4017 3 года назад

    How about the lama shader and patterns?

  • @MrHarwoo
    @MrHarwoo 3 года назад

    Hello Michael, I'm having an issue with this and sent you guys a message on Instagram looking for help if that's possible, thanks!