Time stamps for the lazy here ▷ Time stamps 0:30 Displacement bound 1:18 adding the displacement node 3:00 Tweaking displacement bound settings 4:18 Adding subdivision to the geo 5:50 Zbrush displacement extract 7:43 setting up the stature for displacement 8:29 convert displacement maps to tex 9:17 adding base displacement from Zbrush 10:13 transform the displacement 12:12 adding layered displacement node 14:47 creating Megascan displacement in Mari 4 18:48 Add Megascan displacement as a layer displacement 21:57 Result of Displacement and Megascan 23:00 the end
Tritoon710 im about to embark on the lookdev series soon, i will take the droid i previously textured in mari into a project. What renderman episodes would you like to see?
Hello and thank you for your tuto ! I have just a question, the other maps you exported from MARI you skipped in the video at 18 : 45 , you kept the ''scalar'' box checked for these right?
Hi sorry for not spotting this, But for future ref, Maps containing values like bump, roughness and masks are scalar values and I set these channels to scalar
i have been trying to learn RenderMan and i was searching for latest RenderMan tutorials and i found out your channel..this RenderMan 22 series is really amazing, i just started watching it. Im trying to do multipass compositing in Nuke and my planned workflow would be like, Maya > Substance painter > Maya for RenderMan multipass > Nuke comp, is there any tutorials planned in future regarding to Renderman 22 multipass? Thank you.
I will take to coming lookdev tutorial through to integration into a filmed plate, multipass workflows will be covered in that section. Thanks for supporting the channel.
Time stamps for the lazy here
▷ Time stamps
0:30 Displacement bound
1:18 adding the displacement node
3:00 Tweaking displacement bound settings
4:18 Adding subdivision to the geo
5:50 Zbrush displacement extract
7:43 setting up the stature for displacement
8:29 convert displacement maps to tex
9:17 adding base displacement from Zbrush
10:13 transform the displacement
12:12 adding layered displacement node
14:47 creating Megascan displacement in Mari 4
18:48 Add Megascan displacement as a layer displacement
21:57 Result of Displacement and Megascan
23:00 the end
Thanks new tutorial! :)
+GT Renderday you are welcome
Thank u so much.
More Renderman please 💐
Tritoon710 im about to embark on the lookdev series soon, i will take the droid i previously textured in mari into a project. What renderman episodes would you like to see?
Meshmen Studio ,, More on lighting exteriors and procedural shading.
Thanks I will have it on my mind, the asset im going to lookdev will be incorporated into a exterior plate. Will film when i get the new camera.
Best tutorial for displacement I luv it
You are welcome, thanks
Great video. So much better than renderman 21 workflow for displacement.
Happy rendering
thank you for this!
Any time!
Thank you so much! This is really helpful!
Cheers
Hello and thank you for your tuto !
I have just a question, the other maps you exported from MARI you skipped in the video at 18 : 45 , you kept the ''scalar'' box checked for these right?
Hi sorry for not spotting this, But for future ref, Maps containing values like bump, roughness and masks are scalar values and I set these channels to scalar
i have been trying to learn RenderMan and i was searching for latest RenderMan tutorials and i found out your channel..this RenderMan 22 series is really amazing, i just started watching it. Im trying to do multipass compositing in Nuke and my planned workflow would be like, Maya > Substance painter > Maya for RenderMan multipass > Nuke comp, is there any tutorials planned in future regarding to Renderman 22 multipass? Thank you.
I will take to coming lookdev tutorial through to integration into a filmed plate, multipass workflows will be covered in that section. Thanks for supporting the channel.
Thank you waiting for it.