Renderman | Layering Zbrush and Megascan displacement

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  • Опубликовано: 12 дек 2024

Комментарии • 20

  • @MeshmenStudio
    @MeshmenStudio  6 лет назад +3

    Time stamps for the lazy here
    ▷ Time stamps
    0:30 Displacement bound
    1:18 adding the displacement node
    3:00 Tweaking displacement bound settings
    4:18 Adding subdivision to the geo
    5:50 Zbrush displacement extract
    7:43 setting up the stature for displacement
    8:29 convert displacement maps to tex
    9:17 adding base displacement from Zbrush
    10:13 transform the displacement
    12:12 adding layered displacement node
    14:47 creating Megascan displacement in Mari 4
    18:48 Add Megascan displacement as a layer displacement
    21:57 Result of Displacement and Megascan
    23:00 the end

  • @Tritoon710
    @Tritoon710 6 лет назад +1

    Thank u so much.
    More Renderman please 💐

    • @MeshmenStudio
      @MeshmenStudio  6 лет назад +1

      Tritoon710 im about to embark on the lookdev series soon, i will take the droid i previously textured in mari into a project. What renderman episodes would you like to see?

    • @Tritoon710
      @Tritoon710 6 лет назад +1

      Meshmen Studio ,, More on lighting exteriors and procedural shading.

    • @MeshmenStudio
      @MeshmenStudio  6 лет назад +1

      Thanks I will have it on my mind, the asset im going to lookdev will be incorporated into a exterior plate. Will film when i get the new camera.

  • @mdferoze8565
    @mdferoze8565 6 лет назад +2

    Best tutorial for displacement I luv it

  • @FinnSpencerArt
    @FinnSpencerArt 5 лет назад +1

    Great video. So much better than renderman 21 workflow for displacement.

  • @ZackAttack680
    @ZackAttack680 4 года назад +1

    thank you for this!

  • @LaurelCHan-cj2ul
    @LaurelCHan-cj2ul 5 лет назад +1

    Thank you so much! This is really helpful!

  • @Rajuuken
    @Rajuuken 4 года назад

    Hello and thank you for your tuto !
    I have just a question, the other maps you exported from MARI you skipped in the video at 18 : 45 , you kept the ''scalar'' box checked for these right?

    • @MeshmenStudio
      @MeshmenStudio  3 года назад

      Hi sorry for not spotting this, But for future ref, Maps containing values like bump, roughness and masks are scalar values and I set these channels to scalar

  • @chai112mno
    @chai112mno 6 лет назад +1

    i have been trying to learn RenderMan and i was searching for latest RenderMan tutorials and i found out your channel..this RenderMan 22 series is really amazing, i just started watching it. Im trying to do multipass compositing in Nuke and my planned workflow would be like, Maya > Substance painter > Maya for RenderMan multipass > Nuke comp, is there any tutorials planned in future regarding to Renderman 22 multipass? Thank you.

    • @MeshmenStudio
      @MeshmenStudio  6 лет назад +1

      I will take to coming lookdev tutorial through to integration into a filmed plate, multipass workflows will be covered in that section. Thanks for supporting the channel.

    • @chai112mno
      @chai112mno 6 лет назад

      Thank you waiting for it.