Easy 2D Anime Eyes Rig with Procedural Irises | Blender 3.3 Tutorial

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  • Опубликовано: 17 дек 2024

Комментарии • 122

  • @MumuMundo
    @MumuMundo  2 года назад +7

    Have you seen the 2D mouth tutorial ? ruclips.net/video/jvNoQWhAoDk/видео.html
    How to join this rig to your character : ruclips.net/video/kLrfpz0RY7M/видео.html
    and here are more eye shapes : ruclips.net/video/W4oq9LKyEp4/видео.html

    • @greenfoxgrasstail2534
      @greenfoxgrasstail2534 Год назад +1

      Thanks.
      This actually saves my ass. Can't draw even if my life depends on it.
      Now i can have some 2d eyes like i want em.
      Even make pngs of em, if i want to use them in a game without a rig. Just by going through the pngs.
      This is very versatile.
      Just took me 3 hours to follow along. Haven't done much rigging or shadeing yet.
      So i went over everything slowly ^^.

  • @ryderbrooks1783
    @ryderbrooks1783 Год назад +65

    The blender tutorial community is the most extreme example of giving a man a fish I've ever run into on the internet. It's actually kind of fascinating.

    • @MistahX99
      @MistahX99 10 месяцев назад +2

      What do you mean?

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 8 месяцев назад +3

      @@MistahX99we are not really learning techniques here, we are being given the whole process while never thinkng about it, competent 3d artists should be able to create this whole process from their inherent knowlage of the software they use where as here it is given without us even thinking a bit, our homework has been done for us.

    • @magmaslasher7604
      @magmaslasher7604 8 месяцев назад +1

      Hahaha that's brutal man

    • @laughingman_confused
      @laughingman_confused 7 месяцев назад +5

      @@lelagrangeeffectphysics4120 Just noticed your comment. I've been learning Blender for a month now and at first, I just follow tutorials like this. By the way, I have no experience in character development or any 3d software's. I just followed all tutorials about character development and you are right about "doing the process without thinking". It's boring but I keep on doing it and repeating it until all them hot keys flows naturally and I have created 9 characters now on my own without copying anymore. Now I'm working on rigging and it's get easier to understand now that I am familiar with the software. Tutorials like this might not be for you and I do understand your point. But for someone like me who just starting, this is gold.

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 7 месяцев назад +2

      @@laughingman_confusedId say the main problem is workflow, 99% of blender vids are "how to do this" but most dont really teach you the workflow, just how to do something.

  • @nahnijotas3596
    @nahnijotas3596 Год назад +12

    This is literally the best tutorial I've found... I've been 3 days looking at tutorials, and none of them tought me all the things you did (separately, yes, they technically did, but you managed to cram everything in a single video)

  • @StickyTheStickFigure
    @StickyTheStickFigure Год назад +5

    Dude you are a godsend! This has helped me out so much with my character planning, thank you SO much! Hope these videos get more recognition. Gonna check the mouth rig soon :)

  • @quincy3d69
    @quincy3d69 2 года назад +4

    nice one !!!!
    when i use grease pencil i always use a subdivide so i can just use 4 pints to get a circle , just like vectorlines and it is way easier to bind it to bones . no weighting stress just 6 ore 8 points to draw a limb

  • @VNR_clips
    @VNR_clips 2 месяца назад +1

    If Symetrize is not working set the cursor to the center of both eyes (where the upper tip of the nose should be) and in object mode select set origin Origin to 3d Cursor, then Symetrize by the axis perpendicular to the one you're facing the eye from

  • @billygoatea7171
    @billygoatea7171 2 года назад +2

    This is amazing so glad I found this channel

  • @universegames7692
    @universegames7692 Месяц назад

    Thanks to you I created Gangle from TADC

  • @ajivalorant
    @ajivalorant Год назад +2

    hi,Why does it not disappear when I press Symetrize and does not appear the same left part 3:02?

    • @The_SupremeSage
      @The_SupremeSage 10 месяцев назад

      have you figured this out or nah? i am having the same issue

  • @GilliganTF2
    @GilliganTF2 Год назад +1

    Thank you so much, this will work great for my Robin model!

  • @hthtss
    @hthtss Год назад +1

    Great tutorial!
    I am stuck with the parenting. I use parent with empty groups starting with the circle and the bones but is no creating the vertex groups.

    • @supboi5248
      @supboi5248 6 месяцев назад

      Same, did you figure out how to fix it?

  • @penwrythe
    @penwrythe Год назад +2

    Thank you for this! Is there a way to reshape the pupil into a cat's pupil and other unusual shapes?

    • @MumuMundo
      @MumuMundo  Год назад +2

      I think I'll have to do a video about a few pupil shapes ^^

    • @MumuMundo
      @MumuMundo  Год назад +2

      Here you go : ruclips.net/video/W4oq9LKyEp4/видео.html

    • @penwrythe
      @penwrythe Год назад

      @@MumuMundo Thank you!

  • @soleyman8263
    @soleyman8263 2 года назад

    thank you . very goooood

  • @Feeral
    @Feeral Год назад +2

    12:16 how can i make a square instead of a circle?

    • @MumuMundo
      @MumuMundo  Год назад

      this may help, it's a diamond but you may find a way to rotate it ^^ ruclips.net/video/Uvc2P911rZk/видео.html

    • @Feeral
      @Feeral Год назад

      @@MumuMundo Thank you! :)

    • @MumuMundo
      @MumuMundo  Год назад

      Here's a finally square eye tutorial ruclips.net/video/W4oq9LKyEp4/видео.html

  • @universegames7692
    @universegames7692 Месяц назад

    Hello viewer! If you stuck with mix color using here is tip:
    1)Overlay Factor 1
    2)Overlay Alpha
    3)Mix Factor 0.5
    4)Mix Alpha

  • @michaelrhodes3285
    @michaelrhodes3285 Год назад +1

    I’m having a problem I can’t get the right eye closing at 5:07

    • @MumuMundo
      @MumuMundo  Год назад

      hey! maybe you missed a step when mirroring the shapekey? For example the 1st shapekey value should be 1 before doing "new shape from mix"

    • @michaelrhodes3285
      @michaelrhodes3285 Год назад

      @@MumuMundo it didn’t work I’m going to start over.

    • @MumuMundo
      @MumuMundo  Год назад

      good luck! maybe you edited one of the eyes and lost the symmetry with the other one. if blender thinks they are different it can't mirror the shape

    • @The_SupremeSage
      @The_SupremeSage 10 месяцев назад

      @@MumuMundo same issue, now in blender 4. followed step by step and its not equating to what is shown in the video

  • @mopicks4624
    @mopicks4624 Год назад

    it is a life saving tutorial ... thanks a lot ... what is the best way to parent this rig to a car rig ? I really appreciate your help ;)

  • @Azphxlt
    @Azphxlt 2 месяца назад

    at 10:24 when I symmetrize it, it only symmetrizes the "eye root L" how do i fix this? :(

    • @universegames7692
      @universegames7692 Месяц назад

      You need to name all symmetrize bones to .L or .R endings

    • @Azphxlt
      @Azphxlt Месяц назад +1

      Thank you!

  • @SkellGoat
    @SkellGoat 6 месяцев назад

    im having trouble at 3:00 when i click symmetrize it doesn't disappear it just folds half of it? could someone please help

    • @MumuMundo
      @MumuMundo  6 месяцев назад

      I guess your eye is in the world center? If so move it to one side.

  • @Grazi8322
    @Grazi8322 Год назад

    Hi, I can't make the bones symmetry. What am I doing wrong? On time: 10:22. Thanks

    • @MumuMundo
      @MumuMundo  Год назад

      check the last operation menu (bottom left) after doing symmetrize, you may need to change something there. Or maybe the bone names are wrong?

    • @Grazi8322
      @Grazi8322 Год назад

      @@MumuMundo I'll try again with more attention, for me it's difficult because I'm not fluent in English but I'm persistent and I won't give up. Thank you very much for answering me.

  • @IamDA2799
    @IamDA2799 9 месяцев назад

    2:35 how did you make that white part become circle ?

  • @TheCrazyOne924
    @TheCrazyOne924 6 месяцев назад +1

    Does anyone know how to fix the vertices not mirroring when doing the shape keys? I've tried everything, Applying the transforms, please help as soon as possible.

    • @MumuMundo
      @MumuMundo  6 месяцев назад

      You may have edited the vertices by mistake and the mirrors are no longer exact replicas, maybe try to delete the mirrored eye and mirror it again

  • @OminousArtist
    @OminousArtist Год назад

    Wonderful tutorial, I watched the face rig as well. Thank you.
    Just one problem. When I try to move the whole rig all the procedural textures don't move along with it, even though the bones and empty layers move with it too. Is there something I'm doing wrong?

    • @MumuMundo
      @MumuMundo  Год назад

      maybe the problem is in the material? check that you used 'object' in 'texture coordinate' and entered your empty there.

    • @OminousArtist
      @OminousArtist Год назад

      @@MumuMundo Thank you. I made sure to properly pair them, but now whenever I rotate the head, the eyes and lids don't move along now. I made sure they were connected by OBJECT and everything. Do you think it has to do withthe empty layers? Do I need to join them in a special way to the armature?

    • @OminousArtist
      @OminousArtist Год назад

      The empty s are paired withthe rig but when I move the rig the pupils and lid don't move along.

    • @MumuMundo
      @MumuMundo  Год назад

      maybe because you didn't parent the eyes rig to the head?

    • @OminousArtist
      @OminousArtist Год назад

      @@MumuMundo I put it as an offset to the head bone. Sorry for all the questions back to back.

  • @operationomniverse351
    @operationomniverse351 Год назад

    Fantastic tutorial. But do you know how to duplicate this rig without breaking the texture rigging?

    • @MumuMundo
      @MumuMundo  Год назад

      just like we did with 2nd eye. Duplicate the materials and attach to the new empties

  • @inteligenciafutura
    @inteligenciafutura 7 месяцев назад

    When I did the mouth exercise the packaging works perfectly but it doesn't work with my eyes.

  • @kaisaryerdenbekov1588
    @kaisaryerdenbekov1588 Год назад

    Sorry, mate.
    Bound it without specifying a parent, just bound it like a bone. It worked, a little awkward, but no big deal.
    If you can combine the unbound bones into a single layer, that would be great. (is it possible to do that?)

    • @MumuMundo
      @MumuMundo  Год назад +1

      just find another way to use it, a different parenting method for example. A lot of things can go wrong, keep trying till it works. If you are willing to send me the rig I may fix it and use it in a tutorial to help everyone ^^

  • @Grazi8322
    @Grazi8322 Год назад

    Hi dear, I had already sent you a message here, I managed to do the whole procedure until the end and it was great, but I noticed an error that I don't know how to fix. The eye.out.L bone when I pull it, it deforms the stroke and I noticed that it also deforms the white ball. How do I fix? Thank you very much 🌹🌹🌹🌹

    • @MumuMundo
      @MumuMundo  Год назад

      the thickness of the stroke won't be even but it shouldn't look bad. maybe there's a problem with your weight paint?

    • @Grazi8322
      @Grazi8322 Год назад

      @@MumuMundo I fixed it!!!! It really was the weight paint. Thank you very much!! you are amazing!!!!

  • @davidtallent883
    @davidtallent883 4 месяца назад

    i think im doing something wrong, what ever navigate menu page the vertex select thing doesn't show up in edit mode, and when I open it in object mode then go to edit mode, the vertex select is empty

  • @renderspark413
    @renderspark413 Год назад +1

    hi,
    When I connect the eye bones to the head bone and move the head, the shape of the eyes is wrong, how can I fix this? I can't animate head and eyes correctly

    • @MumuMundo
      @MumuMundo  Год назад

      you only need to parent the eye root bone to the head bone and all the others will follow

    • @renderspark413
      @renderspark413 Год назад

      @@MumuMundo ok I'll try

  • @theautisticartist9370
    @theautisticartist9370 3 месяца назад

    do you know how well this imports into other 3d software? Like 3ds max or maya? I really want to try this out but like. I gotta import it into maya and I'm Concerned

  • @sweetsfromcandys2847
    @sweetsfromcandys2847 Год назад

    Hello great tutorial by the way, I have a question, can this model and all the rig and textures, be exported to unity, and if so could you maybe make a tutorial on how to do this or could you point me in the right direction :):):)

    • @MumuMundo
      @MumuMundo  Год назад +2

      I don't make rigs for game engines but I guess it could be done with some adjustments. Surely there are tutorials on RUclips for exporting from Blender to Unity

    • @sweetsfromcandys2847
      @sweetsfromcandys2847 Год назад

      @@MumuMundo hello, yes there is tutorials on this matter, but when exporting nodes, it seems to be a massive issue, and again this tutorial is amazing and I will find a solution for my problem, also your mouth tutorial is great to , so thanks for sharing:):):)

    • @MumuMundo
      @MumuMundo  Год назад

      @@sweetsfromcandys2847 I guess you can't export procedural textures unless they are baked?

    • @Beware...OblivionIsAtHand
      @Beware...OblivionIsAtHand Год назад

      I find it impossible to make the driver animation work in Unity or Unreal. It is better to use another method to rig eyes that does not involve using drivers.

  • @yzhi429
    @yzhi429 6 месяцев назад

    how do you make the pupils cut out when they go out of the eye automatically?

  • @cq.cumber_offishial
    @cq.cumber_offishial Год назад +1

    is it possible to use an image texture for the iris instead of it being procedural?

    • @MumuMundo
      @MumuMundo  Год назад

      yes, use the image node ^^

    • @cq.cumber_offishial
      @cq.cumber_offishial Год назад

      @@MumuMundo i replaced the first colorramp node with an image texture but it just looked like a ring, and my image was a simple black oval over a white background

    • @graw129
      @graw129 Год назад

      @@MumuMundo please make the tutorial for image texture

  • @siddheshanbhavane3015
    @siddheshanbhavane3015 4 месяца назад

    My second iris is not showing after duplicating material , did you know the issue?

    • @MumuMundo
      @MumuMundo  4 месяца назад

      add the right empty object to the new material ^^

    • @siddheshanbhavane3015
      @siddheshanbhavane3015 4 месяца назад

      @@MumuMundo i tried but , not solved the issue

  • @blondiechuu
    @blondiechuu 2 года назад

    hi the vid is great but i cant find the keep offset for parenting and only have keep transforms is that the same or what else should I click? Please help as this the the furthest ive gotten with eyes.

    • @MumuMundo
      @MumuMundo  2 года назад +1

      I guess you are doing it in Pose mode ? It should be in Edit mode.

    • @blondiechuu
      @blondiechuu 2 года назад

      @@MumuMundo hi tried in edit but it just has connected did I maybe do something wrong in my settings or something cause its same issue when im making the mouth from your other tutorial?

    • @MumuMundo
      @MumuMundo  2 года назад

      @@blondiechuu if you select parent & keep offset (in Edit mode) they shouldn't connect. If you are still stuck tell me the the exact part in the tutorial (time) in which you are stuck and maybe upload a screen recording and/or blend file.

  • @bryancarlomiano2874
    @bryancarlomiano2874 Год назад

    why the eye left the head when im adding animation like walking??

  • @temir_erd
    @temir_erd Год назад

    Cool tutorial, but when you attach it to your finished rig with ctrl + j, the face breaks. And ctrl + and scale doesn't work

    • @MumuMundo
      @MumuMundo  Год назад

      I guess there are other ways to attach the rig (I think for example that parenting it to a bone in your body rig is possible) also it's possible to integrate it directly when building your main rig

  • @leonaluceid2388
    @leonaluceid2388 Год назад +1

    can i use this as mouth too ?

    • @MumuMundo
      @MumuMundo  Год назад

      Yes and there's actually a mouth tutorial on this channel ^^

  • @nahnijotas3596
    @nahnijotas3596 Год назад

    One thing that I've just found out because I started experimenting with lightning. These eyes get waaaaaaay to dark when they are not struck by direct lights. Is there a way to fix that? they get almost black. Also, is it possible to make the pupils glow?

    • @nahnijotas3596
      @nahnijotas3596 Год назад +2

      Ok, so I think I just solved my own problem. In order to make the eyes not be directly affected by the lights, I replaced the BSDF node with an emission node. And thanks to that, I was also able to add a driver to the emission node to change the emission levels with a bone. With that, and Bloom enabled, I am able to make the eyes glow and stop them from getting dark when there is no light. Hope it was useful for someone

    • @nahnijotas3596
      @nahnijotas3596 Год назад +1

      The bad side of this, is that you have to manually change it's emission levels when you want the eyes to be darker, but I find that better than having to add small light sources or just not being able to use experimental lightning styles.

    • @MumuMundo
      @MumuMundo  Год назад +2

      yes for cartoon eyes it's acceptable, in cartoons even in total darkness we can see eyes 👀

  • @fluxpooltech1175
    @fluxpooltech1175 9 месяцев назад

    add eyebrow also bro..❤❤

  • @universegames7692
    @universegames7692 Месяц назад

    You are god

  • @Retrosmke.archives
    @Retrosmke.archives 2 года назад

    I’m the beggining when I press symmetrize it cuts a line between the eye instead of mirroring it

    • @MumuMundo
      @MumuMundo  2 года назад

      you should draw it to the left or the right of world center not in the center. just move it to one side before hitting symmetrize.

    • @Retrosmke.archives
      @Retrosmke.archives 2 года назад

      @@MumuMundo sorry I actually ended up buying your pack. I just don’t know how to save it so I can import it to a project Anytime I want. All I can do is open it up as a new project

    • @Retrosmke.archives
      @Retrosmke.archives 2 года назад

      @@MumuMundo and thank you for the solution btw

    • @MumuMundo
      @MumuMundo  2 года назад +1

      @@Retrosmke.archives 1st put anything you want to use in a collection, then in your project go to File > Append.
      Look for the eyes blend file,
      double click it to see a list of folders and look for Collection folder
      open it to find your collection and append it.

  • @gustavomattos3850
    @gustavomattos3850 Год назад

    can i transfer this setup to unreal ?

  • @petercase7360
    @petercase7360 2 года назад

    When I go to symitrise mine won't do it 😭 some please tell me what I'm doing wrong

    • @MumuMundo
      @MumuMundo  2 года назад

      which part of the video exactly ?

    • @flynsarmy
      @flynsarmy 2 года назад +6

      With your object to the right of world origin, in object mode apply location and rotation with ctrl+a. Then symmetrise. Make sure in the symmetrise popup down the bottom you change the direction drop down value as he did in the video to +X to -X.

    • @inazuma2332
      @inazuma2332 2 года назад

      @@flynsarmy tyyy

  • @nicolaevladmoraru6049
    @nicolaevladmoraru6049 10 месяцев назад

    Hi, I would like to buy the full face but before that I would like to talk with you in private. How can we talk in private ? Thank you

    • @MumuMundo
      @MumuMundo  10 месяцев назад

      Hey, send a msg on reddit www.reddit.com/u/MumuMundo

    • @nicolaevladmoraru6049
      @nicolaevladmoraru6049 10 месяцев назад

      I texted you
      @@MumuMundo

  • @Thispersonisreal
    @Thispersonisreal Год назад

    not necessarily the prettiest eyes, but it sure is helpful as a tutorial on itself

  • @mrtruth200
    @mrtruth200 2 года назад

    dude you said this was free i can get the eyes with out paying
    what gives?

    • @MumuMundo
      @MumuMundo  2 года назад

      the tutorial is free and every step to make the eyes is explained

    • @mrtruth200
      @mrtruth200 2 года назад

      @@MumuMundo oh...nevermind im sorry

  • @PallysCafe
    @PallysCafe Год назад

    this is gonna be such a big help :D

  • @supboi5248
    @supboi5248 6 месяцев назад +1

    Could anyone please help me? Im stuck at 10:41. When I try to parent to empty groups it does nothing. Im in the right mode and following the proper order. Could anyone help me please?

    • @MumuMundo
      @MumuMundo  6 месяцев назад

      maybe bones deform is disabled? 7:40

    • @ewenlesanquer1
      @ewenlesanquer1 3 месяца назад

      didn't work here too and bone deform is enabled idk what to do