I'm still so mad that your works get such a small amount of views! Great job, Nemo. Love your videos and projects. I'm learning a ton of new stuff from them!
Agree. Counters are probably the most op trigger group on pair with collision ones for creating minigames. Representing states of different things as 1s and 0s ridiculously simplifies the process
Heya, hey i'm making a undertale level with the battle system... but i do not have idea how to the heart change in a button to another button so...this works in my level? ❤
With certain modifications, I'd say. If I understand correctly, you want to register individual presses. In that case, you don't really need the counters. Just use touch/collision triggers. Hope this helps!
Make a shorts version(for the interesting parts, or those that will get the attention of the general public), like what most people do nowadays to get views. It will definitely make your videos more popular. Also try to not talk in a soft wispher-like voice, give more strength to the way you speak, This will make people hear your words louder and make understanding easier. Giving off an energetic vibe will draw in and avoid bore-ing most viewers.
Please pin this
No
@@Nemo_2510 ...
@@Nemo_2510 why
Bro I pinned it
Funny@@Nemo_2510
My brain hurts now
I'm still so mad that your works get such a small amount of views!
Great job, Nemo. Love your videos and projects. I'm learning a ton of new stuff from them!
Agree. Counters are probably the most op trigger group on pair with collision ones for creating minigames. Representing states of different things as 1s and 0s ridiculously simplifies the process
Heck yeah! Although I'd say that 2.2 gradient triggers outshine the counters with their versatility
quick tip (maybe someone already said this)
you can use a "bg effect off" trigger to remove those particles easier
in 2.1 it didnt exist
@ yes it did????
Oh ok
Dude this is a really nicely made video, well done
PLEASE, PLEASE, PLEASE make the same system but adapt it to a new 2.2 platformer mode and make a tutorial for this
Yes
I would love to see what this guy does with 2.2 triggers and stuff!
You've got no idea 😉
why am i watching this (this is incredible)
Thanks! this helped in my skiing minigame
Ayyy, I thought this video was completely forgotten! Congrats on the minigame!
Bro graduated from yapping university!
Nemo Wake up 2.2 is out!!!
Just 5 more minutes, pleeeease (jk I'm already working on it)
Can you make a new tutorial for Platformer mode?
Heya, hey i'm making a undertale level with the battle system... but i do not have idea how to the heart change in a button to another button so...this works in my level? ❤
With certain modifications, I'd say. If I understand correctly, you want to register individual presses. In that case, you don't really need the counters. Just use touch/collision triggers. Hope this helps!
Yaya!! Thanks Hoi!!!!!!! :D
Can u pls make an update for 2.2 because it now jas platformer mode
Please make a tutorial please make a tutorial on the RTX effect you made for your pong video!
I JUST FOUND A LONG LOST Spu7nix BROTHER
Make a shorts version(for the interesting parts, or those that will get the attention of the general public), like what most people do nowadays to get views. It will definitely make your videos more popular. Also try to not talk in a soft wispher-like voice, give more strength to the way you speak, This will make people hear your words louder and make understanding easier. Giving off an energetic vibe will draw in and avoid bore-ing most viewers.
Well time for you to MAKE A NEW ONE WITH PLATFORMER MODE BECAUSS YOU HAVE 4 USABLE INPUTS WITH 2 PLAYER MODE
Sorta. New platformer controls are waaay too specific for the minigame you make. Also, I have too many videos planned for the near future
@@Nemo_2510it's been 6 months and you already posted them, can you make a new tutorial now?
and now this is just useless, you can make player controls in 20 objects now... im subbing anyway
I think he wants us to subscribe but I am not sure....
How did he find out...
explained hard programming in GD. What should go next, a 3d engine in GD????