Your options for my next video are… Vi (Arcane) Titans and Pilots (Titanfall 2) Helghast (Killzone) Guts (Berserk) Make sure to reply to this comment with your suggestion!
@@Neoth40k I don't think it is accurate to say the Mandalorians committed more war crimes then the Chaos Gods.If you mean the Chaos legions and warbands in warfare and scale and lasting long enough in a drawn out front warfare then maybe? But in vileness and wickedness no they aren't worse. It would be more accurate and befitting to have them go against the Imperium, squats, or the Orks then the Chaos Legions.
Me personally I’d go for the White Dwarf Combat Patrol for Tyranids and using the Vanguard detachment. It has all the melee aspects of the Xenomorph and keeps the psychic shenanigans with the Neurolictor. The Leapers being Drones and the Lictors being warriors.
If I didn’t already Pin the comment for future video ideas, I’d Pin this one. I don’t think I’ve seen the White Dwarf Combat Patrol for the Tyranids. I’ll have to take a look when I get the chance but I trust you know your stuff. Any thoughts on Colour scheme or enhancements you’d use?
@@EVER_PRINCE yeah it’s In interesting list since it’s three units of Von Ryan’s Leapers, a Lictor, and a Neurolictor. I actually have a 1k list that combines the Tyranids CP and the White Dwarf one and it works pretty well. A must have enhancement is definitely Chameleonic as it gives the bear the stealth ability, so using that with the Winged Tyranid Prime immediately makes them better. Definitely on the right track with Death Leaper imo. For colors the obvious go to of course is the classic Xenomorph black carapace with either blue or brown highlights to reference the movies, but I went with a comic reference by painting mine red. There’s a comic called Aliens: Genocide where two Xenomorph hives were having effectively a ant war, one side having a mutation that gave them a red coloring and were able to breed much quicker than the regular Xenomorphs, so for mine I call them Hive Fleet Phlegethon (The River of Fire) in reference to their more fire ant look.
How well would a Ork Waaagh force with an Armada near the size of Ghazghkull with 3 million - 4 million ships with the composition and organization and supporting infrastructure of resources, supplies, and logistics of the various Ork Clans led by a big supreme Ork Warboss almost the same size and intelligence of Ghazghkull last in the Star Wars eras of the Galaxy the which is the Expanded Universe's versions of weaponry, industry, and numbers? The Mandalorian Wars. The Great Galactic War. The New Sith Wars The Clone Wars. The Galactic Civil War The Imperial Civil War. The Dark Empire. And the Yuuzhan Vong War? How would such a large Ork Waaagh perform in such environments under these conditions and would they thrive or survive for a long period of time and how much damage would they cause and the after effects of their presence in the galaxy would have on the societies and factions including culture behavior and development in response to the Ork forces setting up a aggressive shop in their territories and some Orks over time growing bigger and smarter in later centuries. There is going to be alot of krumpin and lootin by Ork clans. The Yuuzhan Vong and Sith Lords would sure draw the attention of sub Ork fleets to their subjugated planets to be krump on for the sake of war and boredom including massive planetary shipyards being popular raiding targets and blockades. Coruscant especially being a valuable target for various clans like the Bad Moons to plunder for potential goods. While other smaller Ork warbands form to find their own ways and aims in the Star Wars galaxy with over 2 million systems and 100 quadrillion sentients in the Empire era. Edit: With these conditions I like to think the Ork force in manpower could range from 20 trillion all the way to 900 trillion and a slight possible chance of 1 quadrillion depending how many ships are very big like asteroid and continent dreadnought big carrying many many billions of orks each waiting for the next war to commence. With these numbers they would be able to last for generations to come even against a innovating Star Wars galaxy reacting under the pressure of large assaults and for the Ork spores to spread around develop in a few decades. The city worlds will be hard to take over to due to the various levels there are and resistance ramping up to Ork raids down to the lower and under cities. Especially planets like Coruscant organized resistance will escalate and swell up in those Lower Cities levels as the hundreds of trillions of humans and humanoids arm up and fight back against the Orks who annexed and taken over certain areas and a lot of the surface levels. It will be a devastating confrontation that will likely see Ork cities be under sieged in return by the lower city militias. I can imagine the Ork Waaagh energy will make quite a impression on Force Users and feeling the presence of Gork and Mork leading this contingent of Orks. Even if Abeloth gets released I think she would be dumbfounded by observing and experiencing the Ork Waaagh for herself and unable to corrupt the Orks nature easily. Either way neither will win easily in this drawn out conflict.
@@JohnLevi-t1w this is definitely a video idea worth writing but since given its length I doubt it’ll be done anytime soon, let me give it a brief go over. So the concept is this force spawns in at these times, not starts in Old Republic and lasted till the end of the extended universe. - In the mandolarian Wars I could see this force of Orks horrifying both sides of the conflict, as Jedi are forced to contend with a second galaxy shaking conflict. Their Force Powers even being weakened, I’d argue due to their Green Tide magic warp nature affecting the Force. The Mandolarians might try to recruit them or at least hire them to fight alongside them, but such alliances wouldn’t last long. They’d quickly be broken, and the Orks could become a third party that wrecks their own brand of havoc. That being said though, the Lightsaber and Blasters would probably do something to the Ork Spores and make it harder for them to get a proper foot hold in the galaxy far far away. I also think that if Revan and Mal both find their way to the Star Forge, then things will end very quickly for the Orks. Plus Mando’s are all equipped with Flame Throwers so I see that also being a big issue for the Orks. A part of me believes the Orks would cause a lot of Chaos and potentially see to a united and militarized Star Wars galaxy, as everyone is forced to at least cooperate to deal with them. Not to mention took unlike Warp Travel, Hyperspace is way faster and reliable, so response times would be way faster than what we see in 40K. Overall I see the Orks of this Waaghh eventually being defeated but not exterminated, and becoming a permanent and perpetual threat that routinely rises up to become a threat only to be put down again. I also think their inclusion would permanently affect the galaxy, creating a constant force everyone fears, or at least is aware of. I also believe a few Ork Empires would rise up in the Unknown Regions, and basically turn that whole third of the galaxy into an even more hostile and dangerous place to live. The Clone Wars are a different story as I find that if the Orks arrived in this already chaotic place, they’d be able to get a foothold far faster and easier. They’d only be discovered after they start pushing into the space controlled by both sides of the civil war. Initially, CIS might try to use the Orks but again that would fail, while Palpatine would be horrified as this newfound force suddenly throws everything out of control. Though it would also help push the Republic into the Empire a LOT sooner. I can also see the Orks raiding and raising Corousant, killing nearly all of the Jedi, and seeing the CIS rejoin the Republic, now as the Empire, and with armies of Clones and Droids fighting the Orks. Will try to write more later but have to end it here for now
@@EVER_PRINCE Pretty good assessments and insights. There is alot more that can be explored and delved into. Stuff like this takes quality time. I think the Mandalorians in the Mandalorian Wars would be best suited for fighting Ork contested planetary conflicts with the numbers, seasoned veterans, beskar armor, logistics, and large war fleet to rival and compete with the Old Republic for years they would be better equipped and culturally prepared to fight such a relentless adversary. However the large number of Orks they would have to contest would make even the most well armed and supplied Mandalorian armies struggle extremely especially when it is a free thinking horde that has those among them that is very cunning and unpredictable. You never know when a competent sub Ork Warboss is in command of the Ork forces or when very versatile and specialized Ork clans show up because they got employed by the other Orks whether it is the Warbosses or the Bad Moon Ork suppliers who handle the economics, production, and logistics side of the Ork warmachine decided to hire a more specialized group like the Blood Axes or the Deathskulls to accomplish certain tasks or breakdown an enemies hardpoint defensive perimeters. The Blood Axes are really good Ork forces to fight even special ops troopers because they are cunning as they are brutal and will actively come up with strategies and tactics to avoid being spotted by the enemy immediately before they are already right on top of them. And they use more sophisticated weapons to achieve these effects with an objective in mind. The Deathskulls clans would be very good to use against industrial worlds, shipyards, and tech worlds since they like looting all kinds of technology they can get their hands on and have it for themselves and have their mech boyz create new orky gadgets. The Freebooters Orks would also be quite a danger to known Hyperspace lanes once the Orks figure out where all the Humies keep trading and the trade networks in general. In Space many Ork ships are huge on average the amount of firepower needed to take one down would require alot of ships and precision and since in range even in the Expanded Universe the attack range of Star Wars ships is often shorter then even the Imperium ships. While the Imperium can fire from tehns of thousands (10,000s) to even a hundred thousand (100,000) kilometers radius for the Expanded Universe Star Wars navies this attack range is often lowered to a few thousand kilometers for their capital ships. And Ork captains sure do love closing the distance between them and their enemies. The naval sphere of of conflict is going to be extremely hard to overcome against the Orks though the fightercraft like the bombers should help in space, however Ork boarding parties do exist. The firepower of the starships in the EU maybe pretty good even strong enough for day long planetary bombardments but against the Ork ships I don't know how effective this will be due to massive power consumption of using them in combat like this especially when this Waaagh's fleets are going to be traveling in large numbers as they attack system to system at the same time. Likely in hundreds at the very least for the smaller skirmishes. I can see giant economic crashes happening to the Old Republic, GAR Republic, Galactic Empire, New Republic, and the Yuuzhan Vong war Alliance as the Orks run rampant and get closer and closer and begin attacking Inner Core economic worlds and industry corporate worlds like Kuat Drive Yards and other shipyard galactic companies within the Inner Core. Those would be big blows to the Star Wars galaxy that would stagger them for a while. I can see advanced intelligent droid armies like the HK series droids and the IG series of droids becoming popular military choices as the recruitment, conscripts, and volunteers struggles to keep up with the Ork advances and occupation of other worlds and creating their own Ork empires at the first and 2nd phase of these series of galactic wars. The Orks including the Supreme Warboss is going to be busy for a while reaping the resources of annexed territories and crushing insurgencies form planetary residents from these worlds which will become active hot contested zones for Ork warfare.
@@EVER_PRINCE For the average Ork warrior attacking is it likely they are going to be able to tank on alot of blaster rifle bolts probably at the least ten to over twenty of them if they are body shots before they go down. And still multiple are going to be needed for headshots. For the Star Wars militaries this is going to take alot of ammo and since blaster bolts are often slower then bullets the Ork attacks are going to be able to get alot closer to the ground forces defended lines.
@@EVER_PRINCE You are indeed right Hyperspace travel is many many multitudes times faster then Warp travel even if the Warp was safer to travel in a environment like Star Wars if it was able to exist here but no chaos for space travel purposes since there is no warp signature in Star Wars and the Warp becomes very tame and silent when leaving the Warhammer 40k galaxy which does prove Warp entities are indeed finite and they aren't omnipresent and hold a certain amount of territory in the Warp regions which is located in the Milky Way. But would the rigid Hyperspace traveling lanes and how Navigation Computers follow these mapped out travel routes give the Orks the opportunity with their now safer to go Warp travel to traverse through regions of space in the Star Wars galaxy that the Navigation Computers can't easily calculate or access giving the Ork armada the advantage of available mobility in stellar space and set up shop in places like the Unknown Regions and other places where Hyperspace can't travel to in their favor?
@@JohnLevi-t1w I’d argue the Unknown Regions would be just as hostile to Warp Travel since we know in the Dawn of Fire books, Guilliman says The galactic core’s high gravity and stellar masses disrupts the warp and is why the Great Rift went through it. The Unknown Regions are the same with the unstable gravity, Aboloth, and the uncharted, near nonexistent space lanes making it difficult to travel (unless you’re the Chist Ascendancy). So I think if the Orks brought their Warp Travel into Star Wars, it would be just as horrible to use in the Unknown Regions as regular Hyperspace Travel. But I also think the Orks don’t give a crap about how “unsafe” their FTL is lol, just so long as they can get to the next scrap. You make an excellent point about the Space Lanes, since they are somewhat rigid, you can kinda go where you want, but like the Highway, you gotta kinda make it work. I guess it depends on the world’s the Orks are attacking. Like if they attacked capital worlds, the respond time in ships and troops would be insanely fast. Though I’d also say it depends on the commander, since I could see more morally ambiguous leaders allowing world’s to be nearly fully invaded, while fleets of star destroyers, venator class star ships, or whatever the main battleship of the era is, rally just outside, and begin a full scale invasion and carpet bombing of the world. I could even see Revan, my beloved, pulling a Lion El Johnson, and nuking basically every world in and around the Core Systems to deny the Orks valuable territory, as well as create ideal war zones. I also think how fast a response or call for help can be sent is important, cause in 40K not only is space travel slow, relative to Star Wars, unlike Astropaths having their own issues calling for help, it would be a lot easier to respond to Orks. I also agree with your other point that Blaster’s would take several shots to take down an Ork, it just depends on how we scale them to Lasguns. I think Lasguns are more powerful than Blasters, but not 1/10 or even 1/5 of the strength. Maybe 1/2 or 1/3 cause we see Blasters causing minor explosions and blowing holes in concrete, like Lasguns do. We also know Orks can be killed by a single lucky shot from a Lasgun, so I’d say, if the soldiers firing it are probably trained and the Orks don’t have Plot Armor, (the Force giving certain people plot armor is an actual thing in Rogue One) given how often Stormtroopers miss their shots, I could see them being fairly affective. But I still think no matter what, the galaxy is gonna look like how it did post Yuzang Vong War, and there’d still be a lot of Orks left over.
Okay. RUclips keeps deleting one of my comments again. So I am just going to place the refined brief summary you asked for here instead. The Black Arms is a long term planning hivemind alien race with hivemind derived psionic abilities, are masters of genetic engineering, and can control anything that has their genetic material. Their leader is biologically immortal and the hivemind may have gained time powers. The Metarex are the insane males of a highly advanced plant race that turned themselves into titan sized tree cyborgs and aims to turn all other forms of life into trees by feasting on chaos and the crystallized life force of planets.
Your options for my next video are…
Vi (Arcane)
Titans and Pilots (Titanfall 2)
Helghast (Killzone)
Guts (Berserk)
Make sure to reply to this comment with your suggestion!
What about making the Mandalorians? The level of war crimes they commit would put even the Chaos Gods to shame.
@@Neoth40k love me some good war crimes lol and they were somewhere on my list
Id love to see your take on Guts for an army
@@benotar358 hey man if no one says otherwise, that'll be my next homebrew
@@Neoth40k
I don't think it is accurate to say the Mandalorians committed more war crimes then the Chaos Gods.If you mean the Chaos legions and warbands in warfare and scale and lasting long enough in a drawn out front warfare then maybe? But in vileness and wickedness no they aren't worse. It would be more accurate and befitting to have them go against the Imperium, squats, or the Orks then the Chaos Legions.
I always enjoy the homebrew lore you make but i think this one was my favorite
always great to hear the positive comments, i really think going 1 month without uploading might've given me the kick to upgrade my editing
Me personally I’d go for the White Dwarf Combat Patrol for Tyranids and using the Vanguard detachment. It has all the melee aspects of the Xenomorph and keeps the psychic shenanigans with the Neurolictor. The Leapers being Drones and the Lictors being warriors.
If I didn’t already Pin the comment for future video ideas, I’d Pin this one. I don’t think I’ve seen the White Dwarf Combat Patrol for the Tyranids. I’ll have to take a look when I get the chance but I trust you know your stuff. Any thoughts on Colour scheme or enhancements you’d use?
@@EVER_PRINCE yeah it’s In interesting list since it’s three units of Von Ryan’s Leapers, a Lictor, and a Neurolictor. I actually have a 1k list that combines the Tyranids CP and the White Dwarf one and it works pretty well. A must have enhancement is definitely Chameleonic as it gives the bear the stealth ability, so using that with the Winged Tyranid Prime immediately makes them better. Definitely on the right track with Death Leaper imo.
For colors the obvious go to of course is the classic Xenomorph black carapace with either blue or brown highlights to reference the movies, but I went with a comic reference by painting mine red. There’s a comic called Aliens: Genocide where two Xenomorph hives were having effectively a ant war, one side having a mutation that gave them a red coloring and were able to breed much quicker than the regular Xenomorphs, so for mine I call them Hive Fleet Phlegethon (The River of Fire) in reference to their more fire ant look.
A note: The black-bodied xenomorphs crafted by David on Planet 4 were dubbed "Praetomorphs", while the pale ones were the "Neomorphs".
The Xenomorphs reminds me of Tyranids, and the Predators remind me of Eversor Assasins hahahahaha
@@emperorsarchivist27 holy crap! I didn’t consider that viewpoint lol. Perhaps something I’ll put down for a future homebrew lol.
How well would a Ork Waaagh force with an Armada near the size of Ghazghkull with 3 million - 4 million ships with the composition and organization and supporting infrastructure of resources, supplies, and logistics of the various Ork Clans led by a big supreme Ork Warboss almost the same size and intelligence of Ghazghkull last in the Star Wars eras of the Galaxy the which is the Expanded Universe's versions of weaponry, industry, and numbers?
The Mandalorian Wars.
The Great Galactic War.
The New Sith Wars
The Clone Wars.
The Galactic Civil War
The Imperial Civil War.
The Dark Empire.
And the Yuuzhan Vong War?
How would such a large Ork Waaagh perform in such environments under these conditions and would they thrive or survive for a long period of time and how much damage would they cause and the after effects of their presence in the galaxy would have on the societies and factions including culture behavior and development in response to the Ork forces setting up a aggressive shop in their territories and some Orks over time growing bigger and smarter in later centuries.
There is going to be alot of krumpin and lootin by Ork clans. The Yuuzhan Vong and Sith Lords would sure draw the attention of sub Ork fleets to their subjugated planets to be krump on for the sake of war and boredom including massive planetary shipyards being popular raiding targets and blockades. Coruscant especially being a valuable target for various clans like the Bad Moons to plunder for potential goods. While other smaller Ork warbands form to find their own ways and aims in the Star Wars galaxy with over 2 million systems and 100 quadrillion sentients in the Empire era.
Edit: With these conditions I like to think the Ork force in manpower could range from 20 trillion all the way to 900 trillion and a slight possible chance of 1 quadrillion depending how many ships are very big like asteroid and continent dreadnought big carrying many many billions of orks each waiting for the next war to commence. With these numbers they would be able to last for generations to come even against a innovating Star Wars galaxy reacting under the pressure of large assaults and for the Ork spores to spread around develop in a few decades. The city worlds will be hard to take over to due to the various levels there are and resistance ramping up to Ork raids down to the lower and under cities. Especially planets like Coruscant organized resistance will escalate and swell up in those Lower Cities levels as the hundreds of trillions of humans and humanoids arm up and fight back against the Orks who annexed and taken over certain areas and a lot of the surface levels. It will be a devastating confrontation that will likely see Ork cities be under sieged in return by the lower city militias.
I can imagine the Ork Waaagh energy will make quite a impression on Force Users and feeling the presence of Gork and Mork leading this contingent of Orks. Even if Abeloth gets released I think she would be dumbfounded by observing and experiencing the Ork Waaagh for herself and unable to corrupt the Orks nature easily. Either way neither will win easily in this drawn out conflict.
@@JohnLevi-t1w this is definitely a video idea worth writing but since given its length I doubt it’ll be done anytime soon, let me give it a brief go over. So the concept is this force spawns in at these times, not starts in Old Republic and lasted till the end of the extended universe.
- In the mandolarian Wars I could see this force of Orks horrifying both sides of the conflict, as Jedi are forced to contend with a second galaxy shaking conflict. Their Force Powers even being weakened, I’d argue due to their Green Tide magic warp nature affecting the Force. The Mandolarians might try to recruit them or at least hire them to fight alongside them, but such alliances wouldn’t last long. They’d quickly be broken, and the Orks could become a third party that wrecks their own brand of havoc. That being said though, the Lightsaber and Blasters would probably do something to the Ork Spores and make it harder for them to get a proper foot hold in the galaxy far far away. I also think that if Revan and Mal both find their way to the Star Forge, then things will end very quickly for the Orks. Plus Mando’s are all equipped with Flame Throwers so I see that also being a big issue for the Orks. A part of me believes the Orks would cause a lot of Chaos and potentially see to a united and militarized Star Wars galaxy, as everyone is forced to at least cooperate to deal with them. Not to mention took unlike Warp Travel, Hyperspace is way faster and reliable, so response times would be way faster than what we see in 40K. Overall I see the Orks of this Waaghh eventually being defeated but not exterminated, and becoming a permanent and perpetual threat that routinely rises up to become a threat only to be put down again. I also think their inclusion would permanently affect the galaxy, creating a constant force everyone fears, or at least is aware of. I also believe a few Ork Empires would rise up in the Unknown Regions, and basically turn that whole third of the galaxy into an even more hostile and dangerous place to live.
The Clone Wars are a different story as I find that if the Orks arrived in this already chaotic place, they’d be able to get a foothold far faster and easier. They’d only be discovered after they start pushing into the space controlled by both sides of the civil war. Initially, CIS might try to use the Orks but again that would fail, while Palpatine would be horrified as this newfound force suddenly throws everything out of control. Though it would also help push the Republic into the Empire a LOT sooner. I can also see the Orks raiding and raising Corousant, killing nearly all of the Jedi, and seeing the CIS rejoin the Republic, now as the Empire, and with armies of Clones and Droids fighting the Orks.
Will try to write more later but have to end it here for now
@@EVER_PRINCE
Pretty good assessments and insights. There is alot more that can be explored and delved into. Stuff like this takes quality time. I think the Mandalorians in the Mandalorian Wars would be best suited for fighting Ork contested planetary conflicts with the numbers, seasoned veterans, beskar armor, logistics, and large war fleet to rival and compete with the Old Republic for years they would be better equipped and culturally prepared to fight such a relentless adversary. However the large number of Orks they would have to contest would make even the most well armed and supplied Mandalorian armies struggle extremely especially when it is a free thinking horde that has those among them that is very cunning and unpredictable. You never know when a competent sub Ork Warboss is in command of the Ork forces or when very versatile and specialized Ork clans show up because they got employed by the other Orks whether it is the Warbosses or the Bad Moon Ork suppliers who handle the economics, production, and logistics side of the Ork warmachine decided to hire a more specialized group like the Blood Axes or the Deathskulls to accomplish certain tasks or breakdown an enemies hardpoint defensive perimeters.
The Blood Axes are really good Ork forces to fight even special ops troopers because they are cunning as they are brutal and will actively come up with strategies and tactics to avoid being spotted by the enemy immediately before they are already right on top of them. And they use more sophisticated weapons to achieve these effects with an objective in mind.
The Deathskulls clans would be very good to use against industrial worlds, shipyards, and tech worlds since they like looting all kinds of technology they can get their hands on and have it for themselves and have their mech boyz create new orky gadgets. The Freebooters Orks would also be quite a danger to known Hyperspace lanes once the Orks figure out where all the Humies keep trading and the trade networks in general.
In Space many Ork ships are huge on average the amount of firepower needed to take one down would require alot of ships and precision and since in range even in the Expanded Universe the attack range of Star Wars ships is often shorter then even the Imperium ships. While the Imperium can fire from tehns of thousands (10,000s) to even a hundred thousand (100,000) kilometers radius for the Expanded Universe Star Wars navies this attack range is often lowered to a few thousand kilometers for their capital ships. And Ork captains sure do love closing the distance between them and their enemies. The naval sphere of of conflict is going to be extremely hard to overcome against the Orks though the fightercraft like the bombers should help in space, however Ork boarding parties do exist. The firepower of the starships in the EU maybe pretty good even strong enough for day long planetary bombardments but against the Ork ships I don't know how effective this will be due to massive power consumption of using them in combat like this especially when this Waaagh's fleets are going to be traveling in large numbers as they attack system to system at the same time. Likely in hundreds at the very least for the smaller skirmishes.
I can see giant economic crashes happening to the Old Republic, GAR Republic, Galactic Empire, New Republic, and the Yuuzhan Vong war Alliance as the Orks run rampant and get closer and closer and begin attacking Inner Core economic worlds and industry corporate worlds like Kuat Drive Yards and other shipyard galactic companies within the Inner Core. Those would be big blows to the Star Wars galaxy that would stagger them for a while.
I can see advanced intelligent droid armies like the HK series droids and the IG series of droids becoming popular military choices as the recruitment, conscripts, and volunteers struggles to keep up with the Ork advances and occupation of other worlds and creating their own Ork empires at the first and 2nd phase of these series of galactic wars. The Orks including the Supreme Warboss is going to be busy for a while reaping the resources of annexed territories and crushing insurgencies form planetary residents from these worlds which will become active hot contested zones for Ork warfare.
@@EVER_PRINCE
For the average Ork warrior attacking is it likely they are going to be able to tank on alot of blaster rifle bolts probably at the least ten to over twenty of them if they are body shots before they go down. And still multiple are going to be needed for headshots. For the Star Wars militaries this is going to take alot of ammo and since blaster bolts are often slower then bullets the Ork attacks are going to be able to get alot closer to the ground forces defended lines.
@@EVER_PRINCE
You are indeed right Hyperspace travel is many many multitudes times faster then Warp travel even if the Warp was safer to travel in a environment like Star Wars if it was able to exist here but no chaos for space travel purposes since there is no warp signature in Star Wars and the Warp becomes very tame and silent when leaving the Warhammer 40k galaxy which does prove Warp entities are indeed finite and they aren't omnipresent and hold a certain amount of territory in the Warp regions which is located in the Milky Way.
But would the rigid Hyperspace traveling lanes and how Navigation Computers follow these mapped out travel routes give the Orks the opportunity with their now safer to go Warp travel to traverse through regions of space in the Star Wars galaxy that the Navigation Computers can't easily calculate or access giving the Ork armada the advantage of available mobility in stellar space and set up shop in places like the Unknown Regions and other places where Hyperspace can't travel to in their favor?
@@JohnLevi-t1w I’d argue the Unknown Regions would be just as hostile to Warp Travel since we know in the Dawn of Fire books, Guilliman says The galactic core’s high gravity and stellar masses disrupts the warp and is why the Great Rift went through it. The Unknown Regions are the same with the unstable gravity, Aboloth, and the uncharted, near nonexistent space lanes making it difficult to travel (unless you’re the Chist Ascendancy). So I think if the Orks brought their Warp Travel into Star Wars, it would be just as horrible to use in the Unknown Regions as regular Hyperspace Travel. But I also think the Orks don’t give a crap about how “unsafe” their FTL is lol, just so long as they can get to the next scrap. You make an excellent point about the Space Lanes, since they are somewhat rigid, you can kinda go where you want, but like the Highway, you gotta kinda make it work. I guess it depends on the world’s the Orks are attacking. Like if they attacked capital worlds, the respond time in ships and troops would be insanely fast. Though I’d also say it depends on the commander, since I could see more morally ambiguous leaders allowing world’s to be nearly fully invaded, while fleets of star destroyers, venator class star ships, or whatever the main battleship of the era is, rally just outside, and begin a full scale invasion and carpet bombing of the world. I could even see Revan, my beloved, pulling a Lion El Johnson, and nuking basically every world in and around the Core Systems to deny the Orks valuable territory, as well as create ideal war zones.
I also think how fast a response or call for help can be sent is important, cause in 40K not only is space travel slow, relative to Star Wars, unlike Astropaths having their own issues calling for help, it would be a lot easier to respond to Orks. I also agree with your other point that Blaster’s would take several shots to take down an Ork, it just depends on how we scale them to Lasguns. I think Lasguns are more powerful than Blasters, but not 1/10 or even 1/5 of the strength. Maybe 1/2 or 1/3 cause we see Blasters causing minor explosions and blowing holes in concrete, like Lasguns do. We also know Orks can be killed by a single lucky shot from a Lasgun, so I’d say, if the soldiers firing it are probably trained and the Orks don’t have Plot Armor, (the Force giving certain people plot armor is an actual thing in Rogue One) given how often Stormtroopers miss their shots, I could see them being fairly affective. But I still think no matter what, the galaxy is gonna look like how it did post Yuzang Vong War, and there’d still be a lot of Orks left over.
Okay. RUclips keeps deleting one of my comments again. So I am just going to place the refined brief summary you asked for here instead.
The Black Arms is a long term planning hivemind alien race with hivemind derived psionic abilities, are masters of genetic engineering, and can control anything that has their genetic material. Their leader is biologically immortal and the hivemind may have gained time powers.
The Metarex are the insane males of a highly advanced plant race that turned themselves into titan sized tree cyborgs and aims to turn all other forms of life into trees by feasting on chaos and the crystallized life force of planets.
THAT SOUNDS EPIC HOLY FUCK…
(*Proceeds to binge Sonic timeline for the next 2 weeks and deletes all existing scripts*)
@@EVER_PRINCE good luck. Shadow Generations is set to release relatively soon so be on the lookout for that.
Genestealers but weaker next stupid question
Brother, consider Genestealers are less sexy than Xenomorphs, therefore despite their weakness, they are inherently better
Aren't the Tyranids xenomorphy enough?
Never
Neat idea, but don't do it. Create something similar'ish. Wh40k is so vast- create something fresh/grimdark. Alien is it's own masterpiece