Bradley just left Bill Kerman in LKO in the 874kg-to-orbit video... Would Matt consider making a Blunderbirds episode featuring a 100 ton SSTO to rescue Bill? : )
*No more stranded kerbals* Jeb:I'm enjoying a vacation in africa. Matt Lowne:*Sends a saturn5 to africa* I'm here to save you *Plants flag* What a success.
Love RUclips trying to turn the Blunderbirds intro into subtitles, it reads as follows: On a lonely planet slowly spinning twice damnation and if they’ve committed some hundred heaviness an lesser space perhaps what team stands in evidence putting their lives in the lines of a doctor yes and his collection of cabinets saving the cabin race one threaded explore another time
@Matt Lowne Matt! Bradley Whistance is desperately in need of the Blunderbirds. He's gone and stranded Bill in Low Kerbin Orbit! Alone! In Space! Without a Spacecraft! He has nothing! (Except for one of those ingenious Kerbal RCS packs) You must save him!
Hello senpai lowne Mun is getting cold Fuel is low Please send help Yours Jeb *edit:* I tried rescuing jeb with Valentina, but i staged improperly and now jeb is stuck with valentina. well atleast he isnt alone anymore? (And for those asking, me being the dummy that I am and explosion craving one, I intentionally took Jeb into the first lander and crashed it before making him bail out.) *edit 2:* wtf the reply zone is a warzone
I have a challenge for you Matt! Something I tried awhile back was to make a "bubble" around something and land it on Duna, and to my surprise, it worked! The bubble I used was made with girders, although I cheated the craft into Duna orbit. Basically, build a craft that successfully lithobrakes without destroying the cargo. Rules: 1. Craft must not contain any retrorockets or parachutes to help land, although some drogue chutes may be used, if they are cut before the final landing stage. 2. Bubble must be openable to release said cargo. 3. No cheats are allowed to reduce any impact damage or thermo damage. Also, I will persist. Video #2 w/ comment.
Matt, I actually quite enjoy the multi-launch staged ship designs, its something I would like to do better myself and like having more "pro" resources to reference for ideas and inspiration. Thanks for being awesome and keep up the great work!
I love Blunderbirds!! Please don't think they're an annoying series to watch. These long commentend videos are a very nice moments of relax and fun. ;) Also, this multi-stage ship was awesome! I really liked the design of the landers and the idea of assemblig the parts in orbit with two different rockets. You're always great Matt!!!
Well, as someone who's playing in career mode too, I think LKO is bound to become really messy, with all those contracts requiring you to put sats on LKO. I mean you can terminate them once the contract is over, but that somehow breaks the immersion.
now, lets say i have a file this would work on. every other part of m moon colon was destroyed, save for a single hitchhiker box and some solar panels, and my duna base is. well my duna base had to use its engine to pad its landing because i forgot the drogue shoots
Nnothing but respect for you !! Recomending an tutorial of an other youtuber, and asking to watch a claimed video to support a band.. just shows what a high level of integrity you have.. putting the desire to produce good content over the drive to make money from RUclips makes a real Hero in my opinion..
My first Duna Mission (that I did recently) had 5000m/s delta-v left on the transfer stage in Duna Orbit and I just barely made it back to Kerbin, and then I see you only have about 1000 - damn, this shows how high the skill ceiling for KSP really is
Always pack some extra. The limit is basically time versus dV. If you're fine with leaving them in space for a couple decades to wait for a perfect transfer window, not much is needed.
I was in that situation recently. Got a lander on Minmus, but not enough fuel to reach orbit and go back. But I had about 300 units of monopropellent for RCS. Made it back with about 280 m/s dV surface to surface.
I love the oddity that is combining ships in space. I wish Kerbal would let you build larger ships with larger parts but the catch would be that it had to be built in lower orbit. That would be neat
The limits are basically in the physics simulation. I've warped absolutely insane stations into orbit. With the part count better be comfortable with 20 fps, but possible. Assembling them in orbit is a different thing. Recently tried to dock a knockoff Shuttle to a knockoff Mir. Took me like 8 attempts to get velocity close enough that I could actually click the target docking port without it zipping by in a blink.
You talked a lot about landing accurately and that made me think of when I stranded Jeb on Minmus and when I sent the rescue ship it landed like 50 kilometers away and I had to take Jeb and walk him for a real-life hour before he got to the damn rescue ship. He kept sliding down the slopes
When I played this game years ago, I made like, mini-landers. One main ship would fly over, covered in pods. Each had enough fuel to exit orbit, and a parachute. It’d drop basic equipment/sensors on each, and when I got to a body, pop off the little pods and get reading from all over the planet! Seems like almost no one does this..
Sounds like the "science bombs" Matt Lowne has mentioned as something he used to do when he was new to the game. I think he showed one at Jool. He doesn't show them on video much because when he videos playing science mode, he restricts himself to one biome per planet. I think it's a cool idea.
Here is an idea for a rover mission! 1.Go to (insert planet or moon here) with a medium sized rover holding an ascent rocket. 2. Do all the science or just have fun. 3. launch rocket to return. The mission is manned (kerbaled?) ( or if on science mode you can have the return rocket carry your experiments) also Matt, NO SSTO's or nuclear engines, and only refueling on the destination planet (is the refueling thing a given?) for an extra challenge!
For Blunderbirds I would like a modular architecture (Think Hermes) but 1) That's not as fun 2) It would get boarding after a while 3) Easier for you to do. Maybe as mini-series in blunderbirds where they try different styles of rescue architectures. Other systems could be done.
these rockets are actually miniscule in comparison to irl rockets, a saturn V to scale in game can get to eeloo iirc, where as it could only get to the moon
This reminds me of about half of my moon landings.' Lander 1 failed due to combined keyboard error and quick save fail. Jeb was forced to bail and make the landing with the EVA pack. EVA ran out of fuel moments before landing. Rescue lander 1 failed due to low fuel and hard landings. Ended up about 50 miles from Jeb. Rescue team 1 was stranded with two kerbals. Rescue 2 landed within 1/4 mile of rescue 1, but suffered gear failure. however reaction wheels could keep it upright. all kerbals were rescued. Though Jeb had to walk the entire way. Then I forgot how to do all of that and have not been able to repeat anything like it. On the bright side no more kerbals have gotten stuck on the moon, though that's more to my messing around with planes.
"if we captured using just engines, we would probably have to ditch the lander, and that would sacrifice lots of walking space for the long journey home." Zero-Gravity Matt. You can't walk in zero gravity.
I have an idea. Maybe for the next Blunderbirds video you should try to make the Ultimate Blunderbird. You should make a craft that can rescue kerbals from ANYWHERE in ANY SITUATION.
I believe you get so many Duna/Eleoo request is because they tend to be the first planets that you actually land on where the surface gravity. Thinking back I do remember this being a little of a hurtle as had to start using ∆V wisely and planning a bit more. As early mun and minmus mission you could almost brut force it.
when the rover stopped it hit the flag and it went on the ground matt " so we got all of our kerbals lets go" poor flag says " PUT ME BACK UPPPPPPPPPPP"
Personally, I'd be keen on seeing how many fully functional stations you could launch and drop off in a single ship. Kind of a Matryoshka doll approach could be fun.
Do more with the ridiculously overengineered stuff!! This is KSP after all, not NASA. IRL, 2 launches on the same day is more incredulous. Just more things to go wrong IMHO. 7 seats on an SSTO is very very possible and easy in KSP to Duna and back, let alone on a rocket. Just saying we love big stuff and Blunderbirds were never about economy anyways LOL (career mode, i know)!! This rescue was kinda boring to me, I thought for a second that Matt would send 2 missions to rescue the stranded Kerbonauts from Duna FROM low Duna orbit. Anyways kinda cool to see the return of Blunderbirds.. I really think you should manufacture your own impossible scenarios to launch your own equally impossible rescues!! Cheers and take care good buddy :-)
My personal theory, is that the Kerbals are plant-based, and just require light to survive, (they evolved away the need for water) and that's why they can do 100 year missions.
*Last video* “Not going to Duna because I’ve been there a lot
*This video* “Welcome to Duna!”
emm, true, very true
Just round the sun one more time, a year! Jeb would die!
0:27 “I got u fam” has been replaced. I need a new catchphrase now...
i got u matt
@@agurich8013 matt, i gotcha fammo gammo fasso fam
Love the Blunderbirds series! Even if it was just rescuing kerbals in LKO I'd still watch it xD
Bradley just left Bill Kerman in LKO in the 874kg-to-orbit video... Would Matt consider making a Blunderbirds episode featuring a 100 ton SSTO to rescue Bill? : )
@@davidchen1397 xD That'd be quite something!
@@davidchen1397 we need to make this happen
Ikr
*No more stranded kerbals*
Jeb:I'm enjoying a vacation in africa.
Matt Lowne:*Sends a saturn5 to africa* I'm here to save you *Plants flag* What a success.
Wait...
Jeb went to Africa?
Ah-ha, that's why Skipper is in space today.
It's the annual Kerbal-Madagascar Space Program Exchange Program!
I bless the fuel down in Africaaaa
Wait Africa exist on Kerbin?
Cédric Defeijt no but Kafrika does
How did a kerbal get to earth?
your background shows you are a man of culture
ye' old apple, in my school, there is a props pig bible
ye' old apple not culture it is MODERN SOCIETY
I want that back groud
Ik right.
@@andrez2950 haha
Love RUclips trying to turn the Blunderbirds intro into subtitles, it reads as follows:
On a lonely planet slowly spinning twice damnation and if they’ve committed some hundred heaviness an lesser space perhaps what team stands in evidence putting their lives in the lines of a doctor yes and his collection of cabinets saving the cabin race one threaded explore another time
James McCormick it gets crazier the farther you read
@@lunarsniper2477 yea, I think RUclips did too many whiskey reviews in one day
@@BenjaminKirbyTennyson0 lol
P E R F E C T
Almost as good as ibxtoycats intros lol
Who else noticed the rover knocked over the bluderbirds flag.
Yeah dude lol it got absolutely smashed
me.
I guess the rover pilot's ego got damaged by having to be rescued.
That was the flag? I thought it was a Kerbal.
@@lunaticengineer8408 I did too
Since you asked, more complicated overengineered missions involving many stages and launches sounds pretty awesome!
@Matt Lowne
Matt! Bradley Whistance is desperately in need of the Blunderbirds. He's gone and stranded Bill in Low Kerbin Orbit!
Alone!
In Space!
Without a Spacecraft!
He has nothing! (Except for one of those ingenious Kerbal RCS packs)
You must save him!
Missed this so much, thought it was cancelled. Yay!
Hello senpai lowne
Mun is getting cold
Fuel is low
Please send help
Yours
Jeb
*edit:* I tried rescuing jeb with Valentina, but i staged improperly and now jeb is stuck with valentina. well atleast he isnt alone anymore? (And for those asking, me being the dummy that I am and explosion craving one, I intentionally took Jeb into the first lander and crashed it before making him bail out.)
*edit 2:* wtf the reply zone is a warzone
No,I'm Jeb
well probably
@Ahmad Salah Can you understand jokes?
Ahmad Salah it’s spelled “you’re”
Ahmad Salah I’m also using phone; you can use autocorrect to make it easier bc I think it also factors grammar
For the falcon 9 landing bit, it's not an explosion, it's a rapid unscheduled disassembly
nick ham *lol*
that is just accelerated lithobreaking.
When Matt Lowne uploads, you know it's going to be a good day.
23:47 Lol Matt was right. The Kerbals do LOVE space. That guy to the left was sad that he wasn't stranded no more.
Beacouse he returned
@@vsauce4992 because*
@@nicefloweytheoverseer7632 I know, back then when I made that comment I was 11, now im 13
Vsauce4 was*
I have a challenge for you Matt!
Something I tried awhile back was to make a "bubble" around something and land it on Duna, and to my surprise, it worked! The bubble I used was made with girders, although I cheated the craft into Duna orbit. Basically, build a craft that successfully lithobrakes without destroying the cargo.
Rules:
1. Craft must not contain any retrorockets or parachutes to help land, although some drogue chutes may be used, if they are cut before the final landing stage.
2. Bubble must be openable to release said cargo.
3. No cheats are allowed to reduce any impact damage or thermo damage.
Also, I will persist. Video #2 w/ comment.
**Rams into blunderbirds flag with brutal force**
Matt: "That was the best handling rover I've ever driven."
Ooooh
You seriously need more subs bro, your ship designs are awesome.
if you want cool ships look at kerbal space command
My favorite part about the end is watching the kerbals look at their hands then shake them then just get all sad then just happy a second later
Fun saving mission! I really like when you build crafts that aren't simuler to your older ones, it really inspires me to build differently
You got me back into KSP after 2 years xD
Same here
Lol I got into KSP cause of him
0:06
Hey, its me! Look at the plane! Clearly most important part of the video right there!
Just an idea. But you could recreate a planned or completed mission (like apollo 11 or the constellation program) in rss/ro
love ur vids btw
Matt, I actually quite enjoy the multi-launch staged ship designs, its something I would like to do better myself and like having more "pro" resources to reference for ideas and inspiration. Thanks for being awesome and keep up the great work!
Kerbal Jokes:
Why did the Kerbal go to the spacebar?
He forgot his staging.
Ahahahah!
Wholesomeness right here
I just landed a 23T base on Duna.
Are u proud matt?!
KayaGekkie I’m not Matt, but I’m proud.
We're all proud
Why is everyone’s Duna base so light, mine is 80 tonnes
@@matthewhoogenboom535 weird flex but ok
My craft's payload capacity to duna is about 1500 tons, but I don't want to deal with all that lag doing it in one mission
Great Early Falcon nine recreation! Dunno what that weird bit with the rescue mission was but erm good job!
Смотреть на твои стыковки просто божественно)
Yes
"Play this game properly" Matt, it's Kerbal. Eyeballing it IS how you're supposed to play it.
who told that is the right way
there be no such things in sandbox games
@@ramankhmel2094 true dat
Gotta love Colonel bogey March. Great tune (especially when played by the u.s navy band 😉)
Yay Blunderbirds are GO!
A classic case of rescuing the rescue team.
I love Blunderbirds!! Please don't think they're an annoying series to watch. These long commentend videos are a very nice moments of relax and fun. ;)
Also, this multi-stage ship was awesome! I really liked the design of the landers and the idea of assemblig the parts in orbit with two different rockets.
You're always great Matt!!!
Nice Kerbalistic Space X landing, everything goes smooth, tuchdown...... then Explode ! i love Kerbal !
Kerbals are like the Space Core from Portal. They LOVE SPACE!!! SPACE!!!
RapFab so I’m a kerbal
Well, as someone who's playing in career mode too, I think LKO is bound to become really messy, with all those contracts requiring you to put sats on LKO. I mean you can terminate them once the contract is over, but that somehow breaks the immersion.
Why don't you rescue like multiple Kerbals IN orbit of different planets?
Normally people don't strand kerbals on multiple planets,but if it happens then he may do it
@@marcoseduardocastro781 Oops...
now, lets say i have a file this would work on. every other part of m moon colon was destroyed, save for a single hitchhiker box and some solar panels, and my duna base is. well my duna base had to use its engine to pad its landing because i forgot the drogue shoots
matt: this is so clutered
me: hold my beer. i have over 100 relay devices in LKO
that ending shot with the kerbals is really cool! great camera magic matt :3
The multi launch thing was actually a nice change of pace. I like it.
Nnothing but respect for you !! Recomending an tutorial of an other youtuber, and asking to watch a claimed video to support a band.. just shows what a high level of integrity you have.. putting the desire to produce good content over the drive to make money from RUclips makes a real Hero in my opinion..
Landing the lower stage is surprisingly easy. I've now flown one rocket 3 times, it's a lot easier with robotic parts from the new DLC.
Epic background Matt.
My first Duna Mission (that I did recently) had 5000m/s delta-v left on the transfer stage in Duna Orbit and I just barely made it back to Kerbin, and then I see you only have about 1000 - damn, this shows how high the skill ceiling for KSP really is
Always pack some extra. The limit is basically time versus dV. If you're fine with leaving them in space for a couple decades to wait for a perfect transfer window, not much is needed.
I was in that situation recently.
Got a lander on Minmus, but not enough fuel to reach orbit and go back.
But I had about 300 units of monopropellent for RCS.
Made it back with about 280 m/s dV surface to surface.
Matt tells that he sends kerbals on 150 year missions out of kindness and at that moment they stop laughing
lmao
I love the oddity that is combining ships in space. I wish Kerbal would let you build larger ships with larger parts but the catch would be that it had to be built in lower orbit. That would be neat
The limits are basically in the physics simulation.
I've warped absolutely insane stations into orbit. With the part count better be comfortable with 20 fps, but possible.
Assembling them in orbit is a different thing. Recently tried to dock a knockoff Shuttle to a knockoff Mir. Took me like 8 attempts to get velocity close enough that I could actually click the target docking port without it zipping by in a blink.
Put Matt on 0.5 speed he sounds drunk then! HILARIOUS!
Lololololol
21:34 - 21:54
"I wanna watcch Baatttmannn...."
Falc1NL I said
@@Jam-cw7tq don't take my moment
"So, we deployed the ladder and subsequently didn't use it..."
Wut
Nice spacecraft and May the fourth be with you!!!
You should do a rescue out of Duna orbit, or another orbit! Awesome video nevertheless!
next time on blunderbirds; the kerbals are stuck inside of a small base-lander so the whole ship needs picked up and brought back!
You talked a lot about landing accurately and that made me think of when I stranded Jeb on Minmus and when I sent the rescue ship it landed like 50 kilometers away and I had to take Jeb and walk him for a real-life hour before he got to the damn rescue ship. He kept sliding down the slopes
When I played this game years ago, I made like, mini-landers. One main ship would fly over, covered in pods. Each had enough fuel to exit orbit, and a parachute. It’d drop basic equipment/sensors on each, and when I got to a body, pop off the little pods and get reading from all over the planet! Seems like almost no one does this..
Sounds like the "science bombs" Matt Lowne has mentioned as something he used to do when he was new to the game. I think he showed one at Jool. He doesn't show them on video much because when he videos playing science mode, he restricts himself to one biome per planet. I think it's a cool idea.
"Putting their lives into those previously unaware of the quicksave option"
Everybody asking for blunderbirds, take that...
Opening with Conkers Bad Fur Day music, I love it.
I love those two tiny support beams holding the whole huge rocket at liftoff
Matt: _Plants flag on Duna and knocks it down with rover later_
Flag: Am I a joke to you?
Here is an idea for a rover mission!
1.Go to (insert planet or moon here) with a medium sized rover holding an ascent rocket.
2. Do all the science or just have fun.
3. launch rocket to return.
The mission is manned (kerbaled?) ( or if on science mode you can have the return rocket carry your experiments)
also Matt, NO SSTO's or nuclear engines, and only refueling on the destination planet (is the refueling thing a given?) for an extra challenge!
Someone should make a 'stranded' opportunity, and then Matt would have to return the rover home.
You had me at multi-launch (and rescue which told me it was blunderbirds)
Your Desktop background is the best thing *EVER!!!*
LOVE THE MORE REALISTIC SIZED ROCKETS!
For Blunderbirds I would like a modular architecture (Think Hermes) but 1) That's not as fun 2) It would get boarding after a while 3) Easier for you to do. Maybe as mini-series in blunderbirds where they try different styles of rescue architectures. Other systems could be done.
Matt Lowne: I don't think a hitchhiker storage module is large enough for interplanetary journeys
Bradley Whistance: [LAUGHS IN COMMAND CHAIR]
I vote for more complex missions, like this one! I like that the individual rockets were smaller and more realistic.
these rockets are actually miniscule in comparison to irl rockets, a saturn V to scale in game can get to eeloo iirc, where as it could only get to the moon
This reminds me of about half of my moon landings.'
Lander 1 failed due to combined keyboard error and quick save fail. Jeb was forced to bail and make the landing with the EVA pack. EVA ran out of fuel moments before landing.
Rescue lander 1 failed due to low fuel and hard landings. Ended up about 50 miles from Jeb. Rescue team 1 was stranded with two kerbals.
Rescue 2 landed within 1/4 mile of rescue 1, but suffered gear failure. however reaction wheels could keep it upright. all kerbals were rescued. Though Jeb had to walk the entire way.
Then I forgot how to do all of that and have not been able to repeat anything like it.
On the bright side no more kerbals have gotten stuck on the moon, though that's more to my messing around with planes.
I really enjoyed the multi component ships. It's quite the departure from SSTOs, and adds to the challenge ... 'Did I build it correctly...?'
"if we captured using just engines, we would probably have to ditch the lander, and that would sacrifice lots of walking space for the long journey home."
Zero-Gravity Matt. You can't walk in zero gravity.
"Those who were previously unaware of the quicksave option."
That cracked me up.
For the record, the disconnect between the sections of the colonel bogey march in the intro aggrivates me every time.
Multi launch missions are a lot more interesting. Please, more of these.
I have an idea. Maybe for the next Blunderbirds video you should try to make the Ultimate Blunderbird. You should make a craft that can rescue kerbals from ANYWHERE in ANY SITUATION.
Blunder birds is gonna be dope when ksp 2 comes out and there will be multiplayer
Dude, you deserve soooo much more subscribers
Yea please more multipart rockets. Something in assembly in space is so satisfying to watch.
Matt: "If you want to play this game propperly" ... "manic little laugh".
Made my day. Also wohoo Blunderbirds
I believe you get so many Duna/Eleoo request is because they tend to be the first planets that you actually land on where the surface gravity. Thinking back I do remember this being a little of a hurtle as had to start using ∆V wisely and planning a bit more. As early mun and minmus mission you could almost brut force it.
People should do some Dres landings, less dV needed than Eeloo
15:01
Matt: It’s quite warm in the UK, It’s 3 degrees!!
Americans: ( • _ •)
Here in Brazil we find it normal to be like 40 degrees
40?? That’s so cold
Jk I know you meant Celsius
I like this. I does feel a little more realistic to have multi launch interplanetary spacecraft.
'...when I send kerbals to 150yr long mission, I do it out of kindness...' :-D man you are brilliant!
I love how when Matt writes to people it gives no resemblance to his actual personality
If you turn the spring strength down some and turn the damper up a little, your landing legs won't be bouncy anymore.
Anton Roche's LKO looks like a giant space station hit the Roche limit.
"On a lonely planet slowly spinning its way to..."
but kerbin isn't lonely... it's got mun and minmus.
At least the expensive and radioactive thing survived…
The Duna lander looks like a falcon 9 when it took off :)
You know I love me some Colonel Bogey!
Matt Im sure you know but A new Ksp DLC is coming out! Will you be making a video about it?
Nicely built craft on this mission!
15:00
>warm in the UK
>3 degrees
*falls down*
Two Blunderbirds videos in one week?! I'll be making a trip to Tylo soon. If I get stuck then I know whose discord to find.
That's so awesome! I hope I will get my kerbals rescued from somewhere soon
Do a multi-stage rover trans-duna polar ice cap race! Moar faster moar gudder! Don't forget to paint it red!
when the rover stopped it hit the flag and it went on the ground matt " so we got all of our kerbals lets go" poor flag says " PUT ME BACK UPPPPPPPPPPP"
Another good blunderbirds video 👌😄
Personally, I'd be keen on seeing how many fully functional stations you could launch and drop off in a single ship. Kind of a Matryoshka doll approach could be fun.
Do more with the ridiculously overengineered stuff!! This is KSP after all, not NASA. IRL, 2 launches on the same day is more incredulous. Just more things to go wrong IMHO. 7 seats on an SSTO is very very possible and easy in KSP to Duna and back, let alone on a rocket. Just saying we love big stuff and Blunderbirds were never about economy anyways LOL (career mode, i know)!! This rescue was kinda boring to me, I thought for a second that Matt would send 2 missions to rescue the stranded Kerbonauts from Duna FROM low Duna orbit. Anyways kinda cool to see the return of Blunderbirds.. I really think you should manufacture your own impossible scenarios to launch your own equally impossible rescues!! Cheers and take care good buddy :-)
My personal theory, is that the Kerbals are plant-based, and just require light to survive, (they evolved away the need for water) and that's why they can do 100 year missions.
yeees Matt, this is what the Aerospike is good for ;)
14:22 ladders: useful as always