Wait a second, at 5:06. That dragon/murloc paladin theme with Finley wasn’t firmly established yet in rise of shadows. That person is some kind of genius
@Genocide Papy He gave low design because deathrattle minions having nothing to do with an omelette. And yeah, murlocs and dragons can work together as probably almost any races can, it's not about transforming lol.
Will Sm All eggs are deathrattle minions, which I think was the intended design, but I think it would have been OK for it to call for eggs specifically, even though they aren’t strictly a tribe.
I think Runemaker Gul'Dan would be a lot better if it shuffled the Runes into your own deck. Then you could Plot Twist for the Runes when your opponent floods the board or plays a big minion. Still inconsistent, but it'd make some fun and exciting moments.
I was thinking when they draw they card it destroys the left most card in the opponents hand would be a very cool effect and warlock has had card destroying ability before.
@@drewpeacock9087 it is indeed very strong mill effect maybe if they under stated the minion more AMD the fact that it happens at random times help to weekend its effect.
@@gavinbelanger2711 No shit, I understand that. But he's talking about changing the name to "Wax Giant" but it isn't a Wax Giant, it's a giant kobold as I said.
Yeah, I've seen a ton of people on multiple videos asking about the buffs being temporary (or assuming they are). *I* am assuming that *their* assumption is based on the fact that these buffs come out to promote an event (aka last only during the event), but that still seems weird to me.
I can see that card being abused... With Finja being a thing... or tastyfin... Murloc Knight into Scargil... into Onyxia, Deathwing, Ysera, you name it..
Maybe give it a stipulation "Dies if it has more than X attack" to avoid mega buffing shenanigans, since a 2 mana 0/7 is a crazy fuckin card for paladins and priests to get cheap, easy buffs onto.
Mana Reservoir is a card, and it doesn't see any play in Paladin or Priest, so I'm not too worried about this one even though it's 1 HP more. Of course, Paladin and Priest haven't been in the greatest spots in the meta so far, so it's hard to be sure.
Interesting that Kathra'natir actually synergizes with Kil'jaeden's Scheme from earlier. I don't think it changes much, but I find it kind of funny that there seems to be an archetype that's being created here by accident
True, but also hard to pull off since Tak Nozwhisker and the first giant both cost 7. It could work on the second giant, but at that point you run into the question of whether it is too slow against aggro.
i dont know if trump judges standard exclusively, but both fin and kobold giant are extremely abusable, trouble with rogue is she cant heal, so growing bunnies hurts, but with a cozy taunted 8.8 and more on the way... which cost an expensive 2 mana at most.. LOL, balance 5 stars, same as the rogue quest, ha trump should review some trump teachings, it seems, (achkciually) not all wins are based on value, but most are on cheating mana
I feel like the murloc/dragon card is broken. Making Dragons also be murlocs means you can run an aggressive murloc deck that can continue into the mid/late game. Feels very strong to me.
DGThunderer but you have to be exactly equal, so that means you need an even number of tribal minions, and almost every murloc synergy card is a murloc. Plus sir Finley is terribley statted for aggression. And decks being both aggro and control isn’t exactly new to wild, hunter can go full aggro with rexxar, discard lock can go aggro or control based on match up, etc. and in standard, there’s far less synergy for dragons OR murlocs that actually matter. The card would see play, but it wouldn’t be broken.
0:55 Lol Burning Beast's art from Yugioh Darkmoon Faire would make more sense as an 8 mana card since you get 8 cards off of it. Kathra'natir's condition seems pretty easy I think it should require 4 so you need to play at least 2 portal creatures or play a further buffed scheme.
Beta Egg {2} (0/4) [Neutral Mech] - Deathrattle: Add two random egg minions to your hand, they gain Magnetic. Super easy fix that fits lore-wise, corresponds with the buffs to mech decks, and while slow, could probably provide a lot of value with just a few enablers.
I don't think beta egg would give 2 omegalettes, it says if another beta egg died, so the first one that dies wouldn't do anything unless maybe they both died at the same time?
Worth noting: beta eggs and hagathas scheme is a pretty easy way to get it to work for 9 mana and very little tempo loss as the board is most likely being cleared, as well as after that omegalettes battlecry is awesome with shudderwock. Possibly a fit in control shaman but more as a tech vs control.
Runemaker Gul'dan would be played just for the absolutely insane ammount of tempo it'll generate, it would also be played in every iteration of control-lock
runemaker guldan would be nice if it gave your opponent 3 copies of that spell that you need to cast or you take 2 each turn, so its a draw disruption control card and potential mana drain when i think of a rune i think of a buff/debuff that lasts some time, not an autto cast spell, so that would make more sense
@Stanislav Kinov Close. Union monster burning beast. Equips to freezing beast to allow it to pop backrow every time it inflicts battle damage. If freezing beast would die, burning beast is destroyed instead. A rather mediocre card with only a 1500/1000 body, same as freezing beast.
At first I thought Runemaker Gul'Dan destroys their left-most card in their HAND, which would've actually been somewhat cool effect against combo decks.
1:00 Because "Egg" cards are cards that are functionally useless outside of having very powerful Deathrattles that you want to activate. So by only getting a bunch of random Deathrattle effects, it's effectively one very big scrambled egg.
I think murloc dragon might be strong. Not sure if too strong. Murlocs tend to have good early game and dragons good late game and the 2 shore up each other's weaknesses.
You just get a midrange deck, you basically replace the early game controlling cards you would put in a dragon deck with efficient minions. If you would play a lot of dragons, you also have to play a lot of murlocs and vice versa, so either you play less of either and have less of the advantage or you lose slots for removal and tech cards. I think it's fine.
One thing that could save Runemaker Gul'Dan is if the runes were visible while on top of the deck, just show the front of the card rather than the back. Would also add a lot more play around for both players, depending on the match up. Will your opponent have to skip their big turn, or will they try to flood the board hoping you can't clear enough for the rune to work? No idea how you could word it succinctly on the card though
I forgot that Mal'Ganis was in Goblins Vs. Gnomes which just confuses me now, but to the whole inner fire on the Boomsayer, you can make that argument for so many large health, low attack minions, from ones like steambot, shieldbearer and Mana reservoir, so that wouldn't break the game, simple because you need a specific two card combo from a 30 card deck
I would say that Guldan Rune card is very strong. If you play it late you get 3 executes aswell as the fear in your opponent on what he can play. This means that you kind of saved yourself 2-3 turns to prepare your side. Even if you miss all three the opponent is still on a weird stall. Most fair would be that the Runes executed a random minion on both sides. It would make a greater synergy with imps and felhounds (deathrattle summons). It also gets more fair in what card to risk for your opponent or how to end the turn.
The flavor of omega-lette is a refrence to the ancient one and blood of the ancient one also you didnt mention the instant combo with the priest card reckless experimenter where you can do the combo for 5 mana automatically Also Runemaker Ghuldan is just a fale safe a just in case card it also stops temp rouges from just drawing a whole lot of cards it would kill there minnions as they did this could also stop nomi priest in its tracks
Runemaker Gul'dan should shuffle runes into your own deck. That way there is some strategy and intentional activation of the runes with tap and plot twist and counterplay from opponent. I think it would be cool if the runes were random on whether it's the left or the right minion. Not sure if that makes it just right or the stats could be altered, but either way the card becomes far less awkward for both sides.
Kathra'natir: just make it summon the Malganis first. Everything else would be just be poor design. Furthermore, instead of "draw all portals", it should say something like... "Cast all other portals in your deck, but don't draw any cards from them". Runemaker Gul'Dan: Why not make the runes be shuffled into your own deck? Would basically just "fix" the card.
Kathra’natir’s balance should be a 1 star because of its wording, draw all others Implies that you’d be drawing an additional card for each portal in your deck since the portal on its own draws a card when drawn
How would you feel about Runemaker being "destroy the left-most minion in their hand?" That's what I thought it was, until you started saying about minions in play
I feel like the rune thing could be decent if it damaged the enemy hero for the attack of the minion it kills, so it makes it a bit more rewarding to potentially leave a big minion on the opponents board.
Kathra'natir could just read "cast all remaining portals" so it dosen't trigger the "casts when drawn" to take away one of it's upsides. I really like thinking about "Demonology" warlock :D
What if Runemaker Gul'dan Battlecry was : Shuffle 2 Runes into your opponent's deck and put 1 Rune on top of your opponent's deck. When drawn, destroy their left-most minion ? I was gonna say to put the 3 runes on top but I assume that the Runes draw you a card after they are drawn so its doesn't work.
@Dylan Wang with it having 0 attack you can play forbidden words on any turn it could make a nice non quest deathrattle priest viable with a more regular board clear as priest doesn't have a good way to kill it's own board frequently, additionally the opponent has to play around it due to divine spirit and murdering them
Idea: Have Gul'Dan's runes cast "Siphon Soul" on the leftmost minion, so that in exchange for eating a little damage, you get some health back, and even if it hits a low stat minion there is still some reward.
I had a guy the other day shuffle 3 portals... then draw all 3 in a row on the next card. Then he shuffled another 3, then drew them again. Then he elekked in 6 and at the start of his turn.... and drew a regular card. Then lifetapped and drew 4 in a row. This wasn’t late game either, it was pretty much on curve. I was so depressed I just went to bed lmao.
I feel like the runes are better than you think, an opponent has to actually think about how they position a wide board and having only one or two big minions risks losing everything. Even if it doesn't kill anything important it's still a body on board with destroy 3 enemy minions. Just play expecting to not draw the runes but it's a bonus if they do.
I think Runemaker GD shoulda been a Lock hero card. The runes can be the initial battlecry, and then give it a hero power to have your opponent draw a card, then discard the left-most card in their hand. That would speed up its consistency and also keep the theme of being super disruptive to the opponent. Plus, it'd be an interesting path to take Lock - instead of tapping yourself into fatigue, you instead tap *your opponent* closer to fatigue, but the tradeoff is that you're giving them cards.
What if the gul'dan card instead of having to draw runes was instead just a persistent effect? Like at the beginning of your turn, destroy your opponent's left-most minion. I feel like that would be much easier to balance.
Gul dan would be broken... unless the runes state that they draw another card. Taking away 3 draws from an oponent in a control deck is HUGE, the destroy a minion is just a plus.
i would rename kobold giant into candle giant. also that Gul'dan could work if you shuffle the runes into your deck, then you could use plot twist to try fetch them to destroy the enemy minions. Also your hero power would make the chances of getting easier.
Armed Chest: The key here is deck warping that is required for it to be effective. By far the most commonly used weapon right now are the 1 and 2 attack ones. Are you sure you want to NOT put those in as well as put in the heavy weapons? That is the question you need to ask when considering the balance. It ain't just about the card itself.
for Runemaker Gul'dan, what if it was "shuffle 3 runes into your opponent's deck. When drawn, destroy their highest cost minion"? becomes a better dancing game, where the opponent needs to decide if they want to wait out the rune, or risk playing that big threat they have ready. then again, that might be a little too imbalanced
must say to have thought of kathra'natir is quite clever since he is only in the comics, funny u say, he has warlock mechanics, lorewise is DIRECTLY RELATED to valeera, and the portals are a mage thing, AND YES A MAGE IS RELATED TO KATHRA'NATIR as well XD
The first card was such a blunder analysis. You would get one omegalette as you can only get the death rattle effect if one has already died. Also stalag and feugen(yes I botched the spelling) dont need to die in the same turn
What he meant is that if they *do* die at the same time, you get two copies of Thaddius, whereas this card's creator presumably wanted you to get only one Omega-lette.
I’d like to see something like rogue 4 mana spell, restore seven health, combo return this to your hand at the end of the turn, see if we can’t get REAL control rogue, not just mill or combo
Isn't Kathra'natir a better Nomi? With Plot Twist you have a good chance of drawing your portals long before you actually fatigue. Of course there's more counterplay since the opponent can clear only the Mal'Ganis but not having that huge fatigue counter shouldn't be underrated.
Boomsayer is insanely powerful against aggro. You can't let it live because the possibility of it getting buffed (sunfury/argus in particular) after 5 turns is too scary. And if it's a kill-on-sight target, then it's AT WORST a 2 mana heal 7 + whirlwind, which seems way too strong for a "at worst" scenario
Lightn0x on turn 2, it almost keeps the two players from playing anything else but buffs on that card so that one can take the advantage and try to destroy it
You can do that with doomsayer as well, it just requires a silence. 4 specific cards instead of 3 is a big difference on turn 3 but not insane. And even if it takes until turn 5 or 6 it's still a bigger problem than any of the giants.
@@Someguyy867 I'd think I'm most cases a 14/14 needs to be cleared ASAP deathrattle or no deathrattle. It's more of an annoyance than an actual threat unless you let it live for a long time.
Wait a second, at 5:06. That dragon/murloc paladin theme with Finley wasn’t firmly established yet in rise of shadows. That person is some kind of genius
You can't make an Omega-lette without breaking a few Beta Eggs
Came just to post this. ^
@@anders8204 sameeee
Exactly what i thought when Trump questioned the flavour, the omega lette is breaking the deathreattle minions
@Genocide Papy He gave low design because deathrattle minions having nothing to do with an omelette.
And yeah, murlocs and dragons can work together as probably almost any races can, it's not about transforming lol.
Will Sm All eggs are deathrattle minions, which I think was the intended design, but I think it would have been OK for it to call for eggs specifically, even though they aren’t strictly a tribe.
I think Runemaker Gul'Dan would be a lot better if it shuffled the Runes into your own deck. Then you could Plot Twist for the Runes when your opponent floods the board or plays a big minion. Still inconsistent, but it'd make some fun and exciting moments.
Was going to suggest the same thing. It would also encourage fearless tapping in times of desperation.
I was thinking when they draw they card it destroys the left most card in the opponents hand would be a very cool effect and warlock has had card destroying ability before.
My thought. Also makes it pretty strong if have gone to fatigue. You play Gul'Dan and tap, and then they lose three minions.
@@andyaberle9445 I think that takes away from the card and is a bit too strong of a hand disruption effect (3 onesided mills for 1 card)
@@drewpeacock9087 it is indeed very strong mill effect maybe if they under stated the minion more AMD the fact that it happens at random times help to weekend its effect.
Whoever did “Sir Fin, The Ambassador” predicted Murloc/Dragon Paladin perfectly
Kobold Giant would have been better as Wax Giant. Them kobolds do love their candles.
But it is not a Wax Giant, it's a Giant Kobold
@@mupp5802 rEaLLy?
@@quetas83 But Jonathan Davies didn't understand so I had to explain.
mupp he’s saying to change card art and name but keep same effect
@@gavinbelanger2711 No shit, I understand that. But he's talking about changing the name to "Wax Giant" but it isn't a Wax Giant, it's a giant kobold as I said.
HELL YES! I got two cards back to back. Armed chest and kil'jaedens scheme
Good job, man.
Nice! Real good cards, man. kil'jaedens scheme has got to be my favorite
Interesting cards🤘
The scheme is crazy.. You can keep it till fatigue and play it together with rafaaaaaaam
You know what? You're like the only person in the sub who is capable of designing cards that are actually vaild. I salute you.
Isn't Boomsayer absolutely OP with Inner Fire? 3 Mana 7/7 and when it dies it clears the board and deals damage to the opponent face.
It upgrades each turn, so buffing it wouldn't change it's damage deathrattle
Mike Hunt he knows that but the fact that you can have a 3 mana 7/7 with neutral downside is still insane
Maybe it would have to be made a class card. Perhaps warrior?
Boomsayer do be looking kind of bad doe. And I am not talking about the design or balance of the card.
Jens remembers the nerfed prep, but forgets the buffed pogo-hopper smh
because it's not buffed yet. And the buff is just temporary I think during June
@@Askld Wait who said the buff was temporary? It's a permanent balance change isn't it?
The buffs are permanent, and will stay this way even when Boomsday rotates to wild. I have literally no idea why anybody would think it was temporary.
Yeah, I've seen a ton of people on multiple videos asking about the buffs being temporary (or assuming they are). *I* am assuming that *their* assumption is based on the fact that these buffs come out to promote an event (aka last only during the event), but that still seems weird to me.
@@krissy989 LiTeRaLlY
I'm pretty sure Sir Fin would just end up making a really good tempo deck
I can see that card being abused... With Finja being a thing... or tastyfin... Murloc Knight into Scargil... into Onyxia, Deathwing, Ysera, you name it..
@Dylan Wang he means if you get scargil all your 10 cost dragons will be 1 mana
It wount you will never trigger the efect conditions will check after muligan
@@jasuanti 4 reel
@@jasuanti if you didn't notice, he was saying that Scargil will come from Murloc Knight's Inspire, rather than from hand.
Did you forget inner fire with Boomsayer? 7 hp on a card with relevant text that survives a turn seems crazy.
Maybe give it a stipulation "Dies if it has more than X attack" to avoid mega buffing shenanigans, since a 2 mana 0/7 is a crazy fuckin card for paladins and priests to get cheap, easy buffs onto.
And you deal 10 dmg to enemy hero too
Mana Reservoir is a card, and it doesn't see any play in Paladin or Priest, so I'm not too worried about this one even though it's 1 HP more. Of course, Paladin and Priest haven't been in the greatest spots in the meta so far, so it's hard to be sure.
@@josephward4918 Worth noting that Mana Reservoir doesn't do something when it's killed, unlike Boomsayer.
@@ViashinoWizard agree, boomslayer is a threat on board and after its killed
Interesting that Kathra'natir actually synergizes with Kil'jaeden's Scheme from earlier. I don't think it changes much, but I find it kind of funny that there seems to be an archetype that's being created here by accident
Omega-Lette with that yugioh card art
Some genix and a union monster
I know right it does look like a Yu-Gi-Oh cards 🤗
It's Burning Beast
Lol it literally is a yu gi oh card
The 7 mana 6/6 that adds cards shuffled in your deck to your hand with that giant means a hand of 0 mana 8/8s
True, but also hard to pull off since Tak Nozwhisker and the first giant both cost 7. It could work on the second giant, but at that point you run into the question of whether it is too slow against aggro.
@@josephward4918 yeah for sure you need it to live which is not very realistic!
and you have to not die lol
i dont know if trump judges standard exclusively, but both fin and kobold giant are extremely abusable, trouble with rogue is she cant heal, so growing bunnies hurts, but with a cozy taunted 8.8 and more on the way... which cost an expensive 2 mana at most.. LOL, balance 5 stars, same as the rogue quest, ha
trump should review some trump teachings, it seems, (achkciually) not all wins are based on value, but most are on cheating mana
Boomsayer is ridiculously op in deathrattle hunter because as soon as the hunter has a health advantage it gets a huge threat
Just finished watching last episode, and new one came out. Topdecked a video
Upd: thanks for the likes my dudes!!!
By the way, Omega-lette's art is Burning Beast from Yu-Gi-Oh!
Gamator beta egg is a gennx card
@Sam White oh wow you're right, i didn't know that Genex, must have come out after i stopped checking the new stuff that came out
@@PrimeGamator that Genex card came out in like 2010 tho
I feel like the murloc/dragon card is broken. Making Dragons also be murlocs means you can run an aggressive murloc deck that can continue into the mid/late game. Feels very strong to me.
DGThunderer but you have to be exactly equal, so that means you need an even number of tribal minions, and almost every murloc synergy card is a murloc. Plus sir Finley is terribley statted for aggression. And decks being both aggro and control isn’t exactly new to wild, hunter can go full aggro with rexxar, discard lock can go aggro or control based on match up, etc. and in standard, there’s far less synergy for dragons OR murlocs that actually matter. The card would see play, but it wouldn’t be broken.
Your murlocs cost (1) + Alex + some other big dragons
0:55 Lol Burning Beast's art from Yugioh
Darkmoon Faire would make more sense as an 8 mana card since you get 8 cards off of it.
Kathra'natir's condition seems pretty easy I think it should require 4 so you need to play at least 2 portal creatures or play a further buffed scheme.
Beta Egg {2} (0/4) [Neutral Mech]
- Deathrattle: Add two random egg minions to your hand, they gain Magnetic.
Super easy fix that fits lore-wise, corresponds with the buffs to mech decks, and while slow, could probably provide a lot of value with just a few enablers.
[6:19] Darkmoon Faire as a card, uh? Too weak, should have been an expansion instead.
it is an actual card now. Costs 4 mana
I don't think beta egg would give 2 omegalettes, it says if another beta egg died, so the first one that dies wouldn't do anything unless maybe they both died at the same time?
Worth noting: beta eggs and hagathas scheme is a pretty easy way to get it to work for 9 mana and very little tempo loss as the board is most likely being cleared, as well as after that omegalettes battlecry is awesome with shudderwock. Possibly a fit in control shaman but more as a tech vs control.
Runemaker Gul'dan would be played just for the absolutely insane ammount of tempo it'll generate, it would also be played in every iteration of control-lock
runemaker guldan would be nice if it gave your opponent 3 copies of that spell that you need to cast or you take 2 each turn, so its a draw disruption control card and potential mana drain
when i think of a rune i think of a buff/debuff that lasts some time, not an autto cast spell, so that would make more sense
6:10 I cant even fathom the nightmares upon standard if there was such a card for Warrior that made Mechs and Dragons count as one another
6:00 what's the worst that can happen?
Tip of the scales and deathwing start playing
0:35 design I give a solid 1/5. Nobody knows but that omega-lette card art is actually a badly cropped Yu-Gi-Oh cards art.
Good I wasnt the only one to notice
@Stanislav Kinov no, it was a really old Union card, Heat Monster or something like that.
Design isnt the art. Design is if it could realistically be printed.
90% of custom hearthstone art is someone else's and poorly cropped, not to mention you completely misunderstand the design score.
@Stanislav Kinov Close. Union monster burning beast. Equips to freezing beast to allow it to pop backrow every time it inflicts battle damage. If freezing beast would die, burning beast is destroyed instead. A rather mediocre card with only a 1500/1000 body, same as freezing beast.
At first I thought Runemaker Gul'Dan destroys their left-most card in their HAND, which would've actually been somewhat cool effect against combo decks.
That's what I was thinking myself it would be fitting too
1:00 Because "Egg" cards are cards that are functionally useless outside of having very powerful Deathrattles that you want to activate. So by only getting a bunch of random Deathrattle effects, it's effectively one very big scrambled egg.
I think murloc dragon might be strong. Not sure if too strong. Murlocs tend to have good early game and dragons good late game and the 2 shore up each other's weaknesses.
You just get a midrange deck, you basically replace the early game controlling cards you would put in a dragon deck with efficient minions. If you would play a lot of dragons, you also have to play a lot of murlocs and vice versa, so either you play less of either and have less of the advantage or you lose slots for removal and tech cards. I think it's fine.
When I saw Boomsayer I was genuinely angry that it doesn't exist. Make it happen, Blizz!
trump calling a 4 mana 4/4 deathrattle: draw a card too strong because "gnomish inventor saw play" is really funny to me
Armed Chest is inspired by Boxxy T. Morningwood.
Hands down!
Honestly can’t think of any other explanation
One thing that could save Runemaker Gul'Dan is if the runes were visible while on top of the deck, just show the front of the card rather than the back. Would also add a lot more play around for both players, depending on the match up. Will your opponent have to skip their big turn, or will they try to flood the board hoping you can't clear enough for the rune to work? No idea how you could word it succinctly on the card though
Boomsayer turn 3 with inner fire is a 7/7 for 3 mana..
Runemaker Gul'dan should be "Shuffle 3 Runes into your opponent's deck. When drawn, opponent discard a random card."
Would have 0 stars on design then lol
I forgot that Mal'Ganis was in Goblins Vs. Gnomes which just confuses me now, but to the whole inner fire on the Boomsayer, you can make that argument for so many large health, low attack minions, from ones like steambot, shieldbearer and Mana reservoir, so that wouldn't break the game, simple because you need a specific two card combo from a 30 card deck
Sir Fin would make a great addition to Descent of Dragons!
Should have been called Alpha egg, so you have the beginning and the end (Alpha and Omega). Then the deathrattle flavour would at least make sense.
For Sir Fin, if you have a dragon or murlock in your hand after mulligan doesnt the effect get ruined. Which would make the deck pretty inconsistent.
Guldan seems like such a cool card. I agree to just make it a good control minion and have the runes just as a minor cherry on top.
I would say that Guldan Rune card is very strong. If you play it late you get 3 executes aswell as the fear in your opponent on what he can play. This means that you kind of saved yourself 2-3 turns to prepare your side. Even if you miss all three the opponent is still on a weird stall.
Most fair would be that the Runes executed a random minion on both sides. It would make a greater synergy with imps and felhounds (deathrattle summons). It also gets more fair in what card to risk for your opponent or how to end the turn.
Whoa Darkmoon Faire
7:44 wouldn’t combo priest have a field day with this card. 14/14 with charge on turn 3?
Theres already a 2 mana 0/6 soooooo
I'VE NEVER CLICKED SO FAST
The flavor of omega-lette is a refrence to the ancient one and blood of the ancient one also you didnt mention the instant combo with the priest card reckless experimenter where you can do the combo for 5 mana automatically Also Runemaker Ghuldan is just a fale safe a just in case card it also stops temp rouges from just drawing a whole lot of cards it would kill there minnions as they did this could also stop nomi priest in its tracks
Runemaker Gul'dan should shuffle runes into your own deck. That way there is some strategy and intentional activation of the runes with tap and plot twist and counterplay from opponent. I think it would be cool if the runes were random on whether it's the left or the right minion. Not sure if that makes it just right or the stats could be altered, but either way the card becomes far less awkward for both sides.
5:05 "Which is to say..."
*Words it in a much more convoluted way and says it's better*
Kathra'natir: just make it summon the Malganis first. Everything else would be just be poor design. Furthermore, instead of "draw all portals", it should say something like... "Cast all other portals in your deck, but don't draw any cards from them".
Runemaker Gul'Dan: Why not make the runes be shuffled into your own deck? Would basically just "fix" the card.
Shouldn’t the Kathra’Natir have Mal’Ganis before draw the other portals?
dvarkonyiya yep. You much risk otherwise
Kathra’natir’s balance should be a 1 star because of its wording, draw all others Implies that you’d be drawing an additional card for each portal in your deck since the portal on its own draws a card when drawn
Armed Chest could be used to draw legendary weapons from your deck.
OOOOOOOOOOH KIIIIIINGSBAAAAAAANE!
How would you feel about Runemaker being "destroy the left-most minion in their hand?" That's what I thought it was, until you started saying about minions in play
for the guldan one, instead of destroying the left most minion on board, how about left most minion in hand instead?
I feel like the rune thing could be decent if it damaged the enemy hero for the attack of the minion it kills, so it makes it a bit more rewarding to potentially leave a big minion on the opponents board.
Kathra'natir could just read "cast all remaining portals" so it dosen't trigger the "casts when drawn" to take away one of it's upsides. I really like thinking about "Demonology" warlock :D
scargil making all your dragons/murlocs cost 1 is kinda op though
Scargil is shaman though so it shouldn’t be an issue in the paladin deck
@@dominicfortino2233 yeah I think unless paladin finds a way to discover scar Gil, this story is irrelevant
@@isnanesavant not even discover since paladin cant even do that
Probably a problem with murloc knight though
Also finja
The starting title card is the true power of Jens “THE MAD MAN“ Jens
What if Runemaker Gul'dan Battlecry was : Shuffle 2 Runes into your opponent's deck and put 1 Rune on top of your opponent's deck. When drawn, destroy their left-most minion ? I was gonna say to put the 3 runes on top but I assume that the Runes draw you a card after they are drawn so its doesn't work.
An idea how to improve runes: when a rune is on top of a deck, both player see that it is there.
Beta Egg would work in Warlock -- 7 mana Beta Egg + Beta Egg + Void Terror is a 7 mana 3/11 add two Omegalettes to your hand.
I thought for some reason runemaker guldan destroyed the left most minion in the hand not field lol
The nerf is already in game, the buff isn't
use forbidden words on boomsayer to get the right amount of damage
@Dylan Wang with it having 0 attack you can play forbidden words on any turn it could make a nice non quest deathrattle priest viable with a more regular board clear as priest doesn't have a good way to kill it's own board frequently, additionally the opponent has to play around it due to divine spirit and murdering them
Idea: Have Gul'Dan's runes cast "Siphon Soul" on the leftmost minion, so that in exchange for eating a little damage, you get some health back, and even if it hits a low stat minion there is still some reward.
I had a guy the other day shuffle 3 portals... then draw all 3 in a row on the next card. Then he shuffled another 3, then drew them again. Then he elekked in 6 and at the start of his turn.... and drew a regular card. Then lifetapped and drew 4 in a row. This wasn’t late game either, it was pretty much on curve. I was so depressed I just went to bed lmao.
I feel like the runes are better than you think, an opponent has to actually think about how they position a wide board and having only one or two big minions risks losing everything. Even if it doesn't kill anything important it's still a body on board with destroy 3 enemy minions. Just play expecting to not draw the runes but it's a bonus if they do.
The image for omega lette and beta egg are both Yu-Gi-Oh cards. Beta egg is a Genex card, and omegalette is burning beast
These are really great cause they show hearthstone team what kind of cards we want. c: Hope it helps them with design as well!
I think Runemaker GD shoulda been a Lock hero card. The runes can be the initial battlecry, and then give it a hero power to have your opponent draw a card, then discard the left-most card in their hand. That would speed up its consistency and also keep the theme of being super disruptive to the opponent. Plus, it'd be an interesting path to take Lock - instead of tapping yourself into fatigue, you instead tap *your opponent* closer to fatigue, but the tradeoff is that you're giving them cards.
The art for omega-lette is straight up just Burning Beast from Yu-Gi-Oh.
And the egg is one of the Genex cards
What if the gul'dan card instead of having to draw runes was instead just a persistent effect? Like at the beginning of your turn, destroy your opponent's left-most minion. I feel like that would be much easier to balance.
Most of these seem pretty broken but seem super fun to play with
3:42 Did he forget the crazy value from our main man Rafaam himself?! Keep early game and play near the end then POOF deck full of random leggos!
For sir Finley you may or missed a little trick that is called scargill
Gul dan would be broken... unless the runes state that they draw another card. Taking away 3 draws from an oponent in a control deck is HUGE, the destroy a minion is just a plus.
I play pot of greed which allows me to play Kathra'natir to summon 3 additional portals.
Sir fin wont trigger u would have to mulligan to qualize the number of dragons and murlocks
Nice catch. They could definitely fix that by just adding "in your deck and hand" though (or just be Blizzard and not care about consistency)
i would rename kobold giant into candle giant.
also that Gul'dan could work if you shuffle the runes into your deck, then you could use plot twist to try fetch them to destroy the enemy minions. Also your hero power would make the chances of getting easier.
I feel like runemaker Gul'dan should have it so the runes discard the opponents left most card instead! Which is a warlock theme!
Armed Chest: The key here is deck warping that is required for it to be effective. By far the most commonly used weapon right now are the 1 and 2 attack ones. Are you sure you want to NOT put those in as well as put in the heavy weapons? That is the question you need to ask when considering the balance. It ain't just about the card itself.
for Runemaker Gul'dan, what if it was "shuffle 3 runes into your opponent's deck. When drawn, destroy their highest cost minion"? becomes a better dancing game, where the opponent needs to decide if they want to wait out the rune, or risk playing that big threat they have ready.
then again, that might be a little too imbalanced
must say to have thought of kathra'natir is quite clever since he is only in the comics, funny u say, he has warlock mechanics, lorewise is DIRECTLY RELATED to valeera, and the portals are a mage thing, AND YES A MAGE IS RELATED TO KATHRA'NATIR as well XD
5:45 "whats the worst that could happen" *plays legendary murloc that makes my murlocs cost 1 - continues to play big dragons*
oh
Ikr, i can't believe trump said it's ok. It's crazily overpowered
That card is in Shaman...
@@vinczesamuel7768 i forgot that. ignore what i said xD
The first card was such a blunder analysis.
You would get one omegalette as you can only get the death rattle effect if one has already died.
Also stalag and feugen(yes I botched the spelling) dont need to die in the same turn
What he meant is that if they *do* die at the same time, you get two copies of Thaddius, whereas this card's creator presumably wanted you to get only one Omega-lette.
@@josephward4918 fair enough
I’d like to see something like rogue 4 mana spell, restore seven health, combo return this to your hand at the end of the turn, see if we can’t get REAL control rogue, not just mill or combo
Isn't Kathra'natir a better Nomi? With Plot Twist you have a good chance of drawing your portals long before you actually fatigue. Of course there's more counterplay since the opponent can clear only the Mal'Ganis but not having that huge fatigue counter shouldn't be underrated.
Sir Finley is my favorite so I'm glad he got a cool custom card.
my main question is why is the omegalette a battlecry and not a deathrattle?
Boomsayer is insanely powerful against aggro. You can't let it live because the possibility of it getting buffed (sunfury/argus in particular) after 5 turns is too scary. And if it's a kill-on-sight target, then it's AT WORST a 2 mana heal 7 + whirlwind, which seems way too strong for a "at worst" scenario
Lightn0x on turn 2, it almost keeps the two players from playing anything else but buffs on that card so that one can take the advantage and try to destroy it
For Boomsayer wouldn't Lightforged Blessing make it a Reno Jackson + board clear?
The creator of sir fin predicted descent of dragons
This is the most positive on cards Trump has ever been
What if kathranatir was a hero card instead of a minion? Would it be better or worse?
yo with sir fin and new murlock legendary, big dragons all become 1mana
many 5-stars in this one, satisfying to watch
Deathwing, Dragonlord would basically guarantee a full board when it dies in a Sir Fin deck.
6:19 Oh boy
About Gul'dan, what about "when drawn, cast Syphon Soul on a random enemy minion"?
It would have to shuffle them in your own deck instead, obviously, otherwise that would be terrible lol
Soooooo many cool cards in this vid. I want Finley and the Kobold Giant to be real! Btw the art for the Kobold Giant is sick.
boomsayer + divine spirit + inner fire is a bit too strong tho.. u get a 14/14 on turn 3
You can do that with doomsayer as well, it just requires a silence. 4 specific cards instead of 3 is a big difference on turn 3 but not insane. And even if it takes until turn 5 or 6 it's still a bigger problem than any of the giants.
malcolm morris Don’t forget the Deathrattle which makes it more of a threat and a need to clear ASAP.
@@Someguyy867 I'd think I'm most cases a 14/14 needs to be cleared ASAP deathrattle or no deathrattle. It's more of an annoyance than an actual threat unless you let it live for a long time.