Cool video cuts! In Versus, this is the moment that brings pleasure and interest. The winning mechanics are extremely shitty, but catching several heroes with Pacmaster, jumping with Assassin in a large arc or suffocating them with Globadier's gas is priceless!
gotta break the muscle memory to not respect pack masters. I’m so used to just sidestepping and intagibbing em that i’ve had more than my fair share of embarrassing deaths to them in versus also FOR THE LOVE OF GOD DONT GO IN 1 AT A TIME TO A HOOKED HERO
I think hooking someone from unreachable places is somewhat dirty and definitely controversial; wasn't adressed by devs (in contrast to insta kills by jumping off ledges with hooked players) during any of the alpha/beta tests, though. You could argue it's skill issue because hook is exposed and has to perform a full hoist, but I don't really know, man. We will see if hooks see more changes.
It's the same as L4d2 Versus concept. It seems cheesy, but it's necessary to keep track of where everyone is, the advantage is on the horde side, not the other way around in Vermintide.
I don't play vermintide so I don't know the abilities of heroes and what the can do besides being 100x times tankier than skavens, but I clearly see a tons of unbalanced and cheesy stuff on skavens side. 1) Wallhack on enemies all the time is op for shown abilities such as hooker or bomb artillery or jumper. You can just prefire everytime and camp corners as hooker, and spam bomb across the map since you have Wallhack and bomb radius area seen all the time which is ez mode 2) hooker shouldn't be able to drag you all the map and hook forever and hook multiple players. This is cringe fiesta for sure. Hook should be possible to break if he drags you longer than 7 seconds or after 20 seconds of being piled up hero can free himself, and once one hooked skaven can no longer use hook again untill victim gets free. That's how you balance mp games.
send their hearts to clan council yes-yes. keep the rest, tonight... WE FEAST
they removed the voice line, I think
Skaven are literally playing an fps game while the 4some heroes are playing Chivalry
Good stuff, but really not a fan of hooking players into unreachable areas
Reminds me of a dnd book I have " The monsters know what they are doing " XD
"Please consider playing Vermintide 2. IT IS NOT A DEAD GAME. plies"
funniest meme i have ever seen LMFAO
croosplay to console and pc how in darktide🥲
2:16 great transition
i love the little "creya, hreya" rats doing after they won
same
Cool video cuts! In Versus, this is the moment that brings pleasure and interest. The winning mechanics are extremely shitty, but catching several heroes with Pacmaster, jumping with Assassin in a large arc or suffocating them with Globadier's gas is priceless!
Ooo, off to a good start, I love that first cut at 0:25. 👌
0:19 that was sick man
I love the bile troll sting you play every time lol. Fantastic clips :3
2:16 sick transition
Some of the delivery of these voice lines doesnt really match what I would expect a Skaven to speak like.
I guess but this is also the elites of the skaven so I guess that's why
@@Capense-q9m I guess thats a probability. I think they just made it so as many people, even the non Warhammer fans, will understand them well enugh.
Cool compilation, sadly 99% of players are golems in this mode 😂
Misses a player four times before finally hitting them
*Teabags*
mfw
BEASTMODE B)
(we recognized each other from discord and had some friendly chatter earlier in the round; teabag was in jest)
@@BastiKuchen ah teabag amongst the boyz fair enough
one hook rat shouldn't be able to hook more than one player.
He should have to kill the one player before getting his hook back.
it doesn't look like they changed anything since the last test
Basically a left4dead2 Hunter gameplay, FUN :D
gotta break the muscle memory to not respect pack masters. I’m so used to just sidestepping and intagibbing em that i’ve had more than my fair share of embarrassing deaths to them in versus
also FOR THE LOVE OF GOD DONT GO IN 1 AT A TIME TO A HOOKED HERO
How did you get to the bowling area in the versus hub at the end?
You can use Battle Wizard ult to teleport through a gap in the wooden planks in the back of the hub
For the vermentide! Yes-yes! 🐁
how can you control the assasin in the air?
WASD + mouse movement
Very cool! Imo, those ledges hooks kinda unfair ?
I think hooking someone from unreachable places is somewhat dirty and definitely controversial; wasn't adressed by devs (in contrast to insta kills by jumping off ledges with hooked players) during any of the alpha/beta tests, though. You could argue it's skill issue because hook is exposed and has to perform a full hoist, but I don't really know, man. We will see if hooks see more changes.
I like it, they have their 1shot ultis and hook rat have this :) besides it requires knowledge
Looks like L4D versus veterans will terrorise players :D
What do you think of the 2 new maps?
finally versus is here
Rat hunting has begun >: )
Those hook grabs are sooo cheeeesy. I love it
How do you heavy attack as bile troll?
hold left click
Wait, finally released? isnt this mode was released long ago?
The info skaven gets is too insane, they really shouldn't have all time outline highlighted, imagine 4 heroes get that? Wallhack all the time?
It's the same as L4d2 Versus concept. It seems cheesy, but it's necessary to keep track of where everyone is, the advantage is on the horde side, not the other way around in Vermintide.
how to use third person?
like 9:14
Default keybind should be "X" (holding it). I think it's called "Inspect Character" or something of the sorts if you wanna change it in the settings.
thanks my GOAT!
I don't play vermintide so I don't know the abilities of heroes and what the can do besides being 100x times tankier than skavens, but I clearly see a tons of unbalanced and cheesy stuff on skavens side.
1) Wallhack on enemies all the time is op for shown abilities such as hooker or bomb artillery or jumper. You can just prefire everytime and camp corners as hooker, and spam bomb across the map since you have Wallhack and bomb radius area seen all the time which is ez mode
2) hooker shouldn't be able to drag you all the map and hook forever and hook multiple players. This is cringe fiesta for sure. Hook should be possible to break if he drags you longer than 7 seconds or after 20 seconds of being piled up hero can free himself, and once one hooked skaven can no longer use hook again untill victim gets free. That's how you balance mp games.
parece una copia de left 4 dead
so tryhard. boring
imposible sht