Healing in D&D Sucks - Let's Balance the Scales and End the Yo-Yo Effect

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  • Опубликовано: 26 июн 2023
  • Healing in D&D can feel underwhelming because it has been intentionally designed to speed up play and allow attrition. Can we fix it without bringing those issues back?
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Комментарии • 23

  • @ThisCrits
    @ThisCrits Год назад +1

    Grats on 500! This provides some really interesting concepts to fixing healing. I like the ideas but my players will kill me if I add more homebrew rules into the equation 😜

  • @HeyCee
    @HeyCee Год назад +1

    love this! I've been looking for exactly this type of rules because it's basically impossible to roleplay as a healer when you then are forced to wait for them to almost die to cure their wounds 😂
    these rules don't force the healer role on anyone, they simply give more power to the ones who choose to take on that mantle

  • @mandocomando9444
    @mandocomando9444 12 дней назад

    In my game I doubled the dice of any spell that restores hp, and so far it’s worked out well. I also track negative hp if a pc goes down so they don’t try to fight on 1 hp, because it’ll be very hard to get them back up when they hit -20.

  • @Pupnsuds
    @Pupnsuds Месяц назад

    there needs to be better integration of various conditions (blindness, deafness, etc) with healing vs. restoration style spells. It never feels worth it to cast "Lesser Restoration" and if you do its always out of combat. Usually I'd give a player a medicine check with a DC = 10+CR of the creature to heal against one of its effects by using a healing spell.
    Additionally, using slow healing long rests, where hit die are the only thing that heal, not reset to max on a long rest, makes healing spells more worth it in multi-day campaigns.

  • @scottsbarbarossalogic3665
    @scottsbarbarossalogic3665 Год назад

    I think this is quite elegant; much better than my plan of try to build a negative health pool for dropped pcs

  • @pairot01
    @pairot01 Год назад +2

    This creates a very straight forward death spiral, the closer you are to dying the harder it is to stay alive. Plus, it forces one person (or more) to be CONSTANTLY healing everybody, which is a role no one wants.
    Rules are not there to simulate a more realistic world, it's to make for a better gaming experience. If you want to pop healing like tictacs play an MMO videogame.

    • @RulesandRulings
      @RulesandRulings  Год назад +1

      A little verisimilitude goes a long way for some things. Yo-yo healing can pull people right out of the fantasy. If it's not for you, that's fine but I think this creates less of a death spiral than other approaches I've seen.

  • @KaelinGoff
    @KaelinGoff 11 месяцев назад

    Woo, your back!
    Also you're back.

  • @jelkbaker9780
    @jelkbaker9780 Год назад

    Love this! A ruling ive come up with for my table to deal with the unconsciousness side of things is injuries. Whenever a player goes to 0, they make a con save or sustain a lasting injury. The catch is that the DC starts at 5, but increases by 5 each time they drop in an encounter. Discourages the last-minute healing significantly, but offering your suggested improved healing above half health sounds like a fantastic way to balance it out! Great video!

  • @dragevh666
    @dragevh666 Год назад +4

    This is great!

  • @octia2817
    @octia2817 Год назад +1

    Hi, sorry, just letting you know that the quality of the mic turned me off of the video, before I got into it enough to know if it's any good. Improve the mic, please.

    • @RulesandRulings
      @RulesandRulings  Год назад +1

      Always trying to improve my audio workflow to get the best out of my fairly entry-level mic. Sadly, a better one won't be in the budget for a good while, so I'll keep tweaking. Have a good one.

    • @Tiduszx
      @Tiduszx Год назад +1

      I agree. I do enjoy the content but the mic is worse than my Walmart headset

  • @MTWitherspoon
    @MTWitherspoon Год назад

    I like grittier games where the heroes are less demigods and more actual people. If I ever run another 5th Edition game, I'll implement these.
    I also found one that uses Levels of Exhaustion instead of Death Saves that is nice.

    • @RulesandRulings
      @RulesandRulings  Год назад

      The thing I found with exhaustion is that it increased regret but didn't change behaviour much.

  • @druhu4590
    @druhu4590 Год назад

    These are both good ideas. My on-the spot idea was that you can sink into the negatives, being unconscious at 0 (unless raging i guess).
    and then every save is a d20 hit made against your AC with your negative hitpoints providing some sort of bonus. succeed, you heal 3. fail, you take 5 damage. Die at negative "your health"
    I have no idea how well this works but it does mean that being knocked down is a sort of "walk it off" issue, but a grave injury cascades into nigh inescapable death quite quickly.
    It also means that medicine checks are way more important, since you gotta be there the whole time if you want a guy at -27 hp to live.

    • @RulesandRulings
      @RulesandRulings  Год назад +1

      That would be a great way to handle it for a gritty campaign where you want everything to feel earned.

  • @shimasclan
    @shimasclan Год назад +1

    'no healing when making death saves' only prevents yo-yo healing, it doesn't change the fact that healing sucks and feels like a waste of a turn. Spells have built in attrition. It's called spell slots. Let the heals actually be good. I do like the buff to top off heals though. That sort of thing actually encourages more healing.

    • @RulesandRulings
      @RulesandRulings  Год назад

      You could easily pair the idea with a straightforward die bump for healing spells. They're not pitched so low as to need completely overhauling.

    • @shimasclan
      @shimasclan Год назад

      @@RulesandRulings I generally assume the spell level +1 dx would work. So instead of 1d8+mod for cure wounds at lv 1, it's 2d8+mod.

  • @MelissiaBlackheart
    @MelissiaBlackheart Год назад

    I mean, just play 4e. It's better than 5e anyway.