you have missed an extraction method when you upgrade the fulton extraction system to the big category (containers and tanks) ... you can stand on that (container / truck) and extract it , when the attached balloon shows up , a prompt to "hold on" appear ... doing so extracts you from the map in very little time #
So I Purchased the phantom pain on the Xbox 360 when the store was still up, I gotta say it looks absolutely amazing still on the 360 & it still plays fairly well. I got 100+ Hours into this game. 👍
I just finished TPP for the first time last month. It's so addictive and fun but the game was so close to greatness if the story and menus situation got sorted out. Best stealth game ever
I'm so glad I'm not the only one that was perplexed by the fact that the helicopter couldn't take you to another part of the map. Especially considering it's something you can upgrade.
"The gameplay is fucking incredible" This is what I always say, will spontaneously think about this medium and gush all over it. Peacewalker definitely laid the foundation and all I missed was the pve/coop/pvp component that could've worked here. Allegedly coop is the hardest thing to implement on a vg so it makes sense, but there's a pvp aspect to base invasions and the online (which is a great and unique thing) so not having it is a "what if" moment for me. I replayed peacewalker so many times simply on the notion of helping people from start to finish. Would've done the same in mgsv. Only had 1 ps4 playthrough that was around 100 hours with an almost 100% completion. What a fucking incredible video game.
Snake is heavily depressed in this game it makes sense after all he has been through. ocelot was playing a role he was helping Snake get his footing in the world after nine years in a coma. He was thrust into being the voice of reason it with miller being the hot headed one because of the events of ground zero's. definitely clashes with the other games but he played his role well.
The reason Chapter 2 feels rushed is because Konami interfered and forced Kojima to wrap things up and rush out the game. Technically this game is incomplete and there was supposed to be a third chapter where Snake goes after the kids and the stolen Metal Gear. This was scrapped when Konami felt that Kojima was blowing through too much cash and wanted the game released asap,
This is one of my favorite games ever. I have a hard time deciding whether this or Metal gear solid 3 is my favorite in the franchise but I think I tend to favor this one. Just for gameplay alone. This is the game that tore me away from The Witcher 3 and I dumped hundreds of hours into it across multiple playthroughs Don't get me wrong, it is flawed. You can tell that it is incomplete, you can see the struggle between Konami and kojima imprinted in the final product of the game. Narratively it is not as impactful as other titles in the franchise. Quiet is somehow both the best and worst character in the game. Ocelot feels like a completely different character compared to the rest of franchise. Kiefer Sutherland feels completely wasted in cutscenes with barely any dialogue but yet actually does a really decent job as snake in all of these optional cassette tapes you can listen to. There's just all of these missed opportunities. But gameplay wise the series has just never been better than this. A lot of people say that it's too repetitive, but I find the game to be infinitely replayable. I understand some of the criticisms, and the modern Hitman games have a bit of the same problem. The scoring system kind of encourages you to play a certain way. For example in Hitman to get that perfect score you need to not kill anyone other than your target and not alert anyone. In Metal gear solid 5 you basically just need to beat the mission in a short amount of time and you can't use certain equipment offered to you like airstrikes. It becomes more like a time attack. So it's flawed for sure. But I personally just didn't really care about what score I got. I was more concerned with just finding out how many different ways I could replay and complete each main mission and each side mission. I know all of the side missions have repeated objectives in different areas but with how many different ways you can approach any given objective I didn't even care that so many of those had the same exact objective just in a different location, or that many missions eventually end up repeating locations. No other game has captured that feeling of being a '80s action movie stealth commando the way that this one has for me. And then on top of that to have this whole other metagame of building up your base and diamond dogs on top of it all. It just kept me coming back to this game over and over and over again The Buddy system left a little bit to be desired as quiet and d dog are the only ones I really think were actually worth their while. The horse is useful in the beginning but the second you get the dog the ability to spot enemies is more useful than fast traveling, because realistically you're just going to use the helicopter to move around the map rather than actually traverse the map as if it's an actual open world game (because it's not) And once you level up quiet enough to get her a silenced tranq rifle she's just The most overpowered thing you can bring into battle and there's basically no reason to even bring D-Dog anymore I never found D Walker to ever really be worth it. Maybe I'm missing something but it always felt too clunky to use. It could be worth it to hijack one that you found out in the field, but never worth it to actually bring your own Either way, this is always going to go down as one of my favorite games of all time. I'm hoping they really do justice with the remake of MGS3.
Your favorite game where most of the good boss fights and character interactions/cutscenes are gone and replaced with a very repetitive gameplay loop of raiding smaller bases to loot resources that eventually cap at a certain level and a story that is half-assed just to fulfill a narrative theme of "phantom pain" where it's all intentionally that way. Sure, sounds fun. MGSV did a lot of good to streamline and refine the gameplay, but at the same time latched onto a lot of open world gameplay trends such as the Ubisoft style of open world games that really hurt the replay value of the game since it's mainly what you'll be doing for a large majority of the game before being burnt-out by the end. By that point, you'll already have grinded out everything and have every possible upgrade while having nothing left to do except do back-and-forth Forward Operating Base raids, you'd have to delete all your save data in order to re-experience everything all over again. But first time impressions are mainly the biggest positive aspects are what people talk about this game and nobody talks about the negatives such as the recycled and uninteresting mission structure also within Chapter 2, which is where the game takes a massive in dip quality. Afterwards, you're left to piece together what's left of the story through audio tapes and some of left-over missions before the game just abruptly ends. The game then fulfills its goal of leaving you wanting some good closure with the story and just more in general and it's basically over by that point. Go have fun repeating what you've already done a dozen times over again. As more time passes and people who've played MGSV start to realize looking back that the game is entirely shallow in comparison to other MGS games in the series. It will be very clear once more people invest more time and attention into the game and understand how much of a let down MGSV truly is. Seeing as how most popular modern games really like to copy-paste levels in open world games to pad out the length of the game itself, it's no surprise how modern gamers eat this sh*t up like it's no tomorrow and will gladly keep buying more of these empty open world games with a bunch of missing content later re-packaged as DLC. MGSV is ultimately the biggest filter to differentiate short attention span modern gamers from long-time MGS fans and it shows in it's overall design.
If you like experimentation and multiple ways to tackle any given situation, this is the game for you. The cassettes really help with the story, which becomes a mess in the 2nd half. Despite that, it's just incredible.
If you are not into the story of MGS then V is the perfect game for you because it's not into the story of MGS either. If you like experimentation like using the same two broken items to face roll through the entire game then it's the perfect game for you gameplay wise as well!
Love your reviews man. Random suggestion, but I’m playing through Sniper Ghost Warrior 3 (not a joke lol) and I think you would actually like it. It has really good gunplay and while it’s kind of just a far cry clone, I enjoyed it much more than any far cry game.
I personally don't blame Konami pulling the plug on this game early since they spent way too much time and too much money and didn't finish the main story line and instead focused on the boring repetitive side ops. While the game is a great idea and concept I personally think it was poorly executed.
Kojima burned away all that money so he could hang out with celebs, get licensed tracks LITERALLY NO ONE wanted to be in the game and trying to bang Joost. It was the most justified canning in video games.
Flashback? It takes place after Peace walker where you literally go in to the camp to save Paz and Chico after the events of Peace Walker as Big Boss. So this does not explain him not being able to crawl in PW to then be able to in the events of GZ
@@yashar6819 So, technically ground zeros was supposed to be a part of Mgsv. In Mgsv you literally have flashbacks of ground zeros and the events that happened there where Paz died. That means you're the same guy. You were not playing big boss in ground zeroes. You are playing what venom remembers. Not what actually happened. Just a random BS theory.
The story pacing being as bad as it is, the boss fights being the worst in the series and Mother Base existing as it does is why it's the second weakest mainline MGS to me. The fact that the game gives you all these cool things to unlock but actively discourages from using them because it's mostly lethal stuff so it funnels you into the nonlethal route so you can recruit better soldiers so you can unlock stuff that you are discouraged to use is so bizarre to me. Kojima only had 7 years to make the game so maybe if he had more time these issues would be ironed out but overall it's just a really mixed experience.
I have to disagree with this games gameplay being that good. The ai is so brain dead it makes Ubisoft ai look smart, and you can counteract the ai reacting to your changes way too easily. It makes the game feel like a cakewalk. And while I’m aware this is also a thing in the other games, it feels stupid having boss fights in a stealth game.
Phantom Pain is a medical phenomenon where a person who has lost a limb/part of body can feel that part again if he touches the amputated area. Its proheptic to game's story, it's unfinished-ness plus how Kojima left the game.
Ground zeros seem way more polished that mgsv . There was so much missing from the game . Where were the civs where were the rebels. Not only that but you cant live in the field or capture men and materials like peace walker. And the story was crap and unfinished. But the again i loved 4 has a game but hated the story..
@@quajay187 No farcry is very similar on a surface level. It's a big open world full of bases, collectibles and a bunch of plants and animals we have to hunt. Metal Gear just did everything Far Cry 3/4 did and did it way better.
Easily the worst Metal Gear Solid game ever made. I truly felt the Phantom Pain with this one. Hurt like a mf. Everytime I boot it up I always say to myself "Why am I still here? Just to suffer?"
kojima is a bozo who mostly joked around and did other stuff in the development i mean all weirdo odd things no wonder they fired him, instead of making this amazing franchise he botched it
Honest to God i have started questioning how much of the first 3 games can even be attributed to him at this point. He turned into the biggest hack on the planet. It's embarrassing to see him do things like make an art expo dedicated to himself, and taking these staged pictures to celebrities mimicking candid shots from famous directors in the 70s and 80s. It's even more embarrassing when the celebs look natural in the photo and he is trying hard to strike a pose lol. What a joke. He was always a prime candidate to fall into this unironic pseudo "auteur" trap but he had people keeping him in check. Once he surrounded himself with nothing but sycophants it was over. He lost all respect for thing he helped create. No respect for the lore, the characters, nothing.
This was good review. I generally speaking don't like MGS series, but this was gameplay wise excellent. I bit disagree on gameplay overall as imo it got somewhat repetitive around midway. Base mechanics were absolutely worthless and boring to me. Also I began to dislike research things quite a bit in the end game. You can just gear up and enemy behavior is very similar throughout the game. In the end I ended up going fairly similar ways through places. Also as before I pretty much despice Kojima's plots and childish humour. Like "skin breathing" companion mentioned in vid. Maybe the worst written and acted character ever. I gotta agree that these companions are also quite overpowered in end game. But in the end. Even though if one hasn't liked previous titles, this is definitely worth trying if one can overlook Kojima's plot things, which is very hard for me. 8/10
This game was made specifically for people like you. People who don't like Metal Gear Solid. You are right though, Quiet is the most pathetic excuse for a character ever put in a video game.
man i can tell how you type you think your really intelligent lmao, have you ever watched anything sci fi? if skin breathing is to much i hope you never watch a fantasy show or as i said sci fi i think you might have a actual mental breakdown
if you think "skin breathing" is to much then dont watch any sci fi or fantasy show as i hate to break it to you but light sabres aren't real and neither are orks and goblins, im sorry i was the one that had to tell you
yeah the gameplay gets repetitive because you the player keep using the same tactics and gadgets,this isnt the genre of games for you if you dont want to experiment and think outside the box,and like other people mentioned quiet is barely in the game so if she upsets you that much you have a problem (you can literally skip all of her cutscenes) and regarding the skin breathing,dude this is a game,to be precise this is mgs so i dont know what you were expecting,of course theres going to be some sci fi/fantasy elements
Absolute trash fire of a game. Just a complete disgrace. Story and Characters so putrid they retroactively ruin the rest of the series much less their own game. Take a huge dump on 38 years of world building? No problem! Absolutely pathetic cutscene direction too with it's one trick pony of going into slow motion or a close up shot EVERY TIME anything happens. People who think Snake being a mute in cutscenes is bad are only scratching the surface of this turd. Trash gameplay praised by people who don't know what the word gameplay even stands for. Main gameplay loop of the open world stealth action game is capturing different shades of the same pokemon instead of stealth or action. Generic and repetitive mission objectives? We got you bro. No bosses worth the name? Say no more. Downgraded gunplay from the previous game? Coming right up. No level design to speak of? You want it, we got it. Dumbed down generic mechanics you can find in every other AAA slop? hehehe Thank you! Enemy AI that's dumber and more static than a game made 14 years prior? Masterworks all, you can't go wrong! I could probably go all day, but oh the main character controls really well so i guess it must have the greatest gameplay of all time, because that's all gameplay stands for. Phantom Pain even managed the amazing feat of being a downgrade from it's own prologue. Here's your greatest stealth action game of all time bro: /watch?v=T504qClMEhc Don't even get me started on the soulless lack of attention to detail that permeates the entirety of this game. No codec (le burger XD...), barely any easter eggs, the same goddamn ONE LINE about helicopters and snipers (reused for Quiet lol) being repeated over and over...sigh. I am grateful i stop caring about MGS as much as i used to after 4 released or this game might have had adverse health effects. I want to know where this "pretty great soundtrack" you talk about is. Maybe it was missing from my game's files. Oh and while I'm at it. MGO3 is hilariously as much as a soulless husk as the main game. Literally a generic third person shooter with not an ounce of the charm that was in MGO1 and 2. It actually made me miss the days of original servers MGO2 and that's not a good thing cause on top of the toxic (actually toxic, zoomers don't even know the true meaning of this word) community i was in the European servers to boot, where the Russians were. TDLR: F this game.
blah blah blah iv seen you cry many times now each time you dont even understand the story your crying about and everything you said about gameplay is objectively pure nonsense why have you even been watching his MGS series if your just gonna cry and insult his view? i could fill the ocean at this point also a clip of another way to do a mission means nothing lmao, you couldn't even keep it relevant its like me taking a late game MGS2 mission and saying the same cause i can shoot my way through same with 3
I never much cared for the other games, but I love MGSV. It always felt like a spiritual successor to the Mercenaries games in it's own way and I just adore the progression system - there's always stuff to do and it's addictive like you say. I still find the story a little wacky and jarring, but I prefer it to the whole modern military and political angle MGS2, MGS4 and Revengence had. Also can we just appreciate how well-done all the original content and designs are done? The weapons, uniforms and gear. It's fictionalized 80's, but it's believable and awesome.
you have missed an extraction method
when you upgrade the fulton extraction system to the big category (containers and tanks) ... you can stand on that (container / truck) and extract it , when the attached balloon shows up , a prompt to "hold on" appear ... doing so extracts you from the map in very little time #
So I Purchased the phantom pain on the Xbox 360 when the store was still up, I gotta say it looks absolutely amazing still on the 360 & it still plays fairly well. I got 100+ Hours into this game. 👍
Would love to see MGS4 added to Steam, i much preferred it over MGSV.
I just finished TPP for the first time last month. It's so addictive and fun but the game was so close to greatness if the story and menus situation got sorted out. Best stealth game ever
I'm so glad I'm not the only one that was perplexed by the fact that the helicopter couldn't take you to another part of the map. Especially considering it's something you can upgrade.
i wouldve even took a single load screen between landing zones. Returning to inside the helicopter acc breaks the momentum of being out in the field.
"The gameplay is fucking incredible"
This is what I always say, will spontaneously think about this medium and gush all over it. Peacewalker definitely laid the foundation and all I missed was the pve/coop/pvp component that could've worked here.
Allegedly coop is the hardest thing to implement on a vg so it makes sense, but there's a pvp aspect to base invasions and the online (which is a great and unique thing) so not having it is a "what if" moment for me.
I replayed peacewalker so many times simply on the notion of helping people from start to finish. Would've done the same in mgsv. Only had 1 ps4 playthrough that was around 100 hours with an almost 100% completion. What a fucking incredible video game.
Your videos deserve more views.
I really got addicted to 5. Once you get how the game works it’s amazing
"You played it like a damn fiddle!!" Thanks for the great review. I really love this game and your points hit home.
Snake is heavily depressed in this game it makes sense after all he has been through. ocelot was playing a role he was helping Snake get his footing in the world after nine years in a coma. He was thrust into being the voice of reason it with miller being the hot headed one because of the events of ground zero's. definitely clashes with the other games but he played his role well.
Great video and channel. I wanted to comment, I hope it grows.
I didn't finish this but I loved it for sure ... I just needed to move on to newer games ...
The reason Chapter 2 feels rushed is because Konami interfered and forced Kojima to wrap things up and rush out the game.
Technically this game is incomplete and there was supposed to be a third chapter where Snake goes after the kids and the stolen Metal Gear.
This was scrapped when Konami felt that Kojima was blowing through too much cash and wanted the game released asap,
I love this game regardless of cut content, I hope we get MGS 6 sometime.
Expectin bodycount review soon
This is one of my favorite games ever. I have a hard time deciding whether this or Metal gear solid 3 is my favorite in the franchise but I think I tend to favor this one. Just for gameplay alone. This is the game that tore me away from The Witcher 3 and I dumped hundreds of hours into it across multiple playthroughs
Don't get me wrong, it is flawed. You can tell that it is incomplete, you can see the struggle between Konami and kojima imprinted in the final product of the game. Narratively it is not as impactful as other titles in the franchise. Quiet is somehow both the best and worst character in the game. Ocelot feels like a completely different character compared to the rest of franchise. Kiefer Sutherland feels completely wasted in cutscenes with barely any dialogue but yet actually does a really decent job as snake in all of these optional cassette tapes you can listen to. There's just all of these missed opportunities. But gameplay wise the series has just never been better than this. A lot of people say that it's too repetitive, but I find the game to be infinitely replayable.
I understand some of the criticisms, and the modern Hitman games have a bit of the same problem. The scoring system kind of encourages you to play a certain way. For example in Hitman to get that perfect score you need to not kill anyone other than your target and not alert anyone. In Metal gear solid 5 you basically just need to beat the mission in a short amount of time and you can't use certain equipment offered to you like airstrikes.
It becomes more like a time attack. So it's flawed for sure.
But I personally just didn't really care about what score I got. I was more concerned with just finding out how many different ways I could replay and complete each main mission and each side mission. I know all of the side missions have repeated objectives in different areas but with how many different ways you can approach any given objective I didn't even care that so many of those had the same exact objective just in a different location, or that many missions eventually end up repeating locations.
No other game has captured that feeling of being a '80s action movie stealth commando the way that this one has for me. And then on top of that to have this whole other metagame of building up your base and diamond dogs on top of it all. It just kept me coming back to this game over and over and over again
The Buddy system left a little bit to be desired as quiet and d dog are the only ones I really think were actually worth their while. The horse is useful in the beginning but the second you get the dog the ability to spot enemies is more useful than fast traveling, because realistically you're just going to use the helicopter to move around the map rather than actually traverse the map as if it's an actual open world game (because it's not)
And once you level up quiet enough to get her a silenced tranq rifle she's just The most overpowered thing you can bring into battle and there's basically no reason to even bring D-Dog anymore
I never found D Walker to ever really be worth it. Maybe I'm missing something but it always felt too clunky to use. It could be worth it to hijack one that you found out in the field, but never worth it to actually bring your own
Either way, this is always going to go down as one of my favorite games of all time. I'm hoping they really do justice with the remake of MGS3.
same here. i have a tough time deciding between TPP, The Witcher 3 and Arkham Knight as my all time favorites
Your favorite game where most of the good boss fights and character interactions/cutscenes are gone and replaced with a very repetitive gameplay loop of raiding smaller bases to loot resources that eventually cap at a certain level and a story that is half-assed just to fulfill a narrative theme of "phantom pain" where it's all intentionally that way. Sure, sounds fun.
MGSV did a lot of good to streamline and refine the gameplay, but at the same time latched onto a lot of open world gameplay trends such as the Ubisoft style of open world games that really hurt the replay value of the game since it's mainly what you'll be doing for a large majority of the game before being burnt-out by the end. By that point, you'll already have grinded out everything and have every possible upgrade while having nothing left to do except do back-and-forth Forward Operating Base raids, you'd have to delete all your save data in order to re-experience everything all over again.
But first time impressions are mainly the biggest positive aspects are what people talk about this game and nobody talks about the negatives such as the recycled and uninteresting mission structure also within Chapter 2, which is where the game takes a massive in dip quality. Afterwards, you're left to piece together what's left of the story through audio tapes and some of left-over missions before the game just abruptly ends. The game then fulfills its goal of leaving you wanting some good closure with the story and just more in general and it's basically over by that point. Go have fun repeating what you've already done a dozen times over again.
As more time passes and people who've played MGSV start to realize looking back that the game is entirely shallow in comparison to other MGS games in the series. It will be very clear once more people invest more time and attention into the game and understand how much of a let down MGSV truly is. Seeing as how most popular modern games really like to copy-paste levels in open world games to pad out the length of the game itself, it's no surprise how modern gamers eat this sh*t up like it's no tomorrow and will gladly keep buying more of these empty open world games with a bunch of missing content later re-packaged as DLC.
MGSV is ultimately the biggest filter to differentiate short attention span modern gamers from long-time MGS fans and it shows in it's overall design.
You're wrong bud, the game sucks bud. Get better taste bud.
oh god, are you playing survive next? good luck
You actually think this and MGS 4 are underrated or overhated?
You want to know how long its been since this game released?
I'm afraid it's been... 9 years.
i never played this game because i'm not into the story of MGS but i think i will give this a go now because it seems like my type of game
If you like experimentation and multiple ways to tackle any given situation, this is the game for you. The cassettes really help with the story, which becomes a mess in the 2nd half. Despite that, it's just incredible.
@@enman009 sounds good love the idea of the base building. im a huge JRPG fan so these kinda mechanics scratch an itch for me
If you are not into the story of MGS then V is the perfect game for you because it's not into the story of MGS either.
If you like experimentation like using the same two broken items to face roll through the entire game then it's the perfect game for you gameplay wise as well!
@@deathtoraiden2080it’s hilarious to see takes like this
@@TacticsTechniquesandProcedures Like fart in the tub hilarious?
Love your reviews man. Random suggestion, but I’m playing through Sniper Ghost Warrior 3 (not a joke lol) and I think you would actually like it. It has really good gunplay and while it’s kind of just a far cry clone, I enjoyed it much more than any far cry game.
You should really consider doing countdown and worst to best videos.
I personally don't blame Konami pulling the plug on this game early since they spent way too much time and too much money and didn't finish the main story line and instead focused on the boring repetitive side ops.
While the game is a great idea and concept I personally think it was poorly executed.
Kojima burned away all that money so he could hang out with celebs, get licensed tracks LITERALLY NO ONE wanted to be in the game and trying to bang Joost. It was the most justified canning in video games.
On thing I just realized is this game kinda explains why snake couldn't crawl in mgs peace walker. It was an aging big bas and vs this game.
So how do you explain Big Boss crawling with no problems in GZ? Venom is not introduced until in Phantom Pain
@@yashar6819 ground zeros is a flashback
Flashback? It takes place after Peace walker where you literally go in to the camp to save Paz and Chico after the events of Peace Walker as Big Boss. So this does not explain him not being able to crawl in PW to then be able to in the events of GZ
@@yashar6819 So, technically ground zeros was supposed to be a part of Mgsv. In Mgsv you literally have flashbacks of ground zeros and the events that happened there where Paz died. That means you're the same guy. You were not playing big boss in ground zeroes. You are playing what venom remembers. Not what actually happened. Just a random BS theory.
wish you can play the game as quiet.
The story pacing being as bad as it is, the boss fights being the worst in the series and Mother Base existing as it does is why it's the second weakest mainline MGS to me. The fact that the game gives you all these cool things to unlock but actively discourages from using them because it's mostly lethal stuff so it funnels you into the nonlethal route so you can recruit better soldiers so you can unlock stuff that you are discouraged to use is so bizarre to me. Kojima only had 7 years to make the game so maybe if he had more time these issues would be ironed out but overall it's just a really mixed experience.
TPP is the GOAT
I have to disagree with this games gameplay being that good. The ai is so brain dead it makes Ubisoft ai look smart, and you can counteract the ai reacting to your changes way too easily. It makes the game feel like a cakewalk. And while I’m aware this is also a thing in the other games, it feels stupid having boss fights in a stealth game.
Phantom Pain is a medical phenomenon where a person who has lost a limb/part of body can feel that part again if he touches the amputated area.
Its proheptic to game's story, it's unfinished-ness plus how Kojima left the game.
I played around 40h before i got bored with it. The gameplay was awesome, but I did too many repetitive side opps
Yeah you stay away from FOB 😂
Ground zeros seem way more polished that mgsv . There was so much missing from the game . Where were the civs where were the rebels. Not only that but you cant live in the field or capture men and materials like peace walker. And the story was crap and unfinished. But the again i loved 4 has a game but hated the story..
Ground Zeros is an actual MGS "game", TPP isn't. It's that simple.
Metal gear 4 made for the fans
Narrative is a mess and Kojima should stop smoking crack. It’s just ridiculous. And the prologue is crap, boring, clichéd. The game itself is great.
This is my favorite Farcry game lol.
"Really wish it had COOP, huge missed opportunity."
theres no towers... no far cry even comes close to this masterpiece.
@@quajay187 No farcry is very similar on a surface level. It's a big open world full of bases, collectibles and a bunch of plants and animals we have to hunt.
Metal Gear just did everything Far Cry 3/4 did and did it way better.
@@TheStrayHALOMANNot really? MGSV world design is awful compared to Ubislop and the fact MGSV gets a 10?!?
@@Moji55a Yes MGS5 does everything better it's why it's the best Farcry game.
It's Farcry if it was actually good THAT'S my point.
@@TheStrayHALOMAN oh LOL now i get the jokes haha
Easily the worst Metal Gear Solid game ever made. I truly felt the Phantom Pain with this one. Hurt like a mf. Everytime I boot it up I always say to myself "Why am I still here? Just to suffer?"
kojima is a bozo who mostly joked around and did other stuff in the development i mean all weirdo odd things no wonder they fired him, instead of making this amazing franchise he botched it
he didnt even like david hayter, its like what is going on
Honest to God i have started questioning how much of the first 3 games can even be attributed to him at this point.
He turned into the biggest hack on the planet. It's embarrassing to see him do things like make an art expo dedicated to himself, and taking these staged pictures to celebrities mimicking candid shots from famous directors in the 70s and 80s. It's even more embarrassing when the celebs look natural in the photo and he is trying hard to strike a pose lol. What a joke. He was always a prime candidate to fall into this unironic pseudo "auteur" trap but he had people keeping him in check. Once he surrounded himself with nothing but sycophants it was over.
He lost all respect for thing he helped create. No respect for the lore, the characters, nothing.
Seeing as none of the licensed ch00nz are by Slayer, it's an objectively bad game.
Uh?
@@super.somarion There are no songs by the band Slayer in this game, therefore MGS5 gets a 0/10, unfortunately.
Overrated af this game is.
This game stops being fun real quick. Empty worlds and lack of story. Gameplay becomes repetitive quick.
Wrong
@@IdBustInsidehow’s he wrong? Lol
Then don’t play it😂
skill issue
This was good review. I generally speaking don't like MGS series, but this was gameplay wise excellent. I bit disagree on gameplay overall as imo it got somewhat repetitive around midway. Base mechanics were absolutely worthless and boring to me. Also I began to dislike research things quite a bit in the end game. You can just gear up and enemy behavior is very similar throughout the game. In the end I ended up going fairly similar ways through places. Also as before I pretty much despice Kojima's plots and childish humour. Like "skin breathing" companion mentioned in vid. Maybe the worst written and acted character ever. I gotta agree that these companions are also quite overpowered in end game. But in the end. Even though if one hasn't liked previous titles, this is definitely worth trying if one can overlook Kojima's plot things, which is very hard for me. 8/10
This game was made specifically for people like you. People who don't like Metal Gear Solid.
You are right though, Quiet is the most pathetic excuse for a character ever put in a video game.
@@deathtoraiden2080 shes barley in it and she aint that bad at all, she had a coo backstory and many people liked her stop crying
man i can tell how you type you think your really intelligent lmao, have you ever watched anything sci fi? if skin breathing is to much i hope you never watch a fantasy show or as i said sci fi i think you might have a actual mental breakdown
if you think "skin breathing" is to much then dont watch any sci fi or fantasy show as i hate to break it to you but light sabres aren't real and neither are orks and goblins, im sorry i was the one that had to tell you
yeah the gameplay gets repetitive because you the player keep using the same tactics and gadgets,this isnt the genre of games for you if you dont want to experiment and think outside the box,and like other people mentioned quiet is barely in the game so if she upsets you that much you have a problem (you can literally skip all of her cutscenes) and regarding the skin breathing,dude this is a game,to be precise this is mgs so i dont know what you were expecting,of course theres going to be some sci fi/fantasy elements
Absolute trash fire of a game. Just a complete disgrace. Story and Characters so putrid they retroactively ruin the rest of the series much less their own game. Take a huge dump on 38 years of world building? No problem! Absolutely pathetic cutscene direction too with it's one trick pony of going into slow motion or a close up shot EVERY TIME anything happens. People who think Snake being a mute in cutscenes is bad are only scratching the surface of this turd.
Trash gameplay praised by people who don't know what the word gameplay even stands for. Main gameplay loop of the open world stealth action game is capturing different shades of the same pokemon instead of stealth or action. Generic and repetitive mission objectives? We got you bro. No bosses worth the name? Say no more. Downgraded gunplay from the previous game? Coming right up. No level design to speak of? You want it, we got it. Dumbed down generic mechanics you can find in every other AAA slop? hehehe Thank you! Enemy AI that's dumber and more static than a game made 14 years prior? Masterworks all, you can't go wrong!
I could probably go all day, but oh the main character controls really well so i guess it must have the greatest gameplay of all time, because that's all gameplay stands for.
Phantom Pain even managed the amazing feat of being a downgrade from it's own prologue.
Here's your greatest stealth action game of all time bro: /watch?v=T504qClMEhc
Don't even get me started on the soulless lack of attention to detail that permeates the entirety of this game. No codec (le burger XD...), barely any easter eggs, the same goddamn ONE LINE about helicopters and snipers (reused for Quiet lol) being repeated over and over...sigh. I am grateful i stop caring about MGS as much as i used to after 4 released or this game might have had adverse health effects. I want to know where this "pretty great soundtrack" you talk about is. Maybe it was missing from my game's files.
Oh and while I'm at it. MGO3 is hilariously as much as a soulless husk as the main game. Literally a generic third person shooter with not an ounce of the charm that was in MGO1 and 2. It actually made me miss the days of original servers MGO2 and that's not a good thing cause on top of the toxic (actually toxic, zoomers don't even know the true meaning of this word) community i was in the European servers to boot, where the Russians were.
TDLR: F this game.
blah blah blah iv seen you cry many times now each time you dont even understand the story your crying about and everything you said about gameplay is objectively pure nonsense
why have you even been watching his MGS series if your just gonna cry and insult his view? i could fill the ocean at this point
also a clip of another way to do a mission means nothing lmao, you couldn't even keep it relevant its like me taking a late game MGS2 mission and saying the same cause i can shoot my way through same with 3
@@imalittletoxicjustalittle I have like 6 comments in a row in my inbox from you. I'm not gonna read a single one of them lol
I never much cared for the other games, but I love MGSV. It always felt like a spiritual successor to the Mercenaries games in it's own way and I just adore the progression system - there's always stuff to do and it's addictive like you say. I still find the story a little wacky and jarring, but I prefer it to the whole modern military and political angle MGS2, MGS4 and Revengence had. Also can we just appreciate how well-done all the original content and designs are done? The weapons, uniforms and gear. It's fictionalized 80's, but it's believable and awesome.