Hot take. Think re-using assets should be a common practice. If developers used the Extra time, to improve other areas of the new game. Instead of just saving time and money.
while this game just seems like the bad taste of cannibalization and lazy rehash with no improvement, I do agree in most cases companies should just grab what they already have and slightly improve on it and check what can be added in new stuff. like fromsoft did with the souls/born games leading to elden success.
Not sure if you've experienced it because it wasn't covered in the video, but the game actually tries to tie itself into MGSV in one more way, through a short alternate ending, which I'll put under a read more/spoiler warning for those who care, lol. | | | v Just after you send Chris through the wormhole and you start going back to the final big wave defence, you can actually turn around and choose to go through the wormhole too. Your character goes back to their timeline, and is shown waking up in Afghanistan wearing full MSF combat gear, just like the various wandering MSF soldiers that you can recruit in MGSV. It then lets you reload straight back to before the choice, so you can continue the game as normal. Unfortunately if you miss it, you have to replay the entire game again up until that point to trigger it from what I can remember.
I think I saw something like this a while back actually, the ‘Infection’ could also be the parasites since some of the skulls are fairly crystalline in design at some points
If I had a nickel for every popular Japanese game series that created a poorly received zombie themed spinoff I would have two nickels which isn’t a lot but it’s weird that it’s happened twice Yakuza Dead Souls if you’re wondering
onechanbara. school girl zombie Hunter. edxero zombie uprising. deadcraft. theres many my account balance is a bit more than two nickels as I love these
@@boxtank5288 as long as there people want to replay soulsborne type of game including Elden Ring, that game genre never fades to existence. (Not to mention people wanted Bloodborne sequel let alone Bloodborne out from PS4). Same to KINGSFIELD
About eating/drinking items that have a chance to give you abnormalities: The first time you do, i believe it's guaranteed you will not get sick, the second time you do, guaratees you will, every time after that it's a very small chance to actually get sick. I haven't played in a long while now, but i think this still applies, if i'm not misremembering, making the risk of getting sick after the guaranteed one basically negligible
@@TheKazuma410P Yea i revisited the game since then, it seems that changed in the time i haven't played, though it seems infections have a cooldown until they happen again
Nah it should be the 5.5 like how PW was the 4.5 , the captain and their team should find their way back "home " but discover this is a world where John never embraced the big boss legacy or he and Eva were killed during the gap between 3 and peace walker , a world without snakes or bosses and they are the only ones aware of what it means but there's still metal gears developing and weapons being made that need to be stopped.
That is definitely not the only issue. The speed at which everything drained, stamina, food, water, fuel etc. with the game notifying you nonstop about all of it was unbearable.
The game really 'starts' in the post game, the multiplayer is wild and there's a HUGE amount of gear of higher quality tiers of loot and stuff. It's a shame it isn't more doable solo, it IS but it's really difficult.
As a huge Metal Gear fan, I liked Survive, but it should have really been it's own thing, and if anything it shows the Fox engine makes for a great survival game engine.
It is its own thing, just a Metal Gear themed one. This games only mistake was its timing. Trust me, any game after the Kojima Konami split would have failed. It's just a spin off, and not even Canon like Rising, but everyone seems to love that for some reason, even though it had nothing to do with MGS gameplay wise.
@@SiveenO on a battlefield, yes. behind enemy lines? it can be extremely good. after all, they're silent and have tons of versatility. you can dose the head with poison, you can have an explosive charge as the head, etc. for a non-lethal option, you can have the arrows be dosed with a sedative.
Thank you for the honest review. I got the game when it released. I still play it some now. I would like to say it does tie in to the main series if you go in the wormhole after Chris. You become a wandering mother base soldier. Also the co op is the best part. It is pretty much dead though. Me and some people still play the co op regularly if you ever want to join. They are the best part. But thank you for giving the game an honest chance.
I need people to play it if anyone wants an extra man, can't be bothered with the stress of solo'ing Extreme missions, it's mad boring alone This video got me to install it again
As someone who has played Metal Gear for more than 30 years i appreciate your reviews and the honest feedback about survive including referencing the fact Kojima literally wanted to make Zombie games and has been including those elements for years. Survive was never a bad game, it just got caught up in the hatred and anger surrounding Kojima’s firing and MGSV being unfinished. I wish you had gotten to play the multiplayer because that’s really when the game is at its best and most fun, including being able to pilot Metal Gears against the bosses. Thanks for the time and effort of your review. Welcome to the fandom
@@ThatDudeCurtis6 I agree the multiplayer is really fun. It’s the best way to get resources too. I still play it, when I can find other people playing that is.
These are my2 biggest issues with the game. 1. The fact that you can't play this offline is stupid, which means eventually you will not be able to play this game ever again. 2. Gross micro transactions is beyond gross. The fact you have to pay 10 dollars to unlock more character slots when monster hunter world, which came out a month prior. Had three character slots for free. This could have been popular if Konami hadn't attached the metal gear name on it.
The game was pretty hard to get wrong. The FOX Engine may be the best third person shooter system to this day. The worst part? Konami has that engine hostage. Fuck Konami.
Man, I didn't notice it until you pointed it out but you definitely do have that very consistent Minnesota upward inflection in your speech. It's definitely not as prominent on the streams, though. Regardless, congrats on finally capping off the series! I'm really glad I found your channel. It's been a fun ride. I'll definitely stick around to see what series you're doing next.
I wrote this game off for a couple of years, then randomly grinded it for like 2 months straight lmao, the multiplayer was actually pretty fun and it had a cool community!
my headcanon is the random soldiers you have to recruit in sideops are the characters that got sucked in the wormhole. If they do another post MGS4 era game, Im hoping Goodluck pops up as a supporting character. nice work on these video essays.
Actually, he could appear almost anywhere in the timeline. He was what, 10(?) when he was sent back and 30-40 when the motherbase incident happens in ground zeroes. Means he must have landed in history like 5-10 years before MGS3. And that would make time about 65-80 in Metal Gear Rising: Revengeance.
Every Metal Gear Solid Game Aged like wine, including revengeance. Funny thing is, I consider myself a gamer and I played a bunch of games under my belt. Other franchises including Uncharted, RDR, Fromsoft, DMC, GOW, Metroidvania, you name it. But my God! I always come back to MGS. IMO nothing comes close, epitome of gaming. Nice review as always!
Got over 200 hours and got pretty much everything at that date. Even had some glitches that gave out five digits of resources that kept me going until I finally got tired and moved on. The best moment was CQC the Tracker and using moves that let me clown it. It still had QTE for barehanded combat.
@@gruntingskunk2237 more like Wow okay?... because everything has to sound like you asking it? And then you bring it back down to an answer. And then you ask another question? And then you answer the question. And then you have another question thats actually a statement? And then you answer your statement question.
I really did enjoy playing this game. I’m glad someone finally giving it a fair review, instead of playing the game when already made their mind that they hate even before starting.
It's kind of sad that you didn't even mention the secret bad ending or try to meet up with those who still play the game, in Co-op, but I do understand the constraints you had. Thank you for giving a fair review of the game as well! I only had a little bit of time due to me using an Xbox, but the time I had in Survive's Co-op is genuinely some of the most fun I've had online.
I forgot to say, but. I do have a minor problem with the fact that you commented on Virgil becoming infected being off. Dread Dust was formed via medical nanomachines, which still can be programmed. Also, something cool about the co-op mode is that there are actually rotating events based on various periods of time in the franchise where you can actually get cool costumes and cosmetics based on various things. i.e. MGS3 where you can summon the Shagohod and dress up as Naked Snake or The Boss and MGS4 where you can summon MG RAY and even dress up as MGS4 Raiden. MG REX also being the sole pilotable MG in the game is hella awesome.
I am one of the eight people that had tons of fun on this game. It was unfairly judged before it even hit release shelves because of all the drama that everybody already knows about. The fact of the matter is, people missed out on a really fun multiplayer experience. I've been saying it since the day it came out. I can only imagine what they would have added to this game if there was an online player base. Every once in awhile, I will still log on. Finally, it's also pretty clear that at least some of the mechanics of this game were on The Cutting Room floor from Metal Gear Solid 5. On some level, Metal Gear Solid 5 was supposed to have survival elements like snake eater, and again, because of reasons we already know, they couldn't be placed in that game. *Do you really think that zoo we were building on the Diamond Dogs base was really just for viewing animals?*
Oh, I forgot to mention, the game is deep as hell. If it wasn't for the forward operating base section of the phantom pain, Metal Gear survive would actually be deeper than that game. How about that?
Kojima had some really ambitious ideas for MGS5. There was rumors floating around on how much Kojima burning through his budget and Konami had to step in. Now I wonder how much more Kojima needed to release the game with his ideas intact.
@@tiltedlampshade yup. We would have had what we got, plus the online section, plus the fob, plus survival elements like survive plus chapter three of the story, and God knows what else.
MGS was underrated because of the Kojima drama, Zombie fatigue and comparissons to the OG series..people hated it before the game was even out. It's actually a bold concept and crazy genre mix with an admittedly flawed execution. Let's see: survial, tower defense online + offline, base building, story mode, the first single player extraction shooter, looter shooter.... I wish more devs would try something like this. I'd give it a 8/10.
I actually liked Survive even when it came out. Had a blast playing the multiplayer with a friend. My favorite part was exploring Dite and finding items to upgrade my survival capabilities. Unfortunately I hated the tower defense sections and never even beat the single player because of that. It's works in multiplayer but I don't want that in my single player.
It feels like Kojima had some notes written up for the new MGS, then he was let go, Konami made Survive with said notes, Kojima made Death Stranding with the same notes, as well as refining and expanding on these initial ideas.
I pretend this was a vr mission, atleast then it ties into the series a bit more... maybe a vr mission that gray fox went through. Also if were being honest the grind on phantom pain when it came to upgrades at mother base took too long imo.
I like that reminds me of a fan fiction I read where every event after V was a simulation for solids and Raidens training against cipher/patriots it was basically a snake/big boss circle jerk but if you consider the multiverse it makes sense
If they had some constraint they wouldnt have released a game with the mgs name shortly after the thing with Kojima happened. It might actually have stood a chance
Idk if you came to the conclusion later, but man, it's so very obvious that Kojambo left a post-it with certain ideas that would then take the form of Death Stranding, there are so many odd similarities, not deep ones, they both go for completely different stuff, but it's hard not to see it. And honestly? This game ain't bad, it never was, people were sore about Kojima, and zombie game fatigue and, of course, bad Konami practices including how they handled save slots. But at it's core, it's a cool take on tower defense and survival gameplay, it's not for everyone, but it's also a really good entry in the genre.
I still haven't gotten around to playing Death Stranding, but a lot of people have been saying similar things in the comments about the similarities which definitely makes me curious🤔
MGSurvive and Death Stranding are equally as good games 7/10s nothing special and nothing ground-breaking, just solid good games with many flaws I'm just mad we got Death Stranding 2 instead of Days Gone 2, Days Gone was better for sure and it seems most people agree
Seems like a lot of the end/after game stuff should have been worked into the natural progression of the main game. The microtransaction issue and the fact that things got saved for post-game make me think some money-grubbing higher-up influence helped wreck what with a bit more time in the oven could have been a great game.
@@quademasters249 yeah played twice once few years ago on ps4 and again a few months ago on PC stores were already closed not one cent used it was a really fun game and I'm kinda mad it got gutted by butt hurt fanboys and garbage RUclipsr reviewers.
@@erueka6 My take as well. It's was fun. I could play it again any time. It was probably a mistake trying to ride "metal gear" on a game so far detached from metal gear.
Honestly I thought I would never wanna try this game but after watching the video and gameplay it does kinda look intriguing I might actually pick it up today since it’s on sale
I had a decent amount of fun with this game. Its a game I could play again. In fact, I'm more likely to play it again over "Phantom Pain" because there's no unskippable intro. It has a real conclusion too. It was good specifically because it used all the mechanics from "Phantom Pain"
Watching your video on this makes me think Survive was designed to be more of an MMO than anything. This game feels like Once Human in terms of survival mechanics
Great video, and i'm tempted to play it on the ally and leisurely play it now but chris and good luck are likely the only reason i'll play it. i put it off cause kojima loyalty but it sounds like it will be ok for a spread out play though.
I brought the game last month and liked and plus meet some nice people who helped me on the extraction missions of course it's not a full metal gear game but it's a nice if u like mgs and want a chill game to explore
I wanted to play this when it came out but it being online only kept me from buying it. Thank you for covering the story. I wish they would have released an offline version.
Good vid. The biggest downside to this game is the very slow progression in the first half of the game. I could see how people bowed out early. Go and watch reviews from when the game released. Almost none of the reviews' gameplay show beyond the first couple of 'tutorial' missions. Movement is slow, dealing with Wanderers is too tedious, the hunger system is a little too brutal for most people who aren't used to survival mechanic games. But the mid to late part of the single-player is pretty fun once you build up your stamina, unlock gardening and animal farms and gain access to more weapons. There's strategy to exploration and multiple choices to make in terms of progression: you can go search already-explored areas for more respawned supplies, explore the unknown to find hidden goodies, press to the next story-progression event, do some online matches to unlock far superior loot and resources, go farm Wanderers for Kuban to level up or do a base dig for special unlocks. The only drawback is the monetization is a bit overbearing. Game tries hard to get you to spend money to speed up some of the in-game timers and unlocking additional exploration units. To me, this hurt the game more than anything else. The multiplayer was extremely fun when you could get a full squad. Frankly, it was the best mp of any Metal Gear game. Again, lot of strategy, get a ton of loot and there's a lot of fan service to it. Nothing like doing the hard or extreme missions and calling in Metal Gear Ray to wipe a zombie hoard. Survive features the most diverse set of Metal Gears in any MG game: Rex, Ray, Shagohod and Sally. Unlocked all the special uniforms like Naked Snake, Eva, The Boss and Ocelot skins and gestures. Wish we had unlockabes like that for MGSV:PP. Speaking of, this game and PP are prime examples of the correlation between expectations and enjoyment. I had more fun playing Survive than I did playing PP because I had way more expectations for PP than Survive. PP was so boring and disappointing to me and Survive was semi-mindless fun. And I say that as an old dude who's played MG games since the 80s. I wish there was a cult following for it. I miss the multiplayer.
Great neutral take. Thaks. I would love an experience sum up video at the end of this retrospective, to touch on the whole story and how the whole holds together after having played all of them.
honestly, having a side mission you can do, to upgrade a walker gear to last longer, and change it's equipment..might have made the end game a bit more engaging
I found your channel because I’m also playing every MGS game leading up to Delta. Previously I had played and finished MGS2 on the PS2, and absolutely loved it, but that was about it. I took a break from gaming for much of the 2010’s, coming back during covid and playing catch up. When I played Death Stranding I had only heard of Kojima in passing and knew little about him. So I came in not a fanboy, and without the baggage that came with the Konami fallout. Honestly it was not the disaster people made it out to be. If you love Phantom Pain and it’s mechanics, you’ll probably have fun with this game. It has some good ideas and recycles the rest. And from what I understand Konami only sold it for 30 bucks which is some real restraint for Konami. I also think this was all they could do with the IP. A standalone experience as a new narrative driven game would have been the real slap in the face to Kojima’s legacy. It doesn’t feel malicious or a cash grab. When a creator signs away their IP rights this is what they sign up for. It being so soon is what likely made it feel so much worse. That being said, it’s not the greatest game I’ve ever played and it’s the worst Metal Gear game. But I didn’t hate my time with it. I was honestly happy to jump in with MGSV’s core mechanics in a new game again. I don’t think it would be remembered today, but I think a lot of people would have enjoyed this at launch that never gave it a shot. And given it’s the last piece of new Metal Gear content we’ll ever see, we’re far enough removed now that it’s well worth a dive if you can find it on sale or are looking for something to play. I get the sentiment over how that whole thing went down, but the game itself is way overhated. And the creature designer of Silent Hill (the guy who made the iconic Pyrimid Head) designed the monsters here, which is pretty cool.
Ah, so Death Stranding Design is what we would have really had in MG Survive. Much better lore than what we ended up with. Also, the inventory system from Death Stranding would have been a part of this and would have been way better. This just furthers my disappointment with this game. Imagine how much more fun it would be with the mechanics and animations of carrying cargo the way we do in Death Stranding, would have been so much fun... Its best I just stay away from this game to avoid being pissed off
Damn good review here. It took me a while to realize that I wasn't a Metal Gear fan, but a Kojima fan. The care and effort on intricate details that he puts into his games are unprecedented. You can tell the immediate differences when playing a Metal Gear game that he did not specifically direct. They're not bad per se, but they cease to provide that masterful experience. Take the PSP for example. You had Portable Ops/Plus, then Acid, then Peace Walker. I can assume everyone will be able to guess which one was directed by Hideo Kojima... even if they were unaware prior that he was only involved in one of the aforementioned titles. Kojima's new niche nowadays is providing a looping cinematic experience prior/after mission objectives that capture minute eventful situations (Venom Snake sitting in the helicopter and looking at Quiet for a certain amount of time, Sam Bridges and the many interactions that can be experienced just by going back into his quarters and messing around in there, etc). No "pause" moment in the story is left unchecked w/o something that can be discovered. This same attention to detail is just not applicable with Konami at the wheel. They simply tried to Joss Whedon a franchise that was built and created by James Cameron. Not bad... but not authentic in the least.
This was such a great personal retrospective series, I’m gonna miss seeing new entries of this video series but thanks for the wild ride and I’m glad you’ve become a big MGS fan just in time for Delta Konami is really going all out for this game franchise this decade making it the absolute BEST TIME to be a MGS fan!
1:01:04 Maybe it's possible someone could make a pirate server for the game, like making a patch that redirects to something other than the official (eventually dead) server. One of my favorite online only multiplayer games has a pirate server that they put up a few times a month.
A lot of people are missing the point of metal gear survive. It's a "what if" scenario for the metal gear universe. It's not supposed to be taken seriously.
Solid information, very well put together, however the odd cadence of the speech with the constant upward inflections was incredibly distracting. I found myself focusing on that instead of the words being said.
Honestly, as someone who never really played Metal Gear games, but loved zombie games, Survive was a ton of fun! I think if it had come out before Kojima split, or long enough after that people didn't assume it was an attempt to tarnish his rep, or even if it just didn't have the Metal Gear title attached to it at all, it would've done MUCH better. I can't think of many zombie games that allow you to quickly and seamlessly plop down a variety of defenses on the go; most are either limited to certain locations or require you to open a cumbersome menu first that doesn't work well mid-combat. And the almost TD-focused gameplay was another thing that made it stand out among zombie games. Base defense was a dime a dozen, but as you pointed out, it slowly evolved beyond simple base defense in a reasonably organic way.
The only good thing I can say about it is that it actually incorporated a *solid* melee system that was severely lacking in the series. We've had stun batons, machete, and swords before, but having multiple melee weapon types was kinda neat for how short lived they end up being once you start to get firearm crafting. The fact that they added a combo system to melee means they could have done it for 5... or at least retroactively added into 5 with free DLC or something. Also, having Masahiro Ito come back from Silent Hill to design some weird otherwordly post-game bosses was a nice little addition. They could have just made a game completely around killing aliens if they wanted to.
Finally someone gave this game a fair trial. Aside from the MGS stuff, it's a pretty good and addicting exploration/base building game with an endgame that is actually mercenaries (resident evil 4) mixed with tower defense, and looter shooter item drops. And to be honest I never found it boring, I found it very immersive. Kinda reminded me of the feeling of playing Stalker sandbox mods when you're out exploring and surviving. PS: The coop content is doable solo, although pretty hard. Believe it or not there's a content creator that makes Survive videos.
I remember playing through Survive in 2018, and just really enjoying it. Something about, being able to loot, and mish-mash Soviet and African equipment and develop a sort of headcannon for the person you was playing struct me creatively at the time, and I ended up just playing through it whilst listening to Bill Burr podcasts. I can't remember a single second of it. But, Naked_Jimbo lives on in my screenshots.
I would totally play this if it was completely free, playable offline, had 3 friends that also played, and the timers were completely removed from the game. :P As it currently stands though, I'll never play it. Kind of a shame cause its not terrible and could be fun. I'm not willing to spend money on it though.
Really enjoyed your honest looks at the Armored Core series, as a big fan of that series. So I think I'll watch the Metal Gear ones too. Thanks for your work.
Nice video bro. Actually concise and to the point. Nice pacing, kept me involved through the whole video after not knowing much about the game but playing it for only a few hours I agree with your opinion 😂
thank you for making it objectively like that, even though i hate the gameplay shift they took on the game, it was still a story to be told. the multiplayer mode from what i had been playing is basically the route defence mission in limited areas not that much more or less. i don't exactly know why but i felt verry limited in the recources i managed to scrape together on my singleplayer playthrough and even barely made it to the end, but the post credits, darn it may it be for peace walker beeing the first metal gear for me but darn it i love that badass ai pod
Never got far into the story yet, partly because i suck lol, partly because other games released that had priority. I think im just after saving the nurse, one day i get too my backöog and hopefully finish it.
Since you're speaking from a new player's perspective I suppose it's fair to mention that the story mode was an afterthought to Survive. The main point of the game was the co-op mode. Which you didn't get to experience which is a very big shame because it is the best part. It is also remarkably varied because of what you said with subclasses too. There was also cool tech like the leg sweep being able to kick mortar's grenades back or away from the digger. And also since you didn't experience it, Co-op could get really cool because you could summon iirc, MG Ray, Rex, Geckos, and one more as a support ability. And fighting along Metal Gears if even for one massive attack or not, I have yet to experience again in another game of this or a similar genre.
I really enjoyed the video! I'm a lifelong MGS fan so I went into it with some bias against Survive but you made me consider it an interesting (but definitely still flawed) game. I actually really like survival games so I probably would've enjoyed trying it if the situation between Kojima and Konami didn't sour my perception of it on launch.
Honestly, I really wanted to like this game. I actually played it up to the holdout mission before getting sent to the Africa map. I just could not get myself to continue because of the obvious grind, predatory mtx, and the lack of people playing multiplayer. Not to mention my PS Plus was only a couple weeks away till it expired and I didn't want to renew it anymore. This was around 2020.
Well if you took a look at the exaggerated big 2nd V in the game's logo, you should instantly know that there is a relationship between MG Survive and MGS V
Thanks for this video. I instantly write this game off but I see now that there were some passionate and talented people trying their best to make the best game possible. Obviously hamstrung by Konami and the need for microtransactions but still, there were people good at what they do working on this.
Survive was my first foray into the Metal Gear franchise. So far, I only played it and mgsv, but I consider myself a fan. I should probably go out of my way to play the earlier games, though, to actualize my fandom. I distinctly remember jokingly calling Survive the first strand-type game. Lol.
Great job! You're pretty good👍I've enjoyed your analysis and review of Metal Gear very much! It would be awesome to see you make videos of these franchises: Deus Ex, Doom, Elder Scrolls, Half-Life, and Resident Evil!!
I went for the platinum trophy for this game. I’m shocked at how much fun I actually did have with the game. Granted, I still think it’s the worst of the Metal Gear games. But when I hold all the Metal Gear games (except for V) in high regard, that’s saying a lot.
I can’t remember if it was a demo or what at the time, but the game honestly felt really good as a tower defense without the need for food management Like the multiplayer was actually fun, then they made it so you were required to use your own items from the story in the multiplayer in the full game
This has been a true trip. Well done Chole, we appreciate it, though wished it ended on a better game than Survive…but in some months you will have to do Delta, so that will be THE REAL AND GLORIOUS END OF THIS SERIES!
Thank you for this in-depth and impartial review. Too many people look at this game as trash strictly because Kojima was not involved. I think you were spot on in all of your assessments and very fairly gave this game a proper shot.
I've played this game for some years before, and I must say: it was fun then to just play the Multiplayer. But in all honesty, there's a lot missing for it to be actually fun, and personally? Even with all the crazy gear that you get at the endgame, you don't feel like you've acomplished anything. By the way, nice video, love it
I played this myself a couple years ago. It is the only Metal Gear game I've personally played, which may go a long way to explaining my opinion about it, but I really enjoyed it. It was a little bit generic "this is a video game" at times, but it is one of very few crafting/survival games that still has a main story and clear objectives. My only complaint of any importance is that the whole genre completely shifts into "this is a tower defense game now". I stopped playing after the story because I did not care about the gimmick post game. That said, I usually don't care about post game content, so nothing out of the ordinary there.
Pretty room temp take imo Games are comparable in quality and actual gameplay 7/10s yet Death Stranding was full price, this wasn't I also got 250 hrs from this and only 55 from Death Stranding Kojima is nothing without Konami and Konami is nothing without Monika He needs their Leash to make fun and compelling games and not the whacky BS that is Death Stranding the UPS sim with Drug Trip Sequences
I just wish the maps were bigger. The first one is pretty decent but beginner and the second is almost linear. I don’t think either maps do the game justice.
Hot take. Think re-using assets should be a common practice. If developers used the Extra time, to improve other areas of the new game. Instead of just saving time and money.
@vagabanda11 Rgg with Yakuza series proves this works
hotter take. every big corpo reuses assets since 2012 :)
while this game just seems like the bad taste of cannibalization and lazy rehash with no improvement, I do agree in most cases companies should just grab what they already have and slightly improve on it and check what can be added in new stuff. like fromsoft did with the souls/born games leading to elden success.
They already do that. If anything, it makes games look even more flawed when they flop.
@@vagabanda11 wait for him to know about the 80pb asset bank
"Because apparently AI can be infected by a parasite"
"so it turns out the dust is actually nanomachines"
Metal Gear Solid
Metal Gear Solid
Nanomachines, son.
Metal Gear Solid
Metal Gear Solid
man became a top-tier game reviewer to hide the fact that he didnt finish the lego star wars skywalker saga
He what
@@Nombrenooriginal BECAME A TOP-TIER GAME REVIEWER TO HIDE THE FACT THAT HE DIDN’T FINISH THE LEGO STAR WARS SKYWALKER SAGA
This the funniest comment if true 😂😂😂
Not sure if you've experienced it because it wasn't covered in the video, but the game actually tries to tie itself into MGSV in one more way, through a short alternate ending, which I'll put under a read more/spoiler warning for those who care, lol.
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v
Just after you send Chris through the wormhole and you start going back to the final big wave defence, you can actually turn around and choose to go through the wormhole too. Your character goes back to their timeline, and is shown waking up in Afghanistan wearing full MSF combat gear, just like the various wandering MSF soldiers that you can recruit in MGSV. It then lets you reload straight back to before the choice, so you can continue the game as normal. Unfortunately if you miss it, you have to replay the entire game again up until that point to trigger it from what I can remember.
No. Since the game has chapter select, you can just start again from the worm hole.
@@muffetmissulena6540 just so you know, this was BEFORE they added chapter select.
Dude I cannot believe I didn't discover that !
I think I saw something like this a while back actually, the ‘Infection’ could also be the parasites since some of the skulls are fairly crystalline in design at some points
I actually discovered that and found it a clever tie in
If I had a nickel for every popular Japanese game series that created a poorly received zombie themed spinoff I would have two nickels which isn’t a lot but it’s weird that it’s happened twice
Yakuza Dead Souls if you’re wondering
onechanbara. school girl zombie Hunter. edxero zombie uprising. deadcraft. theres many my account balance is a bit more than two nickels as I love these
Ninja Gaiden Z? Have one more.
Lollipop Chainsaw (I know it's famous and sold well but a lot of people don't like the direction of the character or even the combat.
Least Dead Souls didn't kill the FRANCHISE.
@@boxtank5288 as long as there people want to replay soulsborne type of game including Elden Ring, that game genre never fades to existence. (Not to mention people wanted Bloodborne sequel let alone Bloodborne out from PS4).
Same to KINGSFIELD
About eating/drinking items that have a chance to give you abnormalities: The first time you do, i believe it's guaranteed you will not get sick, the second time you do, guaratees you will, every time after that it's a very small chance to actually get sick. I haven't played in a long while now, but i think this still applies, if i'm not misremembering, making the risk of getting sick after the guaranteed one basically negligible
@@Sapphire_Eye yea i barely ever got sick playing and i never had to use food that could make you sick either
I got water infections way too often for that to be true.
@@TheKazuma410P Yea i revisited the game since then, it seems that changed in the time i haven't played, though it seems infections have a cooldown until they happen again
The story is so ridiculous that it must be 100% canon.
MGS Survive.
The real MGS6
Nah it should be the 5.5 like how PW was the 4.5 , the captain and their team should find their way back "home " but discover this is a world where John never embraced the big boss legacy or he and Eva were killed during the gap between 3 and peace walker , a world without snakes or bosses and they are the only ones aware of what it means but there's still metal gears developing and weapons being made that need to be stopped.
I was expecting a critical thrashing, but being nice to games everyone hates is also good sometimes.
The only issue with this game is that it tries way too hard to tie itself to the MGS universe when it clearly should've been an original IP.
But then nobody would have bought it without the IP recognition! Hell nobody bought it anyway 🫚
This is my take as well. I really liked MGSurvive, its just a terrible _Metal Gear_ game.
@@custardgannet4836 It was a weak seller, but sold more than certain AAAA games.
That is definitely not the only issue. The speed at which everything drained, stamina, food, water, fuel etc. with the game notifying you nonstop about all of it was unbearable.
@@Meehuuu So is MGS 4 and 5, I don't get your point...
The game really 'starts' in the post game, the multiplayer is wild and there's a HUGE amount of gear of higher quality tiers of loot and stuff. It's a shame it isn't more doable solo, it IS but it's really difficult.
@@Amiculi insane that post game has so much more content after dozens of hours. Who designed this crap lol
it's just ok, don't know where this wild stuff is coming from
As a huge Metal Gear fan, I liked Survive, but it should have really been it's own thing, and if anything it shows the Fox engine makes for a great survival game engine.
It is its own thing, just a Metal Gear themed one. This games only mistake was its timing. Trust me, any game after the Kojima Konami split would have failed.
It's just a spin off, and not even Canon like Rising, but everyone seems to love that for some reason, even though it had nothing to do with MGS gameplay wise.
it just occured to me that this is the first Metal Gear game with a bow, how has there not been one before this?
It would feel right at home in something like MGS3 huh?
...looking at you Delta.
Because as cool as they are, Bows are not a good weapon on a modern-day battlefield.
Granted, the same could be said for most melee weapons.
@@SiveenO on a battlefield, yes. behind enemy lines? it can be extremely good. after all, they're silent and have tons of versatility. you can dose the head with poison, you can have an explosive charge as the head, etc. for a non-lethal option, you can have the arrows be dosed with a sedative.
@@ground5295 wouldn't a mini crossbow do all this and be much more efficient training and space wise?
@@ground5295 not in real life bro
Thank you for the honest review. I got the game when it released. I still play it some now. I would like to say it does tie in to the main series if you go in the wormhole after Chris. You become a wandering mother base soldier. Also the co op is the best part. It is pretty much dead though. Me and some people still play the co op regularly if you ever want to join. They are the best part. But thank you for giving the game an honest chance.
I need people to play it if anyone wants an extra man, can't be bothered with the stress of solo'ing Extreme missions, it's mad boring alone
This video got me to install it again
@@THEBUGSAREBACCCCKKKKKKKKKK I’m down to play anytime
As someone who has played Metal Gear for more than 30 years i appreciate your reviews and the honest feedback about survive including referencing the fact Kojima literally wanted to make Zombie games and has been including those elements for years.
Survive was never a bad game, it just got caught up in the hatred and anger surrounding Kojima’s firing and MGSV being unfinished.
I wish you had gotten to play the multiplayer because that’s really when the game is at its best and most fun, including being able to pilot Metal Gears against the bosses.
Thanks for the time and effort of your review.
Welcome to the fandom
Hey new metal gear solid fan here, should I get survive or does it not work anymore?
@@carsns3122 it does but you might want to get into an, may Allah forgive me for writing this, online community to find people to play with.
It’s a bad game dude..
@@ThatDudeCurtis6 I agree the multiplayer is really fun. It’s the best way to get resources too. I still play it, when I can find other people playing that is.
@@grph1t3z youve never played it
These are my2 biggest issues with the game. 1. The fact that you can't play this offline is stupid, which means eventually you will not be able to play this game ever again. 2. Gross micro transactions is beyond gross. The fact you have to pay 10 dollars to unlock more character slots when monster hunter world, which came out a month prior. Had three character slots for free. This could have been popular if Konami hadn't attached the metal gear name on it.
The game was only $40 at release while Monster Hunter World was a full priced game at $60.
@dannyinthemiddle969 still doesn't justify the 3 additional character slots for 10 bucks. That's 30 dollars alongside the 40 bucks you spent already.
@@BDL42096 Why would you at all need to make multiple characters when you can do EVERYTHING with one?
Have both male and female characters. Also builds potential is the main reason why I like to make multiple characters
@@BDL42096 You can restart a New Game + with all your items and a completely new avatar.
The game was pretty hard to get wrong. The FOX Engine may be the best third person shooter system to this day.
The worst part? Konami has that engine hostage. Fuck Konami.
and they only used on PES...
0:58 You're telling me we were robbed of playable Gray Fox AND an MGR sequel for this? I'm even more angry now
A zombie but in control of his own mind grey fox would be so cool
mgrr was not a good game tho
@@ElGato6969. that is blatantly incorrect hate bait lol
@@ElGato6969. Good Lord with no new games they're losing their minds 😭
@@ElGato6969. 🪝
Man, I didn't notice it until you pointed it out but you definitely do have that very consistent Minnesota upward inflection in your speech. It's definitely not as prominent on the streams, though. Regardless, congrats on finally capping off the series! I'm really glad I found your channel. It's been a fun ride. I'll definitely stick around to see what series you're doing next.
you can take the man out of Minnesota, but you can't take the Minnesota out of the man 😅
I wrote this game off for a couple of years, then randomly grinded it for like 2 months straight lmao, the multiplayer was actually pretty fun and it had a cool community!
it's here. the finale...
So bittersweet
For now, Delta will come out eventually
my headcanon is the random soldiers you have to recruit in sideops are the characters that got sucked in the wormhole.
If they do another post MGS4 era game, Im hoping Goodluck pops up as a supporting character.
nice work on these video essays.
Actually, he could appear almost anywhere in the timeline. He was what, 10(?) when he was sent back and 30-40 when the motherbase incident happens in ground zeroes. Means he must have landed in history like 5-10 years before MGS3. And that would make time about 65-80 in Metal Gear Rising: Revengeance.
Every Metal Gear Solid Game Aged like wine, including revengeance. Funny thing is, I consider myself a gamer and I played a bunch of games under my belt. Other franchises including Uncharted, RDR, Fromsoft, DMC, GOW, Metroidvania, you name it. But my God! I always come back to MGS. IMO nothing comes close, epitome of gaming.
Nice review as always!
I see you got a good taste in gaming. I can recommend Yakuza, Halo and Ace Attorney if any of these might pique your interest :)
@@playerplus5917 he is just basic
Got over 200 hours and got pretty much everything at that date. Even had some glitches that gave out five digits of resources that kept me going until I finally got tired and moved on. The best moment was CQC the Tracker and using moves that let me clown it. It still had QTE for barehanded combat.
Every sentence sounds like a question
youtuber cadence
I hate the modern world so much it's unreal
@@tyranus1111 Fuck this video is an hour I can't watch it not 🫠
Wow, okay.
@@gruntingskunk2237 more like
Wow okay?... because everything has to sound like you asking it? And then you bring it back down to an answer. And then you ask another question? And then you answer the question. And then you have another question thats actually a statement? And then you answer your statement question.
I really did enjoy playing this game. I’m glad someone finally giving it a fair review, instead of playing the game when already made their mind that they hate even before starting.
It's kind of sad that you didn't even mention the secret bad ending or try to meet up with those who still play the game, in Co-op, but I do understand the constraints you had. Thank you for giving a fair review of the game as well!
I only had a little bit of time due to me using an Xbox, but the time I had in Survive's Co-op is genuinely some of the most fun I've had online.
I forgot to say, but. I do have a minor problem with the fact that you commented on Virgil becoming infected being off. Dread Dust was formed via medical nanomachines, which still can be programmed.
Also, something cool about the co-op mode is that there are actually rotating events based on various periods of time in the franchise where you can actually get cool costumes and cosmetics based on various things. i.e. MGS3 where you can summon the Shagohod and dress up as Naked Snake or The Boss and MGS4 where you can summon MG RAY and even dress up as MGS4 Raiden. MG REX also being the sole pilotable MG in the game is hella awesome.
Or the jellyfish boss.
I am just glad the barrel eater got some screen time.
Having to beat the game more than once probably put a stop to that
I am one of the eight people that had tons of fun on this game. It was unfairly judged before it even hit release shelves because of all the drama that everybody already knows about. The fact of the matter is, people missed out on a really fun multiplayer experience. I've been saying it since the day it came out. I can only imagine what they would have added to this game if there was an online player base. Every once in awhile, I will still log on. Finally, it's also pretty clear that at least some of the mechanics of this game were on The Cutting Room floor from Metal Gear Solid 5. On some level, Metal Gear Solid 5 was supposed to have survival elements like snake eater, and again, because of reasons we already know, they couldn't be placed in that game. *Do you really think that zoo we were building on the Diamond Dogs base was really just for viewing animals?*
Oh, I forgot to mention, the game is deep as hell. If it wasn't for the forward operating base section of the phantom pain, Metal Gear survive would actually be deeper than that game. How about that?
Kojima had some really ambitious ideas for MGS5. There was rumors floating around on how much Kojima burning through his budget and Konami had to step in. Now I wonder how much more Kojima needed to release the game with his ideas intact.
@@tiltedlampshade yup. We would have had what we got, plus the online section, plus the fob, plus survival elements like survive plus chapter three of the story, and God knows what else.
COPIUM
@@gowary I'm not here to argue with somebody that probably never made it out of the hobo phase, if he played it at all. You can have the last word.
MGS was underrated because of the Kojima drama, Zombie fatigue and comparissons to the OG series..people hated it before the game was even out. It's actually a bold concept and crazy genre mix with an admittedly flawed execution. Let's see: survial, tower defense online + offline, base building, story mode, the first single player extraction shooter, looter shooter.... I wish more devs would try something like this. I'd give it a 8/10.
Kill zombie, get cubano sandwich.
Understood.
I actually liked Survive even when it came out. Had a blast playing the multiplayer with a friend. My favorite part was exploring Dite and finding items to upgrade my survival capabilities. Unfortunately I hated the tower defense sections and never even beat the single player because of that. It's works in multiplayer but I don't want that in my single player.
The tower defense part was annoying. I like Survive in spite of the tower defense.
I still had fun playing the game with other people
It feels like Kojima had some notes written up for the new MGS, then he was let go, Konami made Survive with said notes, Kojima made Death Stranding with the same notes, as well as refining and expanding on these initial ideas.
I pretend this was a vr mission, atleast then it ties into the series a bit more... maybe a vr mission that gray fox went through. Also if were being honest the grind on phantom pain when it came to upgrades at mother base took too long imo.
I like that reminds me of a fan fiction I read where every event after V was a simulation for solids and Raidens training against cipher/patriots it was basically a snake/big boss circle jerk but if you consider the multiverse it makes sense
I wish this game's survival mechanics would be expanded on within a snake eater meets MGSV type game.
So... MGS Delta
Great job on all mgs videos. Glad you enjoyed the ride! It was a fun journey to watch.
re using assets should be a standard for major games to make a couple spin off games, like they did with the far cry series
If they had some constraint they wouldnt have released a game with the mgs name shortly after the thing with Kojima happened. It might actually have stood a chance
Idk if you came to the conclusion later, but man, it's so very obvious that Kojambo left a post-it with certain ideas that would then take the form of Death Stranding, there are so many odd similarities, not deep ones, they both go for completely different stuff, but it's hard not to see it.
And honestly? This game ain't bad, it never was, people were sore about Kojima, and zombie game fatigue and, of course, bad Konami practices including how they handled save slots. But at it's core, it's a cool take on tower defense and survival gameplay, it's not for everyone, but it's also a really good entry in the genre.
I still haven't gotten around to playing Death Stranding, but a lot of people have been saying similar things in the comments about the similarities which definitely makes me curious🤔
MGSurvive and Death Stranding are equally as good games
7/10s nothing special and nothing ground-breaking, just solid good games with many flaws
I'm just mad we got Death Stranding 2 instead of Days Gone 2, Days Gone was better for sure and it seems most people agree
Seems like a lot of the end/after game stuff should have been worked into the natural progression of the main game. The microtransaction issue and the fact that things got saved for post-game make me think some money-grubbing higher-up influence helped wreck what with a bit more time in the oven could have been a great game.
I've played it multiple times an never spent a penny on microtransactions. I guess I don't understand the hate for optional microtransactions.
@@quademasters249 yeah played twice once few years ago on ps4 and again a few months ago on PC stores were already closed not one cent used it was a really fun game and I'm kinda mad it got gutted by butt hurt fanboys and garbage RUclipsr reviewers.
@@erueka6 My take as well. It's was fun. I could play it again any time. It was probably a mistake trying to ride "metal gear" on a game so far detached from metal gear.
Honestly I thought I would never wanna try this game but after watching the video and gameplay it does kinda look intriguing I might actually pick it up today since it’s on sale
as a wise man once said: "If it looks like your thing, and it's on sale, it might just be your thing" 😂
I had a decent amount of fun with this game. Its a game I could play again. In fact, I'm more likely to play it again over "Phantom Pain" because there's no unskippable intro. It has a real conclusion too. It was good specifically because it used all the mechanics from "Phantom Pain"
Watching your video on this makes me think Survive was designed to be more of an MMO than anything. This game feels like Once Human in terms of survival mechanics
fair play i thought this one wouldn't be touched.
We came this far, had to complete the collection 😂
i would have flipped the scars but i love the headcanon so far
Great video, and i'm tempted to play it on the ally and leisurely play it now but chris and good luck are likely the only reason i'll play it. i put it off cause kojima loyalty but it sounds like it will be ok for a spread out play though.
Yeah this game didnt pan out so great, they should have taken the ressources to " finish" MGSV, may tag on a zombie if they really had to...
@@Rockport1911 lmfao. That old mgsv isn't finished chestnut is such a dumb thing to perpetuate.
I brought the game last month and liked and plus meet some nice people who helped me on the extraction missions of course it's not a full metal gear game but it's a nice if u like mgs and want a chill game to explore
I wanted to play this when it came out but it being online only kept me from buying it.
Thank you for covering the story. I wish they would have released an offline version.
Good vid. The biggest downside to this game is the very slow progression in the first half of the game. I could see how people bowed out early. Go and watch reviews from when the game released. Almost none of the reviews' gameplay show beyond the first couple of 'tutorial' missions. Movement is slow, dealing with Wanderers is too tedious, the hunger system is a little too brutal for most people who aren't used to survival mechanic games.
But the mid to late part of the single-player is pretty fun once you build up your stamina, unlock gardening and animal farms and gain access to more weapons. There's strategy to exploration and multiple choices to make in terms of progression: you can go search already-explored areas for more respawned supplies, explore the unknown to find hidden goodies, press to the next story-progression event, do some online matches to unlock far superior loot and resources, go farm Wanderers for Kuban to level up or do a base dig for special unlocks. The only drawback is the monetization is a bit overbearing. Game tries hard to get you to spend money to speed up some of the in-game timers and unlocking additional exploration units. To me, this hurt the game more than anything else.
The multiplayer was extremely fun when you could get a full squad. Frankly, it was the best mp of any Metal Gear game. Again, lot of strategy, get a ton of loot and there's a lot of fan service to it. Nothing like doing the hard or extreme missions and calling in Metal Gear Ray to wipe a zombie hoard.
Survive features the most diverse set of Metal Gears in any MG game: Rex, Ray, Shagohod and Sally. Unlocked all the special uniforms like Naked Snake, Eva, The Boss and Ocelot skins and gestures. Wish we had unlockabes like that for MGSV:PP.
Speaking of, this game and PP are prime examples of the correlation between expectations and enjoyment. I had more fun playing Survive than I did playing PP because I had way more expectations for PP than Survive. PP was so boring and disappointing to me and Survive was semi-mindless fun. And I say that as an old dude who's played MG games since the 80s.
I wish there was a cult following for it. I miss the multiplayer.
Great neutral take. Thaks.
I would love an experience sum up video at the end of this retrospective, to touch on the whole story and how the whole holds together after having played all of them.
honestly, having a side mission you can do, to upgrade a walker gear to last longer, and change it's equipment..might have made the end game a bit more engaging
Me and my nephew played through this together. We actually had a decent time and is well worth it if it's on a decent sale.
I found your channel because I’m also playing every MGS game leading up to Delta. Previously I had played and finished MGS2 on the PS2, and absolutely loved it, but that was about it. I took a break from gaming for much of the 2010’s, coming back during covid and playing catch up. When I played Death Stranding I had only heard of Kojima in passing and knew little about him. So I came in not a fanboy, and without the baggage that came with the Konami fallout.
Honestly it was not the disaster people made it out to be. If you love Phantom Pain and it’s mechanics, you’ll probably have fun with this game. It has some good ideas and recycles the rest. And from what I understand Konami only sold it for 30 bucks which is some real restraint for Konami. I also think this was all they could do with the IP. A standalone experience as a new narrative driven game would have been the real slap in the face to Kojima’s legacy. It doesn’t feel malicious or a cash grab. When a creator signs away their IP rights this is what they sign up for. It being so soon is what likely made it feel so much worse.
That being said, it’s not the greatest game I’ve ever played and it’s the worst Metal Gear game. But I didn’t hate my time with it. I was honestly happy to jump in with MGSV’s core mechanics in a new game again. I don’t think it would be remembered today, but I think a lot of people would have enjoyed this at launch that never gave it a shot. And given it’s the last piece of new Metal Gear content we’ll ever see, we’re far enough removed now that it’s well worth a dive if you can find it on sale or are looking for something to play. I get the sentiment over how that whole thing went down, but the game itself is way overhated. And the creature designer of Silent Hill (the guy who made the iconic Pyrimid Head) designed the monsters here, which is pretty cool.
Ah, so Death Stranding Design is what we would have really had in MG Survive. Much better lore than what we ended up with. Also, the inventory system from Death Stranding would have been a part of this and would have been way better. This just furthers my disappointment with this game. Imagine how much more fun it would be with the mechanics and animations of carrying cargo the way we do in Death Stranding, would have been so much fun... Its best I just stay away from this game to avoid being pissed off
Congrats on how far you've gotten with this MGS video series!
Mgs without heavy philosophical subtext just feel a bit empty
Damn good review here. It took me a while to realize that I wasn't a Metal Gear fan, but a Kojima fan. The care and effort on intricate details that he puts into his games are unprecedented. You can tell the immediate differences when playing a Metal Gear game that he did not specifically direct. They're not bad per se, but they cease to provide that masterful experience. Take the PSP for example. You had Portable Ops/Plus, then Acid, then Peace Walker. I can assume everyone will be able to guess which one was directed by Hideo Kojima... even if they were unaware prior that he was only involved in one of the aforementioned titles. Kojima's new niche nowadays is providing a looping cinematic experience prior/after mission objectives that capture minute eventful situations (Venom Snake sitting in the helicopter and looking at Quiet for a certain amount of time, Sam Bridges and the many interactions that can be experienced just by going back into his quarters and messing around in there, etc). No "pause" moment in the story is left unchecked w/o something that can be discovered. This same attention to detail is just not applicable with Konami at the wheel. They simply tried to Joss Whedon a franchise that was built and created by James Cameron. Not bad... but not authentic in the least.
I love the game. It has a small cult following of us who still play co-op.
This is the end huh, shame, i watched thru all of your videos, must say, you're pretty good. Now we wait for MGS Delta
Well done. It’s been quite interesting getting a younger person’s outlook on the Metal Gear series. Thank you for putting it together.
This was such a great personal retrospective series, I’m gonna miss seeing new entries of this video series but thanks for the wild ride and I’m glad you’ve become a big MGS fan just in time for Delta
Konami is really going all out for this game franchise this decade making it the absolute BEST TIME to be a MGS fan!
1:01:04 Maybe it's possible someone could make a pirate server for the game, like making a patch that redirects to something other than the official (eventually dead) server. One of my favorite online only multiplayer games has a pirate server that they put up a few times a month.
It's pretty common nowadays! Regardless if Konami does or doesn't put out an offline patch, fans will always find a way :)
A lot of people are missing the point of metal gear survive. It's a "what if" scenario for the metal gear universe. It's not supposed to be taken seriously.
Wish the mods were more creative but they definitely make the game more playable
Are you going to review Death Stranding as a Bonus?
@@om_ikis like seriously, it might as well be set in the future of the MG games
C’mon now love, Delta is not releasing this year
Damn, this game sounds fun after all
Solid information, very well put together, however the odd cadence of the speech with the constant upward inflections was incredibly distracting. I found myself focusing on that instead of the words being said.
Honestly, as someone who never really played Metal Gear games, but loved zombie games, Survive was a ton of fun! I think if it had come out before Kojima split, or long enough after that people didn't assume it was an attempt to tarnish his rep, or even if it just didn't have the Metal Gear title attached to it at all, it would've done MUCH better. I can't think of many zombie games that allow you to quickly and seamlessly plop down a variety of defenses on the go; most are either limited to certain locations or require you to open a cumbersome menu first that doesn't work well mid-combat. And the almost TD-focused gameplay was another thing that made it stand out among zombie games. Base defense was a dime a dozen, but as you pointed out, it slowly evolved beyond simple base defense in a reasonably organic way.
Honestly, I enjoyed MG Survive. At least, the campaign. Multiplayer has never been my thing.
The only good thing I can say about it is that it actually incorporated a *solid* melee system that was severely lacking in the series. We've had stun batons, machete, and swords before, but having multiple melee weapon types was kinda neat for how short lived they end up being once you start to get firearm crafting. The fact that they added a combo system to melee means they could have done it for 5... or at least retroactively added into 5 with free DLC or something. Also, having Masahiro Ito come back from Silent Hill to design some weird otherwordly post-game bosses was a nice little addition. They could have just made a game completely around killing aliens if they wanted to.
ey, you survived!
Finally someone gave this game a fair trial. Aside from the MGS stuff, it's a pretty good and addicting exploration/base building game with an endgame that is actually mercenaries (resident evil 4) mixed with tower defense, and looter shooter item drops. And to be honest I never found it boring, I found it very immersive. Kinda reminded me of the feeling of playing Stalker sandbox mods when you're out exploring and surviving.
PS: The coop content is doable solo, although pretty hard. Believe it or not there's a content creator that makes Survive videos.
Wonder if Konami got the rights to Larry Fishburnes likeness
okay so it's not just me 😂
I remember playing through Survive in 2018, and just really enjoying it.
Something about, being able to loot, and mish-mash Soviet and African equipment and develop a sort of headcannon for the person you was playing struct me creatively at the time, and I ended up just playing through it whilst listening to Bill Burr podcasts.
I can't remember a single second of it.
But, Naked_Jimbo lives on in my screenshots.
I would totally play this if it was completely free, playable offline, had 3 friends that also played, and the timers were completely removed from the game. :P As it currently stands though, I'll never play it. Kind of a shame cause its not terrible and could be fun. I'm not willing to spend money on it though.
Really enjoyed your honest looks at the Armored Core series, as a big fan of that series. So I think I'll watch the Metal Gear ones too. Thanks for your work.
I think the design flaws are probably due to lack of time and resources. it was a rushed project fueld almost entirely by asset reuse.
Nice video bro. Actually concise and to the point. Nice pacing, kept me involved through the whole video after not knowing much about the game but playing it for only a few hours I agree with your opinion 😂
You did it! congratulations
thank you for making it objectively like that, even though i hate the gameplay shift they took on the game, it was still a story to be told. the multiplayer mode from what i had been playing is basically the route defence mission in limited areas not that much more or less.
i don't exactly know why but i felt verry limited in the recources i managed to scrape together on my singleplayer playthrough and even barely made it to the end, but the post credits, darn it may it be for peace walker beeing the first metal gear for me but darn it i love that badass ai pod
Sonic '06 had a similar time-loop storyline. I love it when bad games just outright write themselves out of canon. 😂
Never got far into the story yet, partly because i suck lol, partly because other games released that had priority. I think im just after saving the nurse, one day i get too my backöog and hopefully finish it.
Since you're speaking from a new player's perspective I suppose it's fair to mention that the story mode was an afterthought to Survive. The main point of the game was the co-op mode. Which you didn't get to experience which is a very big shame because it is the best part. It is also remarkably varied because of what you said with subclasses too. There was also cool tech like the leg sweep being able to kick mortar's grenades back or away from the digger.
And also since you didn't experience it, Co-op could get really cool because you could summon iirc, MG Ray, Rex, Geckos, and one more as a support ability. And fighting along Metal Gears if even for one massive attack or not, I have yet to experience again in another game of this or a similar genre.
I really enjoyed the video! I'm a lifelong MGS fan so I went into it with some bias against Survive but you made me consider it an interesting (but definitely still flawed) game. I actually really like survival games so I probably would've enjoyed trying it if the situation between Kojima and Konami didn't sour my perception of it on launch.
Honestly, I really wanted to like this game. I actually played it up to the holdout mission before getting sent to the Africa map. I just could not get myself to continue because of the obvious grind, predatory mtx, and the lack of people playing multiplayer. Not to mention my PS Plus was only a couple weeks away till it expired and I didn't want to renew it anymore. This was around 2020.
Well if you took a look at the exaggerated big 2nd V in the game's logo, you should instantly know that there is a relationship between MG Survive and MGS V
good video, though im suprised you didnt talk about the secret ending
Thanks for this video. I instantly write this game off but I see now that there were some passionate and talented people trying their best to make the best game possible. Obviously hamstrung by Konami and the need for microtransactions but still, there were people good at what they do working on this.
The game actually looks fun, I like survival games like this.
Survive was my first foray into the Metal Gear franchise.
So far, I only played it and mgsv, but I consider myself a fan.
I should probably go out of my way to play the earlier games, though, to actualize my fandom.
I distinctly remember jokingly calling Survive the first strand-type game. Lol.
Great job! You're pretty good👍I've enjoyed your analysis and review of Metal Gear very much!
It would be awesome to see you make videos of these franchises: Deus Ex, Doom, Elder Scrolls, Half-Life, and Resident Evil!!
I went for the platinum trophy for this game. I’m shocked at how much fun I actually did have with the game. Granted, I still think it’s the worst of the Metal Gear games. But when I hold all the Metal Gear games (except for V) in high regard, that’s saying a lot.
Worst than Acid 1 and 2? Are you insane?
I can’t remember if it was a demo or what at the time, but the game honestly felt really good as a tower defense without the need for food management
Like the multiplayer was actually fun, then they made it so you were required to use your own items from the story in the multiplayer in the full game
This has been a true trip. Well done Chole, we appreciate it, though wished it ended on a better game than Survive…but in some months you will have to do Delta, so that will be THE REAL AND GLORIOUS END OF THIS SERIES!
Thank you for this in-depth and impartial review. Too many people look at this game as trash strictly because Kojima was not involved. I think you were spot on in all of your assessments and very fairly gave this game a proper shot.
I've played this game for some years before, and I must say: it was fun then to just play the Multiplayer. But in all honesty, there's a lot missing for it to be actually fun, and personally? Even with all the crazy gear that you get at the endgame, you don't feel like you've acomplished anything.
By the way, nice video, love it
Naked Snake:”…..a little bit of…Heaven? Outer Heaven?!” DUN DUN DUN DUN SNAAAKEAAATERRRRR
I played this myself a couple years ago. It is the only Metal Gear game I've personally played, which may go a long way to explaining my opinion about it, but I really enjoyed it. It was a little bit generic "this is a video game" at times, but it is one of very few crafting/survival games that still has a main story and clear objectives. My only complaint of any importance is that the whole genre completely shifts into "this is a tower defense game now". I stopped playing after the story because I did not care about the gimmick post game. That said, I usually don't care about post game content, so nothing out of the ordinary there.
This is the best review of MG Survive i have ever seen. Congrats man, keep up the good work :)
Here's an extremely hot take: I actually had more fun with this game than Death Stranding.
Pretty room temp take imo
Games are comparable in quality and actual gameplay
7/10s yet Death Stranding was full price, this wasn't
I also got 250 hrs from this and only 55 from Death Stranding
Kojima is nothing without Konami and Konami is nothing without Monika
He needs their Leash to make fun and compelling games and not the whacky BS that is Death Stranding the UPS sim with Drug Trip Sequences
I just wish the maps were bigger. The first one is pretty decent but beginner and the second is almost linear. I don’t think either maps do the game justice.