Is the SRS good? (ULTRAKILL cybergrind)

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  • Опубликовано: 22 янв 2025

Комментарии • 246

  • @thereallegitimatemontblanc
    @thereallegitimatemontblanc Год назад +795

    SRS is double as effective on cerberus since they cant cope that youre out ballin them

    • @nucleus691
      @nucleus691 Год назад +47

      Hiting cerb, grappling and then parrying the ball back into them is what me and my mates refer to as the ULTRABALLIN' tech

    • @DeezNuts-ej6sr
      @DeezNuts-ej6sr Год назад +2

      nice correct you’re

    • @dazcarrr
      @dazcarrr Год назад +2

      it's good against the three ball-related enemies

    • @dazcarrr
      @dazcarrr Год назад

      @@Red_Biker_Dude sisyphean insurrectionist weilds a malicious face, and by god does he ball with it

    • @TETANUS.
      @TETANUS. Год назад

      ​@@Red_Biker_Dudeprob maurice cus you can ball with them

  • @NAFProjects
    @NAFProjects Год назад +674

    "Buff the damage ever so slightly"
    What? No! Reduce that cooldown! I'd say halving it is fair. It sounds a little drastic, but I think 4 seconds is just short enough for it to not be just "a situationally cool weapon that lets you sometimes kill funny guys"

    • @c_nti
      @c_nti Год назад +77

      Yeah with the cooldown it has now it’s basically another rail cannon which isn’t great

    • @clockwork_mind
      @clockwork_mind Год назад +51

      Yeah I agree. If the damage were buffed it would become more like a weaker railcannon that I can't see the meter for. If the cooldown were reduced to like 5 or 6 seconds, I'd actually think to use it more often.

    • @everything-narrative
      @everything-narrative Год назад +20

      Put it at 6 seconds, so it's bascially another slab piercer charge shot.

    • @Combinehl2real
      @Combinehl2real Год назад +2

      Dont do anything, its not designed to be efficient its designed to be STYLISH

    • @NAFProjects
      @NAFProjects Год назад +7

      @@Combinehl2real Then why not use something else for style

  • @jedediahhopkins6051
    @jedediahhopkins6051 Год назад +239

    Aha. Counter point tho.
    It’s a lot of fun to use.

    • @dachigobeja8490
      @dachigobeja8490 Год назад +20

      That + the fact you can officially ball on Gabriel

    • @jedediahhopkins6051
      @jedediahhopkins6051 Год назад +5

      @@dachigobeja8490 he finally do be ballin tho

    • @ProfessionalEepyHead
      @ProfessionalEepyHead Год назад

      Well I didn’t have fun:(

    • @randomisfoda
      @randomisfoda Год назад +1

      ​@@dachigobeja8490*cereal* the machine will never be ballin'

    • @fragmentedrose7401
      @fragmentedrose7401 Год назад

      Arguably the most important factor. We already have a bunch of really practical weapons, so why not have some more niche but fun options?

  • @magtea3836
    @magtea3836 Год назад +186

    It can also be used to instakill hms from a distance by doing the combo then using a slab shot plus railcannon or by shooting the cannon then immediately shooting a slab shot then shoot the falling ball with a railcannon

    • @br644
      @br644 Год назад +11

      What

    • @brebybread
      @brebybread Год назад +24

      Coin coin railcannon

    • @agent0931
      @agent0931 Год назад

      requires railcannon which is on cooldown most of the time soo...

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Год назад

      Just do le funny saw blade circle + screwdriver + shotgun swap combo. It's funnier that way.

    • @yeahmans
      @yeahmans 10 месяцев назад +1

      what is a hm

  • @EreNyn3
    @EreNyn3 Год назад +116

    No matter its effectiveness, I will always be happy that Hakita has finally allowed us to use CBT in our favourite Super Murder game.
    We love Cannon Ball Tech!!!!!!!

  • @jamieultra_hd6194
    @jamieultra_hd6194 Год назад +101

    I learned that the srs canon is really good against Hideous Mass´.
    If you shot the ball against a weakpoint and instantly railgun the ball (and the weakpoint), it is basiclly onehit

    • @justsomecommentchannel8602
      @justsomecommentchannel8602 Год назад +1

      i mean just railcoin it at that point

    • @jamieultra_hd6194
      @jamieultra_hd6194 Год назад +3

      @@justsomecommentchannel8602 railcoining takes much longer

    • @Popcorn_Pillow
      @Popcorn_Pillow Год назад

      @@jamieultra_hd6194 like 3 seconds? Compared to when a sawblade trap can kill it easily

    • @jamieultra_hd6194
      @jamieultra_hd6194 Год назад +3

      @@Popcorn_Pillow Idk how you kill a hideous mass with sawblades but if you can do it good for you

    • @Popcorn_Pillow
      @Popcorn_Pillow Год назад

      @@jamieultra_hd6194 just shoot a magnet anywhere on (the front of) it's body, shoot saws, and it dies in like 5-16 seconds

  • @id85181
    @id85181 Год назад +247

    make this weapon good
    -reduce cooldown
    -make it interactable with railcannons
    -fix hitbox issues
    -allow it to be frozen by freezeframe rocket launcher

    • @slimyasparagus3573
      @slimyasparagus3573 Год назад +51

      Allowing it to be frozen is the coolest suggestion I've heard so far

    • @star-aether
      @star-aether Год назад +35

      What if when you freeze it you can stand on it and run on it to increase its speed and damage-

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Год назад +12

      -make it also knock sentries out of aiming

    • @likehowdudehelp
      @likehowdudehelp Год назад +28

      @@star-aether like a cartoon? yes please

    • @star-aether
      @star-aether Год назад +5

      @@likehowdudehelp EXACTLY

  • @dfrgmnt
    @dfrgmnt Год назад +49

    I would say that "charging" the ball to go faster and further like with core eject needs to be changed, since most new players (logically) will asume that the more you charge rock, the harder it hits when its absolutely not the case.
    Maybe unstead of what we have now alt fire instantly launches a pretty fast rock and takes away like a half of that clock UI, so you affectively you have 2 rock "charges". You can fire SRS and every 4 seconds fire a rock, or put it away, use another weapon, and come back to it to fire 2 rocks unstead of 1 like a lot of us do right now.

    • @La-Machina
      @La-Machina Год назад +2

      This is a great idea actually. Personally, this, and making it so that the cannonball interacts with the malicious rail cannon would SERIOUSLY make this thing worth using. As of now, it’s kinda situational but still good occasionally.
      Also fix the whiplash hitboxes Hakita

    • @nucleus691
      @nucleus691 Год назад +5

      but charging it more DOES do more damage? The wiki says so and you can even see it ingame if you spawn 2 enemies with health bars in sandbox and shoot one with an uncharged and one with a charged shot.

    • @daktotathecolossus7404
      @daktotathecolossus7404 Год назад +2

      Im sure theres other reasons this is a good idea but “new players are confused by it” isnt exactly the strongest reason, since the terminal literally states it only increases distance, and weve had a mechanic that only increases distance before like the core eject. Also like, a bajillion other mechanics in the game which may confuse new players and those dont deserve to get removed. Id rather a better hitbox and breaking mechanics and less cooldown

    • @dfrgmnt
      @dfrgmnt Год назад +1

      @@nucleus691 theres is damage reduction if you shoot the rock with less then a quarter of that clock UI, everything above and projectile boost will do same dmg, imo its dumb to reduce dmg at >0.25 charge and then not change it with 0.25-1 and boost, considering how quickly the max dmg gets reached, this mechanic is neglectable in gameplay (at least for my cybergrind runs).

    • @ItsMoorbinTime
      @ItsMoorbinTime Год назад

      This idea is brilliant, it gets rid of the 2 worst aspects of the rocket launcher to make its downtime smaller.

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly Год назад +17

    Fun fact, you can perfectly time the SRS canonball to slam a malicious face in the face, and then have the malicious face fire its charge beam into the ball and detonate it.

  • @clockwork_mind
    @clockwork_mind Год назад +8

    Because I keep seeing people say this: *the Cannonball should NOT create a Malicious Nuke.*
    There's no way Hakita forgot about this interaction, he made the cannonball not nuke for a reason. If it could, it would be the final nail in Core Eject's coffin, making it fully obsolete and outclassed by other weapons, and not even worth equipping for anything but shotgun swapping (which even that is only temporarily true until we have the red shotgun). Hakita has made it clear that he wants to avoid weapons encroaching on each others' niches, which is why gold weapons were cut from the roadmap.
    Core Nukes should be unique and special to Core Eject, the Cannonball has other things going for it.
    Slightly related because people keep saying this too: what would even be the point of freezing the cannonball? Really slow snipes? In the time it takes to fire the Cannon and swap to the Freezeframe, you could have just swapped to the Revolver or Railcannon. Would you make frozen cannonballs ridable? Because they would either function as inferior rockets when un-parried, or absolutely busted to ride post-parry, since they have no gravity. Could you steer a ridden cannonball? It has no propulsion, no back-end pushing it like rockets do, so it wouldn't really make any sense to ride it in the first place, much less steer it.
    I feel like people keep saying "make it freezable" just for the satisfaction of having one more potential interaction between weapons, regardless of if it would actually be any good. They just want Hakita to pour a ton of work into melding the rocket code and the cannonball code in a way they're probably not remotely built to do, just so they can have a new interaction that's less practical than the Screwdriver.

  • @skeleblood
    @skeleblood  Год назад +64

    I MISSED SOME TECH! You can use the ball to one shot the hideous mass by shooting its weakspot and then shooting the rail cannon at the ball and the mass at the same time! (Thank you guys for bringing it to my attention)
    You can also combine double coin combo with the boulder to get mindflayers down to one shot health! However, this combo isn't very easy to perform.

    • @Darkishappy_2872
      @Darkishappy_2872 Год назад

      you can also nuke it for a bigger explosion than a normal core nuke

    • @Iterator_SRS
      @Iterator_SRS 10 месяцев назад

      ​@@Darkishappy_2872 Excuse me?

  • @theviralmelon
    @theviralmelon Год назад +8

    One thing I'd like to note is that the explosion from sniping this thing lasts a really, really long time. Like, longer than a nuke. That can fuck you over if you shoot it, snipe it, then accidentally walk into the lingering explosion, but that also means that instakilling mindflayers is really, REALLY easy with it.

  • @freddielosopolar
    @freddielosopolar Год назад +10

    I seriously want that cybergrind skybox, 5-2 always was the best level for me tbh, not only its fun but also looks super nice

  • @General_C
    @General_C Год назад +5

    If anything, the variant means that now you can swap rocket launchers and keep style. Not sure how helpful that is in Cybergrind but as someone who uses it quite a lot in main game, it's a godsend.

  • @lemertoniii1452
    @lemertoniii1452 Год назад +16

    I still prefer to use it in cyber grind, since I only really use rocket riding for recovering from the edge of the stage, and the chunk damage I can deal against a big enemy is still useful. As for using the rocket riding to extend airtime, Ultrakill is a quake-like. There are PLENTY of ways to go up.

  • @applejuice281
    @applejuice281 Год назад +16

    Virgin: NOO the S.R.S. cannon is not that good, it has some underwhealming features!!
    Chad: Hihi, Serious Sam

  • @loopgeist346
    @loopgeist346 Год назад +2

    My main problem with the SRS (and by extension the Screwdriver) is that there aren't as many interactions with other weapons. After looking at some other comments, and brainstorming a bit, I think I got some good ideas:
    -The SRS cannonball can be frozen by the Freezeframe variant, during which it acts like a temporary grapple point, similar to other grapple points in other levels (causes no hard damage). The cannonball can be parried to unfreeze and launch it.
    -If the cannonball is shot with the Screwdriver variant of the Railcannon, it will drill into the cannonball, rapidly firing low damage shrapnel in the general direction of nearby enemies (think a weaker, slower version of the normal attractor nailgun). If an enemy is stuck with a magnet, a drilled cannonball will prioritize them over other enemies. It will continue to fire for 5 seconds, before the cannonball breaks. A enemy hit by the cannonball or it's shockwave with also get stuck with shrapnel.
    -If a drilled cannonball is parried into an enemy, it will break, dealing initial damage, and depositing the drill into them. This drill acts the same as a normal Screwdriver shot. The screwdriver can be parried back into a cannonball from an enemy, if one is available.
    -The shrapnel from a drilled cannonball acts identical to the nailgun's nails (shrapnel is attracted to magnets, enemies that are stuck with them are attracted to magnets, and a damage bonus and the +CONDUCTOR style bonus when hit with the Railcannon).
    These are just some basic ideas, they're probably not balanced, but I think they would give some neat uses to the SRS and Screwdriver for more skilled players.

  • @Video_Relaxant
    @Video_Relaxant Год назад +2

    The cannonball has a weird thing about its explosion: it lasts longer than normal explosions.
    I find that the longer explosion time is very handy when doing the mind-flayer instakill.

  • @Th3_Mint
    @Th3_Mint Год назад +1

    I'd actually argue that the SRS is perfectly balanced as it is now. Working similarly to the railcannon, it shows up, deals a ton of damage and then disappears.
    Notable interactions that make this weapon good:
    One shot sentry
    One shot cerb
    One shot virtue
    All of which are interactions the blue railcannon has (with 1-2 added coins for the cerberus and sentry)
    It is important to note that despite doing more damage than the railcannon, this requires you to be point blank with the enemy, the combo being to shoot the cannonball, bouncing off the enemy and at the same time punching the cannonball, dealing both hits of damage and also the damage bonus of punching the cannonball after it bounces off an enemy.
    Edit: It is likely that this tech was not widespread at the time of the release of the SRS, nor was the damage and utility buff in place, this is a comment written with hindsight.

  • @spaceluc6506
    @spaceluc6506 Год назад +5

    What if the SRS cannon could stun airborne enemies? Could allow for some unique animations for the malicious face trying to get back up after being hit.

  • @levibruner7553
    @levibruner7553 Год назад +1

    Half the cooldown, add nuke functionality (maybe when shot w/malicious beam after whiplash into parry), maybe buff damage when parried out when launched (thereby adding the depth of pierce or single target damage), and maybe a cool interaction between core eject and cannonball such as the cannon ball shattering into shrapnel when they collide.

  • @decentwingsuitplayer
    @decentwingsuitplayer 5 дней назад

    one thing to note, you don't need to whiplash the cannon ball to parry it, you can launch it in the enemy while next to it and wait just a little bit to parry it so it does the full damage, so the problems with the whiplash can be solved that way

  • @thereallemon429
    @thereallemon429 3 месяца назад +1

    Main game player here who barely plays cybergrind, never used it , it's less important than getting used to railcoining.

  • @RubyRedPhoenix413
    @RubyRedPhoenix413 Год назад +19

    I would personally like it if they made the reload longer but replaced the regular rockets with its cannonballs. It would become something similar to the loose cannon from tf2 *and* will become different enough from the regular rocket launcher and would prove a decent sidegrade compared to the freezeframe

    • @thefusion1080
      @thefusion1080 Год назад +15

      then it'd be more of an alternative rl rather than a variant

    • @ProfessionalEepyHead
      @ProfessionalEepyHead Год назад

      I kinda want the beggars bazooka with a 3 rocket charge and if that’s not enough than make it shoot passively or something idk

  • @rev8962
    @rev8962 Год назад +6

    Cool opinion I hope that all of us to indeed care tho for sure we all love you and you’re most welcome we’re happy to watch it fully and yeah you’ve been busy so yeah cool anyways imo the weapon I don’t use it

  • @Never_at_All
    @Never_at_All Год назад

    Small special note about the S.R.S. cannon explosion that it makes when it's hit with a hit-scan weapon: iirc it's explosion lingers the longest out of any other explosion, which means that it can be ran into on accident, either yourself or an enemy. Prob one reason that it doesn't have the red nuke explosion as well.

  • @stellanovaluna
    @stellanovaluna 4 месяца назад

    I think it’s pretty good actually (I like being able to remotely slam and grab a ball and punch because it’s fun idk)

  • @stickmanonastick6089
    @stickmanonastick6089 Год назад +1

    I just wish the charge up time was less, so it would be more of the occasional quick damage combo weapon, like a more versatile railgun. Regardless, Ultraballin' is fun

  • @ikcikor3670
    @ikcikor3670 Год назад

    "Which is faster than the methods typically used to take out Virtues" Consider the following: grapple + overpump shotgun > dash + shoot

  • @ashercattley9080
    @ashercattley9080 Год назад

    i think they should treat the cooldown the same way they treat the freezeframe’s cooldown; instead of disabling the weapon altogether, you can only charge it up as much as you’ve recovered. i think that would let the weapon be used more, would give the projectile boost more usecases and would allow for more interactions between other weapons rather than just having a resource to use every 8 seconds like a mini railcannon

  • @ProfessionalEepyHead
    @ProfessionalEepyHead Год назад +5

    It was fun and good as you can snipe it and has a fairly big radius, using blue rail does more damage than red rail as it doesn’t make a red explosion.
    Part of me kinda wish it was a beggar’s bazooka. I think you should just have it on because hehe funny rock.

    • @epicKerBallze
      @epicKerBallze Год назад

      thing is the beggar's bazooka already exists in the form of a shotgun (pump charge)

    • @ProfessionalEepyHead
      @ProfessionalEepyHead Год назад

      @@epicKerBallze i kinda like the "shoot more rounds" and not "shoot stronger". Its just a personal preference honestly

  • @pyroplays599
    @pyroplays599 Год назад

    When you shoot the cannon with the malicious railcannon, believe it or not, does 2 explosions. The original cannonball explosion along with the default malicious explosion.
    This does *significant* damage to enemies besides the fact that there are better options.

  • @Ribbons0121R121
    @Ribbons0121R121 Год назад

    As a tip for cerb munching, try combining shotgun swaps with the red arm, they’re gone in like 2 seconds

  • @ShyMike24
    @ShyMike24 Год назад

    If you whiplash it a bunch then use V2's arm to punch it as it comes to you and let it explode afterwards it'll make the ball go faster behind you which can instakill even Gabe.
    You can also use railgun to nuke but it has to be railgun, the blue one, which can instakill a cerb, so in some situations it's useful to get rid of a cerb and do a lot of damage to whatever is around it.
    Edit: I just realized that just punching it is enough, I think it builds damage the more you whiplash it but I gotta test that first.
    Edit2: If somehow you manage to juggle a cannonball for 8 seconds you can stack a 2nd one on it whiplashing both of them, this goes on forever, I don't think it's very useful but it's possible, and I also stand corrected by myself on my first quote since the instakill to Gabe is only possible using this tech.

  • @SadTimesULTRAKILL
    @SadTimesULTRAKILL Год назад

    The point of the cannon ball shockwave is for you to be able to send enemies into the air from afar as getting close to the ground in the Cybergrind at 50 waves+ is really risky so it isn't something you always want to do. Also ground slamming uses stamina and that isn't something you can always afford to lose.
    Now you might be saying "Why don't you purposely miss and shoot them at their feet with the primary fire and send them up that way?" Because the shockwave always sends enemies into the air at uneven vertical heights which can make the enemies not close enough to each other for the red explosion to kill all of them and what's worst, it always sends enemies away from the shockwave which can lose you even more kills with the red explosion but, the cannonball shockwave doesn't send enemies away from the shockwave meaning enemies are closer to together for the explosion and also sends every enemy in the radiance to the same vertical height so they're even closer together meaning fatter, juicier, higher number fireworks.
    Take it from someone who is top 40 on the leader board, it is not bad.
    td:lr Touching the ground for a ground pound isn't always worth it and the cannon ball shockwave keeps enemies closer together for bigger fireworks.

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly Год назад

    Useful buff it could get: Make firing it into a malicious face "stun" the malicious face: The maurice will fall to the ground much as if it had been killed, before floating back up and resuming life. This allows you to take a malicious face out of combat for a while, while also mauriceing anything below it, while also giving you an anti-fodder explosion in that area.
    Also make it red explode if you combo it with malicious rail or core eject pls.

  • @OrangeCreamsicle
    @OrangeCreamsicle Год назад

    I saw some other videos where people shoot it out during a railcoin combo because the railcannon can hit it and trigger a red explosion.
    serves it's purpose as a quickswap burst damage tool

  • @Iterator_SRS
    @Iterator_SRS 10 месяцев назад

    "like the green railcannon"
    The boss rush in my pocket:

  • @nicholaswilson4895
    @nicholaswilson4895 Год назад

    Personally I've always liked the S.R.S cannon mainly not just because I'm a serious sam fan but also because unlike freeze frame it actually has some use for offense. The recent cybergrind update improved it a bit IMO by increasing its damage when punching it after it bounces off an enemy from 5 to 7, can kill a cerberus on violent with a single cannonball if you can hit it and whiplash it back into it. dislodging sentrys is also nice even if I don't see myself using it all that much I can appreciate more options for countering certain enemies rather then sticking to a single strategy as it helps to keep gameplay fresh.

  • @momiji_number1daughterwife
    @momiji_number1daughterwife Год назад

    in addition to the usual reducing cooldown and increasing damage people are mentioning, i think it'd be amazing if you could maybe slow the ball's movement with the freezeframe's alt (not entirely halt it, that's probably too OP), attach a magnet to the ball, put sawblades in orbit around that magnet, and create a giant stone ball of saws and death that can wreck ass if dribbled with the whiplash.

  • @TheFizio
    @TheFizio Год назад

    Also great for Mindflayers when they can't teleport (in the middle of an attack)
    Double hit can be used to skip Minos Prime's phase 1 lol

  • @TheRainWorldCreature
    @TheRainWorldCreature Год назад

    I find it to be a funky crowd control if you shoot it and is a powerful explosive

  • @crimso_nn
    @crimso_nn Год назад +1

    I'd say make the shockwave larger and be able to knock up medium enemies such as swordsmachines (albeit with half the force)

  • @jayrust7298
    @jayrust7298 Год назад

    Bro when i first saw the title without the thumbnail. I dead ass thought it said "Is the IRS good?"💀

  • @warrior1590
    @warrior1590 Год назад

    Idea. Cannon ball interacts with projectiles to become an active lingering hitbox and is wobbled.

  • @Scallywag_Gilbert68
    @Scallywag_Gilbert68 5 месяцев назад

    you can instakill cerberus, sentries and virtues and its way easier to do if you whiplash to them then shoot the back and immediately parry it after instead of the whole shooting it super far at the enemy then whiplashing the ball towards you and then finally parrying the ball at the enemy

  • @benjamincasatimcintosh2918
    @benjamincasatimcintosh2918 Год назад

    i find it sometimes useful against sentries, shoot, boulder shockwave launchse the sentry up and then conect an airshot which kills it. it's a bit slow tho

  • @Dibdab9303
    @Dibdab9303 Год назад

    With this new weapon, V1 can finally compete with cerberus in the UBA (ultrakill ballin’ association)

  • @puhteeah4876
    @puhteeah4876 Год назад

    a really good way to use it is to hit the ball with the railgun and hit the enemy at the same time

  • @enn1924
    @enn1924 Год назад

    I wish they either reduced the cooldown or increased the amount of enemies it can stun, like mindflayers and sentries

  • @fero_art
    @fero_art Год назад

    "I think its safe to say"
    "This thing is *MID* "
    My man chose the most unsafe word to say the safest of things

  • @SpireGuy
    @SpireGuy Год назад

    Ngl I like that the S.R.S can slightly compete with the normal railcannon damage (7) and the SRS being (5)

  • @theoverseer1775
    @theoverseer1775 Год назад

    Agreed, but I think a better buff would be reducing the cooldown. Right now it's really situational, having the cooldown be somewhere around the same length as the core eject would be much better.
    (also gimme that cybergrind background)

  • @jacobhoskinson8960
    @jacobhoskinson8960 Год назад

    On the virtue note, tho, there's a way faster way to take care of them. I think it's one of, if not the most underrated abilities in the game. The shotgun overpump. God, I love the shotgun overpump

  • @Naifkopi
    @Naifkopi Год назад

    Dudeee, that waves of the starless sea background is amazing! Where did you get it?

  • @phobiac281
    @phobiac281 11 месяцев назад

    Maybe hakita should add like a canon ball damage when it hits the ground and smashes (additional damage from ball pieces) cuz now it just wanishes. Dont know tho.

  • @Topunito
    @Topunito Год назад

    I agreed with this video when it released, but trying out the technique where you cannonball at close range, let it hit the enemy and punch it right after, almost at the same time, it's actually pretty insane damage, it's more than any single railcannon shot but with a lower cooldown. Sure it's close range, but it's a fast way to deal huge damage and literally instakill a cerberus.
    Immensely powerful weapon if you know how to do that. Cooldown is quite low for 12 fucking damage

    • @Zyodl
      @Zyodl Год назад

      ye it got buffed (i think) and now you can just use the ball on a cerb, grapple it, and punch it back for an easy 1 shot

  • @majsing_xd1032
    @majsing_xd1032 Год назад

    could you show how to set up the new updated version of custom arms mod that have keybindings now cuz they dont work for me

  • @pray7056
    @pray7056 Год назад

    the SRS acts basically as a 2nd railcannon and you complain? I find it quite useful basically having two railcannons that I can use in quick succession.
    You could: Launch a cannonball at a moving enemy, once ball is behind enemy use the railcannon to shoot through the enemy, hit the ball and basically do 2x damage

  • @thexanithar8671
    @thexanithar8671 Год назад

    I think it would be interesting if as you parry it multiple times, the damage it does increases

  • @No_Skill_ggst
    @No_Skill_ggst 5 месяцев назад

    We be double donking in ultrakill now

  • @pseudonymous9305
    @pseudonymous9305 Год назад

    That Wrath Cybergrind is awesome. Any tips on how to get custom skyboxes like that, and potentially for other levels too?
    I tried my hand on making a custom skybox but i cant seem to figure out how to get the images to not be warped. And I'm having trouble finding already made skyboxes shared by others too

  • @mnd2k9
    @mnd2k9 Год назад +1

    so we are not going to talk how he edited edp as a reaction I respect it

    • @sparktite
      @sparktite Год назад

      I may be late. And theres no way i know who EDP is or what hes done. 😉 But god damn am i surprised youre the only one pointing this out lmao 😂

  • @farisballer
    @farisballer Год назад +4

    you can perma stun the insurrectionist if you hit it right before it lands while in its ground slam attack

  • @DamageMaximo
    @DamageMaximo Год назад

    What is that skybox in the Cybergrind and how can I also use it?

  • @basty_gaming5750
    @basty_gaming5750 Год назад

    My dream buffs
    .25 damage increase
    .5 Knockback increase
    2-second cooldown reduction
    Better Nuke combo

  • @well8250
    @well8250 Год назад

    yeah so about that grappleing the ball, so it can be used to do the equivalent to deadcoining soooo

  • @ChildWithNoContext
    @ChildWithNoContext Год назад

    It'd be cool if it could stun more enemies, like sm.

  • @mushroom_pi
    @mushroom_pi Год назад

    i just use it as a quick burst of damage (don’t use it on maurice when he’s low he’ll disappear and u won’t get the free maurice points)

  • @aidynh5995
    @aidynh5995 Год назад +1

    it just needs some tweaks i think its fun to use
    max charge + blue rail nearly instakills hms and mfs by the way

  • @dadmitri4259
    @dadmitri4259 Год назад

    as someone who barely plays this game, the cooldown feels awful even to me
    but I think it should get some more funny interactions to make it worth that one-time use
    it would be cool if, similar to the the core eject->malicious nuke
    if you shot a giant iron ball with an electric rail cannon you'd see some fireworks
    what if hitting a pincushioned enemy with the ball knocked all the nails out of them like a nailbomb?
    and if they had a magnet the nails would reattach for more damage?

  • @fumoaddict3526
    @fumoaddict3526 Год назад +1

    imagine using demoman footage and not using the double donk sound

  • @austingaming4551
    @austingaming4551 Год назад

    summarization: jack of all trades master of none.

  • @gamecavalier3230
    @gamecavalier3230 10 месяцев назад

    Wait, how did you make the cybergrind into 5-2, that looks awesome!

  • @eater9494
    @eater9494 Год назад +2

    i just use it cause it's fun ngl

  • @duality5785
    @duality5785 Год назад

    A better way to use it on the weird mass is to hit the tail and then shoot it instead of whiplashing it and pro-boosting it back
    At least it's easier for me to pull off

  • @daniellemurnett2534
    @daniellemurnett2534 Год назад

    And would you look at that! An S.R.S. damage and utility buff. WHat's your opinion on its effectiveness now?

    • @skeleblood
      @skeleblood  Год назад +1

      It’s better overall and a lot more consistent. Still won’t be a huge staple weapon or anything but making use of it is more optimal than not

  • @mystr0696
    @mystr0696 Год назад

    Just generally, the ball is a big cunk of damage

  • @the_furry_inside_your_walls639

    Just decrease the cooldown to something like 4 seconds and it would be fine. Better yet, have it ramp up in speed AND damage when you charge it, with longer charges also increasing cooldown time.

  • @KWCHope
    @KWCHope Год назад

    Everyone sleeps on the stun varients, green railcannon stops mindflayers and SRS stops insurrectionists, they have value in being able to lock down high value targets in order to focus on other threats, the main downside being their cooldowns, honestly both srs and green railcanon could totally recieve cooldown buffs and they would be much more used
    (And sadly green railcanon being potentially infinite by punch switching it isn't enough for most players since it's too much to ask of a player to try to do)

  • @MarcoAntonioColioGallardo
    @MarcoAntonioColioGallardo 6 месяцев назад

    I think it would be an A tier if you could make mini nukes with it

  • @TheD736
    @TheD736 Год назад

    This weapon was designed to obliterate demons from this earth

  • @porumbgeorge-andrei843
    @porumbgeorge-andrei843 Год назад

    what’s the song used in the cybergrind section?

  • @Depthsf2
    @Depthsf2 Год назад

    what is the fov u use ?

  • @Box_of_Octopus
    @Box_of_Octopus Год назад

    Its not about the Good, its about the Cool... If i can do Cool tricks with it. Its Good

  • @the_real_skateboard
    @the_real_skateboard 10 месяцев назад

    attempting to dodge an insurrectionist in cybergrind in the late 30s to 40s is pretty difficult so i like to ball

  • @CHILLSHARK2003
    @CHILLSHARK2003 Год назад

    hey man I'll trade you the wrath skybox at 2:50 for some wrath CG textures I made

  • @3Bitjoke
    @3Bitjoke 9 месяцев назад

    Yo can i get that 5-2 cg background?

  • @CreeperMan-dr6ql
    @CreeperMan-dr6ql Год назад

    Personally I rate weapons based off how fun they are instead of how good they are, which makes this is the best weapon in the game.

  • @hyperx72
    @hyperx72 Год назад

    "Not as useless as the green railgun"
    Bruh that railgun gives damage to heavy bosses, a constant source of healing, can be parried into other bosses, stops mindflayer teleports, and I believe at one point even magnetizes for nailgun combos...

    • @GustavWicker
      @GustavWicker Год назад

      it's "parry onto other bosses" mechanic nearly has no use, it doesnt synergize with the nailgun, only thing you got correct is the stopping mindflayers from teleporting and a constant healing source.

  • @hisfriend2714
    @hisfriend2714 Год назад

    Use it with the electric railcannon

  • @paynemabry1917
    @paynemabry1917 7 месяцев назад

    DASH JUMP TO IT srs cannonball then as soon as the ball hits you should be next to the enemy then immediatly parry

  • @warwithmoyaistickman
    @warwithmoyaistickman Год назад

    why you do my boy green railcannon like that 😭😭😭😭😭😭

  • @kevin76165
    @kevin76165 Год назад

    Am I crazy for not using the freezeframe and only using the srs

    • @Zyodl
      @Zyodl Год назад

      rocket rides.

    • @kevin76165
      @kevin76165 Год назад

      dash in the air -> aim directly down -> shoot rocket -> whiplash very shortly after
      requires vertical clearance but hey, cybergrind is basically the only time you’ll need to use it badly

  • @Gold-bm5yl
    @Gold-bm5yl Год назад

    when is the next twitch live stream?

  • @crittabowl7448
    @crittabowl7448 Год назад

    Drill lets me do some funny amounts of damage while using nearly every other weapon and once (By the end I have around 4000000000000000000000000000000000000000000000000 style points)

  • @crackawackaofficial
    @crackawackaofficial Год назад

    Fact 1 (edited): Parrying the cannonball does add extra damage. Changed in the new cybergrind update.
    Fact 2: If you hit an insurrectionist with a cannonball right before he hits the ground, he will be stunned for longer.

  • @methylenedioxymethamphetame
    @methylenedioxymethamphetame Год назад

    i only really use it against cerbs personally

  • @FrogVoid1
    @FrogVoid1 Год назад

    dude missed the cannon ball + parry into railcannon to instakill mindflayers

    • @skeleblood
      @skeleblood  Год назад

      If this is real, that changes everything lol

    • @demoknight864
      @demoknight864 Год назад

      idk what combo this is you'll need to be more specific. maybe it's just not on violent difficulty?

    • @cooly6539
      @cooly6539 Год назад

      he means used the mindfayer instakill by exploding the rock. The timing might be easier to handle with rock but I dun't know

    • @demoknight864
      @demoknight864 Год назад

      @@cooly6539 which rock lol?

    • @cooly6539
      @cooly6539 Год назад

      The SRS lol. I meant that it might be easier to launch the SRS rock before the attack then snipe it after its the same height as the mind flayer because the rock bounces up when you launch it. Anyways I tested it and its harder to do then just firing a rocket at it

  • @epicguardian44
    @epicguardian44 Год назад

    I’d say. Let it double donk