Im pretty sure this wasn't really meant to be a "balance patch", because the changes to ranked modes and salmon run were pretty damn noteworthy and seemed to be the focus of the patch
That was my thought. They likely wanted to check state of game after the two new specials have had time to settle and then do those balance changes along with rolling out the others.
One thing I haven't seen anyone mention yet - You lose all your clams when you use Triple Splashdown, which would be something to take into consideration when you're using it to clear the basket area in Clam Blitz. (You can see it at 5:47)
This is retained from original Splashdown! It scattered clams the same way Baller's inksplosion did, and just like Reefslider (and now Kraken activation) does in this game.
Fr, all nintendo's gotta do is make us briefly invincible before and after activating it and increase the blast radius/damage it does. But no, they wanna be cowards instead. I just love this goofy ahh floatie and hate seeing it go to waste like this
I think triple splashdown would’ve been better on REEFLUX deco than Reefslider since IF you land and didn’t die, the opponents would be busy shooting down the fists, allowing you to actually follow up unlike what’s going to happen with Reefslider.
Throw down a wall then triple splashdown and you have a protected landing post splashdown it would've actually been quite fun. I also think it would've been a very strong splat zones niche which would've been super cool. I know reefslider is also a splat zones niche but it's way less reliable and not really what the weapon needed.
Hot take, Splat 2 splash down is one of the coolest and fun specials to use in the history of splatoon, it's fun fo cancel, it's fun to hit, just a good time all around.
I like this new tradeoff. Easier to dodge for casuals, and harder to fully cancel for pros. This special has always been a good one for the game because it adds the extra strategy of having to pay attention to who has splashdown during a superjump, and also knowing how to cancel it, so I'm glad it's back
I think Triple Splashdown has huge range ONLY when superjumping, since you’re giving up the two fists. If you use it normally, it’ll spawn the two fists but have roughly the normal range of Splashdown from Splat 2. That’s what I think though. Could be wrong.
your editors know just how to make the punchlines without intruding on the effectiveness of the video, big thanks for all the hard work you and your team does!
This is definitely an underwhelming patch, but at least they said something about waiting for the middle of the season to make more balance changes. I like the Range Blaster and 96 Gal buffs a lot. They definitely needed them
I’m glad big run scores are more fixed. Given the shrinking playerbase, it’s a genuinely hazy struggle to figure out whether you’re in the clear or not to get gold.
I bet that you can parry splashdown if you only get hit with one explosion. I really hope this is the case because the amount of counter play would be crazy. Also "attack salmonids at a distance" just means "kill flyfish"🤣
the big run changes are awesome, only tryhards will care about getting to some ever growing number, some people have lives ad ust want a nice predetermined goal to go for
having a predetermined quota goal is actually awesome in terms of being much more forgiving for more casual players to try and get a gold trophy without worrying about the competitive sweats setting the bar too high and as a sweat myself i greatly appreciate having a lenient bar for gold
@@gelato345 I understand what your saying, it’s not the predetermined goal set it’s that I think it’s too low. I think the top one should be 140 or 155
Yeah, it’s a shame they destroyed salmon run to placate a bunch of internet crybabies that care enough to wine on the internet about how it’s others’ faults that they aren’t good at the game, but not enough to actually get better at the game. Of course these same people blame “the sweats!” without even knowing that that’s not how the big run scores are calculated. It’s casuals on the 5% mark that determine the cutoff… But of course it’s easier to point and blame fingers at some fictional idea of “THE TRYHARDS TAKING MY FUN AWAY” than actually just accept that they didn’t do good enough and thus don’t derserve the trophy for those who went above and beyond. Now no one has any reason to play more than a few games to get the easy quota and then quit. No improvement needed. So I hope everyone that cares more about the color of a digital statue than the actual spirit of a casual competition that pushes everyone to improve is happy. RIP Big Run, it was surprisingly quite fun while it lasted. 😔
Would it be better if you could use Drop Roller to roll out of a Reefslider's endlag? I feel like that's something I could actually see the devs doing.
just removing the endlag would be more universal and already help enough to make it decent as an movement/engagement tool. Sure it'd be nice if it did a little bit, but I don't want to have to run a specific ability just to have a functional reefslider.
Also should note that Challenges will last for 12 hours instead of the 2 now which is a great change. Not perfect but still good. I think with that and the changes to X + Salmon Run that this season was more so focused on fixes to mode mechanics than actual in-game gameplay. Would have definitely been good to get both but I see why things are lacking on the balance change front. With us getting a two new specials this Update, I'm hoping this means more longevity into the game once we get past the projected 2 years of content and we get at least 3 with third weapon kits for every weapon. Seeing as some weapons are *still* without second kits a year into the game plus 2 new specials that are only on a few weapons, I think third kits are an inevitably but we just don't know to what extent.
Ima be honest I suck with basically all specials in spaltoon 3 and also did in splat 2, however there were a few I liked and were on basically everything I used. One of them was splashdown (the only one that has now been brought back from splat 2). So I'm really excited to be able to contribute with my special again!
I’m honestly happy that splashdown became actually useful It’s not super strong But it’s not essentially the null-special that it was in S2 It’s much more effective and USEABLE also This patch is summed up in one phrase “Hey guys we made splashdown actually usable” That’s like The entire patch…
Imo super jump splashdown was annyoing in that the explosion is performed faster (and is larger) giving enemies very little reaction time (or they gotta learn to actually look who has the special). However as they stated the damage of the fists of the new splashdown do add up. They probably mostly mean breaking object specials, but that also could imply that 1 of them might have so little damage that a 1-shot could be blocked with a squid roll. And if that also translates to new super jump splashdown, I think it's fair that you could prevent a 1-shot with squid roll especially if the area is larger than splatoon 2.
but the point was to punish jump camping. As soon as you realize there’s a splashdown on the enemy team you can plan ahead and not stand near the jump marker
at first i though it spawned a fist over everyone withhin your own splashdown radius and then the fists were like their own splashdowns basicly like a super cracked up, close range tenta missle. ngl i am very sad that the new splashdown doesn't spawn the fist over their heads.
This is probably gonna be super niche but I really like how in the trailer they show the dualies canceling the roll end lag with the Triple Splashdown, and then even roll out of it.
I have a crazy idea, what if the Reefslider explosion was like the Booyah Bomb, so that the extra time that the explosion would be up could act like a shield for bombs when the player exits?
With how close the fists are to the player, the slower startup, and how fast trizooka comes out, I am worried that one trizooka shot is all it takes to cancel the entire special. I miss you inkjet
I usually hate one-button specials because there’s not much variety in gameplay but splashdown is the perfect one-button special. There’s so much you can do with it and now with the extra fists you can get people from behind walls. Splashdown was always fun and made for some great plays so I’m excited for the rework.
Talking about the X rank changes, here's my guess: I think the reason why they increased the minimum point gains/losses for won/lost series is to inflate X power especially in the west. With their announcement of badges for reaching a certain X power it's pretty obvious the better badges (everything > 2800) will be impossible to achieve in Tentatek division. This change will inflate X power heavily, causing it to get back up to 3000+ again. For example: let's say you're at 2400 XP before the patch, lose a series 0-3 for a -40 and win 4 series with 3-0 for +10 each. You're now on +0 again. With the new system, you'll lose -75 and get a total of +300 from the won series afterwards, causing you to gain +225 points instead. To prove my point: currently no one in the west has 2800 XP and only 8 players across all modes are > 2750. If they make bronze 2500, silver 2750 and gold 3000 XP, only 8 players will even reach silver in the Tentatek division. Gold would basically be not achievable anymore in Tentatek thanks to the small player base. Also: only a handful people are above 2500 (zones: 134, rainmaker: 164, tower: 159, clams: 108, haven't checked for duplicates) so basically EVERYONE in Tentatek division gets the maximum effect of up to +75 guaranteed points. This change clearly aims at the Tentatek division.
i think its really interesting that instead of making splashdown die less, they lean into it and give it value even in death. im not sure if it was the RIGHT move but its certainly more interesting than having it just be invincible
I would like to say I DEFINITELY see triple splashdown being very useful on weapons or kits that like to run a lot of QR. seeing as you’re likely to die anyway, may as well go out with a bang!
The first idea I had with triple splashdown is to use it to send just the 2 fists down to a lower level, which could be super useful in helping teammates out
If this update was called the salmon run update, i think people wouldn't feel so disappointed about it since it feels like the regular modes were an afterthought. I do like that they're showing which king is in rotation now plus the new big run quotas, gives me a solid goal to try reaching now instead of trying and hoping for the best. So i'm not complaining either, they just could've done more
Now imagine this: Triple Splashdown on WIPER. Since the whole point of wiper is to be a crowd control suicide weapon, it would be very useful to have a special that can very consistently kill after death, meaning you get the quick respawn buff along with potentially splatting multiple enemies.
If you have three different angles for the explosion, it means that anyone hiding behind a 2 foot block could get hit by the extra fists, if they dont get hit by the first one.
Here is my analysis of the patch notes: ... ... ... Thanks for reading, as you can see, this season is packed full of updates and changes that are sure to mix things up! Outside of salmon run theres basically nothing, NO BRELLA BUFFS still, somehow. But hey SR was pretty well off.
I think you misread the range buff partially, the extra 15% also applies to when a shot itself hits a surface before it explodes. Hopefully that'll make sparking a little more threatening for getting stuck in ink or atleast is a wall painting buff
I think the normal Splashdown radius is roughly the same, but the radius of the Superjump Splash Down is increased substantially because the other two aren’t there.
I hope Triple Splashdown's special depletion is dependent on who or what does and doesn't get splatted. Example being if your ink/octoling gets splatted but 1 fist manages to land then you have more of your special than if you landed and only 1 fist got taken out after the explosion. At least keep Splatoon 2's low depletion if you get splatted before anything lands. Side note, I hope the mid season patch brings more balance patches....
I think the change to quota hardpoint for big run rewards will deflect the ire of more toxic players away from overfishers and either to nintendo themselves or to the number itself. Which... yeah, mmkay, good. Fair enough.
This’ll probably be one of the only few times that Salmon Run apparently, has a greater deal with the patches than those meant for the main part of the game in general. Speaking of Salmon Run, I forgot to mention that they still need to do something about Wave Breaker in that mode, cause it sucks there just as equally as in normal multiplayer. Once you deploy a Wave Breaker, and your crew wipes out, even just before it lands, the game does not give it a chance to run, and allow it to revive the players near it, but rather still end the shift early, which is one of my most greatest nitpicks that I’ve ever had with the game since launch. That aside, I hope we get to see a better patch than this, either halfway through the season, or by the next season, especially to making the weaker weapons more relevant, adding more invincibility frames to the end of reefslider’s use, and maybe add some sort of buff to Wave Breaker, such as allowing it to have its waves actually travel like waves (as seen from its concept badge design for example), and have sections of the crests that could reach as high as a splash wall, or the splattercolor screen, making the players think more into where they should move to dodge out of the way that isn’t just jumping, or avoiding it entirely with inkjet, as well as also allowing it to shove the kraken user as it moves.
I wonder if this could be the Absolute counter to Kraken Royale? since you jump high in the air kraken won't be able to reach the user, it could push the kraken player really far away essentially defeating the purpose of it by securing your team dominance over a key point (specially on tower control since having a kraken pushed away in a place close to water or a pit would be really dangerous for the kraken)
Atleast now if you're still waiting for a kit getting the splashdown replacement won't be that bad since they couldn't possibly give reefslider to anymore weapons
Not gonna lie, I originally thought Triple Splashdown was a form of Octavio octobot fist special before seeing the details, it just looks so similar in the image. 😅
I feel like the significant decrease in balance changes is because they're busy working on Side Order and don't have time for the intensive testing balance changes require
Those slamon run changes needed to happen, unfortunately it took them over a year to do it... Maybe they need to ignore regular play balancing to do anything worthwhile to this secondary mode
Cooler not getting a special saver nerf is actually so disappointing, like it’ll be cool to pair with splashdown ig but still. At least the quality of life changes were good.
i wish they showed how much of the special gauge it actually uses on startup, if it doesnt use too much and the fists still go off after you die, i could see it getting quite a bit of value
I’ve been getting a red flag in Turf War for each weapon in the game since season 1, day 1 so I have a WHOPPING 235 Sheldon Licenses-yay 246 Shellout rolls
Idk if this is unpopular but splashdown is one of the most _satisfying_ specials to use, and it looks even cooler with the two fists
It's even more satisfying to cancel : )
@@TypiThe other fists:
@@starsoul7771 *hold my beer*
I love it. In fact I found it to be my preferred/best special
100% one of the coolest specials in the game… 100% one of the worst design specials in the game
this was definitely the patch of time. truly a patch that exists.
barely
truly!
Reading the whole thing reassured me that this is a patch, if I've ever seen one.
@@PetikG Really? I wasn't quite sure if it was, myself.
except they literally future proved automated big runs for a potential post development period. this is huge.
Im pretty sure this wasn't really meant to be a "balance patch", because the changes to ranked modes and salmon run were pretty damn noteworthy and seemed to be the focus of the patch
It seems they want to see how things go and leave the buffs for the mid season patch.
@@Aego384Thats actually probably true and a smarter idea than changing things before a lot of adjustments come following a seasons release
@@Anubonekyeah, especially given the 2 new specials, particularily how unique screen is
That was my thought. They likely wanted to check state of game after the two new specials have had time to settle and then do those balance changes along with rolling out the others.
Why do you share a pfp with my closet friends discord group
One thing I haven't seen anyone mention yet - You lose all your clams when you use Triple Splashdown, which would be something to take into consideration when you're using it to clear the basket area in Clam Blitz. (You can see it at 5:47)
This is retained from original Splashdown! It scattered clams the same way Baller's inksplosion did, and just like Reefslider (and now Kraken activation) does in this game.
reefslider still taking L's
Reefslider
Lengthened the speed of riding the shark by roughly 28%
Decreased damage from indirect hits from 70 to 38.5
Well deserved tbh. I hated using that special and end up dying before it even activates (used to main tetras)
Just a waste of time and kits, like always , dont even know why they pretend to care about it
they really need to give it invincibility throughout the whole special. as a tetra main i cannot count the amount of times ive died while using it.
Fr, all nintendo's gotta do is make us briefly invincible before and after activating it and increase the blast radius/damage it does. But no, they wanna be cowards instead. I just love this goofy ahh floatie and hate seeing it go to waste like this
I think triple splashdown would’ve been better on REEFLUX deco than Reefslider since IF you land and didn’t die, the opponents would be busy shooting down the fists, allowing you to actually follow up unlike what’s going to happen with Reefslider.
Throw down a wall then triple splashdown and you have a protected landing post splashdown it would've actually been quite fun. I also think it would've been a very strong splat zones niche which would've been super cool. I know reefslider is also a splat zones niche but it's way less reliable and not really what the weapon needed.
If pretty sure it would be better than reefslider on almost every weapon that has reefslider tbh
@@turtlefalcon5546 True
^^^^^ reeflux main, exactly my thoughts
Hot take, Splat 2 splash down is one of the coolest and fun specials to use in the history of splatoon, it's fun fo cancel, it's fun to hit, just a good time all around.
It might be fun, but it still was a detriment to the viability of every weapon it was on.
Salmon Run getting the best updates as always
That editing on the crab tank was hilarious
That splat Tim Moment really got me 7:28
He does it
I like this new tradeoff. Easier to dodge for casuals, and harder to fully cancel for pros. This special has always been a good one for the game because it adds the extra strategy of having to pay attention to who has splashdown during a superjump, and also knowing how to cancel it, so I'm glad it's back
I think Triple Splashdown has huge range ONLY when superjumping, since you’re giving up the two fists. If you use it normally, it’ll spawn the two fists but have roughly the normal range of Splashdown from Splat 2. That’s what I think though. Could be wrong.
Have you noticed that in 7:20 the zone in Bluefin is moving? Such a cool addition to this stage
Yes it’s super challenging to me!
your editors know just how to make the punchlines without intruding on the effectiveness of the video, big thanks for all the hard work you and your team does!
Definitely love the salmon run and big run changes. Especially how badges save your EVP progress
This is definitely an underwhelming patch, but at least they said something about waiting for the middle of the season to make more balance changes. I like the Range Blaster and 96 Gal buffs a lot. They definitely needed them
"R.I.P. Inkjet Enperry Dualies"
Yeah... same, Logi. Same.
I’m glad big run scores are more fixed. Given the shrinking playerbase, it’s a genuinely hazy struggle to figure out whether you’re in the clear or not to get gold.
I bet that you can parry splashdown if you only get hit with one explosion. I really hope this is the case because the amount of counter play would be crazy.
Also "attack salmonids at a distance" just means "kill flyfish"🤣
This patch could’ve been better, but the changes to salmon run (except big run) are really nice
the big run changes are awesome, only tryhards will care about getting to some ever growing number, some people have lives ad ust want a nice predetermined goal to go for
Big run changes are peak
having a predetermined quota goal is actually awesome in terms of being much more forgiving for more casual players to try and get a gold trophy without worrying about the competitive sweats setting the bar too high
and as a sweat myself i greatly appreciate having a lenient bar for gold
@@gelato345 I understand what your saying, it’s not the predetermined goal set it’s that I think it’s too low. I think the top one should be 140 or 155
Yeah, it’s a shame they destroyed salmon run to placate a bunch of internet crybabies that care enough to wine on the internet about how it’s others’ faults that they aren’t good at the game, but not enough to actually get better at the game. Of course these same people blame “the sweats!” without even knowing that that’s not how the big run scores are calculated. It’s casuals on the 5% mark that determine the cutoff… But of course it’s easier to point and blame fingers at some fictional idea of “THE TRYHARDS TAKING MY FUN AWAY” than actually just accept that they didn’t do good enough and thus don’t derserve the trophy for those who went above and beyond. Now no one has any reason to play more than a few games to get the easy quota and then quit. No improvement needed. So I hope everyone that cares more about the color of a digital statue than the actual spirit of a casual competition that pushes everyone to improve is happy. RIP Big Run, it was surprisingly quite fun while it lasted. 😔
5:35 AND HERE COMES A GIANT FIST
Would it be better if you could use Drop Roller to roll out of a Reefslider's endlag? I feel like that's something I could actually see the devs doing.
just removing the endlag would be more universal and already help enough to make it decent as an movement/engagement tool. Sure it'd be nice if it did a little bit, but I don't want to have to run a specific ability just to have a functional reefslider.
Also should note that Challenges will last for 12 hours instead of the 2 now which is a great change. Not perfect but still good. I think with that and the changes to X + Salmon Run that this season was more so focused on fixes to mode mechanics than actual in-game gameplay. Would have definitely been good to get both but I see why things are lacking on the balance change front. With us getting a two new specials this Update, I'm hoping this means more longevity into the game once we get past the projected 2 years of content and we get at least 3 with third weapon kits for every weapon. Seeing as some weapons are *still* without second kits a year into the game plus 2 new specials that are only on a few weapons, I think third kits are an inevitably but we just don't know to what extent.
in a nutshell, this update was not much of a "balance patch" it was more of a "quality-to-life" patch instead.
Ima be honest I suck with basically all specials in spaltoon 3 and also did in splat 2, however there were a few I liked and were on basically everything I used. One of them was splashdown (the only one that has now been brought back from splat 2).
So I'm really excited to be able to contribute with my special again!
Bro I love chara’s editing, now I’m gonna scream “HERE COMES THE GIANT FIST” every time I use the special 😂
Get your Splat Bomb Kraken Range Blaster, only for 333 gold scales at grizzco
Reefslider need a rework where a massive shark just flies through the stage from where you set it off and instantly kills enemy’s who touch it
Hoping triple splashdown gets on a splatana kit in the future!!
That weapon will most likely be overpowered and overused to death. Think about it, imagine a meme team that use a splatana with tripe splashdown 💀
@@Maliktevin1643agreed, though it would be funny!
Lmao the editing is really good 😂👍
I think Prochara has forgotten that splashdown was already in the game. It would be cool to compare this with the version we already had in 3
Every special is splashdown if you’re brave enough.
I’m honestly happy that splashdown became actually useful
It’s not super strong
But it’s not essentially the null-special that it was in S2
It’s much more effective and USEABLE
also
This patch is summed up in one phrase
“Hey guys we made splashdown actually usable”
That’s like
The entire patch…
Imagine if the triple splashdown was invincible and very strong 😱
Kraken sits at clams basket -> Splashdown super jumps in and clears everyone away -> Free clammies
john inkling think hes a modern kof character
Imo super jump splashdown was annyoing in that the explosion is performed faster (and is larger) giving enemies very little reaction time (or they gotta learn to actually look who has the special).
However as they stated the damage of the fists of the new splashdown do add up. They probably mostly mean breaking object specials, but that also could imply that 1 of them might have so little damage that a 1-shot could be blocked with a squid roll. And if that also translates to new super jump splashdown, I think it's fair that you could prevent a 1-shot with squid roll especially if the area is larger than splatoon 2.
but the point was to punish jump camping. As soon as you realize there’s a splashdown on the enemy team you can plan ahead and not stand near the jump marker
Genuinely really excited, I’ve always liked trying to make lower tiers work and this update has given me plenty of interesting things to try
The splash down grind starts now💪
Salmon run just keeps winning
Im so happy about the salmon run evp rank changes!
My assumption is that season change patches are smaller and less impactful due to the new content changing things
We need the new slashdown to replace the old one in the solo mode
This season is already living up to it's hype
Holy crap splashdown is back (ish)
at first i though it spawned a fist over everyone withhin your own splashdown radius and then the fists were like their own splashdowns
basicly like a super cracked up, close range tenta missle.
ngl i am very sad that the new splashdown doesn't spawn the fist over their heads.
This is probably gonna be super niche but I really like how in the trailer they show the dualies canceling the roll end lag with the Triple Splashdown, and then even roll out of it.
Splashdown Squid jump is def gonna be useful as hell,
People ALWAYS camp squid jump spots, and they'll stare at them then BOOM!
SPLASHDOWN!!!
I have a crazy idea, what if the Reefslider explosion was like the Booyah Bomb, so that the extra time that the explosion would be up could act like a shield for bombs when the player exits?
I think the vjet buff is huge because if vac is used right and aggressively it is basically s1 bubbler
I'm just happy I can gamble more, 10/10 update
With how close the fists are to the player, the slower startup, and how fast trizooka comes out, I am worried that one trizooka shot is all it takes to cancel the entire special.
I miss you inkjet
I usually hate one-button specials because there’s not much variety in gameplay but splashdown is the perfect one-button special. There’s so much you can do with it and now with the extra fists you can get people from behind walls. Splashdown was always fun and made for some great plays so I’m excited for the rework.
Talking about the X rank changes, here's my guess:
I think the reason why they increased the minimum point gains/losses for won/lost series is to inflate X power especially in the west. With their announcement of badges for reaching a certain X power it's pretty obvious the better badges (everything > 2800) will be impossible to achieve in Tentatek division. This change will inflate X power heavily, causing it to get back up to 3000+ again.
For example: let's say you're at 2400 XP before the patch, lose a series 0-3 for a -40 and win 4 series with 3-0 for +10 each. You're now on +0 again.
With the new system, you'll lose -75 and get a total of +300 from the won series afterwards, causing you to gain +225 points instead.
To prove my point: currently no one in the west has 2800 XP and only 8 players across all modes are > 2750.
If they make bronze 2500, silver 2750 and gold 3000 XP, only 8 players will even reach silver in the Tentatek division. Gold would basically be not achievable anymore in Tentatek thanks to the small player base. Also: only a handful people are above 2500 (zones: 134, rainmaker: 164, tower: 159, clams: 108, haven't checked for duplicates) so basically EVERYONE in Tentatek division gets the maximum effect of up to +75 guaranteed points. This change clearly aims at the Tentatek division.
i think its really interesting that instead of making splashdown die less, they lean into it and give it value even in death. im not sure if it was the RIGHT move but its certainly more interesting than having it just be invincible
I would like to say I DEFINITELY see triple splashdown being very useful on weapons or kits that like to run a lot of QR. seeing as you’re likely to die anyway, may as well go out with a bang!
The first idea I had with triple splashdown is to use it to send just the 2 fists down to a lower level, which could be super useful in helping teammates out
The salmon run changes are already live, before the season comes out. So triple splashdown is useable already
I'm amazed that no roller nor brush had 5 buffs per weapon this time
Gonna stack Quick Respawn and Special Charge Up for the Triple Splashdown spam.
If this update was called the salmon run update, i think people wouldn't feel so disappointed about it since it feels like the regular modes were an afterthought. I do like that they're showing which king is in rotation now plus the new big run quotas, gives me a solid goal to try reaching now instead of trying and hoping for the best. So i'm not complaining either, they just could've done more
4:31 FINALLY!
No more peasants in my Salmon Run ... runs
Now imagine this: Triple Splashdown on WIPER. Since the whole point of wiper is to be a crowd control suicide weapon, it would be very useful to have a special that can very consistently kill after death, meaning you get the quick respawn buff along with potentially splatting multiple enemies.
If we get third kits (I'm sure we'll at least get some Sheldon's picks) that's absolutely what I'd love to see on Wiper. That or Kraken
Stamper mains bouta go crazy with object damage
Not sure if someone already mentioned, but Triple Splashdown is already available since yesterday on Salmon Run.
If you have three different angles for the explosion, it means that anyone hiding behind a 2 foot block could get hit by the extra fists, if they dont get hit by the first one.
Here is my analysis of the patch notes: ... ... ...
Thanks for reading, as you can see, this season is packed full of updates and changes that are sure to mix things up!
Outside of salmon run theres basically nothing, NO BRELLA BUFFS still, somehow. But hey SR was pretty well off.
At last! I, a lowly S+0, can queue for X battles without the anxiety of potentially dragging down teammates who far outclass me.
Triple Splashdown is hard to say. I vote to henceforth call it: TrashDown.
I think you misread the range buff partially, the extra 15% also applies to when a shot itself hits a surface before it explodes. Hopefully that'll make sparking a little more threatening for getting stuck in ink or atleast is a wall painting buff
I think the normal Splashdown radius is roughly the same, but the radius of the Superjump Splash Down is increased substantially because the other two aren’t there.
I hope Triple Splashdown's special depletion is dependent on who or what does and doesn't get splatted. Example being if your ink/octoling gets splatted but 1 fist manages to land then you have more of your special than if you landed and only 1 fist got taken out after the explosion. At least keep Splatoon 2's low depletion if you get splatted before anything lands. Side note, I hope the mid season patch brings more balance patches....
I think the change to quota hardpoint for big run rewards will deflect the ire of more toxic players away from overfishers and either to nintendo themselves or to the number itself. Which... yeah, mmkay, good. Fair enough.
Imo they should make splashdown a kamikaze special and change refslider to be an an entry tool with more invincibility.
RIP timing. He doesn't know about the forbidden Frosty ink 😳⬜🥶
This’ll probably be one of the only few times that Salmon Run apparently, has a greater deal with the patches than those meant for the main part of the game in general.
Speaking of Salmon Run, I forgot to mention that they still need to do something about Wave Breaker in that mode, cause it sucks there just as equally as in normal multiplayer. Once you deploy a Wave Breaker, and your crew wipes out, even just before it lands, the game does not give it a chance to run, and allow it to revive the players near it, but rather still end the shift early, which is one of my most greatest nitpicks that I’ve ever had with the game since launch.
That aside, I hope we get to see a better patch than this, either halfway through the season, or by the next season, especially to making the weaker weapons more relevant, adding more invincibility frames to the end of reefslider’s use, and maybe add some sort of buff to Wave Breaker, such as allowing it to have its waves actually travel like waves (as seen from its concept badge design for example), and have sections of the crests that could reach as high as a splash wall, or the splattercolor screen, making the players think more into where they should move to dodge out of the way that isn’t just jumping, or avoiding it entirely with inkjet, as well as also allowing it to shove the kraken user as it moves.
welcome... to X TWO, the future is NOW.
Still mad they took away emperry’s Curling/Jet for Splashdownx3
Oh my god i can finally grind for the gold salmon run badges without having to play 2 days straight i am SO HAPPY
First time they added specials to salmon run mid-game.
I wonder if this could be the Absolute counter to Kraken Royale?
since you jump high in the air kraken won't be able to reach the user, it could push the kraken player really far away essentially defeating the purpose of it by securing your team dominance over a key point (specially on tower control since having a kraken pushed away in a place close to water or a pit would be really dangerous for the kraken)
Atleast now if you're still waiting for a kit getting the splashdown replacement won't be that bad since they couldn't possibly give reefslider to anymore weapons
Chara is gonna cook with the new S Blast kit
I think that one of the flaws would be that it might be immediately shredded by specials. Kinda like big bubbler in its early days.
Love your splat hair
Not gonna lie, I originally thought Triple Splashdown was a form of Octavio octobot fist special before seeing the details, it just looks so similar in the image. 😅
I feel like the significant decrease in balance changes is because they're busy working on Side Order and don't have time for the intensive testing balance changes require
This excuse was given for every other slightly negative balance patch.
I see those clips of the bamboozler guy cancelling splashdowns lol
Those slamon run changes needed to happen, unfortunately it took them over a year to do it...
Maybe they need to ignore regular play balancing to do anything worthwhile to this secondary mode
I love using triple splash down in salmon run
Cooler not getting a special saver nerf is actually so disappointing, like it’ll be cool to pair with splashdown ig but still. At least the quality of life changes were good.
6:09
so this could kinda help with people super jump cancelling it feels like
Great video! 💯
It feels strange to have both Reefslider and an improved Splashdown in the same game
Triple splashdown is a jojo reference and nobody can tell me otherwise
"ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA!"
The patch of all time
I think tri splash is the coolest thing ive ever seen
i wish they showed how much of the special gauge it actually uses on startup, if it doesnt use too much and the fists still go off after you die, i could see it getting quite a bit of value
I’ve been getting a red flag in Turf War for each weapon in the game since season 1, day 1 so I have a WHOPPING 235 Sheldon Licenses-yay 246 Shellout rolls
at least you can see the blast radius to avoid if you're an enemy player
Edit buffs let’s goooooooo
Basically triple splashdown I'd say is a mid-tier special now