Great video. Some nice tricks that I picked up: 13:10 Aligning construction plane to other geometry (with "/"), creating line, aligh construction plane to another part and create another line. Merge them. Connect 2 points (shift+x). And split edge by using connect again (with "g" - it will create edgedivide node). 13:53 Create mask along the curve and use start and end point use "distance along geometry", set group type to points and add in start points: 0 `npoints(0)-1` Checkbox Output Mask. Then you can use this mask to scale noise etc. 16:00 Aligning bolts. To temporary move pivot point on object level (to align something fast) without modeler: start moving object. Then press ' to switch to temporary moving pivot point. Move it. Then press ' again to go back to moving state. After you finish moving things pivot point will be back to 0. If you want to move and align object to another one: start moving on object level. Use Modeler QuickPivot (D) and move pivot where you want it. To align to axis in this mode you can (while holding D) click-hold on the rectangle on the end of axis and drag it to the point to align. You can Press ; Then you will be able to click on polygon of other object and align. You can also keep pressing ; and make adjustments AND then release ; By default houdini uses Y as an up verctor. If you want to use another axis you need to ctrl-click on it (during aling handle - orientation picking with ;) 17:34 To bridge 2 edges in a curve: select them, bridge (H), increase divisions by holding z and dragging, then press z once and it will switch to curve mode. Now with dragging mouse you can adjust the angle. 20:47 You can control thickness of polyextrude within "ramps" tab: 20:54 You can autoorient the Lattice Cage. 30:13 Falloff also has an auto fit function.
Great video. Some nice tricks that I picked up:
13:10
Aligning construction plane to other geometry (with "/"), creating line, aligh construction plane to another part and create another line. Merge them. Connect 2 points (shift+x). And split edge by using connect again (with "g" - it will create edgedivide node).
13:53
Create mask along the curve and use start and end point use "distance along geometry", set group type to points and add in start points:
0 `npoints(0)-1`
Checkbox Output Mask.
Then you can use this mask to scale noise etc.
16:00 Aligning bolts.
To temporary move pivot point on object level (to align something fast) without modeler: start moving object. Then press ' to switch to temporary moving pivot point. Move it. Then press ' again to go back to moving state. After you finish moving things pivot point will be back to 0.
If you want to move and align object to another one: start moving on object level. Use Modeler QuickPivot (D) and move pivot where you want it. To align to axis in this mode you can (while holding D) click-hold on the rectangle on the end of axis and drag it to the point to align.
You can Press ; Then you will be able to click on polygon of other object and align. You can also keep pressing ; and make adjustments AND then release ;
By default houdini uses Y as an up verctor. If you want to use another axis you need to ctrl-click on it (during aling handle - orientation picking with ;)
17:34
To bridge 2 edges in a curve: select them, bridge (H), increase divisions by holding z and dragging, then press z once and it will switch to curve mode. Now with dragging mouse you can adjust the angle.
20:47
You can control thickness of polyextrude within "ramps" tab:
20:54
You can autoorient the Lattice Cage.
30:13
Falloff also has an auto fit function.
that would be nice to see some hotkeys...
Шалено но круто!! Але дуже не вистачає візуального бачення хоткеїв які ви використовуєте, дуже важко навчитись так моделити як ви, але вражаюче!