Bottomless Destruction with Fields in Cinema 4D

Поделиться
HTML-код
  • Опубликовано: 22 ноя 2024

Комментарии • 219

  • @RocketLasso
    @RocketLasso  2 года назад

    There are special discounts on all my plugins if you are supporting on Patreon! www.patreon.com/posts/55690013

  • @richardxs
    @richardxs Год назад +1

    The final message about the people replicating step by step tutorials to add it to their reels 😎 It is really Important not to do that, as you said, you guys use this info to learn and make your own creations ✨ Big thanks to Chris for sharing always amazing knowledge.

    • @GoliZeka
      @GoliZeka Год назад

      It would be interesting to see some RocketLasso stream dedicated to this topic. Lots of people are struggling with lots of factors - pressure of all sorts, thinking that they are not good enough, lack of 'bottom to top' knowledge on how to do the project... I'm surrounded by people (even in creative industries) who think that creativity is some 'divine sparkle' or such. It would be interesting to hear Chris on this subject, for me at least.

  • @TheHumanAnonymous
    @TheHumanAnonymous 9 месяцев назад

    finally a comprehensive voronoi fracture video. Awesome work guys!

  • @redmonkey2617
    @redmonkey2617 5 лет назад +35

    This man is like Andrew Kramer in AfterEffects. Spending so much time in little details in order to look the end result perfect. RESPECT!

  • @Xpayn3
    @Xpayn3 Год назад +1

    3 years later and this tutorial still slaps!

    • @kurtholus
      @kurtholus Год назад

      Hey did you have any issues once you got to the Wind section? For me, I am missing some setting on my soft body like the Collisions tab

  • @HandsomeDragon
    @HandsomeDragon 4 года назад +2

    As someone who's new to Cinema 4D, the techniques used in this lesson is helping me a great deal in understanding Dynamics, and how to control them. What you've essentially done is use Luma/Alpha Mattes in the form of Vertex Maps, just like in After Effects, and like in AE you used the same Maps but created different variations of each. That is just...brilliant. Thank you for your time & effort here, as well as the C4D course you did, you have been literally teaching me Cinema 4D, and giving my mind a break from this pandemic, thank you so much.

  • @francisconeto1998
    @francisconeto1998 4 месяца назад

    I need to tell you, I'm brazilian and Thanks good I know English. It's really and helpful tutorial. thank you for this man.

  • @darkarps
    @darkarps 5 лет назад +3

    Chris, this is hands down the most comprehensive C4D tutorial I have ever watched, it was meaty and I won't be able to do this from memory for a long time yet but I just learned a hell of a lot, thank you so much for this, wow

  • @FrankTank7777
    @FrankTank7777 5 лет назад +1

    Hi Chris, I have loved your tutorials since the first day I saw you on GSG. I reckon this tutorial is going to become the "how to" for doing destructions and cracks on the ground (and other surfaces). It has taken me a long time but I finally feel that I really understand about 80% of what you say, so please know all the hours (probably adds up to years) of your time plowing into these tutorials REALLY made a difference for me, even though I am a slow learner, I eventually caught up some. I am sure I am not the only person that feels this way. I have learned so much from you guys at GSG and now from Rocket Lasso I can only wish you the best and hope lots of people support you, you really deserve it.

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      Thanks a bunch for the kind words Mali! I means a lot to me. Hope you love some of the stuff I have planned!

  • @maverickchan9552
    @maverickchan9552 5 лет назад +2

    finally found Chris. Every one should subscribe

    • @RocketLasso
      @RocketLasso  5 лет назад

      Thanks Maverick! Haha. How'd you find?

    • @maverickchan9552
      @maverickchan9552 5 лет назад

      @@RocketLasso youtube finally did a great job haha

  • @lowpigment
    @lowpigment 5 лет назад +4

    Thanks Chris, for sharing your knowledge and C4D findings with the community, without content providers such as yourself, learning C4D would be much harder. I love your new live stream series and have learned so much from them, often learning aspects of C4D not necessarily pertinent to the subject matter, but things like keyboard shortcuts. The whole philosophy behind sharing your knowledge with the community is something that will continue to help the industry overall, and as I learn more from you and others one day I will give my knowledge back as well, continuing the cycle of helping others achieve their creative goals.

    • @RocketLasso
      @RocketLasso  5 лет назад

      Thanks a bunch Steven! Hope you're on the Slack channel too!

  • @mihaiwilson
    @mihaiwilson 4 года назад

    This is professional level tutorial making.

  • @SandroSanakoti
    @SandroSanakoti 4 года назад +3

    Man, now that’s a deep dive by no means. Thank you so much for your effort and passion! Very informative, almost encyclopedic.

    • @GoliZeka
      @GoliZeka Год назад +1

      Ol' skool was raised on reading documentation from cover to cover :))

    • @SandroSanakoti
      @SandroSanakoti Год назад +1

      Indeed!@@GoliZeka

  • @btmathews415
    @btmathews415 5 лет назад +1

    Thanks Chris, you're awesome man. Glad to see you killing it on your own. Thanks for all the content over the years and that to come. Cheers.

  • @ovidfantasy
    @ovidfantasy 4 года назад

    Hey Chris.. have been following you since Chicago 4d, gsg and now rocket lasso. Amazingly detailed tutorials. Have learnt most of cinema from you!

  • @kir11
    @kir11 5 лет назад +1

    Very very great!! Thank you Chris!

  • @alejandromagnieto7113
    @alejandromagnieto7113 5 лет назад +1

    nice one Chris

  • @philhighfield4741
    @philhighfield4741 5 лет назад +34

    confirmed, Chris Schmidt is a cyborg! Notice the red flashing dots in his eyes!

  • @benmunyemana9154
    @benmunyemana9154 5 лет назад

    A tone of knowledge here thx a lot Chris

  • @aimlezz8855
    @aimlezz8855 4 года назад

    I'm terrible at 3D graphics, but I love to watch your videos - they're so satisfying!

    • @RocketLasso
      @RocketLasso  4 года назад

      Thanks Tommy. Terrible is a relative thing. I've been doing this for a loooong time : )

  • @davepenn6699
    @davepenn6699 2 года назад

    You're great - love it

  • @chillsoft
    @chillsoft 5 лет назад +2

    Thanks so much for this. I just thought this would be dynamics 101 bit turned into vertex maps 201 :P so awesome and I made it all the way to the end no problem, dont ever apologize for making long tutorials, I love the nitty gritty details and if people are in a hurry, use timestamps or they can just switch to 2x ;) thanks Chris again!

    • @RocketLasso
      @RocketLasso  5 лет назад

      Most people say they can't 2x me! I tried to slow down a BIT in this one!

    • @chillsoft
      @chillsoft 5 лет назад

      @@RocketLasso Man, my brain must be working in overdrive most of the time then, I always 2X everything (except music ofc!)

  • @subscribeothers6782
    @subscribeothers6782 5 лет назад

    A very helpful tutorial... I haven't fully watched it yet but I am sure this was the thing I was searching for

  • @onomatofobia9300
    @onomatofobia9300 Год назад

    great tutorial wow.great details

  • @margru8207
    @margru8207 5 лет назад +1

    Great tutorial this Chris. 👌

  • @AB-mv1mb
    @AB-mv1mb 5 лет назад +1

    badly needed this kind of tutorial.
    thank you chris!

  • @antoncromas5125
    @antoncromas5125 5 лет назад +2

    Would like to see a hard body deformation IE bullet impacts, car crash deformation. Also very happy to see you on your own Chris, stopped watching GSG awhile back due to them aggressively pushing their plug-ins in every single tutorial. . .

  • @edmungbean
    @edmungbean 5 лет назад +2

    If it makes you feel better, Chris, this is exactly the same technique (albeit not C4D) that they used to destroy the highway overpass in Deadpool 2 (pre-fractured chunks that scale down and rotate to get art-directed cracks)

    • @RocketLasso
      @RocketLasso  5 лет назад

      Awesome! How'd you come across this info?

  • @endlesslovingmovement
    @endlesslovingmovement 4 года назад +1

    What an amazing tutorial! I really like the way you explain things, Chris! Thank you! I learned a lot here.

  • @husamalasadi683
    @husamalasadi683 Год назад

    Thanks!

  • @wGetka
    @wGetka 4 года назад

    I have watched just one third of this video and I love it already! This lad is one of best C4D tutors on a planet, and this lesson is one of the best classes on Fields I have seen so far !!

  • @ArgoBeats
    @ArgoBeats 5 лет назад

    Chris, without you for many of us, C4D would still be C1D!
    Btw, at 1:41:00 to fix the ram issue, you can increase the dedicated RAM for Picture Viewer in Preferences > Memory

  • @BobbyLachapelle
    @BobbyLachapelle 5 лет назад +1

    That is totally great tutorial! I know that it is not your cup of tea but I certainly would like to see what craziness you can do with XParticles.

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      I dabble for sure, I'll keep an eye out for any ideas that would translate!

    • @BobbyLachapelle
      @BobbyLachapelle 5 лет назад

      Maybe something like the tut you made with Aaron Covrett that was so interesting but this time with Mr Wamsley.

    • @dmellis
      @dmellis 5 лет назад

      If you do a tutorial in X-Particles, xpCloth would be a good topic. It's way better than C4D's native cloth system. It can actually handle self collisions.

  • @MylonasFilms
    @MylonasFilms 5 лет назад +1

    Great work Chris. I prefer tutorials that look nice(er) at the end. A but of polish so to speak. This suits me sweet. Keep up the great work

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      That's a major struggle for me, making things look pretty isn't how my brain works. I'm trying though. Thanks Stephen!

  • @E_Dtl
    @E_Dtl 5 лет назад +1

    Great tutorial, despite that the few last minutes, made my head explode

  • @Sergiosvm
    @Sergiosvm 5 лет назад +4

    2 hour tutorial for this effect, a nice one, albeit intimidating

    • @RocketLasso
      @RocketLasso  5 лет назад +2

      Yep, ended yo double the length that I thought it would. The struggle is real between maximum information and simplicity!

  • @marys2143
    @marys2143 3 года назад

    Amazing. Thank you for all of this!!!

  • @emuretro5593
    @emuretro5593 5 лет назад +2

    Great art as usual, thank you.

  • @gusta4d
    @gusta4d 4 года назад

    Amazing tutorial, man!! Thanks!!

  • @drewnix7201
    @drewnix7201 5 лет назад +1

    I love the pace of your tutorial and I gained so much from this. Thank you for sacrificing your time for this high quality vid!

  • @SlobboVideo
    @SlobboVideo 5 лет назад +3

    Holy Gezus! Fantastic work Chris! You should create more big tutorials like this and make it a patreon exclusive and put the trailer for the tutorials here. Kinda like what entagma do.

    • @RocketLasso
      @RocketLasso  5 лет назад +4

      I don't like locking away content! Patreon is for bonus stuff : )

    • @lcraft4574
      @lcraft4574 5 лет назад +1

      @@RocketLasso You'r the hero of Students.

  • @Slejdy
    @Slejdy 2 года назад

    You are a genius! haha. Know every button and more.

  • @monu72kumar
    @monu72kumar 5 лет назад +1

    Very nice sir

  • @Anm8or
    @Anm8or 3 года назад +3

    Thank you for this tutorial. It was quite informative. I had some issues when adding the cracks, and it is because I am using R25 and I think that some things have changed since 2019 and whichever version you are running. The issues seem to be in the heiarchy and what goes where and when. Setting it up the way that you did works until I add in the Solid field and then everything breaks. I was lucky earlier in the tutorial that I guessed wheree a Curve should be placed and it worked!!! Now, however, I am stuck. Is there anyway you could advise me on where I should place the solid, I've tried several placements and nothing is working.

  • @Барагоз-ц4ц
    @Барагоз-ц4ц 4 года назад +1

    1000 likes keep going man! You are my favorite c4d teacher! Greetings from far Russia!

    • @RocketLasso
      @RocketLasso  4 года назад +1

      Thanks Барагоз! Haha, I misread your comment and thought it said 'c4d character' which I also liked!

  • @jamiepowell3724
    @jamiepowell3724 5 лет назад +2

    Instantly one of my favourite C4D tutorials, nice work! I'd love to see another sketch and toon tutorial, perhaps there's a way you can combine dynamics with s&t?

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      Oooh, interesting. Any styles you're thinking in particular?

  • @VillageTime
    @VillageTime 4 года назад

    thanks

  • @stephanevacelet2748
    @stephanevacelet2748 4 года назад

    Brilliant! Thanks.

  • @Max-zr7hr
    @Max-zr7hr 4 года назад

    What a great tutorial surprised Im just finding this channel now!

  • @mirospain
    @mirospain 5 лет назад +1

    amazing!

  • @sikliztailbunch
    @sikliztailbunch 5 лет назад +1

    HEy. Great tutorial. At 26:00 your voronoi seems buggy. It happened here as well. But it´s not a bug. It´s a rebuild delay. You should just have waited a few seconds to let it recalculate the point source ;)
    Since this happened right after you saved, you should easily give it a try

  • @jensBendig
    @jensBendig 5 лет назад

    Useful! Thank you!

  • @juanmanuelgonzalez7637
    @juanmanuelgonzalez7637 5 лет назад

    Thanks, great review!

  • @Tony_Zagoraios
    @Tony_Zagoraios 5 лет назад +1

    Great one:)

  • @orcunakman
    @orcunakman 5 лет назад +1

    I understand that all the thing is about dynamics but even for dynamics there must be limits to increase the performance. My way could be to use a hidden polygon object to map the voronoi area. I know this sounds like a faking but these kind of processing heavy scenes limiting works petty well. Calculation area becomes smaller and maybe there could be a chance for a secondary breaking.

    • @RocketLasso
      @RocketLasso  5 лет назад

      Hi Orçun, how is that different from what I do?

    • @orcunakman
      @orcunakman 5 лет назад

      @@RocketLasso you're trying to do the best parametric way possible and it is awesome to change.
      The difference is, from the beginning I would map the area with a polygonal object and prepare a border and outside that border there won't be any breaking because of voronoi. Because there is no breaking there, there won't be any processing because of voronoi and dynamics. Also the polygon object or objects can be modelled as the art directors vision.
      You know better, in cinema 4d there is always another way(maybe not the best way) I'm just writing as an idea.

  • @matthiasz2338
    @matthiasz2338 2 года назад

    Great Tutorial with lot`s of details. If you scatter some grass onto the surface and want to make it dynamically fly away. What is the best way for that?

  • @saikaLdim
    @saikaLdim 5 лет назад +1

    Great m8!

  • @AdamBelis
    @AdamBelis 5 лет назад +1

    pretty cool setup but:
    you would save so much computing and converting and baking if you did not use dynamics and wind on the plain. But instead of that use simple plain effector and deform points down

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      I agree, was thinking about that later, and how it would need to scaled to huge numbers, but I think it would have worked. Maybe even easily if the Field was unclamped. Even then though, the IDEA of using Dynamics this way is useful to have in your head hopefully!

  • @EFEKTStudio
    @EFEKTStudio 5 лет назад

    Man, I'm trying to figure out all day how to crash object fractured segments, but only when it falls on ground, cannot find anyone to explain, and BOOM Chris, minute 4:10, DONE!!! Thanks man, I'm so subbed, I didn't know you had a channel. What happened with GSG? :)

  • @unityinfusionmedia9102
    @unityinfusionmedia9102 5 лет назад

    i love all these tutorials but im a real amateur who can create but doesnt know who to render properly and take the project into after effects. i would really appreciate it if you could go through a project from start to finish but include how to render the project to a file or a move clip

  • @RocketLasso
    @RocketLasso  5 лет назад +14

    What sort of advanced dynamics tutorials would you like to see in the future?

    • @oBCHANo
      @oBCHANo 5 лет назад +5

      Not pure dynamics but it would be cool to see a tutorial on actually integrating things like this into a shot, things like basic tracking in cinema, projection mapping with rs, maybe a bit of the compositing although that's not as important. There aren't really any good in depth tutorials on these things, at least not that I've seen so I could be wrong.

    • @BOSSdesigns
      @BOSSdesigns 5 лет назад +3

      Projection mapping like videos in big events shows

    • @rdrdrd7777
      @rdrdrd7777 5 лет назад +1

      Hey Rocket Lasso, I brought some tutorials on GreyscaleGorilla that were excellent that you were part of , could you make an special advanced dynamics tutorial or small course on something special and charge a small fee? Say 25 bucks or something light? Something to Rocket us to orbit!

    • @jazznezzz
      @jazznezzz 5 лет назад +3

      Uber realistic slow mo glass shattering!

    • @RocketLasso
      @RocketLasso  5 лет назад +3

      @teddygage Good idea, I've been interested in tinkering with plants.

  • @duckysmoktil7937
    @duckysmoktil7937 5 лет назад +1

    Nice tutorial, i put it in 0.75x speed and thts perfect ;)

  • @yayarea82
    @yayarea82 5 лет назад +1

    Yuppppp I just subbed

  • @thepresence2095
    @thepresence2095 5 лет назад +1

    This could be useful for a VFX scene

  • @RoN43wwq
    @RoN43wwq 5 лет назад

    great!

  • @brightgarinson3099
    @brightgarinson3099 5 лет назад +2

    Now I gotta figure out how to copy this in Blender.

    • @RocketLasso
      @RocketLasso  5 лет назад

      That... I can not help with. : )

    • @martinvanrensburg8680
      @martinvanrensburg8680 4 года назад

      @@RocketLasso How does one in a collaboration with another designer, design this and bake out the animation with fields with the cracks so that even if they are using something like R18 that they can texture it ?

  • @valentinagiorgi3835
    @valentinagiorgi3835 Год назад

    Hi! I'm following your tutorial and it's amazing but I'm having a real big issue with the mesh deformer: in R25 there's something like a bug and the all the plane vertex go crazy if I put it in the same position of the fracture vonoroi but if I change the position it doesn't intersect with the vonroi so it doesn't work. I'm really going out of my mind and I have a deadline in few days...

  • @atilla9460
    @atilla9460 4 года назад +3

    minute 27:15 I can't find radius? it's not there

    • @WitOlszewski
      @WitOlszewski 4 года назад

      dude i'm just learning that technique and have same issue! No raduis tab :/ C4D S22 here. Did you make it to find it?

  • @howiseedatworld
    @howiseedatworld 5 лет назад

    approved!

  • @chrissoba5104
    @chrissoba5104 5 лет назад

    Chris lol, GRAYSCALL

  • @lgthorell1
    @lgthorell1 5 лет назад

    Chris, I love you. You are the fucking man.

  • @jamesbooth8067
    @jamesbooth8067 5 лет назад +1

    Great tutorial. I am curious though, what do you have against "save incremental"?

    • @RocketLasso
      @RocketLasso  5 лет назад

      Not sure to tell you the truth!

  • @dostonabdullayev8153
    @dostonabdullayev8153 2 года назад

    🔥🔥🔥🔥🔥🔥🔥🔥

  • @arcdigital27
    @arcdigital27 3 года назад

    Hey man it feels like your frame on your face is a little bit too tight on the face camera at the beginning. Other then that great tutorial. Thanks!

  • @DKGCustom
    @DKGCustom Год назад

    my brain hurts... I had a client request an object breaking through the ground of some stock footage. Be interested to see how YOU would deal with that

  • @kurtholus
    @kurtholus Год назад

    This tut still works super well, I am just having an issue making my fracture pieces flush in the beginning of the animation. They are all just slightly shifted randomly on the Y axis and I can't find the way to correct that. If anyone knows a solution that would be super helpful.

  • @DJMikkilla
    @DJMikkilla 5 лет назад

    WoW, thank you so much, 10000 X Thank you.

  • @aylowe2755
    @aylowe2755 4 года назад +1

    Amazing tutorial! I followed along and when I rendered it out I noticed that the voronoi fracture and ground dynamic objects where raising up as the pit was forming. I managed to find out that it's the wind causing it but I have no idea why. If you had any thoughts on this it would be greatly appreciated

    • @Dozergo
      @Dozergo 3 года назад

      Hello ! I have the same probleme now and trying to fix it, spend like 6hours on it and still the issue if you have fixed it I would be happy to know how ! Thank you !

  • @ZhihengCao
    @ZhihengCao 4 года назад

    so instead of going through cloning a small Plane on axis center of Voronoi then use Mesh deformer on that clone then create Matrix object on the clone,, then use Inheritance effector on the Voronoi, why can't you use Mesh deformer directly on the Voronoi to make it follow the soft body? Because it changes the shape of individual rock? Can this be simplified in any other way?

  • @GoingProWithBrad
    @GoingProWithBrad 4 года назад

    Hey Chris thank you so much for all you do! Would you have any idea why my Loop Selection Tool only wants to select the edges of the individual chunks even though it's all one object, rather than selecting the loops across the whole geo like in your demonstration? Thank you very much again!

    • @RocketLasso
      @RocketLasso  4 года назад

      Sorry, can't be sure without the specifics!

  • @abuloly2690
    @abuloly2690 4 года назад

    i was searching about someone to tell me : Were is ( Falloff ) is go in R20 ? .. i found you many thanks .

  • @tatoon9810
    @tatoon9810 5 лет назад

    Please tutorial on thinking particles

  • @AB-mv1mb
    @AB-mv1mb 5 лет назад +1

    how about using the voronoi detailing feature?
    does it make scene too heavy or run into texturing issues?
    it would make edges lot more realistic maybe

    • @dmellis
      @dmellis 5 лет назад

      That's a nice feature but it definitely makes a scene heavy.

    • @RocketLasso
      @RocketLasso  5 лет назад

      Very heavy indeed, and it can sometimes look a little rough on the edges, although the trick I use in the end to hide it would work for that as well!

  • @antunesrodrigo91
    @antunesrodrigo91 4 года назад +1

    i can't do the V'oronoi chunks with the dynamic Plane' step ...my voronoi pieces just come together at some position and not rotate when i activate the Inheritance... some help please! thank you

  • @mikviz007
    @mikviz007 5 лет назад

    Hi Chris...great tutorial !! One question (out the context i guess) is there a way to get unwrapped render output from cinema 4d by any chance ?

  • @桀啊
    @桀啊 5 лет назад +1

    感谢大佬!

  • @Achildsan
    @Achildsan 5 лет назад

    So the magic at 8:34....how plz? Thanks Chris!

    • @Achildsan
      @Achildsan 5 лет назад

      Ok nm, didnt know it worked like that....interesting

  • @atilla9460
    @atilla9460 4 года назад +1

    1:27:15 loop selection is just picking up one single Chunk or thing not a total line

    • @jeremypollreisz3247
      @jeremypollreisz3247 2 года назад +1

      You'll have to use the Path Selection Tool, and either set it to Free Path, Live Path or Line Fitted Path. Line Fitted path is easiest, because you can select a point in the center, then drag out in the direction you want your crack to go.

  • @videos40058
    @videos40058 4 года назад

    its something wrong at 54:14 i just cant make them rotate properly after 3 days of trying to wrap my head arround this workflow. You still sure this is the way to go ?

  • @yeop5452
    @yeop5452 5 месяцев назад

    존나 쩔어.

  • @mayurartist0918
    @mayurartist0918 5 лет назад

    Hey, can u make a tutorial on how we can explode object when it hits a ground and it triggers blast not just fall and spread.

  • @BuffVFX
    @BuffVFX 4 года назад

    so when i try to render the soft bodies does not show up. I saw options to Turn off "render perfect' on a sphere but dont see the option on a plane. what should i do?

  • @m.elette9500
    @m.elette9500 2 года назад +1

    Hi guys, maybe someone can help me with my limiter-issue:
    I've added the limiter-map in the end and its working. However, since then the whole fracture is moving upwards until the sequence ends for some reason. It just doesn't stay in place on the y-axis. I don't know how to solve that and appreciate any help :-)

  • @nykoedits
    @nykoedits 5 лет назад +1

    What lens are you using on your face cam?

    • @RocketLasso
      @RocketLasso  5 лет назад

      Kit lens on the Sony A6000!

    • @nykoedits
      @nykoedits 5 лет назад

      That is impressive! I've got that same lens, I'm gonna have to give it some more time!

  • @WiCKED_STUDIOS
    @WiCKED_STUDIOS 4 года назад

    this is a great tutorial..but composting in a boving footage is a big deal..can hoy head me up to after tutorial? compositing?

    • @RocketLasso
      @RocketLasso  4 года назад

      I'll have to get better at it myself first!

  • @Justdentures
    @Justdentures 3 года назад

    Hey You would be awesome on Skillshare!!

  • @kinsezeta
    @kinsezeta 4 года назад

    hi! i got an issue....when i do it with a voronoi fracture in a cube and a plane with vertex map like the tutorial and works fine, but i try to do the same effect in a hemisphere (this hemisphere is modeled by 2 arcs into a lathe, this way I can have the hemisphere with a bit of thickness) and calculate the vertex map in the same hemisphere and try it in a c4d hemisphere without thickness too. When i use this effect in my hemisphere the dynamics are activated correctly, but at a certain moment they rise again as if there were an attractor but there is nothing more on the scene than the hemispheres. how can I solve that? where this error? I think it has something to do with vertexmap but I don't know.

  • @DominicSpall
    @DominicSpall 5 лет назад +1

    How do I follow this in R19 Chris?

    • @dmellis
      @dmellis 5 лет назад +1

      You can't. I got in around 10 minutes and then he created a mograph selection tag that uses fields. I'll have to do this one at home. I only have R19 at work.

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      Sadly you can not. Most of the MEAT of this tutorial is about R20's Fields, so no way to get around that in a fundamental way.

  • @vytasatvmanstudios
    @vytasatvmanstudios 5 лет назад

    Everything was going well for me until I added the plain effector to the Fracture. The cracks worked (a bit slow) but the fracture stopped working. I could turn the plain effector off and fracture would work. Any thoughts on how to get both the cracks and the fracture to work together?

    • @RocketLasso
      @RocketLasso  5 лет назад

      Any chance you always added the effector to the Fracture as well by accident?

    • @vytasatvmanstudios
      @vytasatvmanstudios 5 лет назад

      No, just as a child of the Fracture Null. The Voronoi Fracture only has the inheritance effector in it.

  • @hamzamughal1354
    @hamzamughal1354 5 лет назад +1

    hi criss could you please integrate Houdini into your workflow?

    • @RocketLasso
      @RocketLasso  5 лет назад +1

      In theory I would love to, but I don't think Houdini is a tool that is practical for your average Motion Designer. Very technical, but impressive. Better for teams!

    • @hamzamughal1354
      @hamzamughal1354 5 лет назад

      @@RocketLasso yeah i know i learn a lot of c4d from your old gsg tutorials and i thought if you tech us that software coz i want to start using Houdini but there's a very few people so that's why i told you, you teach i such an amazing way that things seems easy