ROBTOP CONFIRMED CHECKPOINTS ON EXIT MEANING YIU CAN LEAVE LEVEL AND GO BACK AND IT WILL BE SAVED YOUR PROGRESS THIS IS IMPORTANT FOR LONG LEVELS AND THE FNAF PLUS REMAKE ROBTOP SAID IT MIGHT BE THE DEFAULT SO YOU CAN LEAVE WHENEVER YOU GET A CHECHKPOINT TOO 😃😃😁😁
if you wan tto check whether the value equals a CONSTANT you can just use instant count or count, item comp is mainly for comparing two values (eg. itemid1 == itemid2)
pretty good explanation, for my rated platformer that I made in the first few days of the update I didn’t know about spawn ordered, so I had to do a bunch of spawn delay shenanigans 😂😂 it’s a mess if you look at it in the editor
That tutorial gave me really new ideas. Thanks! :) Just a question: would it be also working using Instant Count Trigger Instead of Item Compare? Like Instant Count would do the same I guess. Just curious ^^
robtop has a thingy where he can see every input you make when you verify a level, which was created to stop secret ways in rated demons / levels in general
Theres probably a code that checks if theres a move trigger that moves everything 100-inf squares up/down, and maybe even one where a toggle trigger is selected as a group that every object has. Its hard to pull this up, but not impossible.
ROBTOP CONFIRMED CHECKPOINTS ON EXIT MEANING YIU CAN LEAVE LEVEL AND GO BACK AND IT WILL BE SAVED YOUR PROGRESS THIS IS IMPORTANT FOR LONG LEVELS AND THE FNAF PLUS REMAKE ROBTOP SAID IT MIGHT BE THE DEFAULT SO YOU CAN LEAVE WHENEVER YOU GET A CHECHKPOINT TOO 😃😃😁😁
@@thedinosaurzeco With this feature, making games in gd will be even better. You could make mastergame but 10x better because you won't have to write an annoying code to load progress
ROBTOP CONFIRMED CHECKPOINTS ON EXIT MEANING YIU CAN LEAVE LEVEL AND GO BACK AND IT WILL BE SAVED YOUR PROGRESS
THIS IS IMPORTANT FOR LONG LEVELS AND THE FNAF PLUS REMAKE
ROBTOP SAID IT MIGHT BE THE DEFAULT SO YOU CAN LEAVE WHENEVER YOU GET A CHECHKPOINT TOO 😃😃😁😁
YES
@@deleted-something YES
Imagine making Tycoon, Simulators...
@@GoodMat66 YES
@@GoodMat66And when you make them now.
.. PROGRESS LOST!
THIS IS THE BEST TUTORIAL THANK YOU! I was wondering what the item pers and edit and comp did... Thanks for explaining!!!
7:07 Tutorial for the 'Item Pers' Trigger (saving variables between attempts)
OH MY GOD THANK YOU I WAS LOOKING FOR THIS FOR SO LONG
This video was literaly uploaded 3 minutes ago bruh.
if you wan tto check whether the value equals a CONSTANT you can just use instant count or count, item comp is mainly for comparing two values (eg. itemid1 == itemid2)
pretty good explanation, for my rated platformer that I made in the first few days of the update I didn’t know about spawn ordered, so I had to do a bunch of spawn delay shenanigans 😂😂 it’s a mess if you look at it in the editor
YEEES XCREATORGOAL THANK YOU VEEERY MUCH YOU SAVED MY LEVEL!!! Thanks for the tuto!! :)
That tutorial gave me really new ideas. Thanks! :)
Just a question: would it be also working using Instant Count Trigger Instead of Item Compare? Like Instant Count would do the same I guess. Just curious ^^
ok now i can confidently confirm that geometry dash is better than minecraft
Minceraft has L updates
You again
@@Rageisbackmanminecraft had w updates
@@guyonyoutubee name one good one after 1.19
@@Rageisbackman i said it had w updates
Can you make a tutorial on a door?
TYSM!! This tutorial was amazing, really helpful.
Literally god tier explainer fr
The level is HARD DEMON😂
Awesome video and this video was helpful
My favorite of the item triggers.
So basically you can make secret ways with this. Die 1000 times and the level disappears, free demon.
robtop has a thingy where he can see every input you make when you verify a level, which was created to stop secret ways in rated demons / levels in general
@@qoobewould he watch you die 1000 times?
@@hagollow not sure how it works with platformer mode, but it’s still a possibility that he has something set up
@@qoobe That's interesting I didn't know that
Theres probably a code that checks if theres a move trigger that moves everything 100-inf squares up/down, and maybe even one where a toggle trigger is selected as a group that every object has. Its hard to pull this up, but not impossible.
I was so confused thanks 😂
bro just enabled keepinventory in gd
can i also make it so it persists when i leave the level?
I wouldnt recommend the LDM thing cus you can VERY easily accidentally grab it
thanks
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Hi
28th comment
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Im early
thank you xcreatorgoal
ROBTOP CONFIRMED CHECKPOINTS ON EXIT MEANING YIU CAN LEAVE LEVEL AND GO BACK AND IT WILL BE SAVED YOUR PROGRESS
THIS IS IMPORTANT FOR LONG LEVELS AND THE FNAF PLUS REMAKE
ROBTOP SAID IT MIGHT BE THE DEFAULT SO YOU CAN LEAVE WHENEVER YOU GET A CHECHKPOINT TOO 😃😃😁😁
This is the thing I hoped for the most for platformer levels
@@Deam._. ROBTOP SAID IT MIGHT BE THE DEFAULT SO YOU CAN LEAVE WHENEVER YOU GET A CHECHKPOINT TOO 😃😃😁😁
@@thedinosaurzeco With this feature, making games in gd will be even better. You could make mastergame but 10x better because you won't have to write an annoying code to load progress
@@Deam._. YES YES