If the black hole effect didn't appear like in the video you should remove group 1 on one of particle obj (it's bc shader only target one obj at the time) I pinned this bc many people getting a same problems
@@LzeniX true: Triggers: programming Particle effect: unity's particle system. Blocks: hitbox Player movement: automatically given (exclusive on geometry dash) All for 4 dollars.
hard demon? data:image/png;base64,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
If Spu7nix creates a level in 2.2, it's gonna be the most jaw dropping, heart stopping, mind bending paraphernalia you've ever laid your eyes upon. It would just single-handedly beat every other creator's creation.
THIS IS WITH 1 GROUP AND 5 OBJECTS, 3 OF WHICH ARE TRIGGERS. THIS ALSO IS SUPER SMOOTH AND OPTIMIZED. WE HAVE 9999 GROUPS NOW, I CAN'T IMAGINE WHAT WILL BE POSSIBLE ANYMORE OMG
2.1 tutorials were just like "how to make 3d spinning cylinder effect" and then 2.2 came out and now you can make an accurate black hole with 5 objects
That looks beautiful! And we didnt even utilize the particle edit or its shaders to its full potential either xD cant wait to get home and experiment with this later! You are ingenious bro! Thank you 😊
@@bvssmouq6gamingofficialyt Because it's doppler effects, standing far means you can see high frequency lights better then low frequency and near it is the reverse of it
I wanted to make an semi realistic space event but I didn't want to be like others just slap a supermassive black hole on there and say I'm done so I'm just going to use this video as help then experiment with particles tilli get what I want thank you :D
Fun fact" did you know a black hole is actually blue? That is because that is the most energetic color. The red you see on pictures is just to indicate the energy levels (the more yellow the more energy
Alright so if I am correct, here are the steps to make a black hole, 1.put a particle object 2.make the particle object's PosVar 0 and its speed 0 (so that it aint going anywhere) 3.Select the Visuals tab, set the StartSize, Endsize and the +/- of them both to 50 4. Set the StartSpin to 0, its +/- to 50, The EndSpin to 100, it's +/- to 150
8.Use warp scale and make it wide (exit the particle editor) 9. Rotate the black hole slightly (35° is best, this is optional) 10.Add group I'd 1 to the disc 11. Copy+paste the disc, remove the group, put it on t2 (if the original disc is on b4) 12.Add the shader trigger, make the shader affect layer [whatever the second disc was on] 13.1.Add pinch trigger, set targetX to 1.5, TargetY to 1.5, check both boxes (use x and use y)
HOW LONG IS THIS THING AAAAAA! 13.2.Check the Target box, write 1 in the Center-Id box, make sure the radii (radius) is set to 0.15 14.Finally add the bulge trigger, Make the strength to 1.5, Radius 0.17, remember to check Target box and set the target ID to 1.
I Really like this but i just want to say something thats probally explained in the video but i dont understand : we dont need the particles you mentioned at the start because not All Black holes have a ring thingy around Them called an acretion disk. Also, you can make the acretion disk any color. Its just a thing i wanted to say thats probaly explained.
I tried that's why you need add another particle to hide it but it's still can see tho no matter what you use the animation obj instead of particle if you want more control over a shader it really similar use like bop doing in his video
If the black hole effect didn't appear like in the video you should remove group 1 on one of particle obj (it's bc shader only target one obj at the time)
I pinned this bc many people getting a same problems
@cat_rbxplayer can you tell the detail about the shader option, and particle obj layer
YO PLZ MAKE TUT ON HOW TO MAKE THE BLACK HOLE AS A BG PLZZZZZZZ NOTICE
@@gavinbaldivia3329 just setting the shader option only affect on b5 layer and move particle 1 to b5 too and particle 2 on b4
@@BlueNeon16GDi cant
@@BlueNeon16GDbc im on gpds
Im scared of potential of this editor
It is no longer an editor but a whole game engine
@@LzeniX That's what I was thinking lmao
@@LzeniX true:
Triggers: programming
Particle effect: unity's particle system.
Blocks: hitbox
Player movement: automatically given (exclusive on geometry dash)
All for 4 dollars.
@@zian01000sfx trigger: fl studio
@@zian01000if it has a programming language to make the triggers logic would be perfect
How insane will creators go? I have no idea! But I know it will be beyond the scale levels of insane...
what like easy demon?
@@youkedym LMAO
medium demon?
i.pinimg.com/736x/be/a5/a1/bea5a16d9ecf16fa22cc8bc68db323fe.jpg
@@youkedym fr💀
hard demon?
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If Spu7nix creates a level in 2.2, it's gonna be the most jaw dropping, heart stopping, mind bending paraphernalia you've ever laid your eyes upon. It would just single-handedly beat every other creator's creation.
And in only 27 objects
He's gonna create the 5th dimension...
bro bouta find a way to simulate a 5d cube in 2d with only 1 type of trigger
It would destroy our devices
me when clear TADC reference (i'm supposed to be addicted to murder drones):
THIS IS WITH 1 GROUP AND 5 OBJECTS, 3 OF WHICH ARE TRIGGERS. THIS ALSO IS SUPER SMOOTH AND OPTIMIZED.
WE HAVE 9999 GROUPS NOW, I CAN'T IMAGINE WHAT WILL BE POSSIBLE ANYMORE OMG
forgot that the 32-bit integer limit is the build limit?
@@youkedymthat’s still big
@@youkedymOmw to use 4 billion objects in my average level
@uhhhhhhhhhhhhhhhhhhhhhhhhidk YASS
@@ValiantPlays937i think he _was_ trying to say that this is extremely big
2.1 tutorials were just like "how to make 3d spinning cylinder effect" and then 2.2 came out and now you can make an accurate black hole with 5 objects
Well it's not that really accurate 😅
Tutorials before 2.2: "How to activate trigger."
Tutorials after 2.2: "How to create a black hole."
That looks beautiful! And we didnt even utilize the particle edit or its shaders to its full potential either xD cant wait to get home and experiment with this later! You are ingenious bro! Thank you 😊
You're welcome :)
This is insane. In 2.1 this would have required an insane amount of objects
To make the particles stay still, you can use the radius option aswell.
with the radius option you still have to make the Rad spin and speed 0 so its basically the same thing anyways
CuLuC and Bli gonna go CRAZY with this, they'll be making bangers with like 2 objects
This update is a blessing for art and effect creators
Amazing tutorial, i had a lot of problems with those 2 shaders and 4 failed attempts of creating black hole, honestly this deserves way more
That’s insane! There’s lots of potential with the particle editor! Thanks for this tutorial!
THANK YOU BRO I WAS LOOKING FOR THIS SUCH A LONG TIME AGO
instructions unclear, blew up malaysia.
Amazing! Thanks for the help!
Great tutorial dude! I appreciate how quick and to the point it is.
Thx I needed this and btw I subscribed to you
You are a genius bro, just one of the best cretors
Thanks man, you deserve a sub!❤
The particle block just the effects possible in this game on a whole new without even sacrificing much performance.
Thank you very much for the build idea you are the best builder in geometry dash 😊
amazing :O. i'm using it in my space gauntlet entry (if i can) :D. thanks for the tutorial!
This is the best background ever!!!!
wow the particle system is a lot more useful than I ever imagined
Came in with high expectations,
Left with expectations met
Tysm! This really helped me out you're underated
your actually a legend bro thank you
congratulations on 1 k subscribers!
Yo thx a lot ❤️
i was working on a level called ton 618, but i wasent able to find a tutorial on how to make a black hole, tysm bro!
Definitely gonna do smth similar to this tysm for teaching me the particle editor lol
No problem :D
WOW I didn't know you can use shaders on objects 😮 nice 👍
YOOOOO THANKS BROOO I'VE BEEN WANTING TO MAKE THESE!
Normaly, the accretion disk is blue not orange but this is cool :)
saggittarius a* wants to know your location
@kackdackel9170 yes
Accretion disk is usually orange
Actually, if you were to stand near a black hole it would be blue due the to light moving so fast It appears blue
@@bvssmouq6gamingofficialyt Because it's doppler effects, standing far means you can see high frequency lights better then low frequency and near it is the reverse of it
Mantap bro keren banget tutorialnya👏
Now I know how to make this great decoration for my level, thanks!
Space theme gonna be so wild after this
Robtop maybe make us wait for years but this is absolutely crazy
Woiii bang kamu pandai sekali... kita temenan yuk 😊
ton 618 boutta be bussin frfr
level optimization is gonna be so insane
33 subs only? Underrated
Ok now somebody put that as the bg of the ton 618 remake
thanks! Now I can destroy the universe with ease
Then make it bigger
@@HHHHHHHHHHHHHHHHHHHHHHH-w9p no, I want destruction
I thought 2.2 would be a breakthrough for me but the editor just has so much potential now that I can't even navigate it like before
I love how it literally bends light because of the bluge effect...
Great idea!! I will use it, ok?
Feel free to use it on any level you want!
We boutta be the next bli with these new stuff
This is actually cool bro 😮
Very nice tutorial
Make it a functional one too, so that it will suck you in and devour you if you get too close 😂
you could probably do that with force blocks
Ton 618
End trigger
This is insane
I havent tried particle trigger but now i want to try to make sometging interesting with it
I subscribed
Wow bro thanks for this guide, I just needed a black hole for the level and I don't know how to decorate
Grax watching how something he took hours to make now can be done in 2 minutes: 😬🧐💀
The possibilities of 2.2 is endless
"How to build a nuclear bomb.. in Geometry Dash 2.2"
Dammn dude, now i can use this info just for decorate some old levels and maybe with luck getting rated, Thanks :D.
Liked and subscribed!
thank you so much man finally! :D
I wanted to make an semi realistic space event but I didn't want to be like others just slap a supermassive black hole on there and say I'm done so I'm just going to use this video as help then experiment with particles tilli get what I want thank you :D
You're welcome!
2.1 let us create anything we want.
2.2... made us omnipotent.
ton 618 going to be wild
this looks so good
I wonder what the next kocmoc/space inspired demon or top 1 level will look like
beautiful
especially that 2nd wave part with the background
Absolutely crazy 😮
Fun fact" did you know a black hole is actually blue? That is because that is the most energetic color. The red you see on pictures is just to indicate the energy levels (the more yellow the more energy
Vsauce made a video saying the most energetic color was lavender
Its not to indicate energy levels,but the filters we used were thermal
that's not the actual black hole, that's the accretion disk, caused by light being bent around it due to the mass and gravitational force
@@gespnit no shit sherlock
ton618 2.2 ver gonna be crazzyy
Nah bro it's amazing 💀
This is great for my space level ty!!!
Si la comunidad en la 2.11 hizo hasta fisicas dentro del juego no me quiero imaginar que van a hacer con esto.
Alright so if I am correct, here are the steps to make a black hole,
1.put a particle object
2.make the particle object's PosVar 0 and its speed 0 (so that it aint going anywhere)
3.Select the Visuals tab, set the StartSize, Endsize and the +/- of them both to 50
4. Set the StartSpin to 0, its +/- to 50, The EndSpin to 100, it's +/- to 150
5.Make startR 0 (+/- 0) StartG 1.0 (+/- 1.0) StartB 1.0 (+/- 1.0)
6.Make EndR 0 (+/- 0) EndG 0 (+/- 0) EndB 1.0 (+/- 0)
7.Activite StartRGB Var Sync and QuickStart on
Accretion disc finished!
8.Use warp scale and make it wide (exit the particle editor)
9. Rotate the black hole slightly (35° is best, this is optional)
10.Add group I'd 1 to the disc
11. Copy+paste the disc, remove the group, put it on t2 (if the original disc is on b4)
12.Add the shader trigger, make the shader affect layer [whatever the second disc was on]
13.1.Add pinch trigger, set targetX to 1.5, TargetY to 1.5, check both boxes (use x and use y)
HOW LONG IS THIS THING AAAAAA!
13.2.Check the Target box, write 1 in the Center-Id box, make sure the radii (radius) is set to 0.15
14.Finally add the bulge trigger, Make the strength to 1.5, Radius 0.17, remember to check Target box and set the target ID to 1.
Feel free to correct me, This is literally there for convenience.
@@FIN4L324 just some note you can make your own color variation of accretion disk by changing Start R,G,B and End R,G,B
Holyyy that's beautifull
I Really like this but i just want to say something thats probally explained in the video but i dont understand : we dont need the particles you mentioned at the start because not All Black holes have a ring thingy around Them called an acretion disk. Also, you can make the acretion disk any color.
Its just a thing i wanted to say thats probaly explained.
the fact that it only needed 5 objects shows how much you can do with the new editor
Wow, this is so amazing
Time for DOOM to be remade in GD
BRO JUST ACTUALLY MADE IT 💀
Please lay out this level, it's an incredible job!
You just need to hide the back part of the accretion disk and it'll be close to the renders of a black hole!
I tried that's why you need add another particle to hide it but it's still can see tho no matter what you use the animation obj instead of particle if you want more control over a shader it really similar use like bop doing in his video
@@BlueNeon16GD yeah, I saw his version and it looks phenomenal. Thank you for the tutorial though.
You should use the interstellar theme as background music
Thanks, now i can make it in my uncoming level!
I Litterally Saw This The Day After I Made One Lol. Yours Has Better Optimization Though, As Mine Used Nine Objects
Gila keren bet
*Ton 618 fans taking notes*
In 2.3 we gotta be creating new multiverse with gd editor ngl...
this simple 3 minute craft would take hours back in 2.1
insane
I used this for one of my level and it looks insane
Bro the players if scared them the BlackHole:☠☠☠
2.2 is so crazy for the editor... i Wonder how far it can go in 2.3
It would literally take them 5 objects to add the actual black hole in ton 618
making a level based off phoenix a thank you bro
so sad it's not 100% accurate to a blackhole, but its still dope even if its 90% accurate
Ton618 boutta get a new revamp 🗣️
I added this to my gaming music playlist just bc of the backround music in this vid 💀
Bruh if you want the music it's Discovery by Meganeko tho
@@BlueNeon16GD alr thx lol. Also nc build, has a lot of creativity.
It is crazy how 5 objects in 2.2 look better than 1 object in 2.1
Don't you mean 1 2.2 object>5 2.1 objects?
it works like how i said it@@zoranradakovic2199
Simply beautiful
fire in the hole
ayo this thing is crazy
fire in da black hole