The general design of the stage reminds a lot of Sonic Adventure 2 stages, wide and long corridors, good space awareness for navigating or needing use of certain abilities, good grinding sections, and a lot of light dash situations (maybe too dependant, maybe there are some alternatives routes in certain areas but i didn't see them). I really liked it a lot!!!
I think this Sonic might just be smaller and the camera is zoomed in more than in Heroes giving the illusion of a larger environment. If it's not then they LITERALLY DOUBLED the size since he travels through it at half the pace you do in Heroes.
Alex J umm... Both team Sonic and team Dark have equally long levels, it's just that team Dark has more enemies. Team Sonic = normal, team Dark = hard, and team Rose = easy
Politically Incorrect Actually I never got a problem with it. And every time I have a glitch I just take off the disc and put it back again and problem solved (most of the times)
Politically Incorrect I know that there are people who have said that there's a frame rate issue but I never got one, except once but at that time my disc was a bit scratched but problem solved, for now anyways.
This is great, I have alot of ideas for porting levels to Sonic Generations but I'm kind of holding out in case of a Sonic Unleashed PC port, although Sonic Generations levels should in theory be fairly easy to port to Sonic Unleashed
Let's hope Forces gets the same love, or who knows it may even come shipped with a modloader, it isn't impossible with what SEGA have done with the Mega Drive Collection on Steam, I do really want Sonic Unleashed on PC though, modding the Werehog would be so much fun
the remaster in boost formula is cool and all but it really makes you appreciate the combat the adventure era but especially heroes had. i feel like its much more fun to casually speedrun games like sonic heroes and adventure cause it feels more like a game instead of the boost forumals reactionary gameplay that feels more like geometry dash or osu based than anything else. maybe thats why i liked the wearhog so much. heaps of freedom and exploration
These is an incredible mod! Very well done! And thank you for not having commentary, it robs from the experience of seeing the stage played out. Keep up the good work!
This looks bloody amazing! Almost official! My only complaint is simply that the wall-kick part wasn't that obvious and there was a tad too many trick ramps.
The "Boost Fest" on display here is more an issue with level design than the game itself. This is just a badly designed level with very little to do other than boost forward. Generations is capable of more balanced gameplay, but custom level makers seem to always want their entire level to be a speed section.
Ashnal The Boost Gameplay still effects how this level was played out and made it much less technical than it originally was. That's why I want it to get ditched. It's more trouble than it's worth and keeps Sonic from doing much else than holding forward and Boosting through 60% of the Stage.
Stop acting like your some prestigious person because you played Sonic Adventure or Sonic 3. Platforming is easily the weakest part about the series. Its not fun and mostly boring and slow. All people did in Sonic Adventure 1 and 2 was find slopes to exploit the spindash with. Nobody legit plays Sonic Heroes because how slow it is and it's pure platformer where your only options are doing what your told and jumping. If you want a a good platformer with Sonic play Advance 3, even still that game is about exploiting the level design to make the game more enjoyable.
Damn this looks good. The only thing that struck me as odd is the lighting in the background doing an awkward shift from blue to white and then back to blue right around here 2:33.
i swear this version is so much better than that ver that angel released where you have to hit a switch and wait for the door to open if i wanted a door switch i would play the original heroes game but in this game it makes sense that you can boost through the door because sonic is more powerful than heroes game era but like most dev's he listened to the cries of the sonic fanbase that are "up and down and all around" (lol) and added switches to slow the pace and wait for the door to open. sigh btw good playthrough m8
Remember the time when you need to stun the stationary flying enemies, as opposed to these things chasing you at high spped? Pepperidge farm remembers...
I love this mod I really do, but it's kinda lacking, yeah sonic is a speed game and etc, but without the use of the wall jump in that one section it looks and probably feels like I'm holding the boost button through a tunnel. I've always thought sonic benefited from slow pace platforming, or non optional enemy waves to get to the next section. It would need to be done right but it's possible, and not consistently forced every 20 seconds.
What did you expect when this level was made with the sonic heroes mechanics in mind? There is no way to recreate the team (Speed/Power/Fly) mechanic in generations so expecting the levels to not be boring when imported is too much.
If only we had this much control in the actual Sonic Heroes game. Even though i consider myself to be a pro at it, still tho...would be nice to have a "fixed" Sonic Heroes.
This level wasn't designed with boost in mind and there's like 30% of features missing from the original. There's also a lot of obstacles and hazards are straight up skipped here because there's no team mechanic
There was a really nice view at 3:10. It made me REALLY hope that the final bit was going to be a run up the building. Could you consider that for future updates to this level?
THESE ROADS INCREASE OUR SPEEEEEEEED
HOW MUCH COULD YOU POSSIBLY NEEEED?
Omega Syndicate Guys, stop! We've gotta beat 'bots to proceed!
watch your step sonic!
DarkLight Gil
MORE PUNCHING SOUNDS LIKE A HOOT
OH! I forgot that ELECRECUTES!
WOOOOAH MY HEAD'S SPINNING!
What a wild rice!
I even read that in Tails' voice 😂
DAMN IT SOMEONE SAID IT ALREADY
PTSD intensifies
AWWI AWWI AWWI
2:28 I love that camera, it's just like Sonic Heroes.
uh
@@flybid301 stfu
@@johnv1109 Can you please be nice? I don't like disrespect...
@@shirohimayumikira234 Though this isn’t school, I do agree with you. They just told them to stfu for saying “uh”
@@johnv1109 no u
bc screw teamwork
John Squarez They forgot the REAL superpower of TEAMWORK in Unleashed.
John Squarez my partners in school projects
John Squarez you can literally complete this level with Sonic only anyways.
@@shis1988 forces remembered that
Goes to show how sonic got stronger and doesn’t need his friends to beat a level
Strangely enough, you can go faster in Heroes!
Daijon Banks lol how?
Raiden The hedgehog metal gear pretty much died so I'm into Sonic now
Raiden The hedgehog huh yeh? MGS V sucked ass ma dude. wake up.
busted.
ikr what a bitch
1:12 Sonic doesn't have time to find the switch!
Hey hold on a minute... this doesn't look like Sky Rail at all! This is just... Grand Metropolis again! *Duuu du de du deeee*
Carlyhu ? - RadicalSoda?
Nice reference xD
Lol. As soon as I heard the music I thought of Radical Soda
Yooo isn't this level from Sonic Heroes? Damn I loved that game
Yup, they travel much faster in Heroes though.
The general design of the stage reminds a lot of Sonic Adventure 2 stages, wide and long corridors, good space awareness for navigating or needing use of certain abilities, good grinding sections, and a lot of light dash situations (maybe too dependant, maybe there are some alternatives routes in certain areas but i didn't see them). I really liked it a lot!!!
Is it just me, or is this level unnecessarily huge?
Was it scaled up to compensate for Sonic's speed?
I think this Sonic might just be smaller and the camera is zoomed in more than in Heroes giving the illusion of a larger environment.
If it's not then they LITERALLY DOUBLED the size since he travels through it at half the pace you do in Heroes.
Just watched a video of the original stage and yeah, the scaling is off big time. The level is doubled in size, easily.
Seriously?
Yikes!
No it's because that's Team Sonic and Shadow Level Mixed together
Alex J umm... Both team Sonic and team Dark have equally long levels, it's just that team Dark has more enemies. Team Sonic = normal, team Dark = hard, and team Rose = easy
0:39
I was literally expecting him to use the tornado attack
But this is Sonic Gen..
I think i'll keep playing Sonic Heroes..
Spartan War118 I still think that Heroes is one of best Sonic games.
So I'll stick with my PS2 thank you very much.
Isn't the PS2 the worst version?
Politically Incorrect Actually I never got a problem with it. And every time I have a glitch I just take off the disc and put it back again and problem solved (most of the times)
It's more an issue with the frame rate than any glitch.
Politically Incorrect I know that there are people who have said that there's a frame rate issue but I never got one, except once but at that time my disc was a bit scratched but problem solved, for now anyways.
Wait a minute. This isn't Splash Hill... this is.... GRAND METROPOLIS!!!
*HOLY SHIT, IS THAT A MOTHERFUCKIN RADICALSODA REFERENCE?!?!*
This is great, I have alot of ideas for porting levels to Sonic Generations but I'm kind of holding out in case of a Sonic Unleashed PC port, although Sonic Generations levels should in theory be fairly easy to port to Sonic Unleashed
Plus Generations have lot of tools to support and stable to mod.
Let's hope Forces gets the same love, or who knows it may even come shipped with a modloader, it isn't impossible with what SEGA have done with the Mega Drive Collection on Steam, I do really want Sonic Unleashed on PC though, modding the Werehog would be so much fun
Like the *SonicvsLF2* (Fans game) and *Sonic Battle* with *NIGHT STAGE*
I know about the Unleashed Project but that is just the daytime levels, I was the entire game, the hub worlds the Werehog the Unleashed physics
Other than the repetitive music, cheap deaths (I may just suck) and lengthy levels it was all right.
This isn't Blue Sphere, this is GRAND METROPOLIS!
In Sonic forces it went from Grand Metropolis to Bland Metropolis.
MLGPug 2 XD HAHAHA NICE
Is not bland. There's actually a lot going on in the backgrounds.
Background Design in Sonic Forces tho be futuristic,slick and modern
When you come back to a level 1 area, with all your level 100 skills
**boosts and breaks everything**
Why can't people actually enhance the levels instead of just importing the level? Like, make your own paths and objects. Subdivide low poly models.
Jaylan Clay There no life in these levels, I'm telling you.
I think the goal is to re create it not add things that weren't there. I'm glad they stuck to it like how it's suppose to be
they did a good job. I think yr just asking too much
It's not too much.
sonickjuice Common answer to this argument - then do it yourself.
nice to see the sonic gen Pc version still alive and well
I know this was from 2 years ago, but honestly, that looks like some of the most fun you can have in a sonic game!! That looks AWESOME!!!!
the remaster in boost formula is cool and all but it really makes you appreciate the combat the adventure era but especially heroes had. i feel like its much more fun to casually speedrun games like sonic heroes and adventure cause it feels more like a game instead of the boost forumals reactionary gameplay that feels more like geometry dash or osu based than anything else. maybe thats why i liked the wearhog so much. heaps of freedom and exploration
Wait there are still people modding Generations ?!
Mamar 11 It is me.
You're goddamn right :)
wow bro.. watching this i remembered running thrugh this stage years ago.. thats how you know you did a good replica. good work bro
Oh I just played that level with Team Dark my recommendations sure are doing great
That looks AMAZING for real. Great great work !!
You made some really smart modernisation changes to account for sonics changed moveset lacking some of his abilities from hero's. Good job!
LOOK AT ALL THOSE EGGMAN'S ROBOT.
it actually makes sense for this stage to be in gens and not seaside hill since this is the fastest stage in heroes
These is an incredible mod! Very well done! And thank you for not having commentary, it robs from the experience of seeing the stage played out. Keep up the good work!
This looks bloody amazing! Almost official! My only complaint is simply that the wall-kick part wasn't that obvious and there was a tad too many trick ramps.
So glad you are working on this game
Look at all those Eggman robots
Gregory Rodriguez I'll take care of them
this is the type of map that make you feel free
it's good to know that sonic generations mods aren't dead
Because the NewOperationSystem (Win10 15063Build) still support the game and tools.
Whoa... It gives off such a different feel when you aren't stopping for combat.
Bringing some of the sonic heroes maps back as
sonic only missions was genius
This power plant is huge!
thank you bro you reminded me of the most under appreciated zone in sonic heroes
This is probably the coolest and most faithful generations mod I've ever seen
Sonic would fit so well in a futuristic set
Dodging cars would've been so sick here. It'd probably be as cool as it shouldve been at high speeds. -
Now that I'm older i can see that sonic heroes is pretty corny but when ur a kid u love shit like that. That shit was my childhood fr
*Enters Sky Sanctuary*
I LOVE GRAND METROPOLIS!
An entire 3D stage with the boost. That was interesting. Lol
This is probably the closet to liking Sonic Generations I will ever be..
Impressive accuracy. Hands down, thumbs up.
I didn't realize this wasn't actually part of the game at first wow
This wold be fun if Generations wasn't such a Boost Fest.
Monkey D. "Straw Hat" Luffy
Looks fun to me.
Though I wouldn't mind some slower pased sections every once in a while.
Monkey D. "Straw Hat" Luffy If it wasn't running in a straight line.
The "Boost Fest" on display here is more an issue with level design than the game itself. This is just a badly designed level with very little to do other than boost forward. Generations is capable of more balanced gameplay, but custom level makers seem to always want their entire level to be a speed section.
Ashnal
The Boost Gameplay still effects how this level was played out and made it much less technical than it originally was. That's why I want it to get ditched. It's more trouble than it's worth and keeps Sonic from doing much else than holding forward and Boosting through 60% of the Stage.
Stop acting like your some prestigious person because you played Sonic Adventure or Sonic 3. Platforming is easily the weakest part about the series. Its not fun and mostly boring and slow. All people did in Sonic Adventure 1 and 2 was find slopes to exploit the spindash with. Nobody legit plays Sonic Heroes because how slow it is and it's pure platformer where your only options are doing what your told and jumping. If you want a a good platformer with Sonic play Advance 3, even still that game is about exploiting the level design to make the game more enjoyable.
My childhood is crying this is awesome
this stage is gorgeous
Finally, sonic heroes without enemy life bars
Even the worsts level design of Heroes looks great with these mods. Good work fella da puta!
Damn this looks good. The only thing that struck me as odd is the lighting in the background doing an awkward shift from blue to white and then back to blue right around here 2:33.
SHIT! ROCK! YEAH!
That stage works surprisingly well for an all speed level!
And this amazing area for Team Sonic led to the un-explainable domestic violence of Team Rose.
No matter there's a metropolis stage there's always some people injected Sonic shorts song everywhere
This is just. GRAND MOTROPALIS
Watching sonic Speed through the stage was so satisfying except for the part when he had to wall jump.
The straightest level I ever seen in any Sonic game lol
all we need is coldsteel... and this game will have the best modding community ever
This is so dope. I love this so much.
i swear this version is so much better than that ver that angel released where you have to hit a switch and wait for the door to open if i wanted a door switch i would play the original heroes game but in this game it makes sense that you can boost through the door because sonic is more powerful than heroes game era but like most dev's he listened to the cries of the sonic fanbase that are "up and down and all around" (lol) and added switches to slow the pace and wait for the door to open. sigh btw good playthrough m8
Thats an incredible mod, hats off to you man. I swear it looks like a remaster of Sonic Heroes.. minus the team haha
This makes me so happy.
So weird seeing a boost mode game in a full 3d level lol
Remember the time when you need to stun the stationary flying enemies, as opposed to these things chasing you at high spped?
Pepperidge farm remembers...
This looks fantastic. :D
I love this mod I really do, but it's kinda lacking, yeah sonic is a speed game and etc, but without the use of the wall jump in that one section it looks and probably feels like I'm holding the boost button through a tunnel. I've always thought sonic benefited from slow pace platforming, or non optional enemy waves to get to the next section. It would need to be done right but it's possible, and not consistently forced every 20 seconds.
What did you expect when this level was made with the sonic heroes mechanics in mind? There is no way to recreate the team (Speed/Power/Fly) mechanic in generations so expecting the levels to not be boring when imported is too much.
Wow! That was just like Sonic Heroes!
Wait a minute, this isn't sonic generations. This is, GRAND METROPOLIS!
I like this.It definitely Grand Metropolis.but it pretty straight and over-size when compare to original in Sonic Heroes.
Nice running in a straight line for ya.
i was about to rip my hair out with that walljumping section
Let's Rock
the music is phenomenal
Damn Sega, could have used some of this creativity.
Oh, man I love Grand Metropolis!
Just played this level today. I sucked at it, lol. But I had fun. I’m still new to mods, but this was awesome. 👍
Yeah! Because we are the the Sonic Heroes!
This level just doesn't work with Generations gameplay style. Still pretty cool to see.
This level looks really good. Long level too.
thats actually pretty good and playable
I too, love Sonic in...Moderation...
sonic heroes: Guys wee need to find the switch to open the door!
Generations: HAH fuck that! *boosts through it*
After the many times i played this stage, i never knew you could just boost into the door
0:58
this jump was oddly in sync with the music
Okay, now I see why some people don't like the boost feature. It's incredibly broken sometimes.
Love Grand Metropolis 👌🏾👌🏾 that Hang Castle and Frog Forest are life
Here you are the *Sonic Generations - Frog Forest*
ruclips.net/video/LW2p4F_nf8Y/видео.html
Joey Law You're a hero
Cobanermani456 is going to love this.
"Look at all those eggmans robots"
this kinda makes me wish this was the level to represent sonic heroes in generations but i can see why it isn't
If only we had this much control in the actual Sonic Heroes game. Even though i consider myself to be a pro at it, still tho...would be nice to have a "fixed" Sonic Heroes.
Holy shit, those perfect drifts
Would be cool if, at the end, Grand Metropolis transitioned into Power Plant stage :D
This remind me of sonic heroes.
S Shadow IT IS FROM SONIC HEROES!!
This was so cool to see.
It looks so cool, gives me a sense of nostalgia!
If this had proper lighting like the official levels, I would force SEGA to release this as DLC
No platforming, no obstacles of any kind, enemies that are fodder instead of obstacles, just a straight dash to the end... What's so good about this?
You just summed up Sonic Forces.
This level wasn't designed with boost in mind and there's like 30% of features missing from the original. There's also a lot of obstacles and hazards are straight up skipped here because there's no team mechanic
He just brought Tails and Knuckles so they wouldn't feel left out.
There was a really nice view at 3:10. It made me REALLY hope that the final bit was going to be a run up the building. Could you consider that for future updates to this level?
These roads increase our speed! ...
Well, they don't in this mod.