Procedural chain wrap! - Wrap Master 1.1 update

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  • Опубликовано: 6 фев 2025

Комментарии • 9

  • @frappedelimon4351
    @frappedelimon4351 2 месяца назад

    I just bought it, can't wait to try it out because this thing will fix my problem! Also it's amazing that you can edit the shape for the new rope version!
    Thank you!

  • @chaoswatcher2215
    @chaoswatcher2215 Год назад +1

    wow, that is pretty cool, sure beats making chains by hand with torus objects!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Год назад

    Would be cool if you could wrap around 2 different limbs and have a connection inbetween. Like for handcuffs. Still very impressive and I gonna definitely buy this sooner or later.

  • @senchi3836
    @senchi3836 6 месяцев назад

    There is a bug. When you convert one Wrap to mesh , If you add a second one to the scene everything goes banana.
    P.S
    Is it possible to implement Custom Mesh to complement Ropes and Chains ?

    • @beltmaker
      @beltmaker  6 месяцев назад

      Hi! Well that's cause Blender drops assets into scene as instances. Workaround for it would be to create a regular copy of this wrap in scene before starting the work. As for the custom mesh, you can do that, any mesh dropped into chain links collection will be appear in chain.

    • @senchi3836
      @senchi3836 6 месяцев назад

      ​@@beltmakerThank you for your answer !
      Regarding the chain.
      Yeah, it works…kinda.
      Sadly it dosen't deform the mesh along the path.
      Would be awesome if it could.

    • @beltmaker
      @beltmaker  6 месяцев назад

      @@senchi3836 if you'd have time for it you can specify the feature you'd need and I can look into it. Best with some screenshots. You can find contact info in channel's description.