Blender Eye Materials and Texture
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- Опубликовано: 16 сен 2024
- Create a Game Character Now at www.darrinlile.com
In this video we set-up the materials and texture for the character's eyes. We UV map the eye ball, apply the texture, and create the glass material for the outer eye.
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The best channel about Blender ever.
At about two minutes into the tutorial, just after UV
unwrapping, one has to change to the compositing view. A few things are omitted
from the instructions: (1) to change to Cycle Render and (2) to check (click) the
first choice ‘Node tree type’ in the menu bar underneath the Compositing window
otherwise the nodes will not show up in the compositing window and the Ctrl + A
menu will be greyed out. (3) The bottom left pane is apparently changed to 3D
view and then Numpad 0 for camera view. It is apparently assumed one knows this
but takes some time to figure out. I use Blender 2.77 and I am a beginner. When textures are downloaded they are much bigger than the one in the tutorial and scaling them
down in say paint does not help. The texture for some reason does not appear on
the bottom right hand window (composite mode) on the eyeball in any of the modes. This makesone get stuck. Any suggestions before I download
a working eyeball?
Thank you so much for this comment -- I was stuck after the UV point, but now it's all good! I'm also a beginner; I barely know where anything is yet. XD
Thanks very helpful, now in 2.8 even easier. You have a great clear speaking voice
I have fallen in love with this channel. Thank you!
Wonderful video and thank you so much for more insight into what to press, click etc. It makes it much easier for us beginners to learn and keep up, not to mention geometrically reducing frustration levels. I greatly appreciate the time and effort you spend to help us out.
I've been using Blender for about 3 years and I never knew about expanding your selection
Hi, Darrin! Thank you so much for all of your tutorials! Very clear and helpful. I would say it is excellent work!
Thank you Darrrin :) Now my character looks much better.
thanks bro. This is was helpful for me, because i am creating models for game (Sorry for my bad English, i'm just russian boy)
I've been following your tutorial to make my first character (I've only had Blender for about a fortnight). I just finished the last part of the modelling stage, though I haven't finished the clothes yet. And, I have to say that your tutorials are really nice and easy to follow.
I had an odd issue where the eyes would be practically black when I rendered the image in a camera, but was fine in preview. And then Blender crashed, I lost all my work and when I re-did all the steps, there was nothing wrong.
It was very weird
**SUPER AWESOME TUTORIAL... THANK YOU SIR.
I have been waiting for this!! Thank you!!! :)
who would dislike your videos Darrin? Makes me wonder why there are 13 of em!!!
You're so cool!
You even don't say 'ehm'
Great!
Thanks for this tutorial series!
Where did you get that eye texture from?? I cannot find any useful textures for eyes! Please tell me
Your videos really helped me a lot :) Thanks
Super helpful. Thanks so much!
LOVE your profile photo!
Gosh where do i get these eye textures
Really helpful. Thanks a lot.
Hi it's just a suggestion from my part... umm Blender updated and... i'm not able to follow the step for the texture because the cooding are different... can you help please?
reminded that i should look at the date of the video too
You read my mind, can you also show us how you modeled it, i understand you do it differantly especially the uv unwrapping but im am looking looking fallback standards.....can you also do a comprehensive guide on facial shapekeys i.e all the facial expressions cheers
Naz013 I'm sure you already found it, but check out his tutorial series on making a character! The one with the little aviator guide, he teaches you modeling, texturing, shapekeys, rigging, animating, and even how to move it to Unity5. Its great!
Cheers! ^^
Where can I find the iris texture?
Awesome video.
There is a lot to remember auh. But nice tutorial. SUBSCRIBED.
Thanks !
Thanks
For me, the texture wound up on the wrong side of the eye. What I did was UV map JUST the pupil of the eye and applied the texture to that. Then I applied a white texture to the rest of the Inner Eye. Hope this helps anyone struggling with this propblem.
Hi Darrin, I followed your tut until 8.40. - perfect, but: When I render the result is dark, noisy, terrible - what am I doing wrong?
+frank michael It sounds like you may need to turn off shadows for the outer eye object. In Cycles, go to the Object panel, and in Cycles Settings uncheck Shadow. Hope that helps. Thanks for watching!
That got rid of the dark noise, but I can't seem to get the reflective quality that yours has during the render.
+Darrin Lile That was a nice tutorial, thanks man. Finally helped me get the hang of UV mapping.
+David Gread Did you figure it out David? I have the same issue.
My guess is, you need to increase the number of samplings try increase the Render to 500 or 1000 in the Sampling tab.
Excelent video !!!
how do you get the textures to show in edit mode and not just the render?
Next to the settings where you can swith between object mode and the other modes you can choose material instead of solid.
thanks bro
thanks to David Gread for explaining in the comments why the nodes wouldn't show
Hi! I followed your tutorial (with a different eyeball model) but when it comes to scaling parts of the UV map to match the texture, the text box Use Alpha isn't there. Because of this, the whole map gets scaled and I have no idea how to fix that :(
great tutorial by the way!
Hello great tutorial, this can be used in game ?
I figured it out, one must change the view port shading to 'texture' .,I now got to the end of the tutorial but how does one get the eye into the character as a solid object? It only shows as an eye in render view in view port shading, not as solid.
when I unwrapped my eye, the texture ended up on the other side, not the pupil side. Any suggestion? I tried rotating the uv mapping and it it turned but not around the entire eye.
+Sandra D To flip the UV mapping press S - 1
blender.stackexchange.com/questions/30735/texture-is-facing-the-wrong-side-of-the-mesh
+Smo Morgan oh thank you :) I will try that
I'm new to blender and have been following your video's absolutely fine up until this point, now i'm totally lost as i don't appear to have most of the options that you have available in the 'compositing' page. For example, when i click 'add new material' i don't see any of those nodes appear on the top portion of the screen, i also don't have the 'surface' tab on the right hand side underneath the preview tab.... any help would be greatly appreciated! :-)
Does the eyeball will render too with the Eevee renderer on Blender?
Great tutorial you have here, except I'm stuck. Right after unwrapping the UV map and changing over to the compositing view I click new texture (while set to cycles render, as I later noticed in the vid) but no nodes appear in the main view, when I press shift+A all the options are greyed out and it seems there's nothing I can do. The main difference between our models is the subdivision level I think, otherwise I don't understand y. It's little details like these which cause a complete block & seem totally ignored by 'instructors' that frustrate me the most. Any advice?
EDIT: Checked the "Use Nodes" checkbox ._. Please note these things, just a mention~ Also, can't select the mid point of UV map. I figure we're supposed to punch in a point at the centre of the iris/pupil beforehand... my centre is a flat face extrusion - merged vertices in the centre. The compositing view had different items & the shift+A context menu had totally different items, had to switch Node tree type from the apparently default "Compositing" to "Materials" (checkered circle). Good stuff though :) I spent as much time in this section as sculpting the entire head...
I know this was 2 years ago and you've probably figured it out already, but for those who are also having problems in the UV Editing having a flat model in stead of what he has (a 3D). Look at the far bottom corner of your screen below the UV Editing frame. There is a small bar with options for that frame. If you click the first button, and change it to 3D. That should help you better.
You know when you import a model and use cats blender tool with the fix model and it does the textures already? You know how when you go to the spheres tab and see those spheres with the texture on them? How do i export them? I google this about 87,000 times but I don’t see anything on this and I need help please
At 3:47, when I put my image in nothing happens. It shows that the image is there but no matter what I do it won't show on my eyeball. I've made sure I actually have a UV map and tried reconnecting everything and creating a new material and all that stuff and nothing is working.
Dear Darrin, very nice tutorial but i'm stuck here... Those nodes just don't appear to me, i'm in Cycles Render. When i create a new material the nodes screen stays empty, do i miss something here? Kind regards and keep uo the good work :-)
+1 for needing a solution to this problem.
If anyone else has had this problem I managed to view the nodes by changing a selection in the middle tab bar while in Compositing. On the left hand side of the bar it should say Node. To the right of the word node is 3 condensed options that when hovered over should read "Node tree type to display and edit:". When I changed this option to "Shaders", I was able to view the Nodes.
+David Gread thank you so much!
thanks!
Could you share the link for the eyeball texture?
Also want the same thing lol ppl seem to have it
Hi Darrin, I watched your tutorial to 6:20min. Everything is fine till here. I scaled the object the texture on its place and everything... The only thing that looks strange is when I move or turn the object with my mouse on the right window to see the result: The texture itself is repeating to the back of the eye... So I have like more than 50 iris on the back side of the eye... What did I do wrong?Anyway good tutorial.
This is the exact problem I'm having. Did you ever figure it out?
Hello! Just came across your videos online and this one will be a great help to my current project that I am working on. One question. Where can I get the image for the eye color so I can map it like you show here?
Dave Langkamp I found that by searching Google Images for eye texture. There are a lot of great ones out there. Thanks for watching!
+Darrin Lile How do you get these types of things working in textured mode? I've seen a lot of cool blender tutorials that work great for animation, but don't work in games.
For some reason, when I apply a texture, the UV mapping sends the texture to the back of the eyeball and the mesh itself has a square pupil rather than a circular one. If I flip normals, nothing happens. If I scale the UV mapping by hitting "S 1", it sends the mesh to the front which is great, but duplicates the eye texture like a hundred times along the sides and back of the eyeball. I've tried looking into this for hours with no success. Does anyone know why this would be happening? It's not the picture I'm using either, I've tried other 3D eye pics and they all have the same issue.
hey Darrin, quick question when i import my model to unity will it be affected by my UV mapping?
im viewing mine in render view and the light dosent reflect through or off the outer eye. pls halp
Another excellent video. Thanks for making it.
One quick query in relation to the glass shader on the outer eye, I did it exactly like you did, I triple and quad checked the settings, but the glass is coming out way too dark.
I googled this issue and found a lot of people with this issue and a lot of suggestions on how to fix it, but nothing has worked for me yet. What would you recommend?
Blashark One way to take care of that is to turn off casting shadows for the outer eye. In the Object panel of the Properties window, scroll down to Ray Visibility and uncheck Shadow.
Darrin Lile Thats fixed it! Excellent.
Thank you so much, your tutorials have been so valuable. I have been working on teaching myself 3D for the last 4 months. I have learned 80% of what I know from your videos. I would love for you to take a look at it when I upload my renders.
Blashark You bet. Let me know.
Darrin Lile Will do :)
Darrin Lile Hey Darren, still loving all the videos. You asked me to throw you a link when I put up my 3D work. Its all here:
faceaway.deviantart.com/gallery/55642385/3D
I just want to say thank you so much for making all these videos. Without your expert instructions, I know all the work I put in to my projects would have taken twice as long (maybe more). I've already gotten my first 3D commission, so things are going great. Hope you like the renders.
Okay, maybe this is silly but where can i get the eye texture from? ._.
This tutorial was really helpful until I got to 2:30. The nodes that appear here don't appear in my node window. When I tried to find any of the nodes used here it comes up blank. I figured that I had a different version of blender or something, but I haven't found any other tutorials that can help me. How am I supposed to get my textures onto my character?
First, make sure you're using cycles render (top of the screen), if it doesn't show up go to the addons section of the use preferences and turn on the cycles render engine. Secondly, make sure that when you are in the node editor, you select the material icon in the bottom left of the node window.
Hello Darrin, Great tutorials. Question for you; When I go to add the texture coordinate node and then the image texture node neither of those are choices for me to select. You have several additional selections that aren't showing up for me. Any idea if I'm missing something?
Bryan Schneider Hi Bryan, it sounds like you may need to change from the Blender renderer to the Cycles renderer at the top of screen. Hope that helps. Thanks for watching!
I appreciate the reply, Darrin, that cleared it up for me!
How do I see the texture in Edit mode? The outer eyes are just white when I see them.
I believe this is the gap between the texture painting and rigging series for the steampunk kid.
Thanks ^_^
Whenever I try to put a material on one part of the eye the same thing happens to the other part. How do I fix this?
Your all to smart, one day i will catch up e_e
did you catch up
use velocity at 1.25
I've lost it, it makes me crazy... I mean, in other videos I've not seen the procedure to have these damn outer in separate layer AND as a whole object as well, how the fuck and when did it happen ? When I try this thing i either get it all black or it makes both part transparent... I'm so mad right now... can't fix it
I don't have any "eyeouter" it is just a copy eye?
I had to restart my entire project restart the video and spend weeks just to finish this
in my opinion very confusing .
My image is not showing up on the mesh after importing it in the image texture node yet it shows on the preview under materials. How might I fix this so it will render correctly?
I have the exact same issue after importing my image. Did you ever figure out the answer to this?
+Tate Spell I'm sorry I never did figure it out
well that stinks... I will keep messing with the views and see if I can get it to work.
+Tate Spell please let me know if you have any luck
oh snap!!! I just figured it out!!! I went up to my materials panel and unlinked the material and then relinked the eye material and it showed up properly!
how do you select a point in the UV map ...
when i change the material for the "outer eye" to glass the entire eye just become black. ive played around with a couple settings but i cant fix it. any ideas?
Samuel Pace When you duplicate the sphere, remove the material since it's linked to the original object (when you changed it to glass, the inner ball changed to glass too, so there is no color reflected)
My outer eye rendered too dark, even after putting a close point light to it, my character face going bright but the eyes still dark. Can anyone help?
I think it's the glass effect. after hiding the outer eye, everything was fine
It's a little frustrating to find out that you provide these tutorials for free, considering I actually paid to watch your videos on Lynda:(
Can someone help me? okay so I was making a spider and I mirrored it and created a rig for it. And I applied the mirror but now when I try and pose one leg armeture the leg moves just fine but the one that was mirrored from it bends and moves when it's not suppose to. Yet the armeture for the other leg doesn't move
My guess is that you parented the spider to the armature before applying your mirror, so the vertices of both legs are attached to the same bone. Maybe try applying the mirror first before attaching the spider to the skeleton. If you've already applied the mirror, just re-parent the spider to the skeleton and it should fix. Hope that works
I found the problem it mirrored the weight of the bone to the other leg so it controlled both
can you share the texture pls
oh god)))
one thing i hate about blender is there is almost no toturials on what i want to know
Anyone know how to separate the inner and out eyes?
Here's from Google: "Go into edit mode and selecting the entire one torus by moving your mouse over the one and pressing L . Then press P which brings up a menu called separate, then just click on selection and it should separate them into two objects. Go into edit mode, press P and press By loose parts."
but you can't do this in "Blender Render", the texture dissapears!
+Rakeru Reusu If I remember right you need to assign the material to the mesh. You can do this by selecting the vertices and assigning them in the material tab
oohhh thank you! ^w^
I know I'm two years late but I'm stuck and have nowhere else to go. Nothing I've found as helped.
When I apply the texture, the texture show up on the WRONG SIDE OF THE EYEBALL. Also, the pupil isn't there for whatever fuckin reason, its just a white box. But I figure thats just my texture file. Anyways, I really would just like to fix the texture location. The only thing I can seem to do is spin it around by rotating the UV. Recalculating normals hasn't worked, either.
Nope did find any texture corrdenites thingy --- in any listings at all nope nope nope not there.
I think that you have to go to cycles render. Make new material for eye as a data and not object. Then you will have Texture coordinate
I just need to know so I could add eyes to an LSD doughnut...