How Good Is ARCHER ONLY In Mount and Blade II: Bannerlord?
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- Опубликовано: 27 сен 2024
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I think melee cavalry only is super op aswell.
Edit: My bad, you already did that.
@Edin Khuzait infantry are the best I think, their archers are decent.
Something with sturgeons Berserkers or whatever their Noble unit is
I hope i win lol i really love mount and blade and i hope i can play this game too
Hi, I have experimented alot with Khuzait Khan's Guard, like the fian champions they are insaze with their accurary, but due them being on horses they are harder for the enemy to hit, aswell as they can make more space. When the arrows run out they have a glave, than in my opinon is insane, due to it long swing range and dmg output,
I had an army of 110, where 70 where Khuzait Khan's Guard. Faced an army on around 1000, we lost the fight, but they lost around 700 guys.
Everybody gangsta till the sand starts speaking Celtic
Scriosfaidh ár saigheada an ghrian amach. (Google translate into Irish for the relevant 300/Herodotus quote. 9 chances out of 10 this is at least somewhat mangled)
@@CastorRidicule Labhraim Gaeilge. Looks good to me but I'm not fluent.
sand? u mean grass
Everybody gangsta until the snow starts speaking Sturgian
I frickin love the AI archers picking up arrows and shooting them back at the enemy.
A looter threw a rock at me, I realized if I was quick enough I had the prompt to pick it up in midair lol. Somebody will do some crazy shit like catch an arrow and shoot it back. I mean, Lars Anderson can do it irl lol.
@@scooterparsons5349 i know what to name my lord haha
They can do it? Nice
@@scooterparsons5349 yeH defo
@@scooterparsons5349 not with a warbow tho ;) And irl its a bit more... dangerous
The largest reason I've found that the high archer armies are crushing right now is due to how the enemy AI shields against arrows. Notice in a lot of your clips especially with the enemy lords they are not using infantry with shields on the frontlines, and the ones that are there are NOT even pulling their shields up most of the time or do so too late.
The biggest reason archers are so deadly right now even in head on battles is due to the serious lack of shield usage by the enemy AI before it is too late. This is normally caused when the enemy doesn't have enough shield infantry to do a proper formation like shield wall or circle, so the AI when charging will not use their shields properly (the ones who do have shields) causing them to be fresh fodder for arrows instead of much harder to kill.
theres also alot of being hit through shields and being able hit others through shields atm
that's definitely a problem then. If a lot of troops don't have shields, then it is quite historically inaccurate. As most units (especially in the earlier ages) had shields; also most troops had spears and other polearms do to spears just straight up being better weapons then swords. Swords are side arms and are really only used when you are out of formation and you are going against someone with a sword. What i'm saying is shields were mostly used, and spears were more effective in formations then swords.
@@gameslayer404 the thing about shields can be fixed quite easily i think.
I gotta check it tomorrow.
For the infantry with spears i do not agree as much. Yes, it was used because it was the best for the way of fighting in the middle age.
But for example look at romans. They used a lot of heavy shields and tight formations but little to no spears. Why ? Because in their very tight formations spears were a hassle to the mens and they relied on their pillum. Javelin like weapons made to be throw just before the ennemy charge and to pierce through shields with ease. Then they used stab swords, aka their glaive.
And i don't think romans sucked this much at war, they conquered a lot.
So what i mean with all that is : only spear and shields is not the only way to fight. There's other ways that worked and it has been proved in history. Of course i'm not saying it wasn't efficient. It has been used a lot for this reason.
You have to take another point into consideration : cost. In medieval time the soldiers had to pay for their own weapons and armor. And so what was the best way to get protection and be efficient for cheap ? A shield made out of wood and a spear made out of wood and a little bit of pointy iron or steel at the far end. Most soldiers were poor and couldn't afford plate armor that easily.
@@clnetrooper take a loot at the Macedonian phalanx
@@clnetrooper i meant look
the real question is why does he have a wooden hammer equiped
Best weapon
@@ResonantRTS to bonk anyone out of line
The wooden rake is superior but only when riding a war mule called biscuit
I'm beginning to get to that point in my game, where I'm more comfortable not needing the most badass weapon I can get. Like yesterday I thought "I'm gonna go attack this enemy lord, screw it, I'm gonna use this pickaxe and stick javelin, see how this goes."
Slave trader
Archers seem really op in bannerlord. Playing campaign with an army of 70% archers works pretty much exactly like it does in this video. You can take out armies 2 to 3 times your size with ease.
Well its realistic lmao
@BingoBangoBongo It seems that later on in the Middle Ages they became OP going by agincourt
@@funnyguy5746 They didnt invented plattet armour for no reason, Heavy Armour isn't good. Armor < Agility, and on top of that, chain-armour is better for cutting, blunt. So yeah, look up Tod's workshop in youtube, not even english long war bows (300lbs+) could penetrate heavy armour from just a few meters. Not even modern Steel Arrows could.
there is a reason we use guns today and not swords... projectiles are op in real life
that's what melee armies say about riflemen now, which is why there are no melee armies. Just because the were left out of the histories, because "HURRDURR muh heavy infantry" doesn't mean they weren't just as effective irl.
This reminds me of the film Troy.
“What’s the fool doing? He’s going to take the beach of Troy with 50 men?!
Shaun Threadgold hollywood drama brainwash
''By all the warlords loved by the gods, i hate him the most''
@@shqiperia60 You want Hollywood to make a realistic historic movie ? HAHAHAHAH keep dreaming :D
They had decent battles and Sean Bean didn't die what a miracle.
@@shqiperia60 you want a realistic movie about ancient greek myth??
@@shqiperia60 Well...it is Achilles
Rhodoks' flashback intensifies...
"Let's invade this castle of the optimum test" *enemy sends a thousand troops*
Do horse archers next!
It's gut
U want to break the game. That’s how you break the game
They are op
Jakov Čivčija or Aserai horse tribesman. With the javalins they are fucking OP
Khuzait horse army ez game
There's a perk in tactics that gives your army 20% more arrows and it makes them even more powerful, they might need some balancing or Infantry need to have shields at lower tiers.
lower fire rate of archers :D
Am I wrong but wasnt cavalry the way to go to in the older games? I remember just building full cav armies of either different factions or just full swadian and crush everything in my way. Also shouldnt cavalry crush archers normally?
@@MrFasho123 Cavalry destroyed everything in warband, and is still decent in bannerlord, against archers as well. But it's not as viable to go all cavalry in bannerlord because even though they will still perform well horsemen tend to die against large clumps of infantry after the initial charge.
the problem really is how little and badly shields are used in this game. AI sucks at raising them and attacking will expose you to anything.
@@MrFasho123 Warband had Huscarls that countered all archer compositions due to their tank nature and dealt with most of cavalry as well.
Bannerlord is probably going to be somewhat like Warband where a single unit armies will be the go-to option for players, so a choice between heavy cavalry, mounted archers, archers/crossbow men or heavy shield infantry.
I'd say archers are OP, bu that it makes sense in Bannerlord lore. There are very powerful bows, but most units simply don't have the armour to deal with them. Hell, there are some reneissance looking crossbows, while the amour is a few centuries behind.
The Romans had and used crossbows, but they weren't common. Nor are they particularly common in game, so that fits lore pretty well
not to mention enemy A.I lords never optimize their armies and will always have a mix of tier 1 up to tier 6 units, so archers become even deadlier because of target rich environment.
that smacks of apologism to me. game balance always comes first
@@DragonDaggerFeenix It should, but it's not like archers are unbeatable, cavalry is still good against them.
The problem in campaign is that you often see armies consisting of half recruits, which of course archer will destroy.
Also the AI command in battle doesn't know how to fight against it. If this gets fixed, archers would not be so powerful. Overall damage reduction against armor for arrows would help as well.
@@jakubchalupa8510 Not really since many troops don't have shields in bannerlord, most armies are made of recruits and low tier troops, which don't have shields, which is very historically inaccurate because basically every infantry in that era carreid a shield.
Shhhh, you’ve expose my strat to the devs... lmaooo
to be fair, you have to do quite a lot of quests to gain the favour to start recruiting them reliably though, at least on realistic settings.
i went with a pure empire army (legionaires & archers) first, quested a lot in battania, and eventually replaced the empire archers with fians, and added some imperial shock cav. you can do basically everything with ease with that composition of just 3 units (30% legions, 55% fians, 15% cataphracts)
porfirij yeah, well I find if you check every town every 15 minutes you’ll get about 4 of the 15 or so that have fian archers, and what is trained seems to be related to who the trainer is because I find that a lot of the time, the same trainer will train the same units.
@@justsomeguy2918 yes, just specific locations let you recruit a culture's noble unit, but on 'realistic' you will have to do quite some missions for those villages in order to unlock the slots that feature those archer. they are extraordinarily rare in the first column that is available to everyone.
Hunt down forest bandits. The bandit archer lines can be upgraded into the battanion fions
kcazseeley got to 200+ fians and abou 100 bandits really quick. That will take on elite armies with about 800 troops with almost no losses. (On realistic btw.)
7:15 the boundaries are actually a huge tactial advantage since their cav is now unable to make them turn 180° distracting them from the main enemy.
yep you got your back to a wall, so no lances in your kidneys!
They should make it to where enemy troops have 10 seconds pass the boundary, like how the player and their army has.
Think it's too cheesy to use them. In Total War there's a barrier too and in multiplayer people look down on it as corner camping.
Or you can just order your men to face in the direction that the enemy infantry are at?
@@Deguu68 form circle or skirmish them with your own cavalry.
In the first place if you let the enemy get behind you then you're doing something wrong.
I usually have my infantry shield wall in the centre, I have spearmen flanking both sides of that formation. My archers are on loose formation at the front of the shield wall and have them fall behind the shield wall when the enemy gets close. I have my horse archers and cavalry together and keep them behind my formation.
I make as much use of the archers as possible before I have to pull them back, the spearmen deal with any cavalry that gets involved and as they're on both ends of my formation, they're easy to manoeuvre around.
My infantry will clash with their infantry.
My cavalry I will either use to take out any horse archers, or I will have them circle around and attack enemy archers.
If my spearmen are done with enemy cavalry then I'll have them flank and break the enemy infantry.
With this my army of 150 men can deal with around 500 men armies on realistic and is practically invincible on lower difficulties.
So you can see why I would find it puzzling that youd consider the barrier to be an advantage. As far as I'm concerned it just restricts my movements.
I honestly don't see how you could consider it an advantage unless you haven't got many troops or you've got a shitty army composition.
Even then it's situational because you'll have your back to a wall and have no way to regroup or hide if enemy archers do too much damage to your infantry.
I think the tests would be more interesting on "realistic". Easy mode does not tell us much about the relative strength of the units
Bannerlord Fian Champion:
Look at me annihilate everything
Warband Pendor
Noldor Twilight Knight:
Allow me to introduce myself...
Haha I loved PoP so much, will be great to have a bannerlord version. But for the record, archery was op as hell in PoP too
The Fian Champions, Palatine guards and Forest bandits are too op
they don't look too op when I crush them under my vlandian hoof :p
@@andredulac4456 well yeah, cavalry is the counter to all troops, especially if they are in your army
@@primeautism infantty with spear fuck cav charge though
Nah 100 Fian can easily win vs 100 Banner Knight
Fian Champions are WAY more powerful than Palatine Guards. They use the best longbow which one-shots all low armored targets in the game and have 230 archery and athletic stats.
“Who am I? Ramsey Bolton?”
I’m deadddddddd 😂😂😂
I Play only all realistic and you Beat with only 100 Fians every 300 men Army easily
Fians are a pain to get in numbers. They're much better than regular tier 5 archers, but even the 130 bow skill guys like palatine guard or Asarai do the job and are actually easy to mass.
@@TheMelnTeam create 1 or 2 Partys with your wanderers... They Pick Up all Battanian archers . Create a Army only with your wanderers and Take all the archers.dispand army and repeat process
Yup. I do this too with Master Archers
@@fxbeliever123 i think you can do this with all archers
the problem is that most armies consist of low level infantry without shields which makes them extremely op
Khuzaits are insanely strong. 100 Khan's Guards can wreck 300-400 loosing only 2-3 guys. Not to mention that when you fighting force of 1000 and you're out of arrows, you can just run away and fight another time with full stock of arrows again. I had never seen such an annihilation of an enemy in any game before. No wonder Mongols and such were unbeatable in medieval times.
Can u escape with all your trooos of the battle and then fight again?
What i mean by that. Is that u start a battle. Put your archers near red zone and when enemy gets to close u just run. And then like restart the fight with less opponents coz u killed Them in the battle before. Or u get captured?
@@mrqzo6521 - You can hold tab, hit alt, and click on "End Battle" at any time. This sets you back to the "engagement menu." You still have to fight them or |try to get away" but if you end the battle, and then immediately attack again instead of trying to flee, both sides keep their casualties and both sides refill on ammo. If you have more ranged than them, that's an advantage for you!
And gokturks and huns
You don't need to run away from battle with khan's guard, when they are also the best shock troop in the game with their overpowered swingable glaives.
08:42 "Should any free soul come across that place, in all the countless centuries yet to be, may all our voices whisper to you from the ageless stones: 'Go tell the empire, passer-by, that here, by empire law we lie.'"
- You need a minimum of 50 q4-q5 archers to do the archer-only party build.
- Battanian Fians are the best archers personnel quality-wise, but considering you need to put a bit of an effort to harvest them feasibly, Aserai Master Archers is usually the go-to option. Aserais have less armor and lower range, but shoot way faster with more arrow stock (and even more arrow stock if you build your char properly).
- Try the mounted archers, especially khuzaits one (including khan guard, which counts as mounted archers despite having armor as thicc as cataphract). 30 men and a good sense of positioning is all you need to pepper any army (they'll retreat around the moment your run out of ammo.)
- You can make archers not advance in sieges by telling them to follow you, and you yourself not go forward. Note: the AI stupidly raises the ladder every time it get knocked down. That's where the main casualty source is. So usually: I bring a few infantries + unhorse my lieutenants (take the horse off their equipment bracket) so that they are the first to repeat that mistake. Same thing: usually you only need 50 q4-q5 archers to take down a normal-sized enemy fortress (around 350-400 men total, which usually has a maximum of 250-300 ranged troops on them). If you're out of ammo (somehow), just quit the battle, let the in-game clock tick a second, then charge again. Never tried doing 50 archers with 1k men on sieges (I chose to carry 200 + a bunch of parties instead). Though I have peppered >1k army in field battle with archers before they even reach my line a few times.
- But despite all, personally, even if I am using 50 archers build, I always at least bring my companions + an extra elite unit of 20-30 men, a mix of khuzait top tier mounted archers, imperial bucelarii, and 2-3 vlandian heavy cavs (the pleb one is enough, Vlandian Vanguard). Even if I know my line can't be broken, I still preferred having safe hands. So.
wut sucks is that when u go against a large army like that, they get to spawn all their troops but u only get a few of urs against the entire army, and they will spawn as each of ur troops or their troops die
The thing with archers is that _if_ they are effective in a certain situation (of course, not if a certain battlefield negates much of their arrowfire or a certain unit type is able to tank or rush), their effectiveness increases when their numbers increase. Well, up to a certain point.
You can see it in this video - in lower numbers the archers aren't able to pick off all the light cavalry in time, turn and thereby lose effectiveness. In higher numbers they don't need to and therefore the whole group will be more effective.
Although in some situations different troops can substitute by tanking for the archers or by charging and pinning the enemy in place, in both cases ideally allowing the archers to keep firing uninterrupted. Which raises another question: how many of such troops would you need in order to best allow your archers to function? It doesn't work as a percentage - I'm fairly certain that the larger your force the lower the percentage required is. And is it better to invest in a number of those or would just getting more archers be ultimately the way to go? Or, perhaps, at which point might it become worthwhile?
As a Battanian for my first playthrough. I've been saying this since launch. Batanian archers are the deadliest son of bitches in Calradia.
Yuki Terumi so basically the vaegirs
If you have the disciplinarian perk you can upgrade bandit archers into fions. Recruiting bandits is the best way to get some of the tier 6 troops
I think they need to add some kind of cost associated with archers/cavalry in the campaign, like arrows are not free so you need to keep hardwood and iron in your inventory so they need to restock or else it would cost like 2 - 3 denars per archer after a fight to show that they needed to restock, or something to that effect. Same with cav, also cav should probably cost a lot more food to feed the horses, idk if that is in yet but I never notice a difference.
I am currently running an army mostly comprised of the Khuzait's upgraded Khan's Guard which are death itself. They have fast horses and the most ridiculous fast firing bows. They are also quite powerful in melee, easily killing anything but highest tier infantry in sword fights.
I think most people play on realistic no?
I think so too
@New Keys Only you
@New Keys you just suck ass.
@New Keys It is way to easy if you dont play on realistic imo. At least have your troops on realistic, can understand that some people dont want to die so easy but having the troops take less dmg is to op.
go realistic or go home...
1:08 did you mean Battanian areas? Wouldn't you find Battanian Highborn Youth in Battanian areas rather than Vlandian areas? Just wondering, thanks.
F1 F4. Archers will shoot and back away to stay at range when needed.
Bunker BBQ cavalry can make them keep trying to run away and then they won’t shoot
Ye it messes with their ai because if cavalry goes behind them they can end up running into the infantry.
@@League_Femboy yep, i never use f1 f4 when there is cav because the ai usually gets messed up. F1 f4 is only good against looters or armies with only melee and ranged troops.
lol all those bodies covered in arrows....Like the final scene from the 300 movie. We will Block out the Sun!!! Would love to see a all archer cavalry army. bring on the Mongol horde
5:04 Really, you had reduced inflicted damage for your troops enabled this whole time? This makes the matchup comparisons pretty worthless as it multiplies the strength of veteran units by a significant amount.
My suggestion that at least for these troops videos please play on realistic.
When you are facing a large armies you can find a fine position, shoot some arrows get som kills, then retreat, and attack once more, keep doing it and you can cut down large armies
shh dont expose my strat
If you put those archers in the middle of an infantry formation, you can fire on the enemy calvary as yours attacks.
Really interested in seeing top Horse Archer units perform. Especially vs Fians like these
Kuzait Khan's Guard is the best horse archer, they are not the best archers but they have the glavie and it is super powerful in melee
Archer AI can struggle vs Horse Archers. Especially if you have them holding a formation instead of charging or skirmishing. Horse archers aren't particularly accurate but they are hard as hell to hit, and tanky. With that being said, Fian Champions are absolutely broken and will demolish anything in the game regardless of armor or shields because the AI is too stupid to use them.
@@fanyechao2761 right, thanks! Would be interesting to test them against Fian Champions, of course
Something else you can do that is probably kind of an exploit is have an archer army like this -> make sure you're the aggressor -> leave them lined up and shooting like you have them with your character stood way back -> when the enemy army gets into melee range just retreat from the battle. their army will be - a few 100 troops and you'll lose nothing.
only negative is you dont get the gear money or renown etc. from the first battle -> however if your town is being sieged by 1000 men early game and you have only 100 archers you can repeat the above enough times to disburse them and stop the siege.
The first thing I did when starting bannerlord was turning all my imperial recruits into archers, just to speed up that ranged element to my party as infantry only can be a recipe for disaster. But I noticed only a few of my archers were wiping out entire groups of bandits and looters. So I really leaned into it, although I never tried archer ONLY. That'll be the next thing I do.
In my Vlandian campaign my sergeants were like wrecking balls through the enemy, would be interested in seeing an all sergeant comp!
I’ve got 110 vlandian sharpshooters(they can be pretty good infantry too and can really bring down the armored horses) and then like 30 or so banner knights or cav of that level. Seems to work pretty damn well.
"their cavalry is charging" meanwhile I keep expecting to hear the crispins day speech from your character.
1:10 you said vlandian areas, these archers actually come from battanian areas
Pretty good it's all I do is train archers trick is to hold fire until they get close and then they just crumple or run away also use the infantry as a bait to distract the ai
BTW, longbows in this game actually have a much faster rate of fire then the regular warbows.
Surprisingly the sturgeon druztlic (or whatever it's called the tier 5 sturgeon elite cav) is the best melee cav in game. Tho it has less armor and stats to the vlandian knight its 180 in one handed means u can circle them thru ai armies and they will slash and hack them with there swords. (Which turns out is a lot deadlier then the flat shock effect from caves lance charges.)
very cool to see. I always played a full 100 knight swadian army in warband and got bored. One day I made a 150 man rhodokian crossbowman army and it was devastating. Nothing could touch it. Good to see the tactic still works.
I think for testing units realistic would be better because it makes it a fair fight against the AI
I've recently been playing on realistic with an army of 140 archers only. Mostly Palantine and Aserai Masters. I can easily take out 300-400 unit armies while only losing 20 units, especially if my character rides out to distract the enemies cavalry
they don't have shields, so fighting crappy armies doesn't mean anything. I only use shield troops
If you have lots of archers make sure to download the fire arrows mode. It is only visual and barely effects the fps maybe 1 or 2. When you fight at night with arrows damn it looks amazing.
Same thing happened with the nord archers in warband you had 20 of those guys and 20 spear man and 20 man at arms you were like unstoppable in warband on any open battle anyway.
This is the most Viable Army I think.
1. Can Take Enemies Double their Size if in a Lake/River Map.
2. They aren't as Costly as Horse Archers/Cavalry
3. Atleast an In-Game Year will be sufficient to get atleast 20 - 30 or So Battanian Youths after Finishing Village Quests.
- Out of All The Noble Units, I think this is the Best If you have a Good Frontline Infantry as Bait for the Cavalry or The Enemy Calv. Is Only a Small Amount (Around 5 - 10).
The only criticism I have of this test is the fact that you went against one of the two cav heavy factions. It would be nice to see this test done against an army that likes to shield wall, like the sturgians
Looks like my boys and I at the range
Just a tip for anyone who wants to do this get a good shield and a fast horse once your Archers start to all open fire ride forward on the left side then cross the front of your enemy(outside javelin range) to the right side. If you do it right the enemy should turn to face you even a little bit and their shield will no longer be blocking the incoming fire and your kills should sky rocket. To be honest in the current state of the game the Fian champions are really the only unique noble tree unit the rest are all very samey and they might be the most powerful(tied second place to elite cataphracts and banner knights)but that's just my opinion.
Khan's Guard are pretty cool, heavy horse archers with a 2H glaive
Reminds me of when Eddard Stark said 30 (or maybe it was 300) good archers and Moat Cailin could hold the North.
This is actuallu the tactic im using, large archer army with a few shield infantry and a support cavalry group to stop enemy cavalry from charging into the archer line. Its pretty damn strong.
It really reminds me of the Lotheran Sea Guard from Warhammer.
An Archer Spearman hybrid unit. Easily some of the best unit types in the game. Archers always do great if left unimpeded and Spearman Excel against cavalry which is the only thing fast enough to get around the front line in order to try and spill into the back line. It's a hard counter for the counter to archers. Just simply glorious.
Though the Battanian archers are really the best, I presonally prefer crossbowmen cuz they have shields. If you have a few maybe around 10 to 20 cav, you can draw enemy attention to yourself and your cav, then let your ranged units use up all their projectiles. Once they are out of ammo then they will have to engage in melee battle and that's where the shield is really useful.
You're the first and only person I've ever seen play on something other than realistic lol
I think khan's guard might be even better since they dont even come to melee range of cavs if they still habe arrows and you dont even have to keep them in a line you just order them charge and they just circle around enemy.
what about the Imperial sergeant crossbowmen when talking about projectile based units? They are heavy armored, have crossbows, a one handed sword with a large shield. They seem like the tanky ranged boys and I would like to see an army of them show cased like you did the fian champions
I'm at 167 party size right now, 60 infantry, 50 archers and crossbowmen, 50 cavalry with mounted archers. Been aiming for this composition since the start. On realistic, I'm definitely easily taking out like sized with at most 2-5 casualties. Two years in the game for me, at this point majority of army comps are recruits, who just get slaughtered. Now I'm thinking I need even more archers, Henry V style.
battania's archers are exceptional because they can rank to 6. Position still matters a lot, they aren't great in melee, once you get a lot of them simply spreading out on flat terrain isn't going to cut it. Ideally a spread box shape on the side of a hill so everyone can fire. In my last game on full realistic, I had about 120 rank 6 archers, and about 80 rank 6 knights. The knights are the best infantry even off horseback, they are substantially armored. So I'll take the knights off horseback and form a thin shield wall in front of the archers, and mostly wait for the archers to mow everyone down, then mount and chase down those that flee. The problem with battanian archers is it takes a long time to raise an army of them, only a handful of towns have them.
I had 45 of these and 60 ish infantry and 10 cavalry. These guys shreed everything, espacially cavalry in small groups
its like the Battle of Agincourt where 6k englisch Archers won against a 40k French Army :D
So Fiann Champions are hard to get if you're dependent on rare spawns. My suggestion is to get Disciplinarian and then get a lot of Forest Bandits, either by them immediately surrendering to you, or you recruiting them from imprisonment. With Disciplinarian, they upgrade into Fiann, and they're not too shabby to begin with.
I think some of these units are ahead of its time, you get late middle age units against early middle age ones
Go with full Khuzait mouted archers on realism and annihilate anything because OP archery is combined with the mobility of cavalry. If you spice it up with Khan's Guards, then you also have heavily armored archers with polearms for mounted/foot combat. Absolute OP
They shall be my finest warriors, these men who give themselves to me. Like clay I shall mould them and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest bows will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines such that no foe can best them in battle. They are my bulwark against the Aserai. They are the Defenders of the true Empire of Calradia. They are my Palatine Guards, and they shall know no fear.
Archer spam is op right now. Most lords cant upgrade their troops well so they end up fielding massive numbers of recruits. Normally they lose enough unshielded units to break from morale before they get into melee.
Cav isn’t a hard counter to ranged either especially if they stay put and blast you point blank while you’re trying to run them down
In just about every Bannerlord video; ranged weapons seem to be absolutely dominating. Getting shot really feckin hurts in the game on a level that Warband never had.
Heck; playing Warband the other day made me realise I have to shoot a guy, typically, about 7 times to the body before he'll go down.
It's 2 or 3 at most in Bannerlord.
Archers are, in my opinion, always one of the best offensive troops you can have. Infantry for defence and cavalry as shock troops to either assist infantry in defence or charge enemy lines after volleys of archer fire, before they get a chance to form up again. Been using this tactic in Warband for god knows how long. And if you have a big enough archer and cavalry force, you dont even need regular infantry, in most cases anyway.
I like to compare them with cold war era combat aircraft types. Archers: Bombers, relatively easy to kill, but deals insane damage. Infantry: Fighters, deadly against other aircraft. Cavalry: Interceptors, fast and has the capability to fight aircraft similarly to fighters
The bar at the top of the screen indicates troop "balance". Quality and quantity of troop. The worse the odds for one side, the more the border shifts.
Empire: were the most powerful faction
Battanian bois: allow us to introduce ourselves
suppose that's why king Henry V did so well at the battle of agincourt despite being heavily outnumbered
if you tell archers to advance F1-F4 they stay at distance to the enemy, and they have 220 athletics, so let them clean up the cav then move them around.
I always thought that Imperial Sergeant Crossbowmen would do a great job at anything because they are the closest to Line Infantry in which they can also be used as Line Infantry but when I tested them they were quite terrible when in a siege due to how their Crossbows are supposed to be used by shooting directly at a target that is out in the open and not up at targets that are in cover seeing this test made me think that I should test out these units as well
ur suppose to line them up around the castle and kill as many with their bow in sieges, dont let them climb up the ladders
all i do is have forest bandits/fian archers, battanian wildlings for weight, maybe 5 cav to follow me as i hunt down surviving cav to protect archers. wildlings shield wall at the skirmish phase to defend from arrows, then everyone (except recruits) are loose formation at the cav charge so they have space to let their ranged weapons loose like how scipio beat hannibal in zama. put recruits in their own grouping and have them shield wall at the back, make them charge after the initial clash to catch any loose cav that make it through the missile wall so they gain experience and survive the fight, then order them back in formation if they get too disorganized. decimates every cavalry charge. used to have a full horse archer army but that was boring. figured this out cause vlandia always snowballs, and battania is always first to go for me. wanted to do a battania playthrough to stop the snowball but didnt wanna do any one unit cheese builds that exploit the ai's inability to recognize compositon.
with leadership and disciplinarian I captured hundreds of forest bandit, my army is 150 archers evolving to fian champs
Fian Champions typically get 3-5 kills each in army battles on realistic difficulty, in my experience (e.g. 25 tend to kill 75-125)
Before even seeing this video I have been using an Army of all fians for a while. Got them up to 200 plus, which did take quite some time, but yeah it has been unstoppable. I've taken on 1,000 troop armies (battle size it set to max) with them and they just crumble and fall. Especially if you use "advance" on them because when the cav charge and infantry charge they will keep moving back to ensure they don't get tangled in melee and they run quite fast as you stated.
Archers are awesome in this game, especially horse archers, defeated a 700+ strong army with 30 horse archers! Takes multiple battles and no loot from retreating, but if any a-hole is sieging your castle...
they will most likely be the unit used as a base for the elven archers in the lord of the rings mod. Hopefully
Zenoks Did you play Prophecy of Pendor for Warband? Elves on that were what I imagine LOTR Elves are like, literal machine guns
High tier archers will always be strong in warband. But I think the main reason why archers(foot and horse), and archers in particular over crossbows are so overwhelming is because the training perks are broken atm(they only give exp per STACK, not per unit). Due to this, after the first war, a kingdom will pretty much have an army consisting of 90% recruits for the rest of the entire game. They cant level them during peace, and its even worse during war as they lose FAR more than they can realistically train. Against a horde of 1000 recruits, high tier infantry can get steamrolled, high tier cavalry can get bogged down, but to high tier archers and horse archers? It's a shooting range. Recruits just don't have any armor or shields whatsoever, and armies just lack their own archers to counterfire, or enough cavalry to flank. edit: actually, even better, allied armies just become cannon fodder and meatshields while your archers take 0% casualties
half fian champion, half cavalry - proceed to take down 300+ person armies with 2-3 casualties.
Thats kinda the thing with archer only though. If you have too many archers half of them just won't be able to fire. And you're better off having infantry or cavalry filling that gap
I'm always doing this tactic. First I'm deploying archers to the front. They are destroying almost half of the enemy forces. When enemy approaches to me I'm ordering Cavalry and footman to attack and taking archers behind. Flawless victory.
I agree with some of the comments stating that most of the warriors simply have a pretty bad armour which can be easily penetrated by arrows since the latter deal piercing damage. However it'll be nice if you've turned your difficulty up to realistic. If you don't like your protagonist being annihilated in combat, just set the amount of damage taken by him to the easiest and leave everything else on realistic. IMHO, you'll never truly experience M&B without using those realistic settings. Though, to be honest I usually save and load often to win the tournaments since they can be pretty unfair as you probably already know
Currently doing a similar play through. I joined a Battanian army one time and my Fians got 75% of the kills. I even got knocked down and just sat there in FF watching my group of roughly 78 Fian champions (and a few of their lesser level counterparts) single handedly get 10x more kills than 5 Battanian groups with 60-100+ troops, including Caladog himself 🤣
Archer only armies are insane, I've got 170 army size and I regulary trash armies 3-4 times my size and if I cheese with the retreat mechanic I can take out armies waaaaaaaaay larger.
and btw if you get a bad map for archers just cheese the retreat mechanic even harder and retreat untill you get a favourable map.
Taking that castle with just 50 guys... Seems like a blessing from morrigan upon you..
Realistic is not that much more difficult. I have something around 150 troops, 60 archer, 70 melee, 20 cavalry, and I am killing armies around 300-330 with maybe 20-30 casualties.
1. Set all to Spread formation and align to main army
2. Set archers in front, with infantry close behind (Protecting flank)
3. wait for Cavalry, move your cavalry close and charge them. Engage with cavalry while archer pick them off.
4. Pull back cavalry if they try to run to main army.
5. Wait for main army (Ideally find a sloped terrain)
6. Watch the massacre your archers inflict.
7. @ about 50 yards from the archery line, send your infantry/cavalry on charge (Step archers back 20ft if need be so they continue to fire and not engage in melee)
8. (If facing a lot of archers, set infantry to shield-wall and set 10-20 ft in front. Also early vs archer groups, set infantry just below the crest of a hill and the archer will peek over and charge for the short distance. You can decimate large artillery groups with just a few infantry.
9. Charge all , GG
Damn the moment the unexpected 900 person army just showed up cracked me up man
I have 120 Fian Champions in my 360 man party and I can confirm they are BROKEN lmao, they take down 300-500 enemies before they even reach my infantry (which are always in a shieldwall infront of my Fians). I've taken out 800+ man armies with 0 losses multiple times already because of how strong these Fians are.
ah, the good old wall of green, never get tired of it
This is the reason I downloaded "Armor does something"
Plate armor bounces archer fire but in game arrows pierce armor even from far away.
I'd be interested in you doing a crossbow vid (they seem much weaker due to low rate of fire)
Too bad the French didn't know about that mod at the battle of Agincourt ...
@@natedaniels3655 The English used clever tactics and physics to win Agincourt.
First was the battlefield (natural chokepoint where the French couldn't outmaneuver or overpower)
Second was the fact that horses are the weakest chain of a knight. Horses are susceptible to arrows even if the French knights weren't.
Third was the mud. The heavy armor of the French knights compounded by the dense mud knackered the knights to the point that they were severely weakened.
There are a ton more factors involved but the longbows used by Henry V's men weren't frequently piercing the heavily armored knights.
@@greatcornholio thing is there isn't really full plate armor ingame, you'd have to implement either precise hitboxes or rng to see if the arrow does something.
@@SkyForceOne2 Eh, TBQH it would be deeper than that. An arrow is comprised of the shaft and the tip both of which can become projectiles after impact the wooden shaft often times broke on impact of the tip and became airborne potentially hitting allies or other spots on the soldier while the tip could have done the same. So to properly implement it you would have to implement physics on arrows that would continue their trajectory after impact (assuming they glanced).
You would still feel getting hit by a 150ish gram iron arrow moving at 100fps hitting your breastplate but it wouldn't be likely to take you out of battle.
The point is that the game treats projectiles as "pierce" which pierces armor to an extent even if a pierce would be unlikely.
2 issues, 2/3 dmg is a very big help for archers units. We have tier 7 vs army who have average tier 3? So 125*3*2/3 vs 50*7, so 250 strength vs 350 strength, when units tier 0 is especially weak(because they don't have shields) vs archers and disadvantage in a fight is especially strong when we have infantry vs ranged units. 7:00 actually realistic situation, nothing strange... You have nobles archers vs some farm boy on terrain when archers are strong :D
"I just took a castle with 50 archers who am i?? Ramsay bolton?!?!" That killed me😂😂😂