Ranking EVERY Final Smash Animation in Smash Ultimate
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- Опубликовано: 23 дек 2024
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A Final Smash Tier List for Super Smash Bros. Ultimate was inevitable at some point. These things have been around since Brawl, and the design philosophy Sakurai and his team have used for them has changed dramatically from game to game. Ultimate's Final Smashes tend to be a lot quicker and more cinematic, but does that translate to a lot of high tier placements? Let's take a look!
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Music used:
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"By Now" - MockRock
"Delfino Plaza" - Super Smash Bros. Ultimate Remix (original from Super Mario Sunshine OST)
"Meeting Theme Series Medley" - Super Smash Bros. Ultimate Remix (originals from Fire Emblem series OST)
"Staff Roll" - Pokémon Sword and Shield OST
"Here We Go!" - Mario and Luigi: Bowser's Inside Story OST
"Vega Theme" - Street Fighter V: Champion Edition OST
"Menu Theme" - Metroid Prime OST
"Menu Theme" - Super Smash Bros. for Wii U and 3DS OST
"Ending" - Mario Tennis Aces OST
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also meta knight fun fact. i believe his is the only move that changes the angle of the camera when in a 1v1. kazuya throws zoom in but meta knight actually moves the camera making it properly 3d
what are ur opinions on the community banning steve from tournaments?
9:46 MockRock that final smash looks way better against one opponent. When used against one it has an angle change.
kind of niche but i would love if you did one on idle animations, or maybe entrance/winning animations. ones that are completely just to show a character's personality
In the Ridley final smash you can actually see Samus's gunship in the background slowly losing elevation while on fire
I know it’s obviously not a factor, but the trailer when Ken was introduced makes use of his Final Smash as part of a reference to “EVO Moment 37.” In the trailer, he does a parry and then initiates the move, which isn’t a perfect callback and is hard to catch if you aren’t looking for it but it’s still so awesome to me
On top of that the stance he does at the beginning of the animation is the parry stance from street fighter, unless that's what you meant then my bad
No they meant he perfect shielded the attack and then activated the attack
I wish dtilt shoryuken shippu worked
its perfect and I love it for that
While that was cool, him doing exactly 15 parried would be better but I feel that’s humanly impossible.
Respectfully I feel like this episode was more of a “ranking how well the final smashes reference their home series” rather than ranking the animations
I got that feeling too after the FE characters and Sonic and even more after that like Ridley
Except Shulk because if that was the case he'd be in F
I agree tbh
I noticed that pretty immediately with the links. Young link and toon link have wonderfully animated Final smashes with especially great anticipation on the final slash and he just glossed over it because references
Similarly Links is snappy and gorgeous and it just got dunked because of the reference itself
@@theonetheycallheadspace2899 Yeah, I think the Ancient Arrow is a fine reference. Final smashes don’t have to always be the ending cutscene (or some really important event) of a game, especially since cutscene final smashes are so overused. If anything, it feels lazy to just take a cutscene and use it for their final smash. I prefer the final smashes that reference a character’s abilities or moves, like Bayonetta’s, Dedede’s, and Terry’s (especially since Terry had little to work with)
Fr why do characters need to be a giant walking reference to their series? As long as they feel like themselves and do things that they feel like they would do in this environment, who cares if Link uses generic throw away animation #12 from Wind Waker or whatever?
I do wanna give Ridley’s Final Smash a little extra credit - in the background after it ends, you can see Samus’ ship crashing off in the distance, *while* you continue to fight! Not many other FSes, if any, really do something like that.
Thanks for pointing that out! I never noticed that detail before
Also it's referencing the crashing of Samus' ship from Zero Mission that deprived her of her suit
Plus, Ridley probably enjoys the fact that it could end up in Wrecking Crew's city or an animal crossing village and can result in casualties
@@mrgreenboy644 Who wouldn't?
Wait...what if Bob is in there?
WAIT NO RIDLEY NONONO-
He is the cunning god of DEATH
I would be totally cool with Young Link’s final smash staying the same if he was just the fierce deity during the attack.
It was such a simple solution and is essentially what they did to Greninja's final smash
@@itsyaboychipsahoy.7989 And lucario's
This. For some reason when people mention his Final Smash they always down play it as “This fucking sucks, just randomly a Triforce and slashes” but it’s super cool and flashy either way. If they bring transformations back and somehow keep YL then yes make it Fierce Diety that’s awesome, but if they stick to this quick final smash mentality then keep Triforce Slash but have him turn into Fierce Diety. In the end that is his ultimate ability and canonically amongst like all the Links it’s probably the most powerful thing he’s ever done but I won’t tolerate the Triforce Slash slander (hopefully that’s not just me 😅)
Hoping pacman forward smash is on the list. That thing hits harder than some final smashes lol
I am a pac-man main and i have to Say that his forware smash Is probably the stupidest in the game: strong with a big and lingering hitbox
@Carrot must be patreon
Isn't there a player that always said this? I think that's the reference but I'm not sure and seeing this reference so much whenever pac man or final smashes ore mentioned, I just need to know
Bro why do people keep saying this it's kill power is mega average for forward smash standards lol
@@riccardogreggio3242 same here, and agreed. It has no god damn reason to be that strong and long-lasting. It just is…
The only downside being that it’s frame data makes it unviable for punishing whiffs with little ending lag
Fun fact about PT’s Final Smash, Charizard uses Fire Blast 5 times during it, the max amount of times you can use Fire Blast in the games without using PP Ups
Also as someone who’s played a lot of Kid Icarus: Uprising multiplayer, Palu’s makes a lot of sense because Black Hole and Mega Laser were two of the most popular powers in the meta, and that specific combination was why. Play even a few games of multiplayer and you’re bound to find that power combo. Thought that was a nice touch to acknowledge in Smash
That actually is a cool touch, I'll admit I never really went into Uprising's multiplayer and didn't know that. I don't think it'd change my ranking tbh, but good catch!
Tbh imagine now to decide weapons for Dark pit they just did what was the best for KIU multiplayer.
Tbh that would be so to just have DP reference different weapons in uprsiing in general that fit his personality
@HiILikePizza very mature XD
@@cjlite0210 TBH most of us are immature in some ways in shape or form xd
Also fun fact, pit can't use the 3 sacred treasures anymore becuase the kid icarus uprising's main boss (and best game villain) destroyed them by burping, so it physically can not be used and had to be changed for smash.
23:55 one little detail I love about King K rool's final smash is that if you look closely and slow it down, the characters are actually on DK isle when it blows up. Its easier to see on bigger characters but they're there
I've seen my poor Rob there a few too many times : (
Man, I never noticed they dropped the pellets from Pac-Man's final smash! In Sm4sh he pulled out and ate a Power Pellet and a Super Pellet (from Super Pac-Man) at the start of the animation. The Power Pellet make the enemies vulnerable, while the Super Pellet is what makes Pac-Man big and able to go through walls (in the context of the arcade game he's supposed to be flying!) What a shame to lose those details.
If you look, I think the details are still there, but the absurdly bright glow effects surrounding characters in the startup to their FS makes it impossible to see.
I think it had something to do with the stage. I swear the pellets are still there on full 3D stages. If not then that’s very bizarre
I guess it's because Pac-Land is one of the only stages where the z axis is completely flattened which DOES affect gameplay.
I almost feel like that was an accident... that sounds like kind of an important detail, but such a small one that maybe they forgot it when implementing the final smash into Ultimate.
I vividly remember the pellets being there, visually too, I think the game just glitched
Hard disagree on Terry's Final Smash. The Triple Gyser is a powerful start to the attack, the Power Dunk is a nice middle attack, and then the Buster Wolf at the end is incredible. The sound effects, the animation, and the voice acting is all amazing. The sound effects on the Buster Wolf itself is outstanding, super impactful and crunchy. It sounds like it fucking hurts. "Here comes the big one! BUSTER WOLF!" Such a simple line but the voice acting is so good and plays really well alongside the animation and the sound effects. Easy S tier and my personal favorite Final Smash in the entire game. And I'm not even an SNK fan!
One detail that I really like about the final smash that is easy to miss is the fact that Terry uses a powered up buster wolf. Since KOF 14, the Standard buster wolf has the "Are you ok", while in the powered up version he says "Heres the big one".
agreed
It also matches how in recent KOFs you are able to cancel supers into other supers
Completely underselling Duck Hunt's final smash. It's supposed to be a "love letter" to Nintendo's NES Light Gun games (Hogan's Alley, Dunk Hunt, and Wild Gunman). Yeah it goes by really fast so it can come off as random noise but I don't think it deserves to be F tier. I think they put a lot more effort into it than something like the other F tiers.
The thing is that his base moveset already does pretty much the same thing. If the gunmen didn't show up until the Final Smash, for example, they'd have a lot more impact, as opposed to now where they're just more of the same.
Agreed. Ignoring the references for some and complimenting them for others is just kinda irritating.
I don't even like Duck Hunt (not a big fan of any kind of shooter except Splatoon lol) and yet I think it's a very cool reference.
But opinions are opinions and people have the right to hold them
@@MockRockTalk Tbf, then the questions becomes "how do you replace the gunmen"? I totally get what you mean, it's valid, but then they were kind of damned if they did, damned if they didn't. Either they went full references like they did, rendering the final smash "less special", or they keep away potentially cool references for the moveset where they'd have to pull out something out of thin air again
Agreed I thought that final smash was actually kinda cool. Getting mowed down by a bunch of guys with guns is just a fun concept in my opinion
@AT Productions If it were up to me.
I would made all the characters captured get stuck on balloons or saucers like in a minigame similar the NES game Barker Bill's Trick Shooting and we can get cameos from other Zapper characters like Roy Adams, Davey & Billy West to fire away at the captured fighters. Basically Mega Man legends but a bit goofier and with NES characters.
42:51
Aside from Byelth's female alt idle pose being slightly different, thus slightly affecting her hurtbox, the only other example I can think of is in Melee Falcon's alts reacts to slope collection very slightly differently, the gap is the biggest between his default & green alts.
Got that fact from AsumSaus's "High Tier Oddities" video, but clearly not an intentional change.
Very, very minimal on both for the record.
Also, "strong" hitlag poses are *very* slightly different with I think every character alt with a full model change alt (FE avatars switching gender, Sephiroth shirtless, Cloud w/coat, etc.) which means that some alts can tech certain attacks while others can't, due to the position of their limbs.
For instance, Male Robin crunches into slightly more of a ball, and Female Robin splats her limbs out a bit more; she can more easily tech off of walls if sent flying sideways at high speed, because there's more surface area. Yeah, F!Robin is, if slightly, objectively better than her male counterpart, both in Awakening and in Smash!
These are very, very minor things, but fun to keep in mind.
Wait Falcon’s alts in melee had different properties? Even with very slight differences, I never heard of this
@@codytoeung5089 The environmental collision boxes had very slightly different widths
@@tylerm.8684 Environmental? I’m more confused tbh. Also what makes the costumes different anyway
Luigi's cyclone charge in melee also depended on his alt along with a bunch of other variables
I wish that Kirby's Final Smash still had the random swords like in the source game. In case you haven't played it, whenever you use the Ultra Sword in Kirby's Return to Dreamland it will pick from a pool of different swords, including during the cinematic boss sequences that the Final Smash is based on.
The random swords include (among others) a big cleaver, Meta Knight's Galaxia and a giant fish, so it could have definitely improved the funny factor.
Also King Dedede's Final Smash is actually not an original creation at all. The moves he uses and the arena are based on the first ever fight against Masked Dedede in Kirby Superstar Ultra on the DS. In that game his hammer can shoot homing missiles and he has a move where he will spin incredibly fast around the arena. There are a few parts missing from the original game, namely the electrified fence and of course the stands that are empty save for Bandana Waddle Dee, but I can kinda understand these cuts since it needs to load seamlessly between a match and the Final Smash. (Or they could have just made the entire thing an FMV like for many DLC characters)
Late edit: Sheik's Final Smash is actually based on the only instance of her fighting outside of Hyrule Warriors. There exists a piece of artwork for Ocarina of Time that shows Link and Sheik fighting off a horde of Ganon's minions, and in that art she uses the same dagger as in Smash Bros. As to why this wasn't the basis of her Melee moveset... No clue lol
I wanna see the fish
I think the reason the opponent stays in place may be because of the electric fence
To this day I still wish his final smash was Crash Kirby. Imagine how fucking amazing that would look in Smash's engine.
Either that or make it Mike Kirby and make a it a 3-stage Final Smash.
@@yotomoe5953 that sounds broken.
@@yotomoe5953 Mike Kirby would be so funny, I need Smash onlys to hear "CHESTO" so bad
It's a shame you didn't use a mii with a voice for mii brawler, they go *hard* with the vocal performance in that one, they match how intense the blows are.
real bro. I use a voice and it feels like it hurts when you hear and see it
Fun fact about Hero's Final Smash, that was actually the first time the Dragon Quest heroes has even been shown crossing over like that. There are plenty of Dragon Quest spinoffs like the Warriors games that have crossover, but they actually tend to stray away from having the protagonists appear in those games instead opting for party members. That final smash is legit history in the making.
And then the final smash appears again in an arcade game!
@@deadheat1635 Hero's trailer is also based on that arcade game! Atleast the part where Solo, Eight and Erdrick come in to help Luminary
I'm surprised Ridley is not an A at least. It's not a direct reference, that is true, but in terms of what it means for Ridley as a character it's still a solid reflection of him as he holds a lot of rage towards Samus and blowing up her ship and flying proud over the blast is something that completely fits him as a character. They even go through the trouble of having the ship flying down in the background, which is a small detail that often is not included in FS.
I know that Mewtwo was brought back before Ryu was introduced, but having two Mega forms means that Mewtwo could've had two Final Smashes depending on their distance from their opponent.
With Mega Mewtwo Y being used if Mewtwo is further away, still using Psystrike, and Mega Mewtwo X being used close-up, using a mixed barrage of psychic and physical attacks.
Idk I'm just brainstorming here.
I like the idea of it! Having more than two characters sharing the two-in-one Final Smash is a neat concept and is shown to not be impossible, with Cloud and his Advent Children outfit being an example.
Psystrike is a physical move after all so that would be pretty fitting.
-WDYM it uses Mew2's special Stat?-
Regarding Mewtwo, Pokken Tournament utilized Mega Mewtwo X which made sense being a Pokemon fighting game, but yeah I agree, not sure why Sakurai nor Bandai/Namco utilized that either.
@@ivrydice0954 I’m pretty sure it’s the other way around. It’s a special attack that uses the target’s defense.
@@peppapiggod4689 umm, read the comment more carefully
A few of the Final Smashes added into Ultimate have special camera angles when you are in a 1 on 1 fight that you didn't get to see unfortunately.
Yeah I feel like the takes on Chrom and Meta Knight would have been influenced by a bit
Sheik is a big one there too
having multiple players didn't allow for meta knight's final smash to go all cinematic. the camera angle changes for him and Chrom (and shiek i think?)
Roy's final smash has a really cool scoop up animation when your opponent is right behind you. It looks really neat and feels meaty to hit. I love it
Worth noting that Zelda's way more known for sealing Ganon away, so her Final Smash being a sealing move makes a lot more sense
Sure, Terry can buster wolf without using a final smash.
But the final smash is so brutal that he doesn't ask "are you okay?"
Because Terry KNOWS you ain’t gonna be “Okay” after his final smash lands their hits on you! 😂
tiny note: meta knights final smash has unique camerawork that wasnt shown off because that camera is disabled with 3 or more players, so wouldve been cool to see that talked about. Its small though, do i get it if it wouldntve changed placements
A lot of Final Smashes with unique camera angles were hurt by the multiple characters
Marth's FS is actually my 2nd favorite because what I think it does OUTSTANDINGLY is what it DOESN'T do. Especially in Ultimate where a lot of characters have cutscenes or other pretty drawn-out things sometimes. Marth's isn't flashy. It's not elaborate. In an INSTANT he runs mach 5 at you, and if it's FS ball you WILL die at 0%. The power of the move is not at all reflected in how quick and abrupt it is, and I love it for that. It's not like a lot of the other older characters too where they tried to make their final smashes more cinematic and colorful for Ultimate. Marth just gets down to business. It's badass. "Oh, guess I died at 0%"
that is why i did not mind dark pits FS. it gives the impression he is done playing and just shoots you
@@Underworlder5 i like the idea of dark pit getting fed up with your bullshit and just pulling out a glock lol
@@Underworlder5 Yeah like he straight up says "goodbye"
@@firewall5189 No but like that’s hilariously in character for him, though.
I guess you could say this for other games but dying from a single critical in fire emblem is like a regular Tuesday in the games. Sometimes you’re gonna pray for a 3% crit to OHKO an enemy (even if they did look flashy in the older games ie GBA)
42:50 The only other time in Smash history where I recall which skin you choose affecting gameplay is Captain Falcon in Melee, where his collision box is very, very slightly different in width, so technically, green Falcon is best Falcon in Melee. AsumSaus covered it in a video if you want to learn more, it's High Tier Oddities, I believe. It's been awhile, I could be wrong on that vid.
Hey, my first MockRock Patreon video! Really cool to be in the first 100 people to see a new MockRock vid. I'm loving this animation ranking series.
Edit: For Pac-Man's final Smash, he does eat 2 pellets before transforming into his big form....in Smash 4. For some reason, they removed that animation in Ultimate.
There's is also with Luigi in Melee,in one of AsumSaus videos about port priority he explains about how the skin of Luigi,the stage that you're playing and the opponent you're versing changes how he starts with a down b charged variation or not
Is the Pac-Man thing not a glitch? I could've sworn he also eats the pellets in Ultimate, such a weird thing to change to the point it just feels like an error, lmao
@@ExaltedUriel I think it was removed just to make it faster since it made the transformation sequence take longer. Not a glitch, just an intentional removal. I don't agree with it, but that's likely the explanation.
@@zernek9199 That's so lame, all the character that got gutted for the sake of being "faster" is probably my biggest gripe with Ultimate. Like this instance, or Mario or Bayonetta's taunts being absolutely gutted. Or a whole measure of music getting cut from Yoshi and Ice Climbers' victory themes for some godforsaken reason. It's like they heard the competitive community go "we want faster gameplay!" and decided to speed up the FUN things for some reason.
@@ExaltedUriel Yeah Mario's taunt and Yoshi's victory theme will forever be the saddest changes from Smash 4 to Ultimate for me.
Also Ganoncide.
I was not expecting to see anyone rating Terry's final smash that low. It's one of the best imo
I know... it feels just wrong putting it in the same tier as Mii Gunner's Samus clone laser blast.
regarding Shulk's Final Smash spoiler: I agree that expecting no spoilers especially from a game as old as Xenoblade 1 is futile, BUT what gets me is that XC1's active party only uses 3 characters. If they brought every single party member out for the chain attack that'd be one thing, it's escalating on the concept... or even if they just replaced one of the other two party members - but instead they already had a really good and spoiler-free reference to the game and then they added a completely unnecessary new thing to it that actively makes it less fitting. just a really strange choice
Also in the Smash 4 version of the Final Smash the only characters there are Shulk, Riki and Dunban. It did reference the game's party size but it was changed in Ultimate.
It feels like people were complaining about her being a trophy in smash 4 as a spoiler and then Sakurai just flipped everyone off
agreed, it's such a weird change. like, extremely unnecessary lmao, it was already perfect in s4
Honestly I have no idea why its only those characters. Could have been cool to pull a Joker and randomize it.
The four member Chain Attack is definitely weird. Shulk's would be much better if his two teammates were randomized among Reyn, Sharla, Dunban, Melia, Riki, and Fiora. There's already a lot of visual chaos in the FS animation so I don't think they really need to be all that meticulous with it. Just have Shulk beat up the enemy with two of his party members and end with that final slash for the finisher.
I feel like a lot of this was ranking the concepts rather than the animations. Like Luigi for example, watching him flail around while he is sucking up enemies, and then the satisfying pops when he shoots you off stage is funny and satisfying as hell. You might think the concept is a little lame, but it's one of the most fun smashes to use imo
One thing I love about Ness and Lucas new final smashes are the addition of their friends. Its really nice to finally have official 3D models of Kumatora, Boney, Paula, and Poo after years of just having Jeff with the assist trophy.
I agree with the fundamental problem of gameplay but I love the addition of party members from my favorite series.
I especially like the little detail of Paula's praying pose at the start.
The first question I have is: Why the heck is Boney there? He could never use PSI. And the second is, why didn't they at least make a model for Duster? Poor guy's the only one that doesn't have one
Also, that is the first official appearance of Kumatora and Boney in a Western release.
S-tier in my heart, just for that.
@@heirtothemonado5083 it was either Boney or Duster, and neither of them can use PSI, so the same argument would be made if it were Duster there. And having just two characters just doesn't look at neat as having 3, especially when Ness has 3. Lucas having only 2 would be considered kind of cheap.
Big issue with Shulk's final Smash for me is that it was perfectly accurate to the source material in Smash 4, with a three character party. . . and then they added Fiora for no real reason, and didn't even give her any voice clips, which makes her just stick out like a sore thumb. It just feels so pointless, and that's not even getting to the spoiler aspect to it.
Wait so are we ranking them of off lore accuracy and such or animations as stated in the title? This ranking is heavily inconsistent!
46:03 You forgot to mention that one some stages with Ridley's final smash, you can see the damaged ship going down in the background. That bumps the rating to an A, imo
There’s is one detail about ROBs final smash I really like: on the final launcher hit, you can see that weird tv multicolored led effect along the top and bottom of the screen
One thing I like about ganondorf’s final smash is that you can see the triforce glow on his hand as he transforms. It’s blink and you’ll miss it, but it’s there
I’m glad you acknowledged the voice lines on Terry’s final smash because it’s legitimately the reason I would play him when FS is turned on. The voice lines and impact of the Buster Wolf are so amazing, honestly his whole design is so sexy when it comes to the audio
I don’t think Chrom’s FS is incredible, but I like the camera shift when hitting someone in a 1 on 1.
I will say the one thing I would have preferred is if you only used one CPU for a lot of these. Characters like Chrom, Meta Knight and Shiek get some DAMN good camera angles if it's one on one.
I feel like for ROB’s final smash, a reference to Subspace Emissary would have been really nice.
Maybe the blast knocking them into a Subspace Bomb
Pyra and Mythra's final smashes are near 1 to 1 recreations of their level 4 specials in their base game. Also really like how for the initial hit where Rex pops in to swing the sword, you can spot a golden tether of light between Rex and Pyra or Mythra. This representing a mechanic from their game called affinity where it is normally blue but as it raises it gets brigher and brighter blue and becomes gold when at max. and you have to be at max affinity to even use the level 4 special that these final smashes are based on so really nice touch.
Also some of these final smashes could've been neat to see in a 1v1 situation as some with less or no cinematics get a little more dynamic camerawork when its a 1v1 or if all the characters get hit by it. like Meta knight's the camera shifts as he does his final attack.
The issue with young Link's final smash specifically is that they could have easily made it 10 times better by having the exact same animation except he puts on the fierce deity mask before attacking. That one little change would have made the attack significantly better
Fun fact about Ken: his up close final smash is actually a reference to a tournament. Where someone parried multiple times before doing the big finisher special to win the match. That's why he starts from a parry pose before doing the final smash and is the only character to do so
Specifically the "Daigo Parry", which is still an absolute gem to watch.
@@BJGvideos thank you for this! I couldn't remember the name of it off the top of my head and I'm on mobile so I didn't get a chance to look it up before commenting. I kinda hoped someone would chime in!
@@matthewdovidas4213 it also gets known as EVO moment 37
Curiously, this is probably the first tier vid I actually disagree with most of the placements on; mainly I feel some of the dupe final smashes got done dirty.
I much prefer the colors and effects on Dark Samus and Dr. Mario to their counterparts; the pill sound effects and almost.. "atomic" feel to say to Dark Samus' beam are way cooler than Mario and Samus' respectively.
Also seeing this makes me wonder about final smashes; like how did Incineroar's grab the middle Mario? Hahah
Dr Mario's could have been a lot cooler though. imagine a giant pill falling down from the sky onto the opponent. Very Looney Toons, perhaps, but also a homage to the actual Dr. Mario games.
@@jonathanlgill Oh, I entirely agree, there are cooler options for both of these characters, just as there are for many others. I just think they got unfairly ranked because of this missed potential, especially when there are other characters with similar situations that got ranked differently--most notably, Peach and Daisy, where Daisy adopting Peach's FS in full makes little sense to her (also, eating regular flowers?) and still earning C tier, whereas I can see Dark Samus firing a giant beam just as Samus can. I understand the reasoning, I simply think there's a bit more than the verdict gives.
@@ErrorMessage For sure. I too questioned some of the tier decisions at the end of the day, especially with how many decent Final Smashes were in the bottom tier versus the C tier ones.
I personally prefer Mario's spiral of flames.
I like this series a ton, but this was the first episode I was less into. I totally get why the compilation to look at in post was made to save time but it meant that no details could be focused on, no zoom ins and frame by frames like in previous episodes to really observe or appreciate an animation in depth. Like, for instance you give context to why you don't like Young Link/Toon Link having a sorta weird nonspecific final smash, but that completely overlooks how intentional the sword swipes look in the actual animation, it feels like this was a list that ranked the flavor and series specificity of a move more than the actual animation. Its totally your list to make and you already put a massive amount of effort into these vids, I really don't wanna downplay that these have lots put into them, I just feel like context of a move ruled way more than the actual animations did in this specific list.
That said, this video was still pretty fun, and I always look forward to these animation ranking videos, I just had a bit of a silly personal brainrot moment about the methods of this specific list lol, keep it up! (and free bullet seed)
PS. the fact that this animation tier list series is going as far as to include the final smashes gives me hope that one day a legendary Ledge Attack and Get Up Attack Ranking List shall bless us with it's presence
Palutena's Black Hole & Mega Laser was actually a decently common combo of abilities you could run other players having on KIU's online multiplayer mode. If you got trapped in it, it may as well always be an insta-kill. I really like it for that extra reason. It's sorta like referencing a fandom aspect of the series on top of everything else.
It seriously bugs me to no end that the final hit of Kirby's final smash has him hit with the guard of the sword instead of the blade. Why the hell is he so close?
Same honestly.
Funnily enough, according the Palutena’s guidance for Dark Pit, the lightning chariot ended up with him and Viridi, so it doesn’t make that much sense for Pit to pilot it.
Cool note, sephoroths final smash ends with a random status condition, just like in game. Found that out when I survived one and fell off the ledge because my controls where flipped 😂
I think it's worth noting that a few characters have changed to their final smash animations (or more so the angles they're shown from) when they are in 1v1s. The ones I can think of off the top of my head are Chrom, Meta Knight, and Cloud. All of these changes make the moves feel, SUBSTANTIALLY cooler and more impactful
I think Simon's design in Smash was specifically built with Richter in mind, considering how a lot of his moves actually came from Richter. You're really not gonna get a much better Final Smash for a Belmont than an Item Crash, especially considering how much emphasis the series puts on kin and legacy, even if Simon is the ancestor, and how Simon himself gets a lot of milage out of the Cross in games like Super Castlevania IV.
That being said, Richter should've totally used Hydro Storm instead. While Richter had access to it back in Rondo of Blood, it's incredibly infamous and iconic in SotN for being dumby strong, to the point where they referenced it the Belmont reveal trailer. And considering how the Richter moves given to Simon all come from SotN (even the dive kick came from SotN, albeit Alucard was the original user), and how Hydro Storm is one of two item crashes Richter has access to in SotN's iconic prologue (Grand Cross is the other one), and how the reason Richter was chosen as the echo Belmont was probably due to the influence SotN had on Castlevania and gaming, they could've totally made it Hydro Storm.
I was going to say something similar here before I saw your comment, but I also said something in this vain on another video so I'll just copy it here:
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Richter's status as an echo is disappointing to say the least, but it's also the one I wholeheartedly understand the inclusion of from a design standpoint alone. To explain what I mean, consider if the devs only pulled from Simon's games for his Smash design. You're losing the up special, down tilt, dash attack, down air, and Final Smash and what realistically could they replace those with? But at the same time they couldn't make Richter the actual fighter because let's face it, Simon is the Castlevania poster boy. He's been in the most games and is easily the most recognizable character from the whole series. The reaction of the majority of people to their reveal trailer is proof enough of that. Even non-Castlevania fans who watched the trailer recognized Simon but when Richter appeared they responded with "Who is this guy"?
I love having Richter in Ultimate, he was my main before Sora showed up (and that's primarily just because I like Rondo of Blood more than Super Castlevania IV), but to make a competent fighter the devs had to pull from more than just Simon's source material so it would've been disingenuous to leave Richter out. Even if I do wish they had done more to differentiate him from Simon, like making his down special operate like it does in Rondo of Blood or Dracula X as just one example, he's the only Echo Fighter that I legitimately would be disappointed if he wasn't there. I agree in that there's clear reason to prefer the FE echoes over their base fighters or either one of the shotos, but if Lucina, Chrom, or Ken were never included I wouldn't feel like anything was missing. This might just be my bias as a Castlevania fan, I acknowledge that, but since a majority of the Belmonts' unique moves comes from Richter it just makes me believe he should've been the base fighter to begin with. But of course, there's no way the devs could leave Simon out given his status as the face of the franchise.
@@Zitsanrael1117 Effectively Sakurai put “Belmont Fusion” in the game as the Castlevania rep, and chose Simon & Richter as the skins (with alternate taunts and stuff so they would be echo fighters). Basically the same thing that would later be done with Hero, except they weren’t separated.
@@snuffysam really the alternate taunts are the only "real" aspect separating Simon and Richter unlike the 4 Heroes, Bowser Jr. and the Koopalings, and all the avatar characters that have male and female variants. They may have separate voices but the triggers for voice lines as well as their taunt animations are all the same, which makes sense since the taunts are technically part of the moveset. It's just disappointing that that's all they did with Richter.
Gotta say that I think Isabelles final smash doesn't make any sense, because I'm pretty sure you don't put normal furniture items in a town hall. Thanks mock for the videos
It’s called Dream Town Hall so it might be what Isabelle wishes the town hall was like?
@@badashe1364 Apparently she wants a triforce and froggy chair in it. Would be a pretty sweet town hall tbh
Hot Take:
I like non-cutscenes FS’s more. I think that the fact that you can keep fighting while someone’s getting beaten is what separates Final Smashes from other videogames supers.
Yes cutscenes are more cinematic and cooler, but less creative; it’s just: activate-cutscene-knockback, there’s no variety of ways to use it or evade it, like with the non-cinematic FS’s
Agreed. There was a lot more diversity in the Brawl final smashes (like becoming Giga Bowser, driving a Landmaster, Snake's aiming, Yoshi flying around spewing fire breath), and their functionality has largely been streamlined in Ultimate.
@@jonathanlgill I have to confess I did not like the controlable FS’s but mainly because I was bad with them, still what I said also applies for them, they were more creative than cinematics.
I definitely like gameplay final smashes that take place on the stage more than cutscene ones. They're just far more natural to me, and it's a nice extra obstacle for other players to avoid. I feel like something like Pyra and Mythra or Kazuya is the best compromise where you still get a cinematic intro but then it plays out in real time. I would honestly love to see every final smash revamped to take that approach in future Smash games, though I doubt it'll happen.
I love how Pit says lightning chariot. it's such a funny way he says it, like he's so excited to use it again
VEGETARIAN!!
that terry FS take is so garbo, i'm sorry; it's such an impactful and hard hitting final smash which really sells the power of the souped up buster wolf with the fantastic posing, camera work and voice acting.
I love how Roy has a back hitbox everyone forgets about, so he can kill at about 10 at the ledge
I mean can’t he kill at 0 anyways…? Marth and lucina can at least
@@OrigamiAhsoka Roy's final smash trades power for wider coverage.
For the Star Fox final smashes, you can actually see the other character floating in space right before getting hit with the lasers, but it's VERY brief and blink and you'll miss it sort of thing.
All Out Attack has
-Both Morgana and Futaba as Navigators with their own voice lines
-multiple Party members that can participate
-Looks Amazing
-Has a unique victory animation
20/10 Final Smash
you should really have looked at the animations if they missed. Captain Falcon in particular does an "aw shucks" motion that I find really funny.
Ridley's Final Smash also has the neat detail of Samus' ship crash landing in the background. And honestly, for as big a villain Ridley is in Metroid, I struggle to think of much else they could really do for a final smash beyond "big fuck off laser".
Ever since the game's release I've thought DK's final smash should be the boss finisher from returns and tropical freeze, where he uses every part of his body to beat the shit out of his opponent. They could even add a mechanic where you mash to do as much damage as possible.
Also, mashing with Ken's shinryuken will actually make it do more damage, so that's something we already know can happen in smash. You can mash with Bayonetta's too, which is actually an integral part of the move and I will blame you for not knowing this one.
That would actually be perfect. Another thing to add to my fangame list!
An interesting thing to note is that Pac-Man's final smash seems to be based off of super pac-man specifically, due to the fact that he eats 2 power pellets at the start, and the sprite used seems like the super transformation from that game.
There’s are a few interesting things about Ken’s Shinryuken Final Smash (the flaming uppercut variant):
• This specific version comes from the Marvel vs. Capcom series, which was a flame pillar as opposed to just a simple spinning uppercut.
• As a reference to the source game, the move will deal more damage if you mash the attack button during the Final Smash.
Something to consider, a lot of final smashes have more cinematic camera angles in 1v1 that you did not get because you tested on three opponents.
Also I think when you did your Pac-Man test the pellets he eats are usually very visible, might have been a graphical error or something, I remember them distinctly.
@@thegoodthebadthequiky Could you be remembering them from Smash 4? According to most commenters, they were removed in Ultimate.
Interesting note about Ken and Ryu's close up final smashes, they don't have the splash screen if it doesnt kill. They even have a different voice line that playes in that event. I've always found the killing shin-shoryukin to be intensly satisfying for that reason.
I personally really like Terry's final smash, he does do moves he already has, but so many things bring it up for me. The voice acting, camera work, flow of it, and sound design makes it one of my favorite ones.
Mockrock clearly doesn't under fighting games tend to do supers that are are just bigger more elaborate versions of special moves lol
@@DANCERcow I wonder how he'd react if Potemkin was in the game and used Heavenly Potemkin Buster
You forgot to mention that you can move ice climbers’ final smash can be moved left and right. People always forget that and it makes the move much better. Plus, if the ice climbers that summoned the iceberg can hang on the condor, which is a nice touch.
For Luigi’s final smash, I think it’s specifically referencing the super charged state it gets in Luigi’s mansion 3 where the poltergust gets amped up to ridiculous levels and has that similar come of suction. It would make sense too because technically his G00 did come from Luigi’s mansion 3 before that game even released.
Maybe they liked his FS in Smash 4 being a hyper vacuum, and made it canon
SSBU came out before Luigi's Mansion 3
@@averagechapstick yes I know I said that in the comment earlier. Ultimate release before LM3 but not only in Ultimate but in Simon’s trailer they showed Luigi’s new poltergust, the G-00 and it’s new design before it was even really officially debuted in its game. And this isn’t the first time that it’s happened with a smash character or some aspect about them premiered in smash before it’s true origin game. So I thought that maybe that comparison was what they were going for.
@@dustymcwari4468 that would make sense if that were to be the case
My guess as to why Pit's final smash changed from the three scared treasures is that canonically they are destroyed
...but they also were in smash 4. Also, Dark pit uses the lightning chariot in game twice, which is more than Pit does so if anything it fits him more
Dark Pit Staff is better game play wise any ways. Since it has better range.
Another cool thing about Inkling’s Final Smash is that they’re hair gets some fire effects when they have it ready to reference how their hair flares up when they have a Special ready. I kinda wish using the Killer Wail instantly filled the Ink Tank like how using a Special does in the home series, but it’s still great.
In regards to Duck Hunt's FS, those 8-bit cowboys & criminals are from other NES Zapper games (primarily Hogan's Alley, where you can also shoot cans to keep them airborne for points). Actually a really well done tribute.
Food for thought: Dark Samus’ Phazon Laser is actually based on one of her attacks used at the end of Metroid Prime 2. And given that the game came out before Final Smashes were even publicly showcased, this Final Smash makes more sense than Zero Laser. (even though the latter has been around for longer)
Nah, it's just a copy of Zero Laser that merely happens to have something like it in the games. Dark Samus in Ultimate as a whole is a gigantic waste and now she's stuck like this, I'd much rather have her not be playable at all than become another Ganondorf.
I did hear about that one. If I’m going to be honest, I don’t mind Dark Samus having the giant laser type of Final Smash. Maybe if she turned into her final form in Prime 2, floated in the air during it, or duplicated herself to fire TWO beams, either or could work.
@@anothenblue2630 Why?
@@anothenblue2630 Personally I'm happy she was added in some capacity. I do agree that it's a MASSIVE missed opportunity for her to not have her own moveset though.
@@Hero_2222 because she could and should have been given her own moveset rather than forever get stuck as a terrible clone.
I think the one thing that could've helped DK's final smash in Ultimate (if the design itself was forced to remain the same) was to still keep it interactive like the bongo iteration.
A big reason people liked DK's old final smash was that even though it wasn't very effective, the interactivity was fun. So to keep in line with rhat idea, why not make his Ultimate final smash more true to its source material and let it deal more damage if the user mashes their attack and special buttons?
Bayonetta's final smash already does something very similar, so I don't see why this couldn't be done with DK's final smash to make it more interesting, at least from a gameplay perspective.
it was just too slow to keep, comparable to dedede´s first final smash or transformation ones.
My thoughts exactly. That and adding the "hey hey hey hey!" with every hit would have made the reference a lot clearer. Hell, I didn't even notice the inverted lighting until I watched this!
I think shaking the controller like you're playing the bongos could've been fun.
42:51
Not in all of smash
Melee being a broken mess, Luigis down b sometimes starts the game charged depending on the stage, your opponent, your alt and your opponents alt.
It is technically an alt based gameplay effect, intentional or not and even if it basically never comes into play.
Oh also falcons ECB
Green falcon is objectively the best one
Asumsaus talks about it in their luigi video
Meta Knight's FS also gets a special camera angle in singles which looks sick af.
53:45 I still love how absolutely brutal this final smash feels for no apparent reason like they did not need to go that hard with Mii brawler of all characters lol
57:48
“Me and the boys just skewering Mario in the chest” is my new favorite MockRock quote
Robin's final smash, Pair Up, is a reference to the fittingly named "pair up" mechanic introduced in Fire Emblem Awakening. For being a reference to their home-game, I give Robin's final smash extra points. Still weird with Chrom being his own character in the game though.
If I remember correctly, there was a power-up in Luigi's Mansion 3 where his poltergust got far more powerful, so I guess it kinda justifies it being a final smash
luigis mansion 3 came out after smash so it would be interesting if it was the other way arounf
I always hate how hard you are on steve's animations, I feel like his final smash as a reference to jungle temples in a way makes perfect sense and fits excellently
Great video! I got 2 things I’d like to share about it too:
1: Sora would probably drop to A tier for me, honestly, with what is basically the catchphrase of the franchise being “My friends are my power!”, not seeing Donald & Goofy (or any of Sora’s friends)
2: Speaking about what they could use instead of generic laser number 10 on ROB,I got this great idea for a final smash that’d bump him up extremely high on the tier list imo:
ROB does a sort of “call” like Captain Falcon, where he calls in his flying platform from Brawl, if the opponent is hit, they land in either the Brawl arena where Petey is fought, or an empty field like where Ike, Meta Knight, and Marth stood together against the Subspace Army. Then the camera pans up from the fighters on the ground as a reset bomb being manned by 2 separate ROBs counts down to detonation. The camera slowly zooms in…3…2…1…and then it explodes, causing a massive black hole to engulf all fighters caught in it, killing all opponents above 100% and doing Zelda levels of knockback to those who aren’t immediately killed
Every subspace emissary reference is a win in my book.
I'm almost certain Donald & Goofy would have appeared if not for Disney copyright restrictions preventing them from getting the rights to use them.
Also, some of these look cool, but are severy undermined by absolutely terrible sounds. I mean look at Great Aether, it sounds so wimpy in Ultimate, then look at it in Brawl, where it sounds pretty meaty thanks to the far superior hit sounds (also the GREAT AETHER scream is better there because he extends the second part rather than utter it quickly). FSs involving slashing like Triforce Slash suffer the most from it.
Honestly I feel like this is a rare scenario where the toon link swishier sound effects actually make it better, even if not by too much.
what i *especially* like about wolf’s final smash, is that if you get fox or falco with it he says “I’ve got you now, Star Fox!”
i haven’t played the star fox games besides 64, and while you could draw the reference to his famous “Can’t let you do that, Star Fox!” i think it’s much more fun as a star *wars* reference: when Vader gets Luke in his sights in a new hope he says “I have you now!”
perfect choice for a star warsy villain. also nice that while fox and falco come in from the left side of the screen (where we usually put heroes), he comes in from the right, where we usually put villains. it gives the impression that star fox and star wolf are having a dog fight above the planet as their leaders fight hand to hand below.
I agree that the choice of Young Link and Toon Link's final smash is an F, but I think the animation is an A. The frame by frame slashes really sell the idea of Link delivering the attacks with amazing speed and finesse, combined with the opponent being helplessly trapped feels so badass in my opinion.
The Japanese name for "mat block" is "tatami flip," so it's basically him flipping the flooring of a traditional Japanese home
19:58 Yeah it's almost definitely a Dragonball reference because they brought in the english voice acter for Goku to voice Lucario
I would like Mythra’s final smash 100x more if we saw Siren shooting the laser blast (Siren is Mythra’s personal space mech that shoots light beams for her)
Though I don't think we ever see it in normal gameplay, which is more in line to how the final smashes were designed as the level 4 specials. I know we see it on cutscenes and such, but not during the special.
@@Rogeryoo I know but I do really like Siren tbh
@@Rogeryoo Spoiler:
I thought siren is in pnuemas level 4 special?
@@eatingabowlofnailsforbreak7862 not sure, but even if she was, she's not a playable character, so.
I guess its fitting, It can be counted with one hand the times Siren appeared even on cutscenes firing the particle canon, It was even adressed by Nia in the game "We´ve only seen Ophion, and we never seen Siren, only the light it shoots".
Megaman is an easy S tier for me. And there is something about Duck Hunt’s final smash that I just find funny. Maybe it’s the way the target just spins in the air slowly while there are a bunch of explosives?
12:21 I like to think Sakurai made Byleth’s final smash shit on purpose as an ultimate fuck you to Nintendo for forcing him to put another Fire Emblem character into Smash!🤣🤣🤣
The problem with Shulk's final smash is not that there's a spolier, its the fact that Chain Attacks in Xenoblade use SPECIFICALLY 3 people. It was game accurate in Smash 4, but the addition of mecha-fiora added nothing besides inaccuracy and spoilers
Xenoblade 3 chain attacks: “have no such weaknesses”
But yeah I agree
Forreal
It was just there for people who likes the character
@@ayar2 unfortunately they picked the wrong choice because Melia deserved it.
@@Magic_Ice well, if Reyn didnt made it, Melia less likely (poor girl, just keeps getting the shorter end of the sticks.)
56:04 Pacman is supposed to eat a power pellet and a super pellet at the start of his final smash at the start, but for what ever reason, you managed to capture footage of a glitch where his pellets don't appear. Truly strange.
Wait, why didn't the pellets spawn for Pacman? I swear those _do_ usually appear, even in Ultimate. Maybe it was some sort of issue with particle effect limits? I dunno.
EDIT: Nope, they straight-up removed the sprites in Ultimate. I guess they forgot to port those.
Random fact: the controllers rumble with sephiroth’s final smash
If you wanna see Byleth's Final Smash done right, look at Dissidia Garland's EX Burst (not NT, I mean 012 or the original game). It's really basic, but it's still pretty cool since he makes use of all of his weapon's transformation. Just take that and add current FS attack as the finisher and now you have a FS that isn't utter garbage.
Also turn Sothis into an actual 3D entity, not a PNG. God, that was so stupid.
The attack of Sothis.png!!
I loved Duodecim, and it's EX attacks.
Exdeath's was my favourite, the way it cuts the music when you do it properly.
@@calemr some are hit or miss, but it does have a lot of cool ones. Feral Chaos' is my favourite, but Exdeath's is also very cool just through the little details even though he barely does anything in the animation.
Also makes me wish Ultimate kept Sephiroth's formulas.
@AT Productions Hm? please give us examples.
@AT Productions Byleth's sticks out because said PNG has literally nothing to do with anything. There's a lot of emphasis on her, but she's not anyhow linked to the Final Smash beyond her spine being used, but that's no different from the rest of Byleth's moveset. It's not like she fuses with them or even uses her time powers.
The only case of PNGs I can think of outside of Byleth is Min Min - where they are directly contributing to the attack - and Joker's FS - which is limited to portraits and is straight from the games. Hero's FS is actually a pre-rendered video, but it really sucks too.
Pyra and Mythra's Final Smashes are their level 4 blade specials from the original game. They already have a similar cutscene ingame with the two dual wielding the weapon with Rex to perform Burning Sword or Sacred Arrow. I really like their take on Burning Sword, as the original's animation was a bit janky and the voice lines for "Burning Sword" from Pyra and Rex was badly out of synch. I honestly couldn't tell what was happening in the original animation too clearly since it lingers mostly on the two leaping into the air and less on the flame pillar at the end. Sacred Arrow conversely I think is a tad weak. Mostly I think the use of light balls instead of straight rays looks really weird and makes it feel more like PK starstorm than rays of a particle cannon. They already have straight beams like with Thoron/Rob laser and such so I don't know why they went with light meteors. Sacred Arrow is supposed to be beam fire from a support mecha high in the stratosphere/space also so the wide cone of the meteors doesn't give the impression their origin is that high up from the stage. Both look great overall, but I'd say Pyra's was an improvement over the original while Mythra's was a downgrade.
Considering that Pnuema is already a spirit in the game I’m honestly surprised they didn’t have both characters transform into her for the same, flashier final smash, especially if she did the gigantic sword slash she pulls on the final boss as a finisher
@@thewizard7886 Pheuma with Siren and Infinity Blade would have made most sense for going with the biggest most iconic final move. I do think it might have confused the individuality and swap aspect of them as smash characters though, so the level 4s maybe fit better how they were implemented into smash itself.
I kinda agree. Also Rex's "STRIIIIIIIIKE" was far better in 2 compared to "and strike"! I honestly didn't realize what he was saying for a while lol
Pyra's looks super awkward in Smash too
The pointless jump at the beginning is just awful
@@xolotltolox7626 It's a little weird, but the original paused at the apex and landing of the jump to have quick time events, which lingered on the really pointless and derpy looking hop.
I always loved Robin's final smash because it was a reference to pairing up units in Awakening! The only FE game I played, but it was a fun part tagging units and seeing how they worked together
Ironically Dark Samus actually does fire a big beam of Phazon in one of its fights in Prime 3, so you could argue that Dark Samus’s final smash has more of a basis in the Metroid games than Samus.
That’s true, although it would’ve made the move slightly more unique if Dark Samus transformed into its true alien form and THEN do the blast in its final smash.
16:50
Thing is, Pikachu/Pichu's volt tackle ISN'T a reference to the anime, but a reference to another Game Freak game "Pulseman".
Thing is, Luigi actually now DOES HAVE an “ultimate suction” version of the poltergust. He plugs into a special outlet in 3 that lets him literally tear away walls, and it looks DAMNINGLY similar to the Final Smash. Which one was in development first, I really don’t know.
Small idea to Improve Sonic's Final Smash: Give it the Timer Slow Down Effect - Super Sonic still blitz across the stage as per. But Opponents are Slowed making it much easier to continuously damage them due to Altered Knockback and keep then within range for the Final Explosion, which removes the Slow, allowing for the Knockback to revert to normal.
Interesting. I thought about adding in super shadow and super knuckles going around the screen, kind of filling up more space too.
@@kicksyo2171 Mesh the two ideas? Super Shadow causes the Slow with Chaos Control and Super Knuckle assists Super Sonic?
@@lazypaladin nice 👍
If Sonic started the super with Chaos Control that would be so fire so many people iust forget he can use it lol.
27:10 Erm actually Luigi uses the hyper suck ability from Luigi’s Mansion 3
43:00
Captain Falcon has different Collision boxes depending on the skin in Melee
Also Luigi Cyclone is affected by skins in Melee, but that's dependant on so much more other stuff