Run Script when casting a spell via Skyrim scripts

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  • Опубликовано: 16 ноя 2024

Комментарии • 8

  • @tauiin
    @tauiin 3 часа назад

    thanks for the video :)

  • @grapenig3863
    @grapenig3863 7 месяцев назад +1

    This is extremely helpful, great stuff👍👍

  • @gasiliangames7285
    @gasiliangames7285 2 года назад +2

    I can see the potential of having a quick method for script testing. Thank you for this.

  • @TheDude1980
    @TheDude1980 Год назад +2

    Just found you on Twitch and watched your video on making a Skyrim test framework for papyrus and C++. Extremely helpful, I've created several popular mod's now, and created my first mod for Xbox recently as well.

  • @scottmarlow6018
    @scottmarlow6018 2 года назад +2

    I have just started your video series and I am looking forward to watching and learning more about scripting. I am glad you are making these videos as it can be hard to find good videos on how to script. What are some common problems you can think of in regard to scripting, like not setting properties, things like that? Also, are there some mods you have worked on?

  • @cuneyttyler4922
    @cuneyttyler4922 Год назад

    HI, I appreciate your videos, they are very useful! I'm having a problem with Creation Kit. I followed the steps you described in 'Quick Setup' series Now I'm working on my mode and when I want to edit 'Properties' of a script attached to a quest's reference alias, CK crashes. It even happens with working mods on Nexus. What might be the cause? Thanks.

  • @llcamerom4439
    @llcamerom4439 Год назад +1

    I love you.

  • @JonesCrimson
    @JonesCrimson 2 года назад +1

    Hmmm, working in AE I get an error trying to enable the mod from the main menu "the mod cannot be installed because it depends on files that aren't present"
    This is unusual to me because it's a 2KB mod with only Base Game dependencies.
    EDIT: After remaking it, it does work, but I have no idea why.