How to attach scripts to nearby NPCs [and make them explode] in Skyrim

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  • Опубликовано: 16 ноя 2024

Комментарии • 16

  • @conanedogawa8099
    @conanedogawa8099 Год назад +1

    Thank you very much for your video.
    Thanks to you, I'm having the time of my life!😂😂😂

  • @johnskyrim
    @johnskyrim 3 года назад +4

    14:08 The current line numbers is in the bottom right of the CK text editor! Took me forever to notice it haha

  • @mdxscorpion6274
    @mdxscorpion6274 Год назад

    good tutorial and the way you talk and mannerisms are cute .. i liked it very much thanks

  • @qwertyqwerty9587
    @qwertyqwerty9587 3 года назад

    Awesome channel, you explained alot things i had to stumble through.

    • @SkyrimScripting
      @SkyrimScripting  3 года назад +1

      Thanks! I'm doing my best to share things as I learn them. Feel free to let me know if there's certain content you'd be interested in seeing. Happy Modding!

  • @skyerim9808
    @skyerim9808 Год назад

    Thanks for the tutorial! I was looking into perhaps changing my mod from using a stop/start quest with condition filled reference aliases to a cloak magic effect and stumbled upon this. The setup I tried was much the same as your example here, except that the constant effect added to NPCs calls a function on another script using the affected actor as a parameter (in the OnEffectStart event). This is where I hit a snag, with multiple NPCs being affected, the script instances appeared to fire simultaneously, thus confusing my other function and mixing up the actors names etc. I found that if I put in a random wait timer in the OnEffectStart event before calling my function, it worked but seems a bit of a wonky way to go about this! The way my mod works with the stop/start quest is to cycle through an array of actors applying the function 1 at a time. Any insight would be much appreciated!

  • @hellicobacterpillory6677
    @hellicobacterpillory6677 Год назад

    is it possible to find npc near the player?
    For example, I want to create a harmony spell, but instead of hardcore magnitude(target level) I want to check condition "if closest npc level

  • @Mailoko
    @Mailoko 2 года назад

    Hey there can u help me with a script ? evolved system - change Race npc(actor) when their reach a certain level
    If a skeletonrace reach level 2 set.race(skeletonarmorrace) this for npc not for player

  • @scottmarlow6018
    @scottmarlow6018 2 года назад +1

    Can a package be attached via a spell script? For example, making an npc got to sleep via a fire and forget spell? Would this also involving placing a sleep marker at the NPC?

    • @SkyrimScripting
      @SkyrimScripting  2 года назад +1

      Yep! I'd make a faction with the package. Then have the script add them to the faction.
      Edit: I was thinking Factions had Packages associated. Really, I would use a Quest Alias which is a way to associate an NPC with a Package

    • @scottmarlow6018
      @scottmarlow6018 2 года назад +1

      @@SkyrimScripting Thank you. Can you explain a bit about making the faction with the package? I understand the basics of what a faction does but am unsure how the faction and package relate together. If this isn't a good way to ask questions and you prefer another method, please let me know. I have followed your twitch channel.

    • @SkyrimScripting
      @SkyrimScripting  2 года назад

      @@scottmarlow6018 hop into my Discord and I'll help you out there! You can find a link from my Nexus page (I don't trust RUclips bots with the link) - www.nexusmods.com/users/121646123/

    • @scottmarlow6018
      @scottmarlow6018 2 года назад

      @@SkyrimScripting Thank you. My nexus is Figor888.

  • @BluzCue
    @BluzCue 3 года назад

    Following your twitch.... I will be known as opensourceman1

  • @BluzCue
    @BluzCue 3 года назад +1

    Nice mods....