Better Skyrim Papyrus Code using FuDGE - Preview 1 of the Fully Dynamic Game Engine mod

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  • Опубликовано: 16 ноя 2024

Комментарии • 7

  • @glebbogdanov5023
    @glebbogdanov5023 2 года назад +4

    Glad you're back!

  • @0xStellz
    @0xStellz 2 года назад +4

    yesss i was worried you had stopped posting

  • @sillyninja65
    @sillyninja65 Год назад

    Decent c# programmer for unity and a veteran weapon modder and i really feel especially after starfield i want to really get deep into the scripting aspect of bethesda games. Theres alot id like to add.

  • @swordierre9341
    @swordierre9341 Год назад

    Whats the significant difference between Jcontainers array functionality and this one. Theres like 3 diffrent mods ive seen that have dynamic array functionality but i dont know which i should rely on fot my mod.
    Ive seen Jcontainers.
    This.
    And papyrusutils

  • @exergist
    @exergist Год назад

    Is clearing the actor array from the parent quest needed, or do things get "cleaned up" when the game closes?

  • @miguelmclaughlin3526
    @miguelmclaughlin3526 2 года назад

    pքɾօʍօʂʍ 🌸