Creating SKSE plugins in C++ :: Listen for Game Events!

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  • Опубликовано: 16 ноя 2024

Комментарии • 5

  • @Nunoflashy
    @Nunoflashy Год назад +5

    Well that was unexpected, after a year or so and tons of SKSE plugin related videos, awesome! I've already learned so much from your Papyrus series, cannot wait to watch these ! Welcome back!

  • @zxl3817
    @zxl3817 Год назад +1

    Life saving video series. Thank you very much! You guided me into the world of C++ and Skyrim RE

  • @Krashevil
    @Krashevil Год назад +3

    C++ is such a nasty language

    • @Krashevil
      @Krashevil Год назад

      I can't seem to use this template for TESHarvestedEvent::ItemHarvested

    • @Krashevil
      @Krashevil Год назад

      if I replace all the callbacks with TESHitEvent, the code compiles. but if i try with TESHarvestedEvent or TESHarvestedEvent::ItemHarvested, it say's I cant do it.
      damn. I just wanted to make a very basic, very straightforward mod and I'm hitting some kind of edge case fuck you brick wall rn.