Creating SKSE plugins in C++ :: Create Native Papyrus Functions!

Поделиться
HTML-код
  • Опубликовано: 16 ноя 2024

Комментарии • 17

  • @chiralopas
    @chiralopas Год назад +2

    This is the thing i was looking for and gone through all the videos in this playlist just to find it. you have my thanks!

  • @Nunoflashy
    @Nunoflashy Год назад +2

    I just ate the entire "Rough Draft" playlist (as of now, of course), and I gotta say that this is incredibly helpful and looks really interesting! Especially this video in particular, native functions were something that always astounded me on how they were built, and has tons of potential. Absolutely cannot wait for more, keep em coming.

  • @zxl3817
    @zxl3817 Год назад

    Very helpful series! Thank you so much

  • @mdxscorpion6274
    @mdxscorpion6274 Год назад +1

    new subscriber here, your tutorials are so entertaining and so calming.. love watching u and hear you talking...
    im a young upcoming modder, and im actually learning all this so hopefully a can do some good modding in the upcoming 'starfield'
    your hair looks great btw

  • @НикитаБлохин-щ3т

    I dont make Skyrim mods, but what you do is amazing work. Video style is short and beginners friendly for programming tutorials. One day u just might make another channel with c++ or something for more views and maybe money.

  • @PIVKOooo
    @PIVKOooo Год назад

    Great tutorial! Now, I think, I can register plugin in MCM menu of the SkyUI plugin. But it would be nice, if you make a tutorial about something like this.

  • @cmatrix4761
    @cmatrix4761 2 месяца назад

    Umm...what if we don't have some way of compiling a papyrus script in Visual Studio?

  • @simwithinpapasim8197
    @simwithinpapasim8197 Год назад +1

    I have been avidly watching and following your tutorials.
    They are truly amazing!
    Thank you for this video as well, I truly appreciate all your hard work.
    I was wondering if you might consider creating tutorials on making StarField mods?🙏
    Your ability to explain things so well is impressive and I would love to learn from you.
    Regardless you have a lifetime subscriber!
    Patiently waiting for your next lesson.🧘‍♀
    Thanks again!✌

  • @corretorortografico5534
    @corretorortografico5534 Год назад

    Awesome video! It's really good you're showing people how it's done. Also, I have a question!
    In 11:27, there are some bits in the code like: "a_intfc: skse" and "auto systemName: char * (...)". I don't get it, what does the ":" mean? I've seen colons being used in contructors, but not like this. Can someone help?

    • @dmitriyivanich1088
      @dmitriyivanich1088 Год назад +1

      It's not the code. Those are just some editor hints. On 11:27 "a_intfc" is the name of the formal function parameter, "skse" is the name of the actual parameter

  • @J77199
    @J77199 Год назад

    How do you setup an SKSE function to trigger an event that can be registered for in papyrus?

  • @jorgev4656
    @jorgev4656 Год назад

    Hello one question. How can you then use the function in the creation kit to make a spell or a quest?

  • @terentyeff
    @terentyeff Год назад

    I have idea. =) How about include in a cUrl that waits for data to come in from the site and display it in a MessageBox, and subscribers can leave short messages on the site?

  • @Zephal42
    @Zephal42 Год назад +1

    Well, I'm once again faced with a reason to pick up studying C++.

  • @dismaceofficial
    @dismaceofficial 3 месяца назад

    My dll never loads, it gets checked, but never loads, been spending hours and can't can't it to work:
    checking plugin SkyrimCOVR.dll
    plugin SkyrimCOVR.dll (00000000 00000000) no version data 0 (handle 0)