@chrisvandergriff504 well papyrus is native and had robust documentation on the wiki. No one has ever made a legit skse series like this, especially now with Adress library available. But SKSE plugin development in c++ has been around forever, and quite a few very popular skse mods have been released
@@J77199 She's making an attempt at something that I'm sure by now, 6 months later, she has come to realize is quite a large undertaking. She's going to need to know extensive C++(I donno if she knows the language) to continue this further. This is why for so long now there's been no beginner tutorials because the fat ass elephant in the room that can't be ignored is C++. This also means that still a handful of people will make SKSE mods. It's only a little easier for me this time around because I spent 5 months with a C-like language already(C#) but the two are still vastly different. tl;dr - Knowledge of C++ is still the big thing and has stopped a lot of people from making tutorials.
Watching this now to get an understanding with the new SFSE framework, hopefully this all translates over to starfield easily. Thanks so much for the tutorial!
Sweet! Learned a lot from you from your previous videos! Welcome back! I already know my way around C++ and I am comfortable with it. Maybe this will bring me some motivation to create something. 😅
I LOVE how beginner friendly this is, I've seen a lot of coding tutorials where they expect you to already know things a beginner wouldn't, you've done an amazing job at not overwhelming people that are most likely seeing c++ for the first time, including myself 😅, though I have a bit of coding experience with scripting languages
Well thanks to this video I was able to do a minor change to a SKSE plugin (open loot) and compile it from a standing start, no knowledge of SKSE or any of the tooling, in a couple of hours. GG
Two things... 1. Thanks for making this video. I want to start doing modding for Starfield and using this as a basis to learn. 2. As a software engineer omg how did I not know I could right click and open a project easily that way?! Oh. My. God. lol
Thanks for the great tutorial! I've attempted to learn skse plugins a few times now and this is the most successful I've been thus far! Obviously just building a hello world plugin isn't much... but I had issues even doing that much before. Hoping that by following the rest of the videos I'll be able to start making more advanced plugins!
First skse plugin worked without problems. The only thing is vcpkg took along time to DL the required data. A few failed a few times so I DL the package manually that failed and placed it in the vcpkg downloads folder.
Frankly I'm glad you didn't use mo2, it's really difficult to get to work on Linux and is frankly not worth using rn, if you would have used it, and a noob on Linux were to try it, they would have been stopped by that, so thank you Btw yes there are people that use Linux that aren't super nerds, the steam deck is bringing plenty of noobs into Linux, though idk at what scales, I just know its pretty presumptuous to assume every Linux user knows what they're doing
would love to see your workflow for vscode - adding a workspace recommended extensions file would be much-appreciated too. I'm a Java/Python guy getting into C++ for the first time, so just need to get it to functional state, more than anything. Guess I'm off to learn cmake for now!
Been a while since I've seen you make a video so I'm not even sure if you're still active. I'm trying to figure out if there is a way to have a follower detect static objects like campfires, or fires in a brazier?
I know how unlikely this is, but if anyone else is doing this on Linux feel free to ask me questions in my replies, I'll do my best to help you get past this step
Modding in C++ is sure to be the next big innovation in Bethesda modding. This is the work of the Divines.
Umm it's been around for like 10 years, this is just the first time anyone has made a legit begginer tutorial
@@J77199 yeah, but it sure never was a widely used practice. I saw more people scripting in papyrus than doing actual C++.
@chrisvandergriff504 well papyrus is native and had robust documentation on the wiki. No one has ever made a legit skse series like this, especially now with Adress library available. But SKSE plugin development in c++ has been around forever, and quite a few very popular skse mods have been released
@@J77199 She's making an attempt at something that I'm sure by now, 6 months later, she has come to realize is quite a large undertaking. She's going to need to know extensive C++(I donno if she knows the language) to continue this further. This is why for so long now there's been no beginner tutorials because the fat ass elephant in the room that can't be ignored is C++. This also means that still a handful of people will make SKSE mods. It's only a little easier for me this time around because I spent 5 months with a C-like language already(C#) but the two are still vastly different.
tl;dr - Knowledge of C++ is still the big thing and has stopped a lot of people from making tutorials.
Super excited for this! Congrats on your first SKSE tutorial release!
Thanks, currently watching this series to make my first SKSE plugin!
Welcome back, so excited for the SKSE plugin tutorials. Thank you for these. :D
Watching this now to get an understanding with the new SFSE framework, hopefully this all translates over to starfield easily. Thanks so much for the tutorial!
Hey, I was going to do the same thing! Does this translate pretty well?
Sweet! Learned a lot from you from your previous videos!
Welcome back!
I already know my way around C++ and I am comfortable with it. Maybe this will bring me some motivation to create something. 😅
I LOVE how beginner friendly this is, I've seen a lot of coding tutorials where they expect you to already know things a beginner wouldn't, you've done an amazing job at not overwhelming people that are most likely seeing c++ for the first time, including myself 😅, though I have a bit of coding experience with scripting languages
Well thanks to this video I was able to do a minor change to a SKSE plugin (open loot) and compile it from a standing start, no knowledge of SKSE or any of the tooling, in a couple of hours. GG
Welcome back!
Yes! Finally! This is exactly what I needed for so long
Two things...
1. Thanks for making this video. I want to start doing modding for Starfield and using this as a basis to learn.
2. As a software engineer omg how did I not know I could right click and open a project easily that way?! Oh. My. God. lol
Thanks for the great tutorial! I've attempted to learn skse plugins a few times now and this is the most successful I've been thus far! Obviously just building a hello world plugin isn't much... but I had issues even doing that much before. Hoping that by following the rest of the videos I'll be able to start making more advanced plugins!
hells yes this is what i've been waiting for. keep them coming
First skse plugin worked without problems. The only thing is vcpkg took along time to DL the required data. A few failed a few times so I DL the package manually that failed and placed it in the vcpkg downloads folder.
Very useful video!. Thanks for sharing
Thank you. You helped a lot.
Frankly I'm glad you didn't use mo2, it's really difficult to get to work on Linux and is frankly not worth using rn, if you would have used it, and a noob on Linux were to try it, they would have been stopped by that, so thank you
Btw yes there are people that use Linux that aren't super nerds, the steam deck is bringing plenty of noobs into Linux, though idk at what scales, I just know its pretty presumptuous to assume every Linux user knows what they're doing
This is such a gentle intro, I love it. Talking right at the level I need. 🥲
Thank you. Great guide.
Love your channel, long time that I want learn how to make mods
would love to see your workflow for vscode - adding a workspace recommended extensions file would be much-appreciated too. I'm a Java/Python guy getting into C++ for the first time, so just need to get it to functional state, more than anything. Guess I'm off to learn cmake for now!
In theory, you can include headers and libs in QtCreator and get the full power of Qt Framework. QNetworkAccessManager, QThread, etc...
based
Been a while since I've seen you make a video so I'm not even sure if you're still active. I'm trying to figure out if there is a way to have a follower detect static objects like campfires, or fires in a brazier?
Easy! Thanks 🙂
Even if you continually ban me from Discord, I really appreciate everything you teach us. thank you
This is really exciting, but may I ask, will this translate well with fo4se and sfse?
great tutorial. Butts ftw.
I know how unlikely this is, but if anyone else is doing this on Linux feel free to ask me questions in my replies, I'll do my best to help you get past this step
21:22 😂
Always good to see the legendary Arch Cabbage out and about in the world.
@@chrisvandergriff504 😀
hey can i talk with you anywhere i want to get something working thats super important for me i would give u money if you can help me with this
Starfield hype?
NEVER USE MOD ORGANIZER, YOU PLEBS!!!
:-p
u and i were the same, ur my alt