Hello, SKSE! :: Create your first SKSE plugin in C++

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  • Опубликовано: 16 ноя 2024

Комментарии • 44

  • @chrisvandergriff504
    @chrisvandergriff504 Год назад +5

    Modding in C++ is sure to be the next big innovation in Bethesda modding. This is the work of the Divines.

    • @J77199
      @J77199 Год назад +1

      Umm it's been around for like 10 years, this is just the first time anyone has made a legit begginer tutorial

    • @chrisvandergriff504
      @chrisvandergriff504 Год назад

      @@J77199 yeah, but it sure never was a widely used practice. I saw more people scripting in papyrus than doing actual C++.

    • @J77199
      @J77199 Год назад

      ​@chrisvandergriff504 well papyrus is native and had robust documentation on the wiki. No one has ever made a legit skse series like this, especially now with Adress library available. But SKSE plugin development in c++ has been around forever, and quite a few very popular skse mods have been released

    • @Zephal42
      @Zephal42 Год назад

      @@J77199 She's making an attempt at something that I'm sure by now, 6 months later, she has come to realize is quite a large undertaking. She's going to need to know extensive C++(I donno if she knows the language) to continue this further. This is why for so long now there's been no beginner tutorials because the fat ass elephant in the room that can't be ignored is C++. This also means that still a handful of people will make SKSE mods. It's only a little easier for me this time around because I spent 5 months with a C-like language already(C#) but the two are still vastly different.
      tl;dr - Knowledge of C++ is still the big thing and has stopped a lot of people from making tutorials.

  • @markn.856
    @markn.856 Год назад +10

    Super excited for this! Congrats on your first SKSE tutorial release!

  • @mithras666
    @mithras666 Год назад +2

    Thanks, currently watching this series to make my first SKSE plugin!

  • @rainstormwander9431
    @rainstormwander9431 Год назад +3

    Welcome back, so excited for the SKSE plugin tutorials. Thank you for these. :D

  • @TheChachiJuarez
    @TheChachiJuarez Год назад +2

    Watching this now to get an understanding with the new SFSE framework, hopefully this all translates over to starfield easily. Thanks so much for the tutorial!

    • @stoneiscool
      @stoneiscool Год назад

      Hey, I was going to do the same thing! Does this translate pretty well?

  • @Edzward
    @Edzward Год назад +4

    Sweet! Learned a lot from you from your previous videos!
    Welcome back!
    I already know my way around C++ and I am comfortable with it. Maybe this will bring me some motivation to create something. 😅

  • @KCKingcollin
    @KCKingcollin Год назад +1

    I LOVE how beginner friendly this is, I've seen a lot of coding tutorials where they expect you to already know things a beginner wouldn't, you've done an amazing job at not overwhelming people that are most likely seeing c++ for the first time, including myself 😅, though I have a bit of coding experience with scripting languages

  • @pncampbell
    @pncampbell Год назад

    Well thanks to this video I was able to do a minor change to a SKSE plugin (open loot) and compile it from a standing start, no knowledge of SKSE or any of the tooling, in a couple of hours. GG

  • @hauldencottenfield869
    @hauldencottenfield869 Год назад +2

    Welcome back!

  • @Ozzymand
    @Ozzymand Год назад +1

    Yes! Finally! This is exactly what I needed for so long

  • @DanaDark
    @DanaDark 6 месяцев назад

    Two things...
    1. Thanks for making this video. I want to start doing modding for Starfield and using this as a basis to learn.
    2. As a software engineer omg how did I not know I could right click and open a project easily that way?! Oh. My. God. lol

  • @_kmatt_
    @_kmatt_ Год назад

    Thanks for the great tutorial! I've attempted to learn skse plugins a few times now and this is the most successful I've been thus far! Obviously just building a hello world plugin isn't much... but I had issues even doing that much before. Hoping that by following the rest of the videos I'll be able to start making more advanced plugins!

  • @darkdragoon197
    @darkdragoon197 Год назад

    hells yes this is what i've been waiting for. keep them coming

    • @darkdragoon197
      @darkdragoon197 Год назад

      First skse plugin worked without problems. The only thing is vcpkg took along time to DL the required data. A few failed a few times so I DL the package manually that failed and placed it in the vcpkg downloads folder.

  • @yunietpiloto4425
    @yunietpiloto4425 5 месяцев назад

    Very useful video!. Thanks for sharing

  • @romanbush5164
    @romanbush5164 Год назад +2

    Thank you. You helped a lot.

  • @KCKingcollin
    @KCKingcollin Год назад

    Frankly I'm glad you didn't use mo2, it's really difficult to get to work on Linux and is frankly not worth using rn, if you would have used it, and a noob on Linux were to try it, they would have been stopped by that, so thank you
    Btw yes there are people that use Linux that aren't super nerds, the steam deck is bringing plenty of noobs into Linux, though idk at what scales, I just know its pretty presumptuous to assume every Linux user knows what they're doing

  • @JodasPinkt
    @JodasPinkt Год назад

    This is such a gentle intro, I love it. Talking right at the level I need. 🥲

  • @GrimLime
    @GrimLime 5 месяцев назад

    Thank you. Great guide.

  • @cezarfialho6311
    @cezarfialho6311 Год назад

    Love your channel, long time that I want learn how to make mods

  • @Chiberia
    @Chiberia 10 месяцев назад

    would love to see your workflow for vscode - adding a workspace recommended extensions file would be much-appreciated too. I'm a Java/Python guy getting into C++ for the first time, so just need to get it to functional state, more than anything. Guess I'm off to learn cmake for now!

  • @terentyeff
    @terentyeff Год назад

    In theory, you can include headers and libs in QtCreator and get the full power of Qt Framework. QNetworkAccessManager, QThread, etc...

  • @iniglowee
    @iniglowee 11 дней назад

    based

  • @OrionLaerithryn
    @OrionLaerithryn 5 месяцев назад

    Been a while since I've seen you make a video so I'm not even sure if you're still active. I'm trying to figure out if there is a way to have a follower detect static objects like campfires, or fires in a brazier?

  • @_MoRZiLLo50
    @_MoRZiLLo50 Год назад

    Easy! Thanks 🙂

  • @jorgev4656
    @jorgev4656 Год назад

    Even if you continually ban me from Discord, I really appreciate everything you teach us. thank you

  • @KCKingcollin
    @KCKingcollin Год назад +1

    This is really exciting, but may I ask, will this translate well with fo4se and sfse?

  • @williamseipp9691
    @williamseipp9691 Год назад

    great tutorial. Butts ftw.

  • @KCKingcollin
    @KCKingcollin Год назад

    I know how unlikely this is, but if anyone else is doing this on Linux feel free to ask me questions in my replies, I'll do my best to help you get past this step

  • @Xamy-
    @Xamy- Год назад

    21:22 😂

  • @archcabbage
    @archcabbage Год назад +1

    • @chrisvandergriff504
      @chrisvandergriff504 Год назад +1

      Always good to see the legendary Arch Cabbage out and about in the world.

    • @archcabbage
      @archcabbage Год назад

      @@chrisvandergriff504 😀

  • @erenderjager
    @erenderjager Год назад

    hey can i talk with you anywhere i want to get something working thats super important for me i would give u money if you can help me with this

  • @trollbane66
    @trollbane66 Год назад

    Starfield hype?

  • @cmatrix4761
    @cmatrix4761 2 месяца назад

    NEVER USE MOD ORGANIZER, YOU PLEBS!!!
    :-p

    • @hallucy2215
      @hallucy2215 Месяц назад +1

      u and i were the same, ur my alt