I love this, please continue it like this, it's okay if you don't go into detail how you implemented things, but please mention their names at least so we can use your videos as a guide, to learn on our own.
Lütfen devam et sıfırdan ben de bununla uğraşmak istiyorum çok iyi yerlere geleceğini umut ediyorum. Unity ve Unreal zorunluluğundan kurtulmak çok güzel olacaktır
İnanılmaz güzel bir video unity de oyun kodlamayı öğrenmeye çalışan biri olarak canım çekti herşeyi 0 dan yapma fikri korkutucu geliyor ve öğrenmesininde çok zor olduğuna eminim bu konudaki fikirlerini merak ediyorum sence 0 dan başlayan biri için varolan enginler vs kendininkini yazmak. tekrardan video için teşekkürler.
Bu uzun vadeli bir süreç olacağından, ikisi arasında kesin bir tercih yapmaktansa, merak ettiğin noktaları öğrenerek devam etmen kendini keşfetmen için en iyisi olacaktır. Yani Unity ile proje geliştirirken arada bir bunun gibi bir OpenGL projesine bakabilirsin.
Türkçe yorum yazıp algoritmanı bozduğum için ozur dilerim ama bu konuda video yapan bir turk gorunce dayanamadim umarim bu tarz iceriklere devam edersin
Thanks! LearnOpenGL site was a good outline for the learning path for me. I also studied with Nvidia GPU gems articles, and of course other online tutorials and blogs for specific topics.
It would be better with general programming experience with at least 2 years (including school). But I hope this series can give some idea to anyone who is curious about this topic. Overall, my goal is to show the shortest way possible to run such an app.
Ah be, bu seriyi sadece 3 ay önce başlatıp bitirmiş olsaydın Allah'ın pakistanlılarından bir şeyler öğrenmek zorunda kalmazdım. İngilizler bile ingilizceyi senin kadar anlaşılır bir şekilde kullanamıyor
Maalesef seride sadece bu video var, henüz çok yeni. learnopengl.com sitesindeki dersleri takip edebilirsin. Ses için de ElevenLabs’i kullanıyorum, kendi sesimi klonladım ama gerçekte olduğundan biraz daha iyi olabilir 😅
I’m using macOS 😄 For learning, I would prefer this style because it’s easier to see everything you do as they are text in files. But if a person is already familiar with Visual Studio, it makes no difference.
Thanks you for the series. If possible please to publish the vedio as soon as possible. It would be very very helpful for someone who are intersected in graphics programming. Also is it possible to do this in visual studio. IF yes then please to say how to do?
No, I didn’t implement the physics engine. I watched some videos from pikuma and The Coding Train while dealing with basic physics stuff. They were super helpful.
Brother can you please please please do an in depth tutorial on how to get OpenGL on Mac m1 working I haven’t been able to figure out how to do it and it looks like you were able to it would appreciate it so much.
I integrated Bullet Physics, but you can look into Jolt Physics, which is modern and probably superior. I’m planning to make a video about Jolt Physics integration.
@ I understand that. It was a joke plus he’s using windows either way and he mentions that when building. His compiler will be different one way or another actually.
Bro please finish this course...I'll be watching and implying it everyday. Also thanks a lot to start it also. Less vidoes like this yt. You are nderrated as f...
An IDE doesn't have nothing to do with build and compiling process. You use compilers for compiling your program. In terms of preference, I use VS because I have been using it for a long time. However, It's not wrong people use other editors or IDEs. Also, VS is only available on windows.
@@mertcanzafer9901 yes, I didnt knew visual studio is not available in mac, however I suggested it because if you tend to have multiple cpp files and edit one, it will only build single file so you have faster compilation time. I used vscode with mingw, but it was not fast and i had to build the app from ground to up even with a single word change.
The first 500 people to use my link skl.sh/furkansarhan11241 will get a 1 month free trial of Skillshare premium!
Can u please to explain this in detail like what we can learn, iam very very new to this channel.
the video so well done that it gives the urge to just learn from you.. well done
This was so much better than other videos I saw of people fumbling through this trivial stuff. Love it!
Wow this is like your 9th video and you already got a sponsor? I'm totally amazed how is this possible!?
Underated video
Can't wait! I'm very familiar with C++ but not graphics.
I love this, please continue it like this, it's okay if you don't go into detail how you implemented things, but please mention their names at least so we can use your videos as a guide, to learn on our own.
Never stop this series no matter what 🙏❤️
I recently started learning Vulkan API. Glad to see more people are interested in graphics programming as well.
Good luck on your journey!
Hadi bakalım Furkan abi!
What a great timing and a great video , I am also learning this things
I wrote some 2d rendering in OpenGL and c++ etc. I always wanted to create some 3d engine. Cant wait to see more :D
wow amazing content, just what i was looking for. searched quite alot and i found it all in your video thanks for this gift
This is going to be a great tutorial series can’t wait for pt2!
seems very promising
just dont stop , thanks
Lütfen devam et sıfırdan ben de bununla uğraşmak istiyorum çok iyi yerlere geleceğini umut ediyorum. Unity ve Unreal zorunluluğundan kurtulmak çok güzel olacaktır
Looking forward to this series!
İnanılmaz güzel bir video unity de oyun kodlamayı öğrenmeye çalışan biri olarak canım çekti herşeyi 0 dan yapma fikri korkutucu geliyor ve öğrenmesininde çok zor olduğuna eminim bu konudaki fikirlerini merak ediyorum sence 0 dan başlayan biri için varolan enginler vs kendininkini yazmak. tekrardan video için teşekkürler.
Bu uzun vadeli bir süreç olacağından, ikisi arasında kesin bir tercih yapmaktansa, merak ettiğin noktaları öğrenerek devam etmen kendini keşfetmen için en iyisi olacaktır. Yani Unity ile proje geliştirirken arada bir bunun gibi bir OpenGL projesine bakabilirsin.
Türkçe yorum yazıp algoritmanı bozduğum için ozur dilerim ama bu konuda video yapan bir turk gorunce dayanamadim umarim bu tarz iceriklere devam edersin
Man you are my main inspiration this is so helpful thanks so much and please make more!
Yes! Finally I've been looking for this
Thank you
where is second video man. I love it your job. Bytw you know why I love it :)
thankyou very helpfull, can't wait for next part!
very good video, are you using some custom fonts in vscode?
It’s the default font on MacOS!
Now I'm interested! I suck at algebra though.
Furkan Süpersin
Is there any resources you use to learn this material?!? Can’t wait for the next episodes 😊
Thanks! LearnOpenGL site was a good outline for the learning path for me. I also studied with Nvidia GPU gems articles, and of course other online tutorials and blogs for specific topics.
Great video, keep it up man 🎉
Hoping for a part 2!
Eline Sağlık hocam güzel anlatmışsın
What prerequisites are you expecting? I.e. programming background, math knowledge, etc.?
It would be better with general programming experience with at least 2 years (including school). But I hope this series can give some idea to anyone who is curious about this topic. Overall, my goal is to show the shortest way possible to run such an app.
THIS IS AMAZING
Ah be, bu seriyi sadece 3 ay önce başlatıp bitirmiş olsaydın Allah'ın pakistanlılarından bir şeyler öğrenmek zorunda kalmazdım. İngilizler bile ingilizceyi senin kadar anlaşılır bir şekilde kullanamıyor
Maalesef seride sadece bu video var, henüz çok yeni. learnopengl.com sitesindeki dersleri takip edebilirsin. Ses için de ElevenLabs’i kullanıyorum, kendi sesimi klonladım ama gerçekte olduğundan biraz daha iyi olabilir 😅
Is there a particular reason you don't use visual studio 2022???? love your videos
I’m using macOS 😄 For learning, I would prefer this style because it’s easier to see everything you do as they are text in files. But if a person is already familiar with Visual Studio, it makes no difference.
Thanks you for the series.
If possible please to publish the vedio as soon as possible.
It would be very very helpful for someone who are intersected in graphics programming.
Also is it possible to do this in visual studio. IF yes then please to say how to do?
I’m sure you can find online tutorials on how to set up an environment for C++ development with Visual Studio and linking external libraries.
@@fusarihanthanks for reply, I have one doubt, if I install all the cmake mingw and clangd and finally run your github source code, will it run?
MORE PLEASE 🙏, when do you plan on upload a pt.2, pt.3, pt.4 …
>:)
As soon as possible!
@ you’re a real one, keep up the amazing work bro. I’d love to see a full series
This is actually a framework, like libgdx in Java for making games
kralsın ben de c++ öğreniyom bu ara da opengl çok zor ya
What about the physics? Did you implement the 3d physics from scratch? And if you did, what resources would you recommend?
No, I didn’t implement the physics engine. I watched some videos from pikuma and The Coding Train while dealing with basic physics stuff. They were super helpful.
Süpersin hocam
Most important thing would be custom memory management.
i dont think so i wasted an hour trying to do some weird thing that already existed in the c++ standart library
@@Cinarbayramic what was it?
@@pkurrasprobably smart pointers
@@fus3n that's no memory management. it's slow.
@@pkurras im not sure if it counts but i tried to do switching array elements using a void pointer and sth else i forgot its been a few days
Abi bunun Türkçe Versiyonunu da yapsan keşke
make full playlist please
So good.
devam bro devam!!!
eager to see more
Zig build system is cool
Brother can you please please please do an in depth tutorial on how to get OpenGL on Mac m1 working I haven’t been able to figure out how to do it and it looks like you were able to it would appreciate it so much.
Can you create a discussion in the GitHub that describes where exactly you got stuck? So anyone can benefit from it!
Will you use this engine with your game? Maybe to suplement it?
I’m already using my game engine with the game. And this is an educational content as lots of people requested!
5. saniyeden skillshare olduğunu tahmin etmiştim
im making a game engine sdl2 (i have not watched the video fully yet im at 0:16) and i havent added collisions yet can you tell me how you do that
I integrated Bullet Physics, but you can look into Jolt Physics, which is modern and probably superior. I’m planning to make a video about Jolt Physics integration.
Plz do a video .i made blender in few days
Nice!!
This is actually Gamefromscratch channel 😂
What did you use for physics?
I used Bullet Physics, but Jolt Physics is a modern alternative, and I’ll probably integrate it into my projects!
Please release 2nd episode.
It’s on the way!
I wonder where is the I build a game engine part? Or is it coming
Rome wasn't built in a day 😅
@fusarihan true, because the title is built yesterday.
Just kidding. Just be aware of how you title things.
Well good luck with your endeavors.
pls release your football game i rlly need to play it
For the game engine im insterested hiw to add ui to the software like unreal engine ui
One of the most popular options is ImGui. It’s easy to use!
make 3d modeling app for android
Do you use ECS in you football game?
No, I’m not using ECS.
👏
bro even made rocket league lmaooo
çok iyi
çılgınsın men
warning, if your project contains GLFW, you have not made your own game engine lol
We need to draw the line at somewhere 😅
@@fusarihan it's ok I made a game engine without rendering as if anyone will use it lol
W video
idk why i got glfw library error when i try to do this
Did you resolve it? You can create an issue or discussion in the GitHub repository!
Are you gonna start discord server?
Maybe in the future!
Problem 1: Using VScode instead of Visual Studio.
Read the comments, this setup is cross-platform. VS works only on Windows.
@ I understand that. It was a joke plus he’s using windows either way and he mentions that when building. His compiler will be different one way or another actually.
Why not Vulkan ?
That’s too complicated for beginners, and I also don’t have enough experience with it. OpenGL should be enough!
If you did vulkan this first video would be 2 hours long and involve writing about 600 lines of code to do the exact same thing. 😂
Bro please finish this course...I'll be watching and implying it everyday. Also thanks a lot to start it also. Less vidoes like this yt. You are nderrated as f...
İngilizcen şiir gibi
ElevenLabs ile kendi sesimi klonladım, bu yüzden gerçekte olduğundan biraz daha iyi olmuş olabilir 😅
tr de benim gibi oyun motorlariyla ugrasan biri var mi diyordum +++
I'd recommend visual studio for compiling faster.
Visual Studio only works on Windows, while the setup here is cross-platform
An IDE doesn't have nothing to do with build and compiling process. You use compilers for compiling your program. In terms of preference, I use VS because I have been using it for a long time. However, It's not wrong people use other editors or IDEs. Also, VS is only available on windows.
@@mertcanzafer9901 yes, I didnt knew visual studio is not available in mac, however I suggested it because if you tend to have multiple cpp files and edit one, it will only build single file so you have faster compilation time. I used vscode with mingw, but it was not fast and i had to build the app from ground to up even with a single word change.