Creation Kit Scripting (Teleport Spell) #04

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  • Опубликовано: 16 ноя 2024

Комментарии • 78

  • @MasterAub01
    @MasterAub01 Год назад

    Génial, I've just used your tutorial 9 years after you've made it. Thanks a lot

  • @warriv93
    @warriv93 4 года назад +27

    Scriptname DA12312Teleport extends activemagiceffect
    ObjectReference Property Loc01 Auto
    Event OnEffectStart(Actor akTarget, Actor akCaster)
    Utility.Wait(1.5)
    Game.FadeOutGame(False, True, 2.0, 1.0)
    Game.GetPlayer().MoveTo(Loc01)
    Game.EnableFastTravel()
    Game.FastTravel(Loc01)
    EndEvent

    • @Pacmanghost
      @Pacmanghost 3 года назад +4

      Bless your soul.

    • @conanedogawa8099
      @conanedogawa8099 Год назад +1

      @@Pacmanghost Thank you very much !😀😀😀

    • @the-annoyinator
      @the-annoyinator 2 месяца назад

      @@conanedogawa8099 was he talking to you lol

  • @Speedingv3
    @Speedingv3 2 года назад +1

    thanks darkfox!! you have made my creations better due to ur perfect clean guides!! keep up the great work man!!

  • @nidaleeforlife1693
    @nidaleeforlife1693 10 лет назад +3

    Your a good teacher bro, +1, but please include the scripts in the discription cause to see what your writing i have to put on full screen and hd quality otherwise i cant see what you wrote. my internet is really slow thanks in advance

  • @caposolomon8745
    @caposolomon8745 9 лет назад +11

    PS would really help if you put the script in the discription

  • @Kaaskop199
    @Kaaskop199 10 лет назад +16

    Here is the code so you can copy and paste
    ObjectReference Property Loc1 Auto
    Event OnEffectStart(Actor akTarget, Actor akCaster)
    Utility.Wait(1.5)
    Game.FadeOutGame(False, True, 2.0, 1.0)
    Game.GetPlayer().MoveTo(Loc01)
    Game.EnableFastTravel()
    Game.FastTravel(loc01)
    EndEvent

  • @zayan6284
    @zayan6284 6 лет назад +2

    That's a great "DESCRIOTION"

  • @WelcomeToTheFffishtank
    @WelcomeToTheFffishtank 10 лет назад +3

    Looking for help in a Mark / Recall type teleport where I cast a Teleport spell, mark my current location, teleport to a static marker (like in the video) but then on recast of same spell, teleport BACK to the marked location. Any help?

  • @RonRay
    @RonRay 10 лет назад +2

    Another great tutorial. Thanks.

  • @channelseven8092
    @channelseven8092 2 года назад

    What line sends an enemy ? Anybody know? He showed what line specified the player. I need to know what line would specify the target. The exact way to type it in.

  • @l3onprid3
    @l3onprid3 10 лет назад +1

    Trying to create a spell that will teleport you to wherever it hits but I cant get the syntax for the script right. Can anyone help?

  • @EvilMrPumpkins
    @EvilMrPumpkins 10 лет назад +5

    When I teleport through I lose my sabre cat and when it comes through at the other end its a crumpet or sweetroll? please fix..

    • @jc3001
      @jc3001 8 лет назад +4

      Evil Mr Pumpkins sorry but this made me laugh

    • @brightgarinson3099
      @brightgarinson3099 6 лет назад

      J C hgual em edam siht tub yrros

  • @thedarkfaegaming
    @thedarkfaegaming 9 лет назад +1

    I was wondering about making it so that activating an object teleports you instead of making it a set spell, what would you recommend? (If you don't mind, of course)

  • @scylla3998
    @scylla3998 11 месяцев назад

    I would be extremely happy if someone could show me/point me to any scripting resources on how I can then recall to the location I teleported from. Even better if I were able to open a portal that could stay in the location until passed back through, but I'd settle just for a spell. I'm rubbish at scripting and I can't seem to find any answers on this. Sorry if this is a very specific ask, this is one of my last hurdles for a mod I'm working on.

  • @caposolomon8745
    @caposolomon8745 9 лет назад +1

    what if I want to be able to teleport back to where you teleport from?

  • @HeShoeTooBig
    @HeShoeTooBig 8 лет назад +10

    Can you show us how to make the spell teleport us back to where we teleported from when it's cast again? or link to a tutorial that covers that?

  • @ArtMateurMusic
    @ArtMateurMusic Год назад

    Someone help me, I have a problem with my edit and teleports, everything goes well, but when I use a statue, or a spell to move to another world, nothing happens...no crashes or anything, just nothing happens , the spell is cast, the effect appears, but I never move... the same thing happens to me with the statues and the Xmarkers, everything is fine, but the statue never activates... I think it's because of a recurring error that is this '' Cannot open store for class "AnyIDerror", missing file?'..if someone can help me I would really appreciate it

  • @dunedune6516
    @dunedune6516 10 лет назад

    Hey darkfox .. Plz answer my question please ... How can i make script spell like midas magic spells not teleport spell ...... Plz reply

  • @crazydog3307
    @crazydog3307 3 года назад

    Also, what version of windows is that?

  • @primiceriomoris
    @primiceriomoris 3 года назад

    Darkfox, please can you train to make a script for NPC auto teleport in combat? Thank

  • @Velisatra
    @Velisatra 10 лет назад

    I've got a question for you... How do you reset an object's animation state? I've been searching for weeks trying to figure out how to do it, to no avail. For instance, some object that only has an open animation but you want to return it to the closed state... how would you do that? I tried reset() but it doesn't appear to do that.
    As a more specific example, let's take the activator NorSarcophagusVertTop001 which is a sarcophagus door that can fall off and the animation that does that is sarcophagustopvert01_trigger01.hkx and there is no other animation. So if we made a default2stateactivator with a button or lever or some such that pops the lid off... it wouldn't be able to return to closed as there is no other animation.
    So how would you make a script that returns an object to its original state? This could be used for tons of cool objects that only have one animation. A big one would be the puzzle doors, so you could actually use them as a sort of vault door and actually close them since they only have the wheel turning animations and lowering so there's no way to make it ever come back up.

    • @Darkfox127
      @Darkfox127  10 лет назад

      I like the idea for puzzles, I may look into how this can be done and use it myself for the new Caranthir Tower. I'm sure there is some script to make that happen, but I've never looked into it myself. I'll let you know if I find anything.

  • @Vorkandor
    @Vorkandor Год назад +1

    I know this is like 10 years old, but how might I teleport a player back to their original location (where ever that might be) once they've cast the teleport spell and come to my location. So that the effect is anyone can cast it from anywhere and return to the location they cast it when coming back. I've seen something similar in another mod so I might see what they did.

    • @Vorkandor
      @Vorkandor Год назад

      Actually thinking about it, it seems obvious that the first teleport spell must also place a marker temporarily for the return spell to target.

  • @nikolaj192
    @nikolaj192 2 года назад

    Would be nice to put the teleport to reference to a spell rune.

  • @iGamer55
    @iGamer55 10 лет назад

    Hi, I watched your guide and then created my own version of a teleport spell. A version that when fired teleports you a short distance and where it teleports you depends on where you fire the spell. However there is a bug that, once you respawn at the targeted location there are holes in the characters texture and in some armor textures as well. I'm guessing that I need to put a debug command in my script to reset the textures once I teleported but I never used that command before so I'm unsure of which debug to use. Do you know which debug command fixes textures?

    • @l3onprid3
      @l3onprid3 10 лет назад

      I'm sorry I cant help but could you help me? I'm trying to create a spell like yours but I cant figure out the code.

    • @iGamer55
      @iGamer55 10 лет назад +1

      Kadeem Nelson sorry this comment is old I ended up figuring out how to pull it off and fix that bug with the holes in the character. My steam ID is JetSteele add me there and I will be able to help you there more.

  • @Araedi
    @Araedi 8 лет назад +1

    so i could use this to teleport to sovngarde right lol then id need to make a spell to teleport back to where ever

  • @avs813
    @avs813 9 лет назад +2

    So, how do you set the script to be a targeted teleport spell? It'd be pretty amusing to be able to zap folks directly to prison.

    • @SamnissArandeen
      @SamnissArandeen 9 лет назад

      avs813 The spell seems to target the player no matter which actor does the casting.

  • @caposolomon8745
    @caposolomon8745 9 лет назад +2

    how to you bound the teleport effect to an item?

    • @caposolomon8745
      @caposolomon8745 9 лет назад +1

      better yet how do make it when you talk to an npc and it would teleport you to a location you set?

    • @jc3001
      @jc3001 8 лет назад

      David Capobianco did you ever solve this? I'm having the same problem now.

    • @caposolomon8745
      @caposolomon8745 8 лет назад

      Justin Collins yeah I did, but it been a while since I modded. I might still be able to help you if you tell me what you're trying to do

    • @jc3001
      @jc3001 8 лет назад

      David Capobianco I have a ferry man at a river and he's supposed to take you across (teleport, not animated) when you choose between two dialogues. I already know how to dialogue but not sure about scripting and script fragments. Also, how to set the condition so that the other option doesn't appear until you have a certain item. Any help would be appreciated. Thanks!

    • @caposolomon8745
      @caposolomon8745 8 лет назад

      Justin Collins you'll have to put a marker of where you want to tele to. you'll want to script it so that when you say something in voice live with this character, it'll move you (player) to this marker.

  • @nikolasljivic3355
    @nikolasljivic3355 10 лет назад

    Thanks ! Respect for ur work...

  • @404notalive
    @404notalive 8 лет назад

    Can you do something like this to teleport to different worlds?

  • @SamnissArandeen
    @SamnissArandeen 9 лет назад

    Game.GetPlayer().whatever() would only work if the player cast the spell, right? If another actor cast the spell, they'd teleport the player instead of themselves...if I'm reading this correctly. With what do I replace Game.GetPlayer if I want to get the spell target instead, no matter which actor casts/is targeted?

    • @Darkfox127
      @Darkfox127  9 лет назад

      Samniss Arandeen You can use the properties stated within the event. So you could state akCaster or akTarget.

    • @SamnissArandeen
      @SamnissArandeen 9 лет назад

      So it would be akCaster().GetActorValue() for example?

    • @Darkfox127
      @Darkfox127  9 лет назад

      Samniss Arandeen When using different functions it depends on what the function should be targeting like an actor, object reference or anything else. I think the spell may need to be target actor for that to work correctly too.

  • @lukefreeman828
    @lukefreeman828 10 лет назад

    I've followed this to the best of my ability (great vid btw) however, instead of teleporting to Riverwood I want to teleport to the Soul Cairn. After realizing the data for the location requires the Dawguard.esm (I n00b), I tried loading it. Unfortunately I get a CK crash even when I try just opening the CK and just loading DG. What am I doing wrong? Many Thanks!

    • @Darkfox127
      @Darkfox127  10 лет назад +2

      I have a video on loading the DLCs in the Creation Kit. You need to add some lines to the CK's ini file.

  • @Velisatra
    @Velisatra 10 лет назад

    You don't actually have to have all those annoying error messages. I was so happy when I figured out how to make them go away forever. Just go to your exe directory and edit SkyrimEditor.ini and find bBlockMessageBoxes and change 0 to 1 and there you go, no more error popups. If you don't have that line you can create it under [MESSAGES], you can also add bAllowYesToAll=1 if you want.

    • @Darkfox127
      @Darkfox127  10 лет назад

      Thanks for the info. I will be leaving them on though, as they help when it comes to me having done something wrong myself like navmesh or if I've deleted something I shouldn't have. Hate the standard messages, but find the normal ones rather useful. 8)

  • @Karatejin
    @Karatejin 10 лет назад +1

    Hi! I'm getting the message "The extends script does not exist, please pick one that does". Am I missing something? Thanks!

    • @sirsleeves4068
      @sirsleeves4068 9 лет назад

      J Oliveira Boom looked everywhere for this fix and finally found it. dudes i tried everything i could to fix this. the solution is in this forum i found. in a nut shell an update locked all the scripts in a RAR file. extract to Data>Scripts>Source folder. fixed it for me. Let me know if this fix's your issue.
      forums.nexusmods.com/index.php?/topic/2711734-the-extends-script-does-not-exist/
      Sir_Sleeves
      twitch.tv/sir_sleeves

    • @Karatejin
      @Karatejin 9 лет назад

      Thanks! I have re-installed Skyrim and the CK again and it is working but I'm gonna check it out, just in case! Who knows when everything will crash again eh?

  • @Mark-jr5xr
    @Mark-jr5xr 10 лет назад

    its telling me that the active magic effect doesnt exist do i need a dlc for that?

  • @RebeccaBrunner
    @RebeccaBrunner 8 лет назад

    I created a spell to supposedly move an actor to my player and character and literally nothing happens.
    All help appreciated.
    Scriptname SummonVampireCattle extends activemagiceffect
    Actor Property cattle Auto
    Event OnEffectFinish(Actor target, Actor caster)
    cattle.MoveTo(Game.GetPlayer())
    EndEvent

    • @jc3001
      @jc3001 8 лет назад

      Rebecca Brunner I'm not very good at scripting but shouldn't you add "ak" at the beginning of target and actor?

    • @RebeccaBrunner
      @RebeccaBrunner 8 лет назад

      Justin Collins I've tried that as well, doesn't work.

  • @Illumbris
    @Illumbris 9 лет назад +1

    Not Being Rude But all the videos i have seen with scripting with you non of the script links work? can you post the script in the description?

    • @Darkfox127
      @Darkfox127  9 лет назад

      DeadraStep Just check out my website, most of it is there. I am still in the process of improving a lot of my content and updating things.

    • @Illumbris
      @Illumbris 9 лет назад

      kk

  • @ctott1893
    @ctott1893 10 лет назад

    I don't understand the scripting. I can't read what you put

  • @SpacialKatana
    @SpacialKatana 8 лет назад

    Lost you on Steam...(I tested your Tower for you a while back). need help fella, need to fast travel at end of dialogue with NPC but haven't had much luck. I can do it by activating an object, but from conversation AAAHH.

    • @jc3001
      @jc3001 8 лет назад

      SpacialKatana did you ever solve this problem? I've having the same issue right now.

    • @SpacialKatana
      @SpacialKatana 8 лет назад +1

      Yeah it's easy, in the end dialogue script fragment, add an object reference called telemarker , fill it by clicking on the ref you want to go to, then the command in the script fragment is :- Game.FastTravel(telemarker)

    • @jc3001
      @jc3001 8 лет назад

      SpacialKatana awesome! Thank you so much, I've been trying to solve this for a week and can't find info anywhere. Thanks again!

    • @jc3001
      @jc3001 8 лет назад

      SpacialKatana Actually I just tried it out and this didn't work for me :( I appreciate your help tho. If you know of anywhere I could look for the answer to my problem I'd appreciate it. :)

    • @SpacialKatana
      @SpacialKatana 8 лет назад

      You did something wrong then...
      ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
      ;NEXT FRAGMENT INDEX 1
      Scriptname TIF__0208ED13 Extends TopicInfo Hidden
      ;BEGIN FRAGMENT Fragment_0
      Function Fragment_0(ObjectReference akSpeakerRef)
      Actor akSpeaker = akSpeakerRef as Actor
      ;BEGIN CODE
      Game.FastTravel(TeleportMarker)
      ;END CODE
      EndFunction
      ;END FRAGMENT
      ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
      ObjectReference Property TeleportMarker Auto

  • @smokenboots
    @smokenboots 3 года назад

    this was the hardest to follow what you doing ..

  • @glitchmastergaming4905
    @glitchmastergaming4905 8 лет назад

    more like cant talk its not pronounsed teliportation its pronounsed teleportation

    • @nonemongo
      @nonemongo 8 лет назад +14

      it's also spelled pronounced and not pronounsed

  • @IFYOUREADTHISMADRAGE
    @IFYOUREADTHISMADRAGE 10 лет назад +3

    Is there a way to make a skyrim teleportation spell where you can teleport to any area you are looking at, like flash step mod?

    • @Gonz_Ap
      @Gonz_Ap 4 года назад +2

      IFYOUREADTHISMADRAGE | IM MAD RAGING 😡

    • @majorlucky6466
      @majorlucky6466 3 года назад +2

      you could check out the scripts on this mod:
      www.nexusmods.com/skyrimspecialedition/mods/5643
      they have Blink, shadowstep and tp