The VERY Confusing Story of Alone in the Dark

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  • Опубликовано: 7 май 2024
  • Hello everyone, and welcome to a video where we look at the highly confusing, and very messy story from the recently released reimagining of Alone In The Dark. Some of this video will be speculation, as you'll soon see, the story is... convoluted...
    CHAPTERS
    Intro - 0:00
    Plot - 2:27
    Emily's Story - 25:32
    Extra Endings - 32:51
    Nephren Ka - 34:30
    The Dark Man - 36:26
    Jeremy's Mind - 38:33
    Jacob Van Ostadte - 40:13
    History of Derceto - 41:39
    The Cult - 44:17
    The Contract - 47:25
    Cassandra's Story - 50:20
    Empty Room - 53:33
    Grace Saunders - 54:47
    References - 57:30
    Final Thoughts - 1:00:33
    ALL MUSIC IN THIS VIDEO FROM @epidemicsound and The Alone In The Soundtrack...
    Please enjoy, subscribe, and leave a like/comment!
    Check out some of my other videos:
    The Medium - • The Medium - Story Exp...
    Bendy ATDR - • Bendy and the Dark Rev...
    Callisto Protocol - • The Callisto Protocol ...
    Resident Evil 4 - • Resident Evil 4 - Stor...
    Resident Evil 8 - • Resident Evil: Village...
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    / @gamingharryyt
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    Equipment;
    PC Specs (for those that are interested):
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    #aloneinthedark #gamingharry
  • ИгрыИгры

Комментарии • 355

  • @rifflerunderhill7006
    @rifflerunderhill7006 Месяц назад +130

    I think the "loose threads" are intentional, trying to imply a wider universe we're not privy to. Lovecraft regularly did this, including colluding with other authors to include similar allusions between authors, implying the larger interwoven universe. But that's my fairly useless two cents.

    • @rifflerunderhill7006
      @rifflerunderhill7006 Месяц назад +18

      Nothing gets messier than multiple Old Gods vying for the same vulnerable, psychically sensitive people (often artists; musicians specifically and aurhors often). The victims get pulled in different directions, to fulfill different prophecies or similar, often in opposition to whichever Old God sent them there originally. Lol

    • @rifflerunderhill7006
      @rifflerunderhill7006 Месяц назад +19

      Seems like this game successfully conveyed a key Lovecraftian feeling; an inkling that theres more going on. It's important, and you dont know what it is, you cant know what it is. Its unnerving and unsettling and uncomfortable. Exactly as it should be. After all, "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents".

    • @GothPaoki
      @GothPaoki Месяц назад +1

      I would say the game was anything but lovecraftian. Just putting out the names of some lovecraftian gods don't make it so. It was an incoherent mess that never truly felt like a lovecraftian story.

    • @drippinwet774
      @drippinwet774 5 дней назад

      The schizophrenia is intentional. I actually want to hear voices in my head.

    • @AManChoosesASlaveObeys
      @AManChoosesASlaveObeys 4 дня назад

      Incoherence doesn't mean conveing the Unspeakable. I never felt lost in a Lovecraft book. I felt that the character were lost. There's a big difference...

  • @stevebrummett8539
    @stevebrummett8539 Месяц назад +436

    Thanks for putting this out despite your reservations! I believe that the "loose ends" are intended to be tied up in the follow up game.

    • @AbsolAhm
      @AbsolAhm Месяц назад +41

      Something tells me this game isnt selling well enough for a sequel to cover these loose ends

    • @redwiltshire1816
      @redwiltshire1816 Месяц назад +6

      Nah they can just do that halo approach and cover all lose ends in a book 😂

    • @nats92lilac
      @nats92lilac Месяц назад +27

      I do hope that there would be a sequel, they shouldn't have hired 2 celebrities in the first place to play the 2 protagonist. Just gonna cost them even more for a second game

    • @mr.sinjin-smyth
      @mr.sinjin-smyth Месяц назад +17

      I think the 2024 game laid a solid enough foundation in reviving and bringing the series forward. It plays very much like a game from the early to late 2000s with modern graphics and 3rd person OTS. It's far from a masterpiece, but has reasonable cult status material for the coming years after. Unlike the 2001 reboot, this 2024 game is very faithful to the 1992 original (plus trilogy) in spirit, essence and flavor. There aren't many adventure horror games out there with an early 1900s setting, and that will be Alone in the Dark 2024's biggest strength and attraction. Also helps it's in 3rd person OTS, something most Call of Cthulhu themed games are NOT. So far, only The Sinking City (which is getting an unexpected sequel) is the only other Lovecraftian themed game I can recall that is in 3rd person OTS.
      If The Sinking City is getting a sequel, despite getting review scores in 2019 so similar to that of Alone in the Dark 2024, then I don't see why the latter can't get a follow up game itself. It all depends on sales performance and a sales tally of 1-2 million could guarantee a sequel in a few years. Since the game is also AA, and didn't cost much to make unlike a certain The Callisto Protocol ($162 million budget cost).

    • @en2336
      @en2336 Месяц назад +2

      why? i'm curious, haven't heard bad news about it@@AbsolAhm

  • @user-mk8yh1gv5r
    @user-mk8yh1gv5r Месяц назад +243

    I feel like, confusing as it is, this story is one of those lovecraftian ones that manage to really capture the essence of his writings. It was clearly written by people who read and understood his stories and lore deeply, rather than just taking the cool surface level stuff, which is something even straight adaptations don't always manage to do well. I'm glad you persevered with the video even though it was complicated, I enjoyed it a lot.

    • @dhruvo100
      @dhruvo100 Месяц назад +6

      Nah, it didnt. Lovecraftian horror is supposed to make afraid of the unknown. I didnt get no such feeling from that game. On the other hand eternal darkness perfectly managed to capture lovecraftian vibe

    • @blumiu2426
      @blumiu2426 Месяц назад +4

      Lovecraftian horror is 1) Fear of the unknown 2) Those unknown horrors never factoring in humanity to their equation and 3) The helplessness and powerlessness of man in the face of them. Every game I know of except Japanese, and maybe one Western one, that doesn't follow game design of allowing the player to win in some way. That's the point usually, and narrative prose isn't limited by this. I didn't notice anything in this that other games didn't capture or capture better, in particular the desperation and failing sanity. The game seemed to tell the player they were losing their sanity rather than it being demonstrated through the game. Eternal Darkness comes to mind.

    • @Enriqueguiones
      @Enriqueguiones Месяц назад +18

      @@blumiu2426 Many Lovecraft tales have happy endings. "Call of Cthulhu", his most famous short story, end with Cthulhu being impaled by a 1920s boat, just like Ursula in the "Little Mermaid".

    • @Enriqueguiones
      @Enriqueguiones Месяц назад +10

      The game includes enough stuff from the "Cthulhu Mythos" to be considered a worthy adaptation.

    • @dhruvo100
      @dhruvo100 Месяц назад +1

      @@Enriqueguiones yes, they did but they were executed poorly. There are movies that have no lovecraft mythos yet they feel so lovecraftian. For example, block island sound

  • @gregzebra7324
    @gregzebra7324 Месяц назад +36

    I really liked how at the end The Dark Man turned out to be irrelevant and was simply an elaborate ruse used by the residents of Dercero to get the correct words for the final ritual from Jeremy.
    The ending was frankly batshit insane, I didn’t see it coming and I didn’t expect the game to fly into that much gore and craziness for the final 15 minutes. It was fantastic though.
    I personally believe Emily’s story is the canon one, not Edward’s. Her slowly losing her mind due to the Hartwood curse, everything being related to her and her family and all of the staff being aware of her etc. ends up making her story more cohesive overall.
    It also feels Emily is the main protagonist as even in Edward’s secret ending it pivots and she becomes the main focus of it

    • @teemuhuhtiniemi2165
      @teemuhuhtiniemi2165 25 дней назад +2

      The ending was indeed fantastic. My jaw was on the floor and my heart was racing. I was of course expecting something to happen but still the intensity of the scene caught me off guard.

  • @BronnyDinasty
    @BronnyDinasty Месяц назад +45

    The game would be less confuse if the campaigns were more different. Edward story could be focused on the shub cult. Emily focus would be her uncle and "the dark man". Or each one had a different chapter.

    • @drakenfist
      @drakenfist Месяц назад +13

      That's what excited me initially of the game. I thought you would get two halves to the story. What you end up with is the same story with partially different interludes to fit the character your playing as, meanwhile the character you don't play as, is left sitting on their hands for the majority of the night before pulling out the "that's it, they're all a murderous cult" conclusion out of their ass at the last minute.

  • @jimmysisk4124
    @jimmysisk4124 Месяц назад +38

    I will say, as a fan of Call of Cthulhu the ttrpg, I found the story actually pretty straightforward. Like Nyarlathotep and doing some mucked up nonsense to screw up a dark young makes perfect sense from a wider veiw of the mythos. I do believe that it was a Dark Young and not necessarily a physical manifestation of Shub-Shub (my name for her). Nyarlathotep likes to play with mortals, as the for the elder gods he is the guy that sees humans as interesting. Shub and the Dark Young would just eat us. So when one of Nyarlathotep's playthings made him an offer, he did a simple job and made a prison to hold the dark young. This dark young either being the source of the cults or a product of them.

  • @justoverit
    @justoverit Месяц назад +103

    As a writer, sometimes you get lost in your story and don't realize how confusing it could come off to someone who DIDN'T write it.

    • @mirusedna
      @mirusedna Месяц назад +1

      Oof, yeah getting so submerged in your own story you can't see it clearly is one of the big pitfalls of writing. That's where alpha and beta readers come in for those of us in publishing. The gaming world could probably do well with utilizing that resource themselves. I'd say they should bring some in as part of the QT department but let's be honest, they don't even treat the QT teams they have NOW well or give them time to do their work so good writing practices are probably going to continue to take a backseat in the industry.

    • @moodylogs
      @moodylogs Месяц назад +3

      I feel like everyone goes through this. When I write reports for uni, I always give it for review from someone who doesn't know much about the topic and they bring up fair feedback. It's easy to get into your writing and forget about the rest.

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs Месяц назад +6

      It's also a trademark part of lovecraftian horror. It's whole ethos is built around letting you theorise what things may have been happening, what will happen and who these entities are. Nyarlothetep among other things, is a great old one, same with Shub-Niggurath who is a super powerful lovecraftian entity.

    • @GothPaoki
      @GothPaoki Месяц назад

      I feel the writers of this are perpetually confused.

    • @El_Negro2003
      @El_Negro2003 29 дней назад +1

      @@GothPaokiniggurath.

  • @danielligman3231
    @danielligman3231 Месяц назад +10

    One thing to keep in mind is the prologue with Grace... it seems that she was possessed by the Bull Beast. Since the Taurus Constellation (wherein resides the home of Nyarlathotep) represents the Bull, its quite possible that Grace was posessed by Nyarlathotep (the bull beast possibly being an avatar of Nyarlathotep) Also note the eclipse seen in the Grace prologue when everything went to hell.. I don't doubt that she was taken by Nyarlathotep. That's why she tormented Edward (on the Pearl brudge) and Emily with the syringe and the mask that looked like her father. Nyarlathotep loves to screw with your head.

  • @typicaltito5953
    @typicaltito5953 Месяц назад +40

    Glad to see you didn't give up on this one in the end, despite its convoluted plot. I was worried you got lost to the madness yourself for a bit!

  • @projectjupiter5523
    @projectjupiter5523 Месяц назад +50

    0:33 i saw the thumbnail of this video and thought "huh the character on the left looks like jodie comer" 😂 the team behind it did a brilliant job with the art and design and, as per usual, I'm sure you've done a brilliant job with this video. i love your lore and order series as well as the cosmic horror genre so i'm super excited to watch this!

  • @alpharius365
    @alpharius365 Месяц назад +81

    Don't have time to play all the games I want to. I really appreciate these long form videos.

    • @No1ANTAGON1ST
      @No1ANTAGON1ST Месяц назад +6

      Yeah man. These vids are a godsend

    • @pillmatik4239
      @pillmatik4239 Месяц назад +1

      Less and less time these days. I play more shorter indie games just bc even something that takes 4-6 hours can take weeks

  • @anglo-saxonconnor817
    @anglo-saxonconnor817 Месяц назад +36

    The atmosphere of this game draws me into it. I enjoyed it a lot.

  • @mr.sinjin-smyth
    @mr.sinjin-smyth Месяц назад +40

    Very Informative and Entertaining Review. I enjoyed the game very much myself and have finished it 4 times so far (2 Edward, 2 Emily), and the story, characters, setting and creepy atmosphere are so engaging. The 1920s/30s Gothic noir rural American south is this game's biggest attraction. Since there aren't many games with this setting. Despite it's glaring flaws, I still see this latest Alone in the Dark a successful and much needed revival to this badly mismanaged series of 30+ years. It will gain an audience in due time and serve as an ideal ENTRY point for newcomers to the series going forward.

  • @Joe-gi8bv
    @Joe-gi8bv Месяц назад +4

    Ty for video. I replayed AiTD after watching this video with director's comentary on.
    Most of directors comentary was done by 2 people on the art team. It reminded me of the commentary included in the Amnesia games but less team members. At the end they discussed on how much Lovecraft lore vs let player decide.
    Commentary at begining discuss the idea of what if Jeremy doesn't die like he did in the original. How would story change? In the prologue Grace is mailing the "love letter" to Emily without zipcode. This letter is postmarked a few days before St John's Eve as seen when Emily is holding it in car.
    The commentary can reveal a lot as to how the team changed over years. Art team wished they could have visited Lafayette Cemetary but could not b/c of pandemic.
    One commentary in the drawing room was explained rebuilding constellation of the Tauras and ending his comment with how he stood by how his explaination made sense. But we never hear him in any commentary after that.
    But I enjoyed the game and never expect to understand story if it's related to Lovecraft.
    Rest is just rant b/c i want to complain about complainers.
    Whoever stayed with the project to the end deserve an applause. Many many games became ambitious during pandemic went into development hell. People who think the writers are lazy? It's intellectually lazy to even think the ending team was anything more than a shadow of original. But such is the loud minoirty on these forums vs the silent majority on interent. The gaming industry is going through equiviant of the realestate market crash. But atleast some games were pulished to give something to complain about and guess what...the game might not even be held by the original company. Look at Banishers of New Eden or Texas Chainsaw Massacare and look at hands it started with. It's software nothing new it's never going to workout as planned.

  • @Sabir.Zakariya1
    @Sabir.Zakariya1 Месяц назад +40

    So glad you were able to get this into video format bro! Can't wait to watch it all! ❤

  • @thehorrorist3471
    @thehorrorist3471 Месяц назад +8

    Excellent video and summery as usual. I think, possibly, that the Empty Room is a reference to the Charlotte Perkins Gilman story 'The Yellow Wallpaper'.

  • @scythe2870
    @scythe2870 Месяц назад +18

    yes! another long format video! i love these so much and even without watching it yet I know this one will be just as great as the rest. thanks again harry

  • @iranicus3393
    @iranicus3393 Месяц назад +6

    Wasn't expecting this, played through it once with Edward so far. Ending is pretty odd I thought, and laughed when Emily effectively had the better pistol. Actually get Sinking City vibes on the menu, and the combat was definitely similar.

  • @user-wz7eq2yk6n
    @user-wz7eq2yk6n 20 дней назад +3

    I tried to think of this game as a psychological navigation. Everything we see isn’t really happening and it’s all Jeramy’s thoughts collectively clashing at the same time, like a bad dream. Think about it if he thinks he’s too far gone or beyond help (which he does state) wouldn’t it be better to make someone up, like a loved one or an authority figure to try and navigate through his mind? An objective voice like a therapist to pull apart everything piece by piece. If you think about it like that, it makes sense.

  • @vexmyth0clast
    @vexmyth0clast Месяц назад +7

    Been waiting for this one. You are one of, if not the best person to do game story breakdowns on RUclips.

  • @chirescatter3855
    @chirescatter3855 Месяц назад +10

    hey Harry! love the videos as always. hope you're okay and thanks for making our days better

  • @CyberLyri
    @CyberLyri Месяц назад +2

    Thank you for putting so much effort into piecing together this chaotic story! It's clear it was a frustrating process, but people like myself, who aren't liable to find all the collectables or piece together all the fragments, learn so much about these games from your hard work, and I really appreciate your videos.
    I hope that a continuation of the story may tie up some of the loose ends that are so baffling, but overall, I think that you made as much sense of the plot as someone possibly could. I always enjoy the background information you give to further explain things mentioned in games, the theories you offer, and the way that your videos make me think more about the games I play. I always look forward to the next installment of Lore and Order!

  • @catherineblacklock5957
    @catherineblacklock5957 Месяц назад +3

    Thanks for all your time and effort you put into this video despite the confusion. Thanks for sharing it. Brill work as always 👍👏

  • @SladeMcPherson
    @SladeMcPherson Месяц назад +4

    Keep it up dude.. you're doing well mate ... please don't ever stop doing what you're doing much love brother

  • @samstarkva
    @samstarkva Месяц назад +1

    Thank you for this succinct and thorough walkthrough. I wanted to play this one but don't have time, and I wasn't sure if it was worth it based on the reviews. Your videos are always so informative and so enjoyable to watch, I appreciate you so much. Have a great day!

  • @anonymouswind1
    @anonymouswind1 Месяц назад +4

    Thank you for this video! I had so many questions about the story of this game and this helps!
    I enjoyed the game but like you said, there are a lot of things left unanswered, even with two playthroughs that the ending felt very underwhelming and honestly a little confusing and frustrating.

  • @kosmosyche
    @kosmosyche 2 дня назад +1

    I have a feeling there are several plot lines that were supposed to be in the game and shed more light on what's going on, but for whatever reason were severely cut out from the final game and only some shadows of those storylines remain.
    For example, Perosi. If you read her letter and her patient's record, she was the one who managed to escape the previous iteration of the Cult of Mother in Derceto (The Astarte artists' colony) and somehow shifted about 15 years into the future to the current time Derceto. She also seems to know where the previous inhabitants of Derceto disappeared or she might be even the main reason why they disappeared in the first place (they seem to be locked somewhere, presumably in one of the "worlds" that the medallion creates and transfers to). She also wants to finish the Derceto cursed influence and cult once and for all and if you read one of the entries in Jeremy's diary, although it wasn't Perosi who gave him the medallion, it was she who helped him start travelling between worlds using it. Seems like she knew a lot of what's going on and wanted to use Jeremy's abilities and his pact with the Dark Man to help her destroy the cult, at least that was my impression. So all in all it seems like initially she should have had a bigger part in the story.
    I also suspect the writer Cassandra Beauregard's story might have been cut out completely from the game. Interestingly, if you stray from the path a bit towards the end of Chapter 2 in the Cemetery, you can find her dead body covered in blood, lying on the floor of one of the crypts. What was that all about and what about the unfinished cryptic page in the typewriter in her room where it's hinted at some understanding and control of the happenings in Derceto? There could have been something which didn't make it to the final game.

  • @mayrag1776
    @mayrag1776 Месяц назад +3

    Thank you for this video!!! I was so confused the whole time 😂 but you made me understand better ❤❤❤

  • @TheEternalSteelAngel
    @TheEternalSteelAngel Месяц назад +3

    BEST thing to open up to. This is a treat to listen to on a long drive. Thanks Harry!

  • @HimeChan247
    @HimeChan247 Месяц назад +11

    I thought the things the clerk was covered in looked more like barnacles like under a boat.

  • @erinlpalmer8410
    @erinlpalmer8410 Месяц назад +4

    Awesome Harry!! 🎉 Glad you pulled through - I don't blame you, the story was so hard to understand, even after 2 playthroughs

  • @ghost_mele1545
    @ghost_mele1545 Месяц назад +6

    I'm really glad you put out the video despite the complications hope you continue the playthrough on your other Channel Great video harry

  • @nosmasamson
    @nosmasamson Месяц назад +1

    Thank you! I love you analysis/explained and lore videos!!

  • @gaigewilling960
    @gaigewilling960 Месяц назад +2

    YES DUDE. Good on you for following through. I saw how difficult this was for you. Fantastic fu__ing work 👏

  • @extralook1826
    @extralook1826 Месяц назад +4

    great video as always man keep it up

  • @RiotRonke08
    @RiotRonke08 Месяц назад +1

    Another retelling well done Harry. 👌🏾👍🏾🌟

  • @teemuhuhtiniemi2165
    @teemuhuhtiniemi2165 24 дня назад +1

    I personally loved the story being delivered in fragments and having to piece things together myself as I went along. It felt very true to how things were delivered in the older games, and left me feeling the game trusted my ability to make sense of it all without an exposition dump. So many movies and games these days go into over-explaining the plot, leaving nothing left to chew on when the credits roll. It also takes all intrigue and mystery out of things.
    That said - I do agree there were several loose ends in AITD's plot. Some of them felt deliberate (perhaps left for DLC or sequel) while some felt like results of content cuts (Grace pricking Emily with the sytinge etc.).
    The fact I finished the game a week ago and still find myself intrigued by the plot threads says something. I forget about most games/movies the moment I turn off my PC/leave the cinema. AITD is exactly my kind of game and now I'm on a quest to find other games that make me feel this way!

  • @hannahg7021
    @hannahg7021 Месяц назад

    Thank you for posting this, Harry. Just comes to show that even though it was hard to tie together some of the loose threads of the game, you were still able to put out an absolute banger of an episode.
    Just wanted to ask, are you still planning on posting the rest of the Let’s Plays for Alone in the Dark in your other channel? Been looking forward to watching you play the rest of the game.
    As usual, we highly appreciate your great work ❤

  • @sirtofbaggins4270
    @sirtofbaggins4270 Месяц назад +1

    I remember playing the original as a kid. Good job on the video. Keep it up. I know sometimes it can be rough.

  • @Becktastic01
    @Becktastic01 Месяц назад +2

    Made sense to me, thanks to you and your hard work!

  • @salazar556
    @salazar556 Месяц назад +4

    The story wasn't too confusing for me once I played both characters and paid closer attention to the documents. I really liked it because it brought me back to games like Silent Hill and The Evil Within.

  • @13lueBomber
    @13lueBomber Месяц назад +2

    *@Harry*
    Another well put together video, and always entertaining. Thank you, I appreciate! I also use your videos to fall asleep to some nights. The longer, the better. 👨🏻‍🍳🤌🏼

  • @gordon5661
    @gordon5661 Месяц назад +1

    hell yeah thanks for doing this video still!

  • @nena9182
    @nena9182 24 дня назад

    Thanks a lot for the video. It explained me a lot!

  • @kd9749
    @kd9749 Месяц назад +1

    Oh sh!t man, you went for it! Looking forward to it!

  • @alluke24
    @alluke24 Месяц назад

    Thank you for all the hard work you do for these videos I always thoroughly enjoy them. In fact, a lot of the games that you’ve done videos for I’ve wanted to play or at least I found an interest in, but didn’t always have the time not with my full-time job and all . In fact, the game alone in the dark I was interested in and I was actually going to buy it now I’m kind of glad I didn’t. I mean don’t get me wrong. It’s not a bad game. It’s just got too much missing but I still wanted to know the story, so you doing this thank you truly I mean it😊

  • @anonymoose2341
    @anonymoose2341 Месяц назад +1

    I'll just add to the pile, after the post you put out regarding the absolute chaos of the script, I'll have this on repeat, just to feed the algorithm

    • @anonymoose2341
      @anonymoose2341 Месяц назад +1

      Also im the guy that made a comment like 4 months ago after watching one of your earlier videos and I complained about the background "waiting room" music.
      I eat those words. This is one of my go-to channels.

  • @thekidsinked3565
    @thekidsinked3565 Месяц назад +2

    Thank you for this video it definitely would have been a challenge to make

  • @rocknrolla7288
    @rocknrolla7288 Месяц назад +2

    Perfect, thanx Harry!

  • @javtam55
    @javtam55 Месяц назад +3

    Obed Morton from Alone in the Dark 4, such a great game!

  • @severalracoons9315
    @severalracoons9315 Месяц назад +1

    Just when I was about to start rewatching some harry videos there's a new upload. 🙏

  • @Nickc86
    @Nickc86 Месяц назад +41

    I think what makes it confusing is it's mixing two mythologies together

    • @Enriqueguiones
      @Enriqueguiones Месяц назад +1

      What did it mix? It's just Lovecraft.

    • @Nickc86
      @Nickc86 Месяц назад

      @@Enriqueguiones Egyptian

    • @Enriqueguiones
      @Enriqueguiones Месяц назад +11

      @@Nickc86 Nyarlathotep is one of Lovecraft main bad guys. He's always been there. Also, there's a classic HP Lovecraft story named "Under the pyramids" that it's set, obviously, under the pyramids. Egypt has ALWAYS been part of the "Cthulhu Mythos".

  • @yidingliu8663
    @yidingliu8663 Месяц назад +11

    Good, was waiting for you to get to this one.

    • @adamgill9730
      @adamgill9730 Месяц назад

      It kept you waiting, eh? 😉

  • @user-zd4ph9om5q
    @user-zd4ph9om5q Месяц назад

    Once again you've outdone yourself my good sir 😊

  • @austinwest1734
    @austinwest1734 Месяц назад +1

    This reminds me of the black goat Ainz summoned in overlord. Jeremy also just said the same same spell ainz used at 16:35

    • @Cold_Zero_The_Wise
      @Cold_Zero_The_Wise 26 дней назад

      So I'm not the only person who caught that as well😊

  • @zumhofnarr8422
    @zumhofnarr8422 Месяц назад

    I love your Videos! please go on.
    With your Videos, i can better understand the Lore/ the Story from the Games.

  • @busterthecluster7648
    @busterthecluster7648 Месяц назад +3

    You should do GTFO lore I think it would be cool to learn more about it

  • @dommoore6180
    @dommoore6180 Месяц назад +58

    I agree it was confusing and could have been better developed. However, relying mostly on notes for the storytelling is something Alone in the Dark just does as a series, this is clearly intentional like it or not. The threads that aren't directly explained are not flaws either imo, there's lots of room for us to make connections and I also think that's intentional.
    As a random example, Ruth and MacCarfey seem to parallel Emily and Edward in some respects. There's the superficial comparison MacCarfey makes in his letter to Edward, Emily having some sort of connection to Ruth, MacCarfey is a red head like 92 Edward, Ruth blonde wearing green like 92 Emily. It's very probably nothing but just barely enough that it could be something and that's if nothing else something to think about.
    Also, MacCarfey could be a reference to Alone 1 or 3, in 3 there is a McCarfey with red hair who is an npc in the game, but more likely the reference is to a MacCarfey from the original game who was the Hartwood family lawyer.
    Might all mean nothing but it's nonetheless interesting to a nerd who knows the series well.
    And in a game that is very much taking a meta approach, where the story of the original game is directly referenced by characters as having been the way things "should have" happened. Where elements of multiple entries are combined into one narrative and their original contexts are still referred to. Where a character is literally writing the script of the story in universe, whilst another is able to see where he has deterred from the original script, in a game where an alternate ending has the cast leaving a play based on the same story.
    With all that there, I don't think looking for every loose end to be tied neatly and everything to work literally makes any sense. It's clearly not supposed to be like that.
    That doesn't mean it couldn't have been a bit clearer or that more couldn't have been developed because I do think that's a flaw. But I don't think the method of storytelling or the loose ends and endless theorising is actually a flaw in the game, even if I can understand it not appealing to everyone.

    • @blumiu2426
      @blumiu2426 Месяц назад +11

      If the story presented has holes or is missing context, that isn't something notes should make up for. Other games have used notes to tell additional or complementary information, bad ones tell what should be in the main story. It means the player can miss parts of the central story and they are required to find all notes, to hunt letters that otherwise seem impractical in logic to contain the necessary information at present.

    • @dommoore6180
      @dommoore6180 Месяц назад +17

      @blumiu2426 this misses the point entirely.
      The story telling method of the game is the notes. The notes are a core part of the gameplay. That's how it always was in this series. Just because you might personally consider any and all notes to be "extra" doesn't actually mean they are. And not all games follow the same design ideas.
      The point I was making wasn't that the game filled plot holes with notes (it doesn't). It was that the notes were a valid method of storytelling and were not fun little extras but the core method of storytelling.
      Just like Marathon, they're the point, not the cutscenes.

    • @mr.sinjin-smyth
      @mr.sinjin-smyth Месяц назад +10

      The mask that Grace is making in the game resembles a lot like the original Edward Carnby in the 1992 game. Definitely an easter egg and call back.

    • @blumiu2426
      @blumiu2426 Месяц назад

      @@mr.sinjin-smyth That goes back to what was said in the video. If easter eggs and lore cross-over, it complicates things to not making sense. How can one character's father look like an iteration of the Edward she knows? Why would they make such a connection?

    • @blumiu2426
      @blumiu2426 Месяц назад +4

      @@dommoore6180 No, it doesn't. It's been a point of criticism in multiple games. If much of the central story is in notes and you can miss them, and what's not in the notes leaves what's presented outside with plot holes, then it's not an effective form of storytelling. You skipped over my pointing out that it makes the notes actually part of the narrative/in-story, as if these things would be laying around for someone to find and tell them all they needed to know that was immediately relative to what they are going through. If you think that makes sense, your way of making a game is just as questionable.
      How Marathon went about it and this are not the same. The setting was entirely different and the time that game was made why notes were used. Notes being left around is somewhat a lazy method used in horror games because they can't think of an effective way of adding needed context. It's a trope at this point.
      The storytelling method is exploration and finding clues and items. Do notes progress the story or can you complete the game without them? If so, they are not central and you are conflating their importance to make an unfounded point.
      Except the fact the story is poorly told and notes are a crutch to fit things together. There are many reasons for it and may not be to blame of writer or team, but the result doesn't change. If gamer reviews reflect the same sentiment as trusted game critics, then the prevailing sentiment that this game did not do a good job telling it's story stands. Alone in the Dark is known for a poorly executed narrative and this doesn't seem to have changed much.

  • @jenniferleahy-morrison3705
    @jenniferleahy-morrison3705 Месяц назад +9

    Great video! I think the 'multi-verse' angle may be close to what they were going for. There is an unlockable scene in the attic where Jeremy makes a choice. I interpreted the choice he made in that scene led to this Alone in the Dark game, while the opposite choice lead to the original Alone in the Dark game. Could be wrong though. Thank you for showing off the other endings - I couldn't get them to trigger and couldn't find anyone who had shown them.

  • @TheTiredTortoise
    @TheTiredTortoise Месяц назад +11

    Soma has one of the best stories I've ever experienced in my life.
    What a bummer

    • @anonymoose2341
      @anonymoose2341 Месяц назад +3

      I kinda want an HBO one season Soma series... But I think I don't at the same time.
      Agreed, mind blowing story

    • @blumiu2426
      @blumiu2426 Месяц назад +2

      @@anonymoose2341 I think people forget that the reason a game's story is as enjoyable as it was is because it was in game format. Trying to make something into a film is entirely different as you can't immerse in a film like you can a game. You are guided scene by scene in a movie, you have control to a greater degree in a game. I don't think a person needs to study game design or film-making to understand this.

    • @mikaross4671
      @mikaross4671 Месяц назад +1

      @@anonymoose2341 That would ruin Soma entirely.

    • @mikaross4671
      @mikaross4671 Месяц назад

      I'm shocked this is from one the people who worked on of Soma, considering how bad this game is by comparison.

  • @sirtalkalotdoolittle
    @sirtalkalotdoolittle Месяц назад +9

    This is Alan Wake-level complexity. Nice work!

  • @Garth_Brown
    @Garth_Brown Месяц назад +2

    The things that i can add up to your explainations are those:
    - People are going mad because of the fungi found by Batiste, but also because of the voodoo magic that surrounds Derceto
    - Jeremy's Memories (the Walter Sullivan's Otherworlds) are real also because of the same voodoo magic
    - The tree is Shub
    - Perosi was killed by the Staff, alongside Chance, Waites and Cassandra, who all refused to join the Cult (as Edward says in Emily's Story)
    - For the Maniacal Liar, probably is Dr. Gray (Cassandra suffers from writer's block and has suicidal thoughts, but she's not a liar or a maniac) (maybe "maniac" is a reference to the Cult)
    - For the Empty Room, is another part of the voodoo magic that surrounds Derceto
    - For Grace, as someone theorized, she's actually possessed by the big creature (we can see it at the end of the prologue, although she already knows that Jeremy has done "something") or maybe by Nyarlathotep himself
    - For the Stellarium, is just another memory (the journal article) that was expanded and became real (the opening to the cosmos, is always tied to Nyarlathotep, the Messenger of the Gods)
    - For "why Jacob's expedition was searching for the metal" is actually a reference to Terra Incognita, the book in the original AITD
    The "Taorella location is tied to the Constellation. why?" and the other topics you presented in the Final Thoughts, i can't explain, although maybe they will wrap things up with the sequel. Who knows.
    PS: Edward hearing for years the whispers, confirms that he's story is the main one, while Emily's one is just and add-up (like Resident Evil 1, the true story is a mix of both).

    • @alrocksthispage
      @alrocksthispage 28 дней назад

      Cassandra's patient file says that the pain meds messed with her memory and now she lies to fill in gaps. Part of her treatment plan was to get her off of the drugs to hopefully stop her lying.

  • @Jadex56
    @Jadex56 Месяц назад +1

    so excited to watch, wish i had popcorn.

  • @estoylaroca
    @estoylaroca Месяц назад +2

    Appreciate you posting this.
    Honestly, no time and energy to play the games anymore, and am *REALLY* just looking forward to you posting the "explanation" of it all.
    That said, I did watch a playthrough of this before, and yeah, being blunt about it, the story is shit.
    I get the sentiment that there'll be things to be explained "in the next game", but to leave a fuck ton of it to the next game, making this game absolutely useless? Yeah, I don't think a next game is happening at all.
    I still vividly remember the trailer of the old alone in the dark game, like using the joystick to move the burning stick around, and lighting up the surroundings and stuff, so Alone in the dark holds a special place in my heart for that innovation alone.
    But this is just not it.
    It looks dated, it feels dated, and the story is just a big mess.
    Absolutely not your fault that the story is the way it is. But still, big props for trying to make a sense out of it.
    We (viewers) can see how much effort you've put into this, and that's why we're very appreciative of what you do.

  • @ComedyCulturist
    @ComedyCulturist Месяц назад +1

    This video lasts longer then my gameplay of the same game. Respect.

  • @Toto-95
    @Toto-95 Месяц назад +1

    Congrats for finishing the vid ! I know you struggled on that one X)

  • @DarkLawYGO
    @DarkLawYGO Месяц назад +4

    i have to guess DLC is coming someday. to attempt to tie some up loose ends.

  • @magnolerriccardo6840
    @magnolerriccardo6840 26 дней назад

    Great JOB, Harry.

  • @syncRamon
    @syncRamon Месяц назад +3

    oh what a treat!

  • @rukifellth2
    @rukifellth2 Месяц назад +1

    They have a goshdarn reference to PRISONER OF ICE?!
    The devs REALLY loves Accolades old horror games!

  • @nagashtheundyingking4404
    @nagashtheundyingking4404 Месяц назад +7

    it almost creepy how I looked at this game just 5 minutes ago continue to go to youtube and here we are.

  • @TheMustaOmena
    @TheMustaOmena Месяц назад

    Love these story videos of games
    I would really love to see a video collection on game series
    "Syberia" and "Dreamfall"

  • @kgptzac
    @kgptzac Месяц назад +3

    I appreciate videos like this to explain messy and confusing video game plots so I don't have to confuse myself by playing them.

  • @aaronbowers8035
    @aaronbowers8035 Месяц назад

    You pretty much were where I was at through the game… but I’ll say you definitely had some lore I wasn’t quite privy too… NOW… Like every single time I leave a comment, I’ll ask you to do a Lore and Order of Rule of Rose!!! You already know I won’t stop my man!!!

  • @luizferrarezzi
    @luizferrarezzi Месяц назад +1

    I hope the devs have the oportunity to learn and improve the gameplay for the next because it have a lot of potential

  • @V3rmundr
    @V3rmundr 24 дня назад +1

    1:02:20 Interesting, I didn't think that Grace hated Emily, but rather that she was channeling or was being possessed by Emliy's dead father. This is backed up by the comment Emily made right after, it was something like "how did she know that".

    • @rachelsheppard9122
      @rachelsheppard9122 20 дней назад +1

      Emily's father wasn't dead and she mentions to Jeremy, her dad was paying for his treatment at Derceto. I think Grace was channeling the abuse she received from her mom.
      *Spoilerish*
      The Edward route shows that Grace's dad took a painting his wife liked to sell, so he could pay for his daughter's schooling, took Grace with him on his way to Florida, but Grace's mom hired Carnby to go after her husband, Grace's dad's car ended up in a river, and Edward only saved Grace.
      Grace's mom didn't care about her so was sent to Derceto.

    • @V3rmundr
      @V3rmundr 20 дней назад

      @@rachelsheppard9122 Ah, you must be right! I just assumed it was the father instead. Thanks for the correction. 😁

  • @rodrigoluzz7534
    @rodrigoluzz7534 Месяц назад +6

    This game revived my interest in survival horror. Haven't played something that interesting since Darkwood. Despite the reviews and sales, it will probably become a cult classic in the next years.

    • @mr.sinjin-smyth
      @mr.sinjin-smyth Месяц назад +1

      The initial Steam sales look encouraging. According GameSensor, the game sold 20,000+ copies in the 1st week launch for a revenue of $1 million.

    • @nats92lilac
      @nats92lilac Месяц назад +2

      Hopefully we'll get a DLC then

    • @mr.sinjin-smyth
      @mr.sinjin-smyth Месяц назад +3

      The rating & reviews in Steam are far more encouraging than in Metacritic. The first week sales on Steam are also encouraging, 20,000 copies sold and $1 million revenue.

  • @DamBaker95
    @DamBaker95 24 дня назад

    I actually really enjoyed this game, as a life long fan of thrillers and survivor hoor i think they did a great job. 2 seperate villians from which one is the great evil 'the demon in the tree' and one is a distraction villain 'the Dark Man' to keep intruders like Edward and Emily busy. It's actually a big moral panic everyone is living in that turns out to be true. The Dark man haunts the memory of Jeremy to explore certain clues on how to awaken a great evil below the house that the residents of this house are worshiping with their cult. It game me some major Resident evil 7 vibes (which is good since i adore that game) with the southern horror and the protagonists arriving to a desolate house to look for a relative.

  • @virgosgrooves
    @virgosgrooves Месяц назад

    great video. would you ever do a video on dragon quest sentinels of the starry sky? thats one that always stuck with me since childhood

  • @martinholt8168
    @martinholt8168 19 дней назад

    IMHO, the plot feels like a first-time Keeper running a CoC campaign trying to cram the entire Mythos into one adventure.
    That is both a bonus and a detriment.
    Bonus: we get a wide range of entities, locations, and concepts, so that we are never bored. The entities themselves are well-executed and often terrifying.
    Detriment: the the story is muddled, with plot elements spiraling out of control like the cables in a shredded tire and individual characters left undeveloped.
    On the whole, I loved it. Better than CALL OF CTHULHU an SINKING CITY, not as good as ALAN WAKE 2.

  • @XxFatJesus360xX
    @XxFatJesus360xX Месяц назад +3

    New video on a friday is a good omen.

  • @B_Thee
    @B_Thee Месяц назад +3

    Thanks Harry

  • @cthulhluftagn3812
    @cthulhluftagn3812 Месяц назад +1

    The tree isnt the gost, its one of the 1000 young.
    The black goat is shubniggurath, a giant cloud of pure life. If your in a fight with that you loose..

  • @pillmatik4239
    @pillmatik4239 Месяц назад

    Thank god for this channel. Does anyone know any other long form video game essayists? I can’t play every game I want to these days unfortunately

  • @failkaboom122
    @failkaboom122 25 дней назад

    I will now and forever pronounce Shub's full name the way you did. Skipping the "u" in the pronunciation or treating like a "u" in Japanese makes it far more palatable to play Eldritch Horror and to discuss the elder gods. Thanks for that.

  • @Lycan_of_1941
    @Lycan_of_1941 Месяц назад +1

    I got new ideas for your next videos. See what you think.
    New Lore and Order Films for idea:
    1. Entire Wolfenstein Story So Far
    2. Entire Dead Space Story So Far
    3. Entire Doom Story So Far
    4. We Happy Few Explained
    5. Entire Five Nights at Freddy’s Story So Far
    6. Entire Castlevania Lords of Shadow
    7. Entire Dishonoured Story So Far
    8. Entire Doom Story So Far
    9. Alice Return to Madness Explained
    10. Vampyr Explained
    11. Zombi Explained
    12. Inscryption Explained
    13. Clive Barker’s Jericho
    14. The Suffering Ties That Bind
    15. Entire Silent Hill Story So Far
    16. Entire Dead Rising Story So Far
    New Retro Vault Ideas
    1. Dino Crisis 2
    2. Dino Crisis 3
    3. Medieval 2
    4. Resident Evil Code Veronica
    5. Silent Hill 4 The Room
    6. Original Resident Evil
    7. Original Resident Evil 2
    8. Original Resident Evil 3
    9. Cry of Fear
    10. Manhunt
    11. Manthunt 2

  • @blumiu2426
    @blumiu2426 Месяц назад +3

    It's alright to say someone didn't do their best on a particular work. I'm not sure why reviewers hesitate devs or creative staff, but will go ham on a faceless company made up of these people, but a fair critique is much desired. If the title of the video has "confusing story", that already says enough of the writing. I suppose attempt to ask the person on Twitter the reason, but just judge it based on what is given. Not every writer delivers their best every time, attenuating circumstances or not.

    • @AL-lh2ht
      @AL-lh2ht Месяц назад

      At least it’s not as bad as the alone in the dark sequels. Or that online multiplayer game.

  • @alphamike87
    @alphamike87 Месяц назад +1

    Great video, I’ve wanted to play the original games

  • @user-wz7eq2yk6n
    @user-wz7eq2yk6n 20 дней назад

    I always thought that the reason that the library is in the Taurus constellation is because it’s known as the bull of heaven. It’s apart of a story of Gilgamesh and is said to bring chaos and destruction. Which makes sense when you know one of the stars is named hades.

  • @eafstudios6436
    @eafstudios6436 Месяц назад +1

    I have a theory that Ruth Tallant may actually be an "avatar" of the "Goddess" in the area a.k.a. Shub-Niggurath a.k.a. the Black Goat of the Woods or at least was a patient who had become a "vessel" or "proxy" of this entity. That's the reason why I think she appears with Grace and they both wear the masks in scene of the ending where Emily submits to the darkness. Her appearance alongside Grace with the cultists in the ending where Emily joins the Dark Man could mean that Shub-Niggurath was "contained" according to Jeremy's contract that Emily took on. Especially since Grace doesn't get sacrificed.

  • @ssimpson3288
    @ssimpson3288 Месяц назад +2

    Honestly, I feel like the game would have been much better as a point-and-click adventure game instead of adding combat. Same way with how I felt about The Sinking City.

  • @DirtyMike124x
    @DirtyMike124x 5 дней назад

    I'm at the graveyard section in the game, and at the point where enemies bum rush you in a cave section. Put me off a little bit but I was still very curious about the story. I was greatly enjoying the puzzles and mystery and presentation of the game. I must say, after getting through the plot section of the video, I am definitely gonna need to pay a little closer attention to the rest of the video to understand just what the heck apparently happened lol.
    Update: I made it through the whole video, and feel like I understand even less then when I started 🤣🤣 What a wild effing story. Curious if any of the gaps get filled later by stuff being uncovered or data mined or dev commentary or whatever route to get there it takes haha.

  • @roiandrilx
    @roiandrilx Месяц назад +2

    after playing both campaigns and putting together all documents the story is pretty clear. i didn't find confusing at all. the dev team did a good job in spreading info throught the documents imo. the only thing left unexplained is perosi death but not everything should be explained imo

  • @lovvell2451
    @lovvell2451 Месяц назад +1

    Make a video on the new chillas’ art game!

  • @cheyenne3874
    @cheyenne3874 Месяц назад

    Thanks!

  • @doubleaction0080
    @doubleaction0080 Месяц назад +1

    Perosi is bizarre. Isn't there a note that implies she's the one that taught Jeremy how to use the amulet? There's enough information based on what is known about Derceto and the collectible stories to piece together that the artist colony was also into occult stuff. That could explain how she knew how to use it. So did she use a talisman to travel through time? But why would that work, when you only ever use it to move through Jeremy's memories? Just the act of taking the talisman from the French Quarter is bizarre, and it IS real because Emily can see it when you play as Carnby.
    For that matter, how are people traveling into these places without a talisman, such as Lottie being in the Hateful Mound?
    Why is Lottie randomly having coughing fits that her brother seems totally unconcerned about, even a little annoyed by?

    • @animekid9000
      @animekid9000 Месяц назад +1

      I think one big problem people who aren't familiar with all of Lovecraft's work when discussing this game's story have is that they tend to not understand that the 'memory worlds' you visit are less places on our plane or faithful representations of the past but instead are clearly meant to be portions of the Dreamlands. The Dreamlands, to keep it simple and only discuss what's relevant here, is another world influenced by humanity's dreams and fears that is effectively controlled by Nyarlathotep. Portions of this realm can even be entirely altered by certain special 'dreamers' which in this game is mainly presented through Jeremy.
      Oh also, the orderlies are travelling to and from the dreamlands via Shub Niggurath. Perosi's one note says that she broke the discs that allow easy entry into that world but that "I am sure She [Shub Niggurath] is still able to whisper the answer [entry into the worlds, since the previous sentences were about the discs/talisman coordinates] in the ears of the wrong people [the cultists, obviously]"
      I read the coughing fits experienced both by Lottie and Mags as being due to the rot, the game's easy symbol for Shub Niggurath's corruption and also just a literal deadly mold. Lottie and Mags both probably do most of the cleaning so it makes sense that they would also be the ones most exposed to the mold.

    • @doubleaction0080
      @doubleaction0080 Месяц назад

      @@animekid9000 I think at best you can say the traveling to other locations aspect is game is Dreamlands inspired, but that's about as far aa you can go. The reason other people don't make the direct comparison isn't necessarily because they haven't read the work, as you are assuming, but because the comparison isn't appropriate. The game is very explicit about these locations being dives into Jeremy's "memory", used interchangeably with "psyche", sometimes with direct metaphor for his psychological state (the sealed room the steam ship, Jacob). Dreaming isn't involved at all, you instead move around with magic talismans, and it lacks any of the permanent Dreamlands features. And even if one were to wax about Dreamlands, that... doesn't actually explain why Perosi is a time traveller.
      That note about the plates actually makes things more confusing, not less, because you don't even always use them to travel around, and Jeremy says he doesn't need them at all, and apparently nobody else needs them either... so what was the point of smashing them?
      I also don't think there is any reason to assume the mold, if that is the source of the coughing, would only affect the staff. The rot is in the walls of the house, and everybody inside is stuck there, so what would either of them be doing that would even expose them more? What would they be cleaning that would expose them more? The rooms, that everybody else also goes in? Grace's room even has rot in it and she seems fine. And anyway, Lottie is a nurse, not a maid. And it still doesn't explain Batiste's tired reaction, which granted might just be bad direction rather than significant dialog.

  • @rhy5play590
    @rhy5play590 Месяц назад

    Could you do a lore video on the horror game "Ad Infinitum"? It's a WW1 psychological horror game, which is criminally underrated.

  • @ZetZatar
    @ZetZatar Месяц назад

    I think some Grace or Ruth DLC is needed. And those could tie up some of the other loose ends in them.

  • @SnuSnuDungeon
    @SnuSnuDungeon Месяц назад +1

    It's a step up in the Alone In The Dark games and my god did this franchise need it.

  • @recordatron
    @recordatron 19 дней назад

    Yeah, the story in this game is all over the shop. I was pretty much compelled to play through to completion by just enjoying the overall vibes and wandering through the spoopy locales. Was thoroughly confused at the end but I still enjoyed my time with the game, shame it just felt so narratively scattershot by the conclusion.