Stage Fright Trailer I INFECTION I Halo Infinite [Download link in Description]
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- Опубликовано: 8 сен 2024
- "Stage Fright" is the successor of Studio 17 from Halo 5. With infection around the corner it is time to finally emerge this map from depths of the shadows and allow players to step into the world of performance, cameras and drama.
Map Download Link: www.halowaypoi...
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Trailer: Dark mystery trailer taking our time
Music by pixabay.com/mu...
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Thanks for watching!
Trailer says 20th July, but I obviously meant June haha. As a professional I will ignore the mistake and encourage you all to follow my social media for more quality content!
Duuude it looks so goood! Well done man.
Looks great! (Is that an RT Podcast set there?) adding a comment for the algorithm! 👍
It sure is! Their old classic set is still my favorite one after all these years. Brings Nostalgia
Looking forward to playing it.
Hopefully It'll get added to matchmaking with time like the first verison.
Would be cool for other casual matchmaking players too, as I'd imagine a lot would recognize this.
Cheers man! Yeah this map is certainly for the casual playerbase. Unlike H5, it now looks like a proper studio haha
@@UnknownEmerald Oh by "recognize", I meant in terms of "Hey, wasn't this also in H5 matchmaking"?
First version looked good lol.
Top Stuff
Yo Emerald any tips for making a Map trailer flush
Not sure if you'll see this but I have a bit of a random question. I've been trying to get the Forge campaign AI to work on a large map, but every time I try to generate the nav mesh, it takes a very long time and then just crashes. Does anyone know what could be going wrong? I have a series S xbox
Not sure if you'll see this but I have a bit of a random question. I've been trying to get the Forge campaign AI to work on a large map, but every time I try to generate the nav mesh, it takes a very long time and then just crashes. Does anyone know what could be going wrong? I have a series S xbox
If your large map has loads of polygon-heavy pieces on the ground such as rugged terrain then that could be the cause. Try replacing them with smoother pieces or if you have many areas outside of the map that are off bounds ensure you have nav cutters placed there so the Nav mesh doesn't get generated in those areas. Lastly if you begin generating the Nav mesh then reload the game and map before doing so. Hope this helps.
@@UnknownEmerald well I have plenty of nav cutters outside all the edges of the map and I covered the whole thing with nav seeds every couple meters. I did however make a lot of the ground and paths out of rugged terrain that I flattened down. I suppose that could be the issue, so I suppose I'll have to redo all the ground pieces