Literally the only two minor, MINOR nitpicks I had with Airship Fortress was that the spiral tower and ending bridge section didn't have as much going on as the rest of the track. But now that there's a version that adds hazards to the tower and an ending shortcut at that bridge section, I'm confident in saying it is a perfect Mario Kart track, alongside 3DS Rainbow Road. Personally I think a hazard that makes more sense would be something like the cannonballs from GBA Shy Guy Beach flying through cracks and holes in the tower, but obviously those assets don't exist in 8 Deluxe lol.
Oh thanks, I really thought hard on how to improve the tiny nitpick I had with the original. I also made a "vanilla" version of the tracks but pretty much everyone prefer the additions!
Thanks for showing of my tracks! I noticed that there are some missing elements (Fuzzy in Piranha Plant Pipeline and Monty Mole in Airship Fortress) alongside a visual bug in the rendering of the cracks in the wall of Airship Fortress, are you playing on an emulator and what version did you use (they both need V3.0)? Did you changed the track placements? (So I can fix the problem if it's possibile)
Its been mentioned that the slot car track is from mario party, but the streetpass game that you were thinking of was part of some paid streetpass dlc called StreetPass Rally that released in 2013. Most people weren't playing streetpass as much at that point so the dlc kinda flew under the radar. I've never played it myself, but I remember thinking they looked cool back in the day.
Moo Moo farm and Dry Dry Falls definingly meet the bar of Nintendo level quality, so impressive!
Dry Dry Falls is basically if GCN Dry Dry Desert, Wii Dry Dry Ruins, and Wii U/Switch Shy Guy Falls had a baby.
The "Simple circuit" comes from a mini-game in N64's Mario Party 1!
Literally the only two minor, MINOR nitpicks I had with Airship Fortress was that the spiral tower and ending bridge section didn't have as much going on as the rest of the track. But now that there's a version that adds hazards to the tower and an ending shortcut at that bridge section, I'm confident in saying it is a perfect Mario Kart track, alongside 3DS Rainbow Road. Personally I think a hazard that makes more sense would be something like the cannonballs from GBA Shy Guy Beach flying through cracks and holes in the tower, but obviously those assets don't exist in 8 Deluxe lol.
Oh thanks, I really thought hard on how to improve the tiny nitpick I had with the original. I also made a "vanilla" version of the tracks but pretty much everyone prefer the additions!
Thanks for showing of my tracks!
I noticed that there are some missing elements (Fuzzy in Piranha Plant Pipeline and Monty Mole in Airship Fortress) alongside a visual bug in the rendering of the cracks in the wall of Airship Fortress, are you playing on an emulator and what version did you use (they both need V3.0)? Did you changed the track placements? (So I can fix the problem if it's possibile)
I played on the version before 3.0, so there may have been missing things, hoping to update my version asap 🙂
Its been mentioned that the slot car track is from mario party, but the streetpass game that you were thinking of was part of some paid streetpass dlc called StreetPass Rally that released in 2013. Most people weren't playing streetpass as much at that point so the dlc kinda flew under the radar. I've never played it myself, but I remember thinking they looked cool back in the day.
Yea I never saw it myself, saw that the track was inspired by Streetpass and was curious 🙂
1 lap for gcn rainbow road would be way, way to short, I think 3 lap is fine but 2 lap is minimum it should be imo
Yea 2 laps would probably be best, it just feels like it takes too long with 3 laps 😂
Actually Frappe Snowland was in Tour, so it hasn't been too long since it last appeared