I Removed Anti-Gravity from Mario Kart 8 Deluxe

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  • Опубликовано: 16 мар 2023
  • I Removed Anti-Gravity from Mario Kart 8 Deluxe. Mario Kart 8 Deluxe on Nintendo Switch is an enhanced port of Mario Kart 8 on Nintendo Wii U featuring dozens of nitro tracks and retro tracks from the Mario Kart series. It recently received DLC in the form of the Booster Course Pass which also includes courses from Mario Kart Tour.
    This video was edited by me.
    The thumbnail is a parody of those MK8DX clip videos that go viral every time a new wave comes out lmao. I have some backups if it doesn't work out.
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Комментарии • 615

  • @evilstarlegacy
    @evilstarlegacy Год назад +3316

    The best part to me was seeing how the actual tracks look without Anti-Gravity forcing them to rotate to your position. It would obviously be unplayable that way, but in-game it's hard to actually picture how insane the tracks actually are.

    • @circumplex9552
      @circumplex9552 Год назад +176

      Its most evident on cloudtop cruise in my opinion. I had no clue you were curving around in a big C shape, even if it seems obvious in retrospect

    • @evilstarlegacy
      @evilstarlegacy Год назад +63

      @@circumplex9552 Yeah it was really cool there. I also loved the corkscrew in Big Blue. Also something kind of obvious but it doesn't hit you until you see it like that.

    • @circumplex9552
      @circumplex9552 Год назад +12

      @evilstarlegacy theres a corkscrew in big blue? do you mean mute city or?

    • @playerlgamer0592
      @playerlgamer0592 Год назад +4

      @@circumplex9552 Lap/Section 3 of Big Blue is kind of a corkscrew :/

    • @willburbur3793
      @willburbur3793 9 месяцев назад +22

      I've always thought the anti gravity was underwhelming cause it's really hard to tell it's even happening

  • @petey5009
    @petey5009 Год назад +131

    So basically, the anti-gravity doesn't let you drive up walls, it just makes sure you don't fall off them. That's kind of neat.

  • @_therook_if9036
    @_therook_if9036 Год назад +2311

    It’s interesting to see how small of an affect anti-gravity has on most tracks, it’s starting to make more sense that people can replicate tracks with anti-gravity in CGDP.

  • @KrissyBlues
    @KrissyBlues Год назад +1428

    It's so ironic that the antigravity in some of these tracks like 3DS rainbow road and Sky High Sundae is just put in place to keep you from floating off the track
    in other words, they're using antigravity to create gravity so you can't do actual antigravity shenanigans

    • @blooperbros
      @blooperbros Год назад +50

      *cries in parts of big blue*

    • @playerlgamer0592
      @playerlgamer0592 Год назад +28

      I haven’t thought about it that way up until now, that’s kinda funny actually, lol…

    • @melvint-p9500
      @melvint-p9500 Год назад +42

      It’s less like anti gravity and more just gravity in different directions

    • @rea9lizer
      @rea9lizer Год назад +22

      anti-anti-gravity moment

    • @fletchthebirb
      @fletchthebirb Год назад +17

      I used the anti-gravity to destroy the anti-gravity.

  • @Magichroma
    @Magichroma Год назад +891

    finally, completely realistic

    • @thinkmin2584
      @thinkmin2584 Год назад +50

      There’s still gorillas, turtles, mushroom men, and Italians racing in space, cheese, and theme parks

    • @KraylebStudios
      @KraylebStudios Год назад +28

      ​@@thinkmin2584 Italians aren't realistic

    • @noot3316
      @noot3316 Год назад +20

      @@thinkmin2584 most unrealistic part is Italians being able to drive.

    • @Stoopid420
      @Stoopid420 Год назад +4

      @@SharkyAkio and theme parks are pretty unrealistic

    • @SnowKiwi
      @SnowKiwi Год назад +4

      @@noot3316 yeah, they just run at speeds up to 200mph

  • @NIMPAK1
    @NIMPAK1 Год назад +458

    I think the anti-grav quarter pipes are there to mimic the physics from MKWii, like being able to do tight corners while driving against an invisible wall.

    • @adre2194
      @adre2194 Год назад +19

      But we saw there that they aren't actually anti-grav
      I think they were just reusing assets tbh lol

    • @KeifersIsAwesome
      @KeifersIsAwesome Год назад +44

      @@adre2194 which there isn't even anything wrong with to be honest. Plus having them be an anti grav feature is nice cause you boost off of other racers when you hit them rather than crashing into them.

    • @adre2194
      @adre2194 Год назад +28

      @@KeifersIsAwesome yeah I agree. Plus the original design for them would have looked a lot like the glider ramps which may have been confusing. I don't see any issue with vertical ramp pads just being anti-grav vertical ramp pads now.

    • @KeifersIsAwesome
      @KeifersIsAwesome Год назад +4

      @@adre2194 Yeah that's the other thing, the the potential glider ramp confusion.

    • @sylvercritter
      @sylvercritter Год назад +10

      @@adre2194 I think their point was that it serves as diagetic reason for the wonky way half-pipes work, making you curve midair rather than having realistic physics.

  • @Melodic_Minor143
    @Melodic_Minor143 Год назад +384

    After all these years, mk8 is completely within the realm of reality

    • @micahheyward5342
      @micahheyward5342 Год назад +27

      It's literally just Mario Kart 7 in HD

    • @Obbels
      @Obbels Год назад +5

      Says the person who watched wheels stick to the ceiling just like in real life

    • @CharmedReally7
      @CharmedReally7 Год назад +5

      @@micahheyward5342 have played both, you couldn't be more wrong

    • @supaskiltz9877
      @supaskiltz9877 Год назад

      @@CharmedReally7 ehhh I’ve played both and I kind of agree with them, MK8D is just a deluxe version of MK7 with some different tracks

    • @lowercaseletters_
      @lowercaseletters_ Год назад +1

      @@micahheyward5342 No, it's not. Mario Kart 7 is a very different game.

  • @jessecarlsheppard536
    @jessecarlsheppard536 Год назад +167

    With how few tracks actually “need” anti-gravity to function, I think there’s a point to be made about Nintendo trying to add this new mechanism, but then subduing it because of motion sickness.
    I personally wanted so much more out of the anti-grav feature, but what I wanted wouldn’t have been on any fences regarding motion sickness, it would trigger motion sickness pretty harshly. I can’t reasonably expect them to do that.

    • @dbseamz
      @dbseamz Год назад +17

      Yeah, I don't get motion sickness very easily but I was feeling a little queasy watching this.

  • @RaphaelStar7
    @RaphaelStar7 Год назад +208

    So, we learned that :
    1. Removing antigravity either don't change anything, or totally break the camera, make the track impossible or incredibly hard
    2. Lakitu does his very best, don't laugh because he keeps failing to put players back on track
    3. Bullet Bills are *cracked* at this, but I mean they already are ik base game

    • @MarcoBayod_MB
      @MarcoBayod_MB Год назад +9

      anti-gravity change everything, since 1992 if you bump into others karts, you lose momentum, speed, with the anti-gravity now you need to bump into other's karts to gain speed, that's the point

    • @tommytheshimigami
      @tommytheshimigami 6 месяцев назад

      So the anit gravity on the moon and a couple other maps is actually just increased gravity? lol

  • @GameBlock_
    @GameBlock_ Год назад +505

    I really wish more tracks utilized gameplay that made their antigrav sections feel necessary. The fact that some tracks play the exact same with the antigrav removed makes me think of what they could’ve done to make the gameplay more engaging with this new gimmick rather than forcing it onto the existing layout. Also the video was great!

    • @schnek8927
      @schnek8927 Год назад +28

      The problem is that it's not even a new gimmick, it's literally just a basic aspect of almost every early racing game/franchise. (not even just mario kart)
      Having tracks loop around in gravity-defying ways is as old as 3d racing games themselves, pretty much.
      The only thing that's technically different is the collision boost, and that really didn't need to be a central aspect of the game. (could've actually made it part of something more, instead of leaving it at that
      They knew they had nothing, so they took something they already had and pretended it was new.
      Just being honest, is all.

    • @jomaq9233
      @jomaq9233 Год назад +2

      Well, probably not going to happen with the Booster Course Pass, because it seems like the general track layouts has to be mostly based on the Tour versions with very little changes, and, since Tour doesn’t have antigravity at all, none of the Booster Course Pass antigravity sections can ever actually change the track positions drastically enough to a point where it would be straight-up impossible without antigravity

    • @stijn3085
      @stijn3085 8 месяцев назад +5

      @@schnek8927 "They knew they had nothing, so they took something they already had and pretended it was new.
      "
      It's Mario Kart. Stop being dramatic. Also, the game had tons of new stuff.

    • @hyperx72
      @hyperx72 5 месяцев назад

      @@schnek8927 What do you mean? That's mostly just a staple of futuristic racers that can warrant anti-gravity layouts.

  • @greybigfoot1722
    @greybigfoot1722 Год назад +107

    I always said that since the camera moves with the player's view, the anti gravity is hard to notice and it just looks like a normal track to me.

    • @graysonwells21
      @graysonwells21 Год назад +10

      The camera doesn’t track as much when on walls like in whomps ruins or on the walls of the toy shop in toad harbor, but for levels that are completely vertical or upside down have the camera set on the path to avoid motion sickness and confusion I’d assume

    • @iwakeupandboomimarat
      @iwakeupandboomimarat Год назад +22

      @@graysonwells21 ive heard people say that they actually did cut back on the presentation of antigrav bc of concerns of motion sickness but idk if thats 100% true, i wouldn't be surprised tho

    • @graysonwells21
      @graysonwells21 Год назад +8

      @@iwakeupandboomimarat I heard the same, I wouldn’t think it’s too far fetched of a possibility

    • @ZGlove.
      @ZGlove. 6 месяцев назад +2

      Would be cool if there was an option to turn on the more dynamic camera angles shown in this video. I love how the dramatic flips and twists of the camera add to the overall thrill of racing along the walls the ceiling, one example: 12:53.
      Of course each player would have the option to set the camera as is, as to not screw over those with motion sickness. This option could also be switched during the race without having to pause the game.

  • @Charaster
    @Charaster Год назад +6

    8:50 "im falling into the water, just kidding thats a wall"

  • @Michirin9801
    @Michirin9801 Год назад +202

    Kind of ironic that in a lot of cases the anti-gravity makes the tracks have more gravity lol

  • @ayo.2022
    @ayo.2022 Год назад +62

    I find it funny how much attention to detail Nintendo put into the background of these tracks, just to make it hard to see during regular gameplay due to anti-grav changing your orientation completely. The interiors of Piranha Plant Slide and Twisted Mansion are notable examples of this as shown here.

  • @MittChPlay
    @MittChPlay Год назад +24

    11:55 I love it that Lakitu grabs you and tilt you upside down. This is hilarious. 🤣

  • @ZombieManF
    @ZombieManF Год назад +390

    The only real purpose of antigravity in my mind was to make tracks more thematically and visually interesting by letting you drive on walls and upside down, but apparently most of the time it doesn't even do THAT💀

    • @FlameUser64
      @FlameUser64 Год назад +55

      Yeah! Like, imo most of these tracks would be cooler if they _didn't_ use anti-gravity for their wall-rides, since the wall-rides work without it! The one in Toad Harbour where the jumps on the wall _still_ carry you to back to the wall on higher speeds is actually amazing, legitimately way cooler without the antigrav. Also still waiting for a track that has you wall jump between opposite walls using ramps, without anti-grav.

    • @armywithluv55
      @armywithluv55 Год назад +8

      Actually this is why i feel pretty dissapointing 😢 i wanted more antigravity parts and no just the floor being a little wally

    • @iantaakalla8180
      @iantaakalla8180 Год назад +2

      When antigravity is used to present a track in its most boring light for most tracks

    • @nito6133
      @nito6133 Год назад +19

      I still find it shocking they didn’t abuse the hell out of a translucent roads for rainbow road with racers on both sides at the same time, honestly would have sold the gimmick to me

    • @jomaq9233
      @jomaq9233 Год назад +6

      @@nito6133 I wonder if the next main Mario Kart game’s “new thing” will be to really push the antigravity gimmick to a much greater potential than 8/8 Deluxe did

  • @CJBoxyeet
    @CJBoxyeet Год назад +10

    9:30 man i never knew bullet bills had eye headlights like that

  • @ametix9855
    @ametix9855 Год назад +16

    It's crazy how removing anti-gravity makes the camera TRULY feel the anti-gravity

  • @Bluebatstar
    @Bluebatstar Год назад +36

    Even though the floaty physics make absolutely 0 sense on Sky High Sundae, I'd hate the track if it didn't have them. The jank where you can fall off and survive by landing on the track half the track away is too fun. It singlehandedly made me like the oval.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 11 месяцев назад +1

      It also lets you jump from one side of the split path section to the other, which is useful if there’s people with items like triple reds or something on your side

  • @thiscommenter180
    @thiscommenter180 Год назад +57

    I’m surprised no one else had tried this - you can really see the physics of mk8 a lot clearer

  • @ComixAndCo
    @ComixAndCo Год назад +10

    Watching this made me realise I had no actual understanding of each course i was shook whenever the gravity-camera showed we go like. straight up or down that was trippy af good work!!!

  • @braunstein5645
    @braunstein5645 Год назад +14

    I have always been a little underwhelmed by anti grav because the camera always stays at a fixed angle behind your character, thus making it very hard to see like you are actually driving on a wall or upside down
    While this mod makes the tracks unplayable, its also pretty cool because now you can actually see how the track twists :0

  • @Rounin404
    @Rounin404 Год назад +118

    Mario Kart levels with anti-gravity used to be such a cool concept to me, so it’s interesting to see those levels with normal gravity.

  • @nut74
    @nut74 Год назад +24

    Pretty interesting that the tracks still have a slight magnet effect even without antigravity (I mean it makes sense design-wise, but still)

    • @Liggliluff
      @Liggliluff 9 месяцев назад +2

      I wouldn't be surprised that this is just a general feature of the road surface. As long as you don't jump/skip/hop by any means, the vehicle seems to stick to the ground fairly well. I wouldn't be surprised if this is the case even before anti-gravity.

  • @micahheyward5342
    @micahheyward5342 Год назад +16

    Alternate Video Title: Mayro Plays Mario Kart 7 in HD

  • @RuRyRyRyan
    @RuRyRyRyan 6 месяцев назад +2

    "That hill in Rock Rock Mountain is climbable."
    3:43 Boulder: Oh, we'll see about that!

  • @JoeContext
    @JoeContext Год назад +23

    Some of the camera angles and the way the bike tilts actually end up making it look cooler at points. The anti-gravity is neat but the concept of track sections where you have to rely on speed just to stick to the track is awesome and makes me feel like they could have added small details to really make you feel the anti-gravity like the camera tilting or Mario having to hold onto his hat so it doesn't fall off or something

    • @musicaldoodles9615
      @musicaldoodles9615 Год назад +8

      Yeah it would be really cool if we had something like 4:57 in the game, but I guess it would be a cause for motion sickness for some people

  • @callumc2284
    @callumc2284 Год назад +4

    I love how the tracks look when you have the angle upright. They’re all so creative and I just can’t appreciate it while racing and focussing on the road.

  • @Lyle_Plays
    @Lyle_Plays Год назад +6

    this video reminded me of how much Dragon Driftway NAILED the use of antigravity.

  • @ego-lay_atman-bay
    @ego-lay_atman-bay Год назад +76

    I see why they actually used anti-gravity on some courses. It actually just makes them play better.

    • @mariotheundying
      @mariotheundying Год назад +15

      Yeah I didn't know about how much it actually changes the playstyle and just thought it was just a blue thing you pass so your wheels change, but no it actually does allow you to stick to walls

    • @APersonThat
      @APersonThat Год назад +1

      I see you a lot

    • @ego-lay_atman-bay
      @ego-lay_atman-bay Год назад +1

      @@APersonThat I do comment a lot on mario kart videos (and my videos are mostly mario kart stuff), so...

  • @krazyfan1489
    @krazyfan1489 Год назад +57

    i kinda like the floatiness of the underwater bit.
    Wonder if any courses could be made to take advantage of that?

  • @thatsruffdog
    @thatsruffdog Год назад +14

    I like that they gave the half-pipes anti-grav panels because it makes more sense than in Wii.
    Think about the last turn in DK Summit. In Wii, everyone always exploits the half-pipe physics to wrap around the corner. Instead of removing this or breaking the physics, they just made it fit in more into the gameplay with the anti-grav panels.

  • @Keanine
    @Keanine Год назад +65

    I've never really understood the love for the anti-gravity mechanic. Even on really cool and clever tracks like 8 Mario Circuit you can barely tell you're upside down half the time. The only thing it really allows for in my opinion is for the developers to make unique layouts that make better use of the space available to them and occasionally aren't possible otherwise, but we don't really feel the impact of that very much as a player

    • @The_Holy_Wooomy
      @The_Holy_Wooomy Год назад +7

      Oh my god, this is exactly what I’ve been thinking for so long!

    • @_Just_Another_Guy
      @_Just_Another_Guy Год назад +18

      They would've sold the immersion more if they made certain characters' hairs and clothing point upwards or sideways on the anti-gravity sections such as Peach's, Daisy's, Rosalina's hair, DK's necktie, etc.

    • @blazingkite8983
      @blazingkite8983 Год назад +4

      Well ofc, for player is no much difference so players can keep track of what they're doing
      if they made that 360° part of rainbow road from the DS without it for example, you would have a headache trying to tell where you're going or what you're doing
      which would make the gameplay experience really bad

    • @graysonwells21
      @graysonwells21 Год назад +2

      @@_Just_Another_Guy I thought hair and clothing was affected by the anti gravity?

    • @schnek8927
      @schnek8927 Год назад +3

      - "The only thing it really allows for in my opinion is for the developers to make unique layouts that make better use of the space available to them and occasionally aren't possible otherwise"
      Thing is, this is in no way a new thing, even by mario kart standards. (not even close)
      They literally just took an already defined aspect of racing games (including their own franchise) and pretended it was a new thing.
      Nearly all racing games (that aren't trying to be realistic) have anti-grav, even before the PS2 and Wii era.
      So even the only positive you could think of is just a concept nearly as old as racing games themselves, being paraded as something new when that couldn't be further from the truth.
      Even the collision boost mechanic could've just been map-specific, no different from a chain-chomp, the transport cannons (Mario Kart Wii), the occasional ramp or any other such gimmick.
      - "I've never really understood the love for the anti-gravity mechanic."
      Same here.
      This is going to trigger people, but this is why i hate "consoomers" as people call them. Don't ask questions, just consume product and get excited for next product.
      It's fine if you like the game guys, but stop pretending it's a good or unique game because of your own subjective taste...

  • @MaybeHarvey
    @MaybeHarvey Год назад +5

    4:19 so anti-gravity gives you gravity...

  • @Mucrush
    @Mucrush Год назад +4

    Seeing Big Blue from a normal perspective is honestly so cool! You see all the twists

  • @VGLounge
    @VGLounge Год назад +2

    13:42 It's nice to see you can fly better *without* the glider lol

  • @PeachyShowtime
    @PeachyShowtime Год назад +8

    A bit surprised some of these work perfectly fine without anti-gravity

  • @Spherify
    @Spherify Год назад +3

    3:54 butchered rainbow road? It's my favourite map of all DLC maps, it's a lovely experience on 200cc, can drift the entire time, love it

  • @PixelShiftss
    @PixelShiftss Год назад +13

    Yeah this is awesome, very interesting to see how much the anti gravity actually helps the track function or not!

  • @dbseamz
    @dbseamz Год назад +3

    Lakitu repeatedly tossing the cart at the track in hopes it would stick had me laughing so hard

  • @theblazingzombie2988
    @theblazingzombie2988 Год назад +5

    I felt the fear and concern in her voice when leckatu started glitching in dragon drift way

    • @Lunar1314_
      @Lunar1314_ Год назад +4

      the most awesome spelling of "lakitu" I've ever seen

    • @theblazingzombie2988
      @theblazingzombie2988 Год назад +2

      @@Lunar1314_ lol I tried

    • @Lunar1314_
      @Lunar1314_ Год назад

      @@theblazingzombie2988 dw it was funny lol

  • @RyderMK
    @RyderMK Год назад +3

    Piranha Plant Slide was glorious lol

  • @gamerguyandsomenumbers
    @gamerguyandsomenumbers Год назад +5

    Isaac Newton came back with a vengeance.

  • @rrp839
    @rrp839 Год назад +4

    12:52 birdo jamming

  • @Wizdabest1
    @Wizdabest1 Год назад +12

    You should try this with auto accelerate and smart steering and then just watch what happens

  • @Pal_EX
    @Pal_EX Год назад +4

    well done Mayro, Newton would be proud

  • @celestino9477
    @celestino9477 9 месяцев назад +3

    6:30
    excuse me..... *dies*

  • @SemiHypercube
    @SemiHypercube Год назад +5

    really shows how crazy the layout is for a lot of the tracks

  • @_puduposting
    @_puduposting Год назад +1

    Thanks mayro fir breaking the immersion in some of the tracks also...
    MERRY MOUNTAIN FINAL PART... WHY DID THEY MAKE IT ANTI-GRAVITY? DAMMMNNN

  • @MemesSwitched
    @MemesSwitched Год назад +1

    Straight to the point, no overhyping it or weird dramatic edits. Good stuff 👍

  • @_therook_if9036
    @_therook_if9036 Год назад +5

    Alright, now do MK8DBCP where everything is anti-gravity.

  • @kqawiyy
    @kqawiyy Год назад +1

    6:12 Birdo: "This is as far as you'll go!"

  • @LawrenceMckenzie-rw2ut
    @LawrenceMckenzie-rw2ut Год назад +5

    If you ever feel useless, remember that blue thing exists.

  • @SamLoser2
    @SamLoser2 Год назад +7

    My main issue with anti-grav is that when the camera is following you I can’t tell much of a difference in how the track is slanted, so this is very satisfying to see.

  • @Flegz1
    @Flegz1 Год назад +6

    You did a Good job making this game more realistic! 👍

  • @meorwss
    @meorwss Год назад +1

    When the camera acts weird that’s how people thought the game would be back when anti gray was announced back in MK8 and seeing how you react to it, it makes sense why it wasn’t made like that in the first place. Nice video !
    When I say weird I mean it gets all spinny and such

  • @michaeltrys2game
    @michaeltrys2game Год назад +2

    slight motion sickness warning at some points due to cameras
    absolutely bugging out like crazy, so just beware.
    amazing video though! loved it and i think it’s very interesting seeing how turning off antigrav completely changes a couple tracks like MK7 Rainbow Road and Piranha Plant Slide. crazy good vid!!! keep it up!!

  • @andreworders7305
    @andreworders7305 Год назад +4

    I figured the anti gravity wheels were mainly for show and Nintendo just changed the regular gravity’s direction to face your current surface, but this is interesting

  • @Mudkip971
    @Mudkip971 Год назад +2

    Goes to show you how much overused anti-gravity is in this game which is my biggest complaint. Sure it's a neat gimmick but not all courses needed it.

  • @adonistechshow2308
    @adonistechshow2308 Год назад

    It's been a long time since I felt dizzy but this video managed it, well done

  • @Lunar1314_
    @Lunar1314_ Год назад +33

    Man, I love this game to death, but yeah, I can't deny that some of the anti-gravity sections feel kinda.. tacked on I guess.
    Still a pretty cool mechanic, and I'm glad they didn't go overboard with it.
    Also, video was funny as hell. Your content just gets better and better with time, Mayro, keep it up

    • @MarcoBayod_MB
      @MarcoBayod_MB Год назад +1

      But it wasn't about how necessary or not was for the road, it was about giving a twist to the old Mario Kart mechanic, now you need to bump into other's karts to gain speed.

  • @SuperJGGaming
    @SuperJGGaming Год назад

    Whaaat no way I’ve been waiting for this exact video for so long!!😌

  • @20000dino
    @20000dino Год назад +1

    9:31 I had no idea Bullet Bill's eyes lit in the dark like headlights

  • @Chipfoxxo
    @Chipfoxxo Год назад +2

    2:38 clean transition, nice

  • @thatrandomredengine9430
    @thatrandomredengine9430 Год назад +2

    Really goes to show how wasted the anti gravity was in this game.
    With anti gravity, Nintendo could have gone all out and make the dynamic and interesting racing corses of all time.
    Imagine a ghost house where your riding on the walls and ceiling.

  • @Red_Chicken_Gaming
    @Red_Chicken_Gaming Год назад +1

    4:47 lakitu is drunk while falling down an invisible staircase

  • @Gamesmarts194
    @Gamesmarts194 Год назад +2

    This video feels like an analysis on the antigrav sections lol

  • @glitchysilver
    @glitchysilver Год назад +1

    7:03 its kinda cool seeing it like that

  • @omegahaxors3306
    @omegahaxors3306 10 месяцев назад +1

    5:00 This sums up why my life is so interesting.
    "Probably isn't a good idea... ... ... wheeeeee"

  • @betchaos7383
    @betchaos7383 9 месяцев назад

    I kinda like this version of the camera. Makes it a lot more visceral. Like you're going over the drop on a roller coaster

  • @abb1e_347
    @abb1e_347 Год назад +6

    you are stressing out lakitu girl

  • @Zinkolo
    @Zinkolo Год назад +1

    I think this video is a clear example of how much better rainbow road 3ds is better *with* anti grav than without. It just breaks the course and you're skipping a lot in a way that feels unintended

  • @pokemon_trainer_isaiah
    @pokemon_trainer_isaiah Год назад +1

    Definitely makes it less thrilling, 12:50 the contortion of Birdo’s neck oh no

  • @rogeriogfo
    @rogeriogfo Год назад

    8:50 "I'm falling into the water..... just kidding, let's go into the wall" lmao

  • @rubenakaskrubby8676
    @rubenakaskrubby8676 Год назад +5

    I get your point on 3ds rainbow road feels a lil wacky
    Tbh feels like it has anti grav at all is due to the moon section being the main inspiration for anti grav in 8 in general

  • @Roze_aye
    @Roze_aye Год назад

    I can also see anti grav slows you down so all these sections are a bit easier to handle. nice!

  • @melaniewersonst4626
    @melaniewersonst4626 Год назад +2

    woah. now after watching this video, i noticed that *most* (not every, just most) of the tracks have atleast a little sign of anti gravity. for example: in mariokart stadium, the ground is glowing in blue squares. water park: blue lights. neo bowser city: same as mario kart stadium.

    • @melaniewersonst4626
      @melaniewersonst4626 Год назад

      some are very hard to notice too. like in thwomp ruins, in between the cracks in the stone there is a blue glowing light.

  • @tanookisam4911
    @tanookisam4911 Год назад +8

    Interesting video! Is that surface stickiness inherent to the game’s engine, or is it something that has to be assigned like in Mario Kart Wii? If it is, then it would seem like the anti-gravity idea was baked into the game, but if not, it then maybe anti-gravity was a patch-on fix that later developed into a full mechanic.

    • @jessecarlsheppard536
      @jessecarlsheppard536 Год назад +6

      I think platform stickiness is in general something Nintendo uses in platformers or other collision based games. You can go as far back as super mario world with their steep grade slopes and see mario run down them at near falling speed. But check out the pillars in shifting sand land super mario 64 or the steep paths in the final bowser level, and so long as you keep moving, you stay stuck to them.

  • @cheesebait
    @cheesebait Год назад +12

    Despite the antigravity adding the least to MK, I can see how designers need it to make the game work under its physics

    • @horatiosthebestest
      @horatiosthebestest Год назад +2

      I think it adds a lot. Mario Kart 8 tracks will have to be a lot more spread out and less spaghetti

    • @Leo-ok3uj
      @Leo-ok3uj Год назад +1

      They should have just made better physics

    • @horatiosthebestest
      @horatiosthebestest Год назад

      @Leo it's hard to do that without breaking other things, and anti gravity is a way of improving those physics

    • @schnek8927
      @schnek8927 Год назад +1

      @@horatiosthebestest No it isn't. Tell me you know absolutely nothing about game-dev without actually telling me...
      There is absolutely nothing unique about the anti-grav mechanic. It's already been part of nearly every single game from not only the same franchise (mario kart), but nearly *every other non-realistic racing game ever.* (even before the Wii and PS2 eras)
      Pretending that it's something new just to trick mindless consumers and fanboys does not actually make it something new.
      He's right, they *should* have just made better physics. (or systems that simulate better physics)
      That's what past games did, and they had no problem with it.
      I'd prefer that we actually improved old ideas, instead of re-releasing them in an identical (or worse) state and pretending that they're new...

  • @TOBCYT
    @TOBCYT Год назад +1

    I find it hilarious that Mayro is using THE EXACT SAME kart combo that I now regularly use in Mario Kart 8 for this entire video. Makes me feel seen.

  • @lowikian
    @lowikian Год назад

    I like how you get Straight to the Point in the Video

  • @andrew-coronel-9016
    @andrew-coronel-9016 Год назад +1

    I feel like the camera going to different angles make this more dramatic in a good way.

  • @sledgen.
    @sledgen. Год назад

    I'd love to see more stuff like this

  • @MixedReactor
    @MixedReactor Год назад

    This is an absolute banger of a thumbnail

  • @charninja09
    @charninja09 Год назад +4

    The Anti-Anti gravity mod
    Edit: Wow, didn’t expect Mayro to notice this one c:

    • @hhaavvvvii
      @hhaavvvvii Год назад +2

      Editing a comment removes the like from the creator.

    • @adre2194
      @adre2194 Год назад

      @@hhaavvvvii ⚰

    • @deeznutz5248
      @deeznutz5248 Год назад +1

      ​@@hhaavvvvii lmao

  • @triclone
    @triclone 5 месяцев назад

    This video made me think about how awesome a mariokart water park would be

  • @WMichy
    @WMichy Год назад

    LOL THE RESPOND ON THE GHOST THING ON THE OUT OF BOUNDS 😂😂😂

  • @Mr_bukowski4435
    @Mr_bukowski4435 9 месяцев назад

    This video makes me realize that the nitro courses are where they went wild with the anti gravity idea, the retros just felt like they were added because new gimmick

  • @maneruloquendero
    @maneruloquendero 24 дня назад

    *A track is very very veeeery slightly slanted *
    Nintendo: "literally unplayable, add antigravity"

  • @pepperypeppers2755
    @pepperypeppers2755 Год назад +1

    I had no idea these tracks were even this vertical, you just don't notice with anti grav

  • @andreworders7305
    @andreworders7305 Год назад

    Cool to see the mansion, sweet sweet, Pirahna Plant Slide, etc. right side up

  • @absolutezerochill2700
    @absolutezerochill2700 Год назад

    I never realized that Antigravity did more than just slightly changing physics and letting you boost off each other. I thought it was purely. But now I get it

  • @umbracy
    @umbracy 5 месяцев назад

    I love how everybody in the race kept falling when they were trying to go upside down and then kept being given chances over and over again lmfao

  • @Haganeren
    @Haganeren 8 месяцев назад

    It really highlight how the original tracks can be insane. Crazy works for the original DLC too ! The new ones can't compare from a quality standpoint outside of specific map like Ninja Highway. ( which don't even use anti gravity... )

  • @RacingSnails64
    @RacingSnails64 Год назад +1

    LOL thanks for the video, super interesting experiment and funny when you slooowly fall off 😂
    I've always personally not liked the gravity mechanics of 8 at all... I find it negligable for nearly all courses (unless it specifically goes upside down obviously.) Racing feels more precarious and thrilling when you're working *against* gravity and can fall to the bottom imo. The grav sections harm that sense of space for me. Doesn't help when the camera follows you like it's a normal track and bumping off players removes them as a threat to avoid. It only really feels impactful to me when you ride walls sideways sadly :/

  • @itsjuno4467
    @itsjuno4467 9 месяцев назад

    i’ve always thought the antigravity/twisty tracks would feel much less inconsequential if the camera didn’t follow your orientation so faithfully as to make you always appear fully upright, and this video has only bolstered that feeling

  • @medge8845
    @medge8845 Год назад +1

    Lakitu is getting his workout in rn

  • @froglet8242
    @froglet8242 Год назад +2

    i like these videos
    not overly edited, and straight to the point, while still making you laugh and being fun to watch

  • @LuisDGamer
    @LuisDGamer Год назад +4

    De hecho siempre pensé que la antigravedad era innecesaria en algunas pistas, pues recordaba las pistas de MarioKart anteriores donde prácticamente llegabas a subir cuestas o hacer curvas con la misma inclinación y lo hacían sin problema: como mayor ejemplo la Rainbow Road de MarioKart 7.

    • @MarcoBayod_MB
      @MarcoBayod_MB Год назад

      no es innecesaria, la antigravedad cambió la fórmula que existe desde 1992, si golpeas otros carros, pierdes velocidad, con la antigravedad activada, le dan un giro al gameplay de toda la vida, ahora tienes que golpear otros jugadores para ganar velocidad

  • @radomiami
    @radomiami Год назад +1

    Mario Kart 8 Deluxe, but the physics engine fights back