Anno 1800 Land of Lions DLC - Checking Out the NEW Research Institute
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- Опубликовано: 21 авг 2024
- Anno 1800 Wiki - More Detailed Information on Research
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This game is one of the best city building game. Simply fantails.
Impressive feature and goes to show how the dlc and update have fundamentally changed the game. I was able to watch some of the live stream, but missed this bit out.
You can go back and watch it again to catch anything you missed!
At last ....An Anno player who can time travel...
😂😂
As always, perfect video. Nice tempo, explanation, order...... You works really good!!!
Really appreciate all the information. This helped me a lot!
Anno's citizens are just so lovely to watch, very alive. This is what Cities Skylines need but of course they will never do it.
very informative. Thanks!
This seems to add something to do after all the early- and mid-game stuff has settled down. very nice.
Nice vid thanks again for ansewring my question ad reddit
I love your work, keep it up! Newly subbed here
Research institute is cool but anything that requires Enbesa production makes me die a little inside
I already researched a coffee roaster for the old world, but it really isn’t worth it at all, with a huge workforce of engineers, a 3000$ upkeep and a need of electricity( so you don’t get an electricity boost) it’s just waaaay too much for only 2 coffees per minute. Without counting the inputs, which isn’t pure wheat :/ I thought it wold be a roaster capable to produce like 10 coffees per minute with (less) imported coffee beans and some other stuff like potatoes or wood. Cuz main problem in the coffee production in the new world is the space. I was really disappointed with this coffee roaster :/
Note that the items it can be equipped with reduce the upkeep to ~2000$. I think it can work great if you are in endgame and need some coffee somewhere, but...that situation doesn't exist anymore. Mabye you can use it for island that are build for item farming with the world fair, but I don't know if they are still worth the manuel effort.
And obviously you will need much, much less coffee with the scholars anyway, so space in the new world shouldn't be limiting factor anyway.
thanks man , helps alot
This video was helpfull...thanks!!!
The research institute wont unlock at my session. I have 1600 elders that afro scholar had me look for three different blueprints all done ! Yet no archibald visit to notify me about the new building. Oh i am also using spice up mod
Why does everyone's city looks so much better than mine? 😔😔
Tip: the cotton one is useless because you can replace cotton input with wool on the fur dealers.
Some people don't like using specialists. There are alternatives to everything really depending on how you play the game.
@@TakaRUclips I'm not a big fan of specialists but you save so much space from not having to grow cotton.
Agreed!!
Very informative video thanks but I have a question that is Can put reasearch institute on a different island than your Scholar residents?
Yes, it doesn't have to be on the same island as the scholars. Research points are a global resource.
Hey Taka. I just got my Research Institute built. Got some questions if you don't mind. The research points once earned do they go down even without using them like your earnings? Also, the engineers count for research is that for the entire game or just the island when the RI is built. Thanks!
Also the great eastern, do you need influence points to build it once researched? I need it to bring goods from Enbesa for my scholars but i got very few influence points 😭
No, research point generate up to the cap and then stay there until used. Then you spend them and then they regenerate back up to the cap. You can see the cap and the points/min generation rate by hovering over the research points in the info bar on the top.
Engineers need to be on the same island as the RI... use commuter piers if you need to.
Yes you need influence to build them. They are 10 influence each.
hall and oates
does cape tranlewny count as old world?
Yeap!
I want to see my soldiers walking whether it be in my streets of my city in a military parade or in a conquered cities streets as an occupier.
I'm finding myself a little thinly spread with all the regions. Is it possible to do Enbesa to get the Research Institute then get rid of your settlements there and fund your research just by donating legendary and epic items to science to get research points? (Or by other means without having to supply scholars with Enbesan goods?)
The amount of research points you get from donating items is a tiny drop in the bucket compared to what scholars will give you. you can't create infinite research points by crafting items and then cycling them back in to get research points... They cost far more than what they give back. If you want research points, you're going to need scholars. If you really want to, once you unlock all of the needs for scholars then you could deny them the goods that come from Enbesa or require input from that region, like boots, and only give them goods that are supplied from the old world and new world.
The problem with this is that you lose research points for not supplying those goods to them. so now your research is going to take longer to get to because you won't be getting as many points per minute.
@@TakaRUclips I guess I'll just have to suck it and provide them with their needs. Maybe some trade union items to reduce workforce in Enbesa will help. I'm glad the new DLC doesn't introduce a new session!
I Noticed you said you can donate everything to science does it included slotted items in the museum zoos and garden or just the unused items?
Only items sitting free in a warehouse
Pls i need some help, after creating an item in the institute where can i find it to use it in my corporations?
Did you craft the item or discover it? If you crafted it, then it should be in your warehouse.
@@TakaRUclips OK thanks I'll go check it
Omg did you just edit a video together?
Clever use of in-game camera mechanics lol
@@TakaRUclips dang it. I saw you went from future to past and back to future again and thought you spliced it together.
@@rha600 it's called pause recording and reload another save file LOL
@@TakaRUclips haha that's actually pretty funny.
Can you build the institute in Cape then scholars on another island?
You can! Scholars just add to the research points game-wide. So you can have them anywhere you want!
@@TakaRUclips Thanks! My cape is full already >
If you identify an item via field of research, is there a possibility that it will appear again when try to identify items in future, or does it get removed from the slot machine?
No, once you identify the item then it is done and won't appear in the slot machine anymore.
Awesome, thanks for the response man. Love your videos
why do i play this game!!! lol
Is there a cap on how many scholars you can get?
Do the engineers need to be on the same island research institute is on?
There is no cap in the number of scholars you can have.. you just have to research five residences at a time. The institute does not have to be on the same island either
@@TakaRUclips Thanks for the reply. 120*5=600 Scholars. So you can add 600 scholars at a time.
You won't get 120 scholars per house until you reach 7,000 scholars. The final basic need, the radio tower requires 7,000 and that will complete the 120 per house
@@TakaRUclips Thanks.
are u having problems with Mod Loader? i cant seem to boot game =(
Did you download the new version?
@@TakaRUclips yes. All new from Github. I have messaged a picture on Facebook. Sorry to bother you.
@@TakaRUclips there has just been a new update for the loader 😁
Is it an idea to put the scolars on a separate island (not crown falls?)
Yeah they'll be by themselves on a scholar islands