If you are the creator of all this you can be proud of yourself. Most peoples don't realise all the work behind the gameplay, the difficulties with collisions, the camera, we could talk about it for a year. But, as a game creator by myself, I must give you greetings. Well done, for a first time that's impressive.
I'm making a game at the moment, its hard work to get all the algorithems working smoothly. All the math, its alot of work just to get the player to move in the direction your facing. I'm having trouble just to get textures to render, and how to deal with the very limited range of the camera in OpenGL.
How can yall not know it's from BG&E :O Everytime I hear this theme all my childhood memories hit me right in the face. By the way he didn't necessarily stole it. He has the right to use it in a presentation video and he credited it in the description.
Making a 3D game from scratch is a whole another level of craftmanship. Sure the game is very simple, but it makes sense as a whole and does not look just thrown together like a typical starter unity3d project. Very nice
That is not how theft works. Unless a creator of something explicitly says that something can be used with the requirement that credit is given, it is theft.
Nikhil Prasad The game you are mentioning also was developed by a team of professional game developers and also wasn't their first project, so NO SHIT ITS BETTER, that doesn't negate the fact that this game is pretty impressive for their first game.
+Nikhil Prasad How dare you saying it has been stolen ?! This man (or woman, I don't know) obviously has a passion for video games and is giving a tribute to Beyond Good and Evil, the "unknown" (it wasn't really successful for what he cost) real treasure in the video games history.
Yo man, don't know whether you read comments anymore but i wanted to say that i got my first job ever at 3d modelling. Had watched this trailer when i was 14 or so, one thing lead to another and i'm here now. Thank you for inspiring my young self.
Hey @aylaz, that's nice to hear! 😄 I'm very happy my work managed to inspire you in such a wonderful way. I have a lot of respect for 3d artists as their job is harder than most people realise. I wish you the best of luck in your career, thanks for coming back!
There have been many successful text-based games released over the years. Granted most of them are on outdated platforms. It doesn't mean that you can't start there. Even the greatest of programmers are sometimes humbled.
Don't know why but I feel nostalgic when I watch this, Feels like a 3D game from back in the days. Nothing mean intended. All I can say is: I am intrigued! Good job, Mate!
MasterLeoBlue not rlly. Think about all the maths you gotta do..you must be v good at maths to implement the physics engine (srry for my broken english)
I can already say you don't even know what you're saying. This is his FIRST game, first games always take the most time because while making the game you're learning whatever you do and encouter your first ever and probably the simplest bugs while your knowledge is at level 0. Sentences like "oof this game is simple probably took him like a week or some shit" should be deleted instantly because they don't serve any shit than just being dumbass. Well maybe it is simple for someone to do but now try to remind yourself how did you started with making games, literally the same.
you can be very proud of yourself ! I'm currently learning to code, not even speaking about learning to build a game and it can be really hard sometimes, but having this as your first game: my deepest respect ! :)
Old comment, but if anyone is interested in learning OpenGL I really recommend learnopengl com. I'm currently following his tutorials and I can't believe they're all free.
All I can say is incredibly impressive; Before I started programing I probably wouldn't have thought too much of this, but after seeing the amount of effort that goes into things like this I'm very impressed. Keep up the awesome work my friend!!
I get this game is a simple design, but I have to congratulate you. For a first game, this is insanely impressive. The physics of the ball itself is impressive alone. Then on top of that, I find this to be quite original. I know there are plenty of "puzzle" games like this, but there;s something about this one that makes me think, "I'd actually play that". It's nothing too exciting, but if I had nothing else, I would not complain playing this. Even watching you play it, I was shouting "NOO, DON'T FALL!" Really good job!
Depends. If your job is to code a program like an OS than thats top of the class. But if your job is to code a 3d graphics program in an API then this is top of the class.
The lava looks pretty static, you can learn GLSL and move to a more modern version of OpenGL at the same time (I believe you're using the fixed function pipeline)
coppyhop Yeah but it's mainly software acceleration, GLSL uses full hardware acceleration, hence why fixed pipeline can use double precision floats, but only GLSL >4.0 can use double precision floats Many old fixed pipeline functions such as glTranslatef, and also setting up matrices (glPushMatrix,glPopMatrix) and even glRectf are executed to the CPU, and then uploaded to the GPU, but on the other hand, in GLSL, everything such as gl_FragColor, gl_Position, and vbo data are all stored in video memory and executed on the GPU
Holy shit man, we started learning opengl this period and this is extremely nice. You've used everything we were thought and even put it together nicely so it's easy to understand. Definitely going to learn from this :D
You could try using a heightmap - a greyscale image, like a top down view of the terrain, where the grey value corresponds to height (i.e white = 1 = max height and black = 0 = min height). Read in the image to an array, interpolate the values if necessary and use it to set the y values of vertices that make up the terrain plane. For a small terrain, you can do it in Photoshop or paint. not the most versatile way but one of the easiest!
Hello! OpenGL is a strict specification with implementations in symbol level done by video card driver manufacturers. Most likely the terrain was created using simple CPU height maps, but there is also a chance that it’s simply a model (it’s easier for a programmer to use a model)
Difficulty, how hard it is to pass it. Danger, how easy it is to die. Hole of no return is difficult, and dangerous. But without the lava its just difficult.
I packed the files into one single executable! You can just download the file and play. File Size before packaging: 107 MB File Size after packaging: 34 MB ALL OF THE CONTENT ON THIS PACKAGED FILE BELONGS TO: Jonathan Gonzalez Cortes www.dropbox.com/s/dqw2y2o4ijh72ju/Ballenger.exe?dl=0
Hello, wonderful work! This kind of terrain in older computer games makes me miss late 90s/early 00s PC games. I'm reminded of the terrain in an MMOFPS I used to play called Neocron.
Hello @OneGoldenCat, I was wondering if you could tell me how you learned to program and create your own 2D and 3D games. I especially like the the 2D game you posted a few years ago. You don't have to go to much into detail, I just want to know what books you used to learn or whatever. Thank you so much!
Pardonneur Silver I studied computer science in college. They teach you a lot of programming and algorithm design in there, and also a bit of computer graphics. However, the way I really learned how to develop video games was by doing little experiments by my own and consulting the different documentation pages of the libraries I used (OpenGL, GLUT, GLEW, Fmod, etc.). StackOverflow is also a good source for finding any kind of specific information.
as a trained unreal engine specialist I can say, excellent manual work... always very nice to see projects created from absolute zero in pure code... the abstraction of engines nowadays ends up removing much of the fun created by "diy"
Exactly the graphics that i love, also i'm trying to learn opengl so i was searching for some people that made something with it to get myself more exited about opengl and i found your work! Nice work man, keep it up and please stay on this graphics system if you are thinking of making more stuff, there are some people that loves the classic graphics! 😊😊😍😍😍 Nostalgia.
People listen to the music and say "hey, amazing but sad"... It somehow touches the bottom of your heart 💔 The actual game which used this music is priceless; the whole gameplay, graphics, character buildup, story telling... And yet it had to made free of cost on Valve.
And I'm sure you will! Starting is a challenge, and a bit boring imho, but once you get the basics down it becomes fun and actually not that difficult.
Spent some time digging through your source code. Very tidy, easy to follow and pragmatic. I think you might like GLFW (openGLFrameWork) alot better than GLUT though. GLFW has out of the box cross platform input handling/timers and would quickly take the place of Corona and GLUT in your work. GLFW doesn't force you to use function callbacks and doesn't intrude too heavily into your project architecture. Definitely want to see more. Liked and subscribed :)
Very nicely done. Needs some shadows (like under the ball), maybe some other items like trees or whatever. A timer would be good with a bonus for completing certain objectives within a specific time would add some challenge and stress to it. But nice work. Very original concept. Almost surreal.
Some people will be like, game is very simple, low graphics, liquid simulation is so unreal, animation is not so fun, unenjoyable. Don't worry about the negative reviews, man. There are some people called programmers who know the struggle behind the game. Hatsoff man. Keep doing it. And to be honest I struck at Buffer Binding concept. :)
when I saw the thumbnail for this video, I thought it was going to be some golf game and I thought "neat let's check this out" I watched it, it was not a video for a golf game, but rather a game in which I could escape the world with the world XD
Bouncy ground? On screen progress? Wind? Different balls with different weight, moments, jump height, acceleration? Slippery ground? Ramps for jumps? Tunnels? I know, it's all very hard, you're only one person. good luck
4 years ago, when i used to play roblox. I made a game exactly like this, can't remember what it was called. But it was exactly like this and it was fun, I got real players in my game.
If you are the creator of all this you can be proud of yourself. Most peoples don't realise all the work behind the gameplay, the difficulties with collisions, the camera, we could talk about it for a year.
But, as a game creator by myself, I must give you greetings. Well done, for a first time that's impressive.
Reythom64 I do understand it's very difficult I am also working on my game is and it's so hard but my passion keeps me going 😊😊
Meme Boi good for you 👍
Leriu Rodalvas Thanks😁😄
I'm making a game at the moment, its hard work to get all the algorithems working smoothly. All the math, its alot of work just to get the player to move in the direction your facing. I'm having trouble just to get textures to render, and how to deal with the very limited range of the camera in OpenGL.
Josua Robson Its difficult but you need to work harder nothing is hard when you are having fun in it :)
I really like the design of "The Hole of No Return".
but there was a return
Chen Huang who gives more fps opengl or dx??
use opengl
It's like a whirl pool
the hole of minimal return
I feel nostalgic when watching this game graphics, it's like the games that I played in 2008. And the music is amazing!
The music is stolen staight from beyond good and evil ...
same :D
How can yall not know it's from BG&E :O Everytime I hear this theme all my childhood memories hit me right in the face. By the way he didn't necessarily stole it. He has the right to use it in a presentation video and he credited it in the description.
This game is very hard to make
Making a 3D game from scratch is a whole another level of craftmanship. Sure the game is very simple, but it makes sense as a whole and does not look just thrown together like a typical starter unity3d project. Very nice
Unity?
@@chebmaster1791 no opengl
exactly! it has a more "wow" factor to it
However he did not make it from scratch, he used OpenGL, making it from scratch is something else entirely
@@soupnoodles no make it with opengl is the same to make it from scratch
You returned from the hole of no return o__O
return fromTheHoleOfNoReturn;
+The horrible story of a man that was forced to connect his youtube account to google+
I so like your name... I can relate.
These 3 comments made my day.
I've seen on or two funny comments in quick succession but never 3.
I really like your nickname
The horrible story of a man that was forced to connect his youtube account to google+ . Wow that's RUclips saying when i want to write something
The music went great with the gameplay. Nice game idea too, the name of the levels were cool and unique.
Broughtvulture, music is copied from game called "Beyond Good and Evil". And this game is nothing compared to the game I mentioned
That is not how theft works. Unless a creator of something explicitly says that something can be used with the requirement that credit is given, it is theft.
Nikhil Prasad The game you are mentioning also was developed by a team of professional game developers and also wasn't their first project, so NO SHIT ITS BETTER, that doesn't negate the fact that this game is pretty impressive for their first game.
Yeah that's pretty accurate. I'll say there's a lot of musicians with more than thousands of themes on their pocket.
+Nikhil Prasad How dare you saying it has been stolen ?! This man (or woman, I don't know) obviously has a passion for video games and is giving a tribute to Beyond Good and Evil, the "unknown" (it wasn't really successful for what he cost) real treasure in the video games history.
I am learning graphic computation at college, and the effort put into this tiny game by a single person is remarkable! Congratulations.
a cheerful game, all what I've been thinking the whole video is how does the code looks like :D
I really liked it
Khaled Alyameny me too
I know I'm four years late, but if you're still interested, the download in the description includes the source code.
That music is dope af. Comes together so nicely with the game.
ruclips.net/video/jTdcJWDNsao/видео.html
Stolen...
+KaeM He wasn't even taking credit for the song.
Sorry, I didn't read the description. BGE is one of my favourite games :D
As a guy learning 3D graphics right now I appreciate the absurd amount of work that went into your game to bring it to this level
This is truly amazing! I started my journey with OpenGL and this video inspires me :) Not many people make it this far, congrats!
This game is
Cool , Awesomec, amazing , beautiful, funny , and its your first game
*OMG DUDE YOU ARE AMAZING*
As someone learning OpenGL right now this is very inspirational!
Yo man, don't know whether you read comments anymore but i wanted to say that i got my first job ever at 3d modelling.
Had watched this trailer when i was 14 or so, one thing lead to another and i'm here now. Thank you for inspiring my young self.
Hey @aylaz, that's nice to hear! 😄
I'm very happy my work managed to inspire you in such a wonderful way. I have a lot of respect for 3d artists as their job is harder than most people realise.
I wish you the best of luck in your career, thanks for coming back!
He: make a game
Me: print("Hello world!")
Everyone starts small.
There have been many successful text-based games released over the years. Granted most of them are on outdated platforms. It doesn't mean that you can't start there. Even the greatest of programmers are sometimes humbled.
@Idias Its perfectly fine in python (which most beginners start out with) so not really any reason to comment that.
you missed ;
Dude, this is pure gold. The nostalgia I felt while watching this... I almost traveled in time back to the early's 00'
If this was made in the Atari days this would be futuristic as hell
I love the simplicity in graphics and game design. Also great atmosphere. I would buy it instantly.
Holly shit this is amazing.
I just started to learn OpenGL a couple days ago.
After 5 years:
How is it going?
I really like the physics, premise, design, textures, music, I really like everything about this! Very impressive!
To scape from this world...
i built my own... :) thats what i wanted to read.. ;)
Don't know why but I feel nostalgic when I watch this, Feels like a 3D game from back in the days. Nothing mean intended. All I can say is: I am intrigued! Good job, Mate!
So you are a planet?
Looks kinda like Earth
Cant be, if it was the earth, it would be flat.
Tide Bleach They why do planes fly over the north pole, but never Australia? Because Australia isnt actually the south pole, its a gigant wall of ice.
I am pretty sure they have airports in Australia. And nobody ever thought that Australia would be the south pole.
ThePhoenix107 australia doesnt exist lmfao
Reminds me of Sims 1, with the terrain colors and music, so peaceful...
how long did this take you?
Langkopf Kopf lol you're just getting likes, not replys
Please delete this comment immediately.
A game like this is very simple. Wouldn't even take a month.
MasterLeoBlue not rlly. Think about all the maths you gotta do..you must be v good at maths to implement the physics engine (srry for my broken english)
I can already say you don't even know what you're saying. This is his FIRST game, first games always take the most time because while making the game you're learning whatever you do and encouter your first ever and probably the simplest bugs while your knowledge is at level 0. Sentences like "oof this game is simple probably took him like a week or some shit" should be deleted instantly because they don't serve any shit than just being dumbass. Well maybe it is simple for someone to do but now try to remind yourself how did you started with making games, literally the same.
The jumping and landing sound are so satisfying...
Congratulations, your work is so great~
Love it, been coming back for like 5 years or more.
Looks funny! Of course i download it!!😍😍
you can be very proud of yourself ! I'm currently learning to code, not even speaking about learning to build a game and it can be really hard sometimes, but having this as your first game: my deepest respect ! :)
the scene at 3:59 triggered my trypophobia
Let me guess your doctor said you have it
Your not the 2016 pewdiepie are u ?
Why are you guys triggered over someone saying they have tryptophobia
@@PrismLight5 yeeh, welcome to the internet my boy... So innocent...
This all reminds me of games from 2008... simply beautiful
I can tell how difficult this was. Dude if only you could do a tutorial on how to make this... :D
Old comment, but if anyone is interested in learning OpenGL I really recommend learnopengl com. I'm currently following his tutorials and I can't believe they're all free.
All I can say is incredibly impressive; Before I started programing I probably wouldn't have thought too much of this, but after seeing the amount of effort that goes into things like this I'm very impressed. Keep up the awesome work my friend!!
Thanks it's a cool game I made a lot of modifications
I'm still stuck with cubes in a black void. Good job man.
I see this gameplay in the E3
I get this game is a simple design, but I have to congratulate you. For a first game, this is insanely impressive. The physics of the ball itself is impressive alone. Then on top of that, I find this to be quite original. I know there are plenty of "puzzle" games like this, but there;s something about this one that makes me think, "I'd actually play that". It's nothing too exciting, but if I had nothing else, I would not complain playing this. Even watching you play it, I was shouting "NOO, DON'T FALL!" Really good job!
its not his first game, its his first 3d game using OpenGL and glut.
Im guessing you graduated top of your class.
ps i am not joking as a school project i think this is brilliant.
milo goodfellow Coding an OS would be top of the class.
Depends. If your job is to code a program like an OS than thats top of the class. But if your job is to code a 3d graphics program in an API then this is top of the class.
milo goodfellow well, if thats the case
milo goodfellow tho i think top of the class would be something more like a raytracer
I like the fact that you've named all of your challenges. Great potential
The lava looks pretty static, you can learn GLSL and move to a more modern version of OpenGL at the same time (I believe you're using the fixed function pipeline)
He's using shaders, fixed pipeline doesn't support hardware acceleration
Yes it does fixed function pipeline is opengl 1/2
coppyhop Yeah but it's mainly software acceleration, GLSL uses full hardware acceleration, hence why fixed pipeline can use double precision floats, but only GLSL >4.0 can use double precision floats
Many old fixed pipeline functions such as glTranslatef, and also setting up matrices (glPushMatrix,glPopMatrix) and even glRectf are executed to the CPU, and then uploaded to the GPU, but on the other hand, in GLSL, everything such as gl_FragColor, gl_Position, and vbo data are all stored in video memory and executed on the GPU
Tram Plays//Minecraft says the guy with a minecraft profile pic
Holy shit man, we started learning opengl this period and this is extremely nice. You've used everything we were thought and even put it together nicely so it's easy to understand. Definitely going to learn from this :D
The rotation of the ball is a little bit extrem, dont you think?
xD
the music sounds like one of the beyond good and evil soundtracks wonderful job
What program did you use to create the terrain? Some sort of 3d modelling software?
APaleDot open gl says it in the title
opengl is a library for graphics... and you can create terrains with opengl using the right coordonates but it's hard
You could try using a heightmap - a greyscale image, like a top down view of the terrain, where the grey value corresponds to height (i.e white = 1 = max height and black = 0 = min height). Read in the image to an array, interpolate the values if necessary and use it to set the y values of vertices that make up the terrain plane. For a small terrain, you can do it in Photoshop or paint. not the most versatile way but one of the easiest!
OpenGL is not a library. It is an specification.
Hello!
OpenGL is a strict specification with implementations in symbol level done by video card driver manufacturers.
Most likely the terrain was created using simple CPU height maps, but there is also a chance that it’s simply a model (it’s easier for a programmer to use a model)
Loving the Beyond Good and Evil OST! Also, very impressive work!
what is the difference between difficulty and danger
june Danger is the damage of touching the lava
Difficulty, how hard it is to pass it. Danger, how easy it is to die. Hole of no return is difficult, and dangerous. But without the lava its just difficult.
The background music reminds me so much nostalgia about old games i played when i was kid
I packed the files into one single executable! You can just download the file and play.
File Size before packaging: 107 MB
File Size after packaging: 34 MB
ALL OF THE CONTENT ON THIS PACKAGED FILE BELONGS TO:
Jonathan Gonzalez Cortes
www.dropbox.com/s/dqw2y2o4ijh72ju/Ballenger.exe?dl=0
Is the virus free too?
Hello, wonderful work!
This kind of terrain in older computer games makes me miss late 90s/early 00s PC games. I'm reminded of the terrain in an MMOFPS I used to play called Neocron.
Great! How much time did you spend on the development of the game?
Even the simplest 3D is no easy task for one man. Good job.
Hello @OneGoldenCat, I was wondering if you could tell me how you learned to program and create your own 2D and 3D games. I especially like the the 2D game you posted a few years ago. You don't have to go to much into detail, I just want to know what books you used to learn or whatever. Thank you so much!
Pardonneur Silver I studied computer science in college. They teach you a lot of programming and algorithm design in there, and also a bit of computer graphics. However, the way I really learned how to develop video games was by doing little experiments by my own and consulting the different documentation pages of the libraries I used (OpenGL, GLUT, GLEW, Fmod, etc.). StackOverflow is also a good source for finding any kind of specific information.
+OneGoldenCat So, you didn't read any books?
hey bro which language did u use?
Mehmed Çavaş
He used C++. Follow the Download link that OneGoldenCat provides in the video description.
Pulseczar1 thanks bro
Really neat, nice work. I've always loved Marble Blast Ultra, and this brought me back to the fun of playing it. Nice work on this project.
nice!
Hey, dude, even without any shadows your game looks great
Is this gameplay of the new overwatch hero?
Is there even a fucking new overwatch hero
Ah yes, I remember this Minecraft map. (Nice job on the game! Knowing how hard it is to make one, you did really, really good!)
marble blast?!?!
At least I'm not the only one who thinks that too
Marble blast is my childhood game :)
as a trained unreal engine specialist I can say, excellent manual work... always very nice to see projects created from absolute zero in pure code... the abstraction of engines nowadays ends up removing much of the fun created by "diy"
So you cant die by touching the lave? What's the point?
Ranked Platinum yes you can
the lave was just rolled onto in the beginning of the video
Ranked Platinum the lava moves up and down, and the ground looks red right after the lava leaves it
ah okay
Lava*
I feel so nostalgic right now, not most people can pull that off.
Black ops 4 better fuking watch out.
xddddd
Lol
I know I'm bit late but still want to say: This game gives me incredible vibe and nostalgic feeling I also love sound and level designs.
metin2 graphics
only a romanian could say something that stupid
Yes
Nope, 4story
@@XBoom i am a romanian. Does this mean I am stupid in your opinion
Exactly the graphics that i love, also i'm trying to learn opengl
so i was searching for some people that made something with it to get myself more exited about opengl
and i found your work!
Nice work man, keep it up
and please stay on this graphics system if you are thinking of making more stuff, there are some people that loves the classic graphics! 😊😊😍😍😍
Nostalgia.
That was awesome! I took me back to 2008 when games that looked like this were all the rage!
I admire the amount of love you put into this. It's really inspiring :D
This is so nostalgic to another game I loved to play...
This looks so promising...
Maybe this would be one of the next generation games...
Remember my words
19/03/2018
There seems to be something inherently fun, even though it is such a simple game... Congratulations on your design.
The physics don't feel "air-y" like other games, it feels like there's actually gravity. Good job!
this game is absolutely nuts! awesome work, keep it up
it looks like a lot of fun actually and the music is so relaxing!
Dude this is so cooool! Great work man!
People listen to the music and say "hey, amazing but sad"... It somehow touches the bottom of your heart 💔
The actual game which used this music is priceless; the whole gameplay, graphics, character buildup, story telling... And yet it had to made free of cost on Valve.
Just won the game, was REALLY NIce, good job
Great work! I have began my studies in OpenGL and hope to be able to make projects like that!
And I'm sure you will! Starting is a challenge, and a bit boring imho, but once you get the basics down it becomes fun and actually not that difficult.
The game itself isnt what im looking for, im more impressed by the code for the 3d engine
If this is really your first game then your on your way. This guy is gonna be the next Blizzard Entertainment. Great job!
This is amazing..I am sure you've put in hell lot of hard work...its really amazing and inspiring for others too...
Spent some time digging through your source code. Very tidy, easy to follow and pragmatic. I think you might like GLFW (openGLFrameWork) alot better than GLUT though.
GLFW has out of the box cross platform input handling/timers and would quickly take the place of Corona and GLUT in your work. GLFW doesn't force you to use function callbacks and doesn't intrude too heavily into your project architecture.
Definitely want to see more. Liked and subscribed :)
It looks like one of those obscure pc games you would play in the early 2000s
This game looks awesome for a first try!
This actually looks kinda fun, good job. I've been wanting to make a game like marble blast I might actually try it.
i like the beyond good and evil music. one of my favourite games!
Very nicely done. Needs some shadows (like under the ball), maybe some other items like trees or whatever. A timer would be good with a bonus for completing certain objectives within a specific time would add some challenge and stress to it.
But nice work. Very original concept. Almost surreal.
Some people will be like,
game is very simple, low graphics, liquid simulation is so unreal, animation is not so fun, unenjoyable.
Don't worry about the negative reviews, man. There are some people called programmers who know the struggle behind the game.
Hatsoff man. Keep doing it.
And to be honest I struck at Buffer Binding concept. :)
Tried it, finished it, loved it. Would like to see more. Loved B:G&E, music is a plus.
when I saw the thumbnail for this video, I thought it was going to be some golf game and I thought "neat let's check this out" I watched it, it was not a video for a golf game, but rather a game in which I could escape the world with the world XD
that video makes me happy and proud :) a master piece congratulations!!! :)
Looks more interesting than what most companies make nowadays keep up the great work!
Bouncy ground? On screen progress? Wind? Different balls with different weight, moments, jump height, acceleration? Slippery ground? Ramps for jumps? Tunnels? I know, it's all very hard, you're only one person. good luck
idk why but this really inspires me
This is actually excellent! greetings Jonathan :)
Beautfiul! Artistic, philosophical, scientific.
*REALLY AWESOME !* i also like the musik :)
gj be proud of urself :)
love this beyond good & evil sound !
4 years ago, when i used to play roblox. I made a game exactly like this, can't remember what it was called. But it was exactly like this and it was fun, I got real players in my game.
Faaajne :D The song in this one is sooooo climatic