How to Paint an RGB Mask to Combine Multiple Textures on an Object | Blender Tutorial

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  • Опубликовано: 23 ноя 2024

Комментарии • 8

  • @alinacamelot3909
    @alinacamelot3909 4 месяца назад +1

    Awesome trick! Thank you!

  • @marc-antoinedeke-mangeon3617
    @marc-antoinedeke-mangeon3617 4 месяца назад

    Wake up fam, Lane cooked as usual 🗣️🔥

  • @The_Olive_Tree_1079
    @The_Olive_Tree_1079 4 месяца назад

    This was very helpful, Thank You

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 4 месяца назад

    Very cool 👍 I wonder what benefits this has in comparison to weight painting? 🤔

    • @fergadelics
      @fergadelics 4 месяца назад

      What do you mean?

    • @orpheuscreativeco9236
      @orpheuscreativeco9236 4 месяца назад

      @@fergadelics I guess it's just a different approach, but you can use weight painting to mask were a texture or particle appears and with granular control, depending on how "heavy" the weight map is painted in a given area. It's especially handy for distribution maps for collections of meshes in a collection, say like a collection with several variations of rock meshes, or maybe some tree variants.
      Armour Paint is a cool tool that is solely focused on painting, masking, texturing, etc. I think it would be more useful to learn all of this in Blender though, especially if it's your core software. 👍✨

  • @BejorkDibut
    @BejorkDibut Месяц назад

    can somewone help me pls? this is verry strange, followed up the steps but it is insisting in allways pain black on top of a image i dont want him to paint
    Edit: tryed to paint in a new material just with that image and i cant paint anywere else, created a duplicated model with a blank texture and it just dont work at all