How to Paint an RGB Mask to Combine Multiple Textures on an Object | Blender Tutorial

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  • Опубликовано: 27 июн 2024
  • Website:
    lanewallace2623.wixsite.com/m...
    #blender3d #digitalart #3dart
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Комментарии • 7

  • @alinacamelot3909
    @alinacamelot3909 10 дней назад +1

    Awesome trick! Thank you!

  • @marc-antoinedeke-mangeon3617
    @marc-antoinedeke-mangeon3617 10 дней назад

    Wake up fam, Lane cooked as usual 🗣️🔥

  • @GG-0808
    @GG-0808 10 дней назад

    This was very helpful, Thank You

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 10 дней назад

    Very cool 👍 I wonder what benefits this has in comparison to weight painting? 🤔

    • @fergadelics
      @fergadelics 9 дней назад

      What do you mean?

    • @orpheuscreativeco9236
      @orpheuscreativeco9236 9 дней назад

      @@fergadelics I guess it's just a different approach, but you can use weight painting to mask were a texture or particle appears and with granular control, depending on how "heavy" the weight map is painted in a given area. It's especially handy for distribution maps for collections of meshes in a collection, say like a collection with several variations of rock meshes, or maybe some tree variants.
      Armour Paint is a cool tool that is solely focused on painting, masking, texturing, etc. I think it would be more useful to learn all of this in Blender though, especially if it's your core software. 👍✨