One critque: can I ask you make the card images a little bigger? The font on the wordier cards is near unreadable on my phone screen, or at least a bit straining
@@AmmiO2 On that note, it was a bit annoying to compare Blood Artist with Cutthroat if they are not both on screen at the same time. But overall a very helpfull video that might have convinced me to try the deck :)
Using Yawgmoth's Proliferate ability on an opponent's Chalice was one of the biggest brained moves I've ever made. It felt so good. Thanks for these videos! I love this deck and you really helped show it off.
It's also important to know that if the target for Yawgmoth's ability is no longer valid, you will not draw a card. As such, there are some instances where you may choose not to target something with Yawgmoth.
I'm not that familiar with the nitty gritty of Magic's rules, so I never understood how Yawgmoth/Undying combos were supposed to work just by looking at the decklists. Watching this video, I learned about the existence of a rule where +1/+1 counters and -1/-1 counters erase each other out. Is that how it works? Or am I missing something?
They cancel each other out yes :) There's also another neat interaction in the deck with Wall of Roots and Chord of Calling: If you have a wall with 4 -0/-1 counters, you can still use it with the Convoke AND its own ability to cast your chord even if adding another counter would kill it. This can happen because while you are casting a spell you are allowed to use mana abilities before any game state is checked, so the wall doesn't die until the chord is cast
Super solid guide. I would mention culling ritual as an alternative sweeper. Also, strong disagree about Zulaport being way worse. Matchups where your opponent’s creatures dying are relevant are strongly favored anyways, and your opponent usually should board leyline effects since necromentia and thoughtseize are common from us. Since messenger also targets, combo race games are incredibly impacted by zulaport/artist.
In my experience, Leyline of Sanctity isn't played much in sideboards. However, if that is incorrect or if it becomes much more popular then I WOULD agree to run Zulaport instead. In retrospect, I should have clarified that in the video.
Hi Knave, I would like to disagree about your assessment with leyline effects. Yawgmoth has access to enchantment removal that can be searched such as Outland liberator. A Player should NOT be bringing in leyline of sanctity in the matchup. Often times it is a dead card since there are significantly other ways to beat down through a leyline of sanctity. If anything, leyline of the void makes significantly more sense but then that renders the zulaport vs blood artist useless since they’re both bad to void.
@@AmmiO2 Definitely fair. I've got a couple living end players locally with leylines, which is exactly the matchup I think it's good in (for them). Staving off necromentia is paramount, and being able to combo kill a turn earlier can be super relevant
@@arielkimmok7784 yeah I would agree that for most matchups it's dead, but I think living end it's definitely a good side in. Necromentia is such a house and ofc endurance ruins their day. Spending a full tutor on outland liberator is of course very doable, but still worth it for LE players I would think.
This might be a first video of the series which I feel like is lacking. Yawgmoth is probably the hardest deck in Modern to actually play, it's right up there with Hardened Scales. I feel like this video should have been more akin to the Amulet Titan one where you go into depth and explain some of it's lines(the deck has a LOT of them). Many people don't really know why there are 2 copies of Endurance in the maindeck and that it's a whole separate combo line. I feel like these sort of things should have been covered.
Unfortunately Yawgmoth is one of those decks that would need a 30 minute long video to really explain properly, and it seems this channel is limiting its explanations to just a few minutes. I think for the video duration this was a pretty good explanation but yeah obviously they glossed over quite a lot.
Thanks for the feedback. To explain my reasoning, I don't think a video guide can truly be a substitute for real life practice with a deck. These guides are meant to give a general overview of how a deck works and broad advice regarding sideboarding, unintuitive or non-obvious rules interactions, and game plans. I also want them to be "timeless", as much as they can be given that new cards are printed, metagames change, etc. That being said, please continue to criticize my work, it helps me improve.
@@AmmiO2 It's still good work. I simply think that the Yawgmoth one should have went more in depth like the Amulet Titan video did. That video covered nearly all the lines that Titan has. I do understand these videos are a lot of work but fortunately most of the decks aren't nearly as complicated and don't require those long videos.
@@AmmiO2 I think while his criticism is fair you did very well with the intention of the video as all decks in modern have incredibly intricate lines (Even burn pilots talk about the deck is incredibly simple to play but hard to master)
Beautiful video my friend. This is my favorite deck. My pet deck. I do have to say though, I’m sorry Spike, Tom the Boss Ross brewed the deck I believe. Tom Ross was responsible for the infect deck that dominated Modern for a spell. Keep up the great work because these videos are very helpful for all players.
Yawgmoth Evolution is a pretty consistent deck and hella fun to pilot but not the most powerful. Depending on the current meta I'd rank it somewhere between 11th and 8th? Maybe 7th if the person piloting it has a lot of experience and knows its strengths and weaknesses and can always play for an out no matter the match up. But that's just my humble opinion.
Easily in the Top10 best decks in Modern. In terms of share of the metagame, it hovers between Top5 and Top10. It's a very good deck that takes practice to pilot well, but it's rewarding when you become good with it. As for budget, the best you can do with this archetype is without compromising the manabase too much: => ~$1000 for the fully optimised list - 4 Endurance (-$180) - 2 Boseiju (-$57) - 1 Urborg (-$35) - 2 Force of Vigor (-$80) - 3-4 Thoughtseize (- $54-72) - 4 Birds of Paradise; +4 Gilded Goose (-$35) => ~$543-561 total with budget cuts If you want to go even lower, you will start needing to cut the manabase: - 2 Misty Rainforest; +2 Blooming Marsh (-$41) -4 Verdant Catacomb; +2 Overgrown Tomb +2 Nurturing Peatland (-$40) => ~$462-480 (however at this price range you will start hurting your consistency. But it's still largely good enough for FNM even Vs. meta decks)
Sacrificing the creature is part of the ability RESOLVING, not an upfront cost. If you only have 1 creature, you activate the ability, then the opponent can kill the creature before it resolves. Then, when the ability goes to resolve, you no longer have a creature to sacrifice so it does nothing.
Why do you say you need 2 undying cretures to get many draws? You only need 1. As you sacrafice for the payment of his activated abitlity, the undying creture comes back before you place the -1/-1 counter and before you draw the card. So you just put that counter on the creture that just came back and then youre back to square 1 barring the life loss and the card draw.
That is not correct. You need to target the creature you want to put counters on. By paying the cost of the ability you're sacrificing the creature which moves it to the graveyard. It does come back to the battlefield but your target is no longer valid.
@@Whoah7 correct. Original comment is comepletely wrong. If you only needed one undying creature, the hundreds of yawgmoth gameplay videos and deck techs would have to all be wrong and everyone currently playing this deck would also be wrong, and the deck would be even better.
Nah the creature dies before you put the counters on. In order for you to have the ability to target a creture for the -1/-1 counter, you HAVE TO sacrafice the creture... when you pay the life and sac the creture, yogmaths abitliy goes on the stack, then the undying trigger goes on the stack. You cant choose the target for yogmaths abitity untill you get to it in the stack, and guess what. The undying trigger is higher on the stack! So you resolve the undying by putting the creture back with its +1/+1 and then you select the target of yogmaths ability.
@@uberpownage3577 That is not how the ability works. You choose the target first before sacrificing. It's very easy to look up Yawgmoth gameplay on MTGO where you can clearly see examples of this. If you've been playing the way you've been describing you've been blatantly cheating. The fact you're this oblivious as to how the stack works, tells me you've probably been cheating about many things.
@@uberpownage3577 You are wrong. You choose targets before paying costs, not when the ability is on the stack. You can't sacrifice a creature without first having a legal target for Yawg's ability (or you can also choose to not target a creature, since Yawg says "up to one") If you target the creature you are sacrificing, that is a legal target when choosing targets, but the ability will fizzle because it is not a legal target anymore when the ability resolves. With what you are saying it would go: => Choose target of the -1/-1 counter => Choose the same creature to sacrifice as part of costs => Pay costs (sacrifice the creature) => undying goes on the stack => undying resolves => Check if -1/-1 target is still legal => It's not because the creature is not the same game object anymore => Yawg fizzles and you don't draw your card So you need 2 undying creatures to get the loop going: 1 You put the -1/-1 counter on as your target for the ability, and 1 you sacrifice for the cost of the ability.
One critque: can I ask you make the card images a little bigger? The font on the wordier cards is near unreadable on my phone screen, or at least a bit straining
Thanks for the feedback. I honestly had not considered people watching these videos on their phones.
@@AmmiO2 On that note, it was a bit annoying to compare Blood Artist with Cutthroat if they are not both on screen at the same time. But overall a very helpfull video that might have convinced me to try the deck :)
Using Yawgmoth's Proliferate ability on an opponent's Chalice was one of the biggest brained moves I've ever made. It felt so good.
Thanks for these videos! I love this deck and you really helped show it off.
It's also important to know that if the target for Yawgmoth's ability is no longer valid, you will not draw a card. As such, there are some instances where you may choose not to target something with Yawgmoth.
I'm not that familiar with the nitty gritty of Magic's rules, so I never understood how Yawgmoth/Undying combos were supposed to work just by looking at the decklists. Watching this video, I learned about the existence of a rule where +1/+1 counters and -1/-1 counters erase each other out. Is that how it works? Or am I missing something?
They cancel each other out yes :)
There's also another neat interaction in the deck with Wall of Roots and Chord of Calling:
If you have a wall with 4 -0/-1 counters, you can still use it with the Convoke AND its own ability to cast your chord even if adding another counter would kill it.
This can happen because while you are casting a spell you are allowed to use mana abilities before any game state is checked, so the wall doesn't die until the chord is cast
@@arenkai not only that but you can both use the -0/-1 ability for the 5th time and sacrifice it to eldritch evolution at once
Super solid guide. I would mention culling ritual as an alternative sweeper. Also, strong disagree about Zulaport being way worse. Matchups where your opponent’s creatures dying are relevant are strongly favored anyways, and your opponent usually should board leyline effects since necromentia and thoughtseize are common from us. Since messenger also targets, combo race games are incredibly impacted by zulaport/artist.
In my experience, Leyline of Sanctity isn't played much in sideboards. However, if that is incorrect or if it becomes much more popular then I WOULD agree to run Zulaport instead. In retrospect, I should have clarified that in the video.
Hi Knave, I would like to disagree about your assessment with leyline effects. Yawgmoth has access to enchantment removal that can be searched such as Outland liberator. A Player should NOT be bringing in leyline of sanctity in the matchup. Often times it is a dead card since there are significantly other ways to beat down through a leyline of sanctity. If anything, leyline of the void makes significantly more sense but then that renders the zulaport vs blood artist useless since they’re both bad to void.
@@AmmiO2 Definitely fair. I've got a couple living end players locally with leylines, which is exactly the matchup I think it's good in (for them). Staving off necromentia is paramount, and being able to combo kill a turn earlier can be super relevant
@@arielkimmok7784 yeah I would agree that for most matchups it's dead, but I think living end it's definitely a good side in. Necromentia is such a house and ofc endurance ruins their day. Spending a full tutor on outland liberator is of course very doable, but still worth it for LE players I would think.
So what you're saying is that I, a tron player, have to blow up yawgmoth ASAP?
This might be a first video of the series which I feel like is lacking. Yawgmoth is probably the hardest deck in Modern to actually play, it's right up there with Hardened Scales. I feel like this video should have been more akin to the Amulet Titan one where you go into depth and explain some of it's lines(the deck has a LOT of them). Many people don't really know why there are 2 copies of Endurance in the maindeck and that it's a whole separate combo line. I feel like these sort of things should have been covered.
Unfortunately Yawgmoth is one of those decks that would need a 30 minute long video to really explain properly, and it seems this channel is limiting its explanations to just a few minutes. I think for the video duration this was a pretty good explanation but yeah obviously they glossed over quite a lot.
Thanks for the feedback. To explain my reasoning, I don't think a video guide can truly be a substitute for real life practice with a deck. These guides are meant to give a general overview of how a deck works and broad advice regarding sideboarding, unintuitive or non-obvious rules interactions, and game plans. I also want them to be "timeless", as much as they can be given that new cards are printed, metagames change, etc.
That being said, please continue to criticize my work, it helps me improve.
@@AmmiO2 It's still good work. I simply think that the Yawgmoth one should have went more in depth like the Amulet Titan video did. That video covered nearly all the lines that Titan has. I do understand these videos are a lot of work but fortunately most of the decks aren't nearly as complicated and don't require those long videos.
@@AmmiO2 I think while his criticism is fair you did very well with the intention of the video as all decks in modern have incredibly intricate lines (Even burn pilots talk about the deck is incredibly simple to play but hard to master)
Beautiful video my friend. This is my favorite deck. My pet deck. I do have to say though, I’m sorry Spike, Tom the Boss Ross brewed the deck I believe. Tom Ross was responsible for the infect deck that dominated Modern for a spell. Keep up the great work because these videos are very helpful for all players.
I've amended the video description regarding attribution of the deck's originator.
I love this deck. I got that Dawgmoth in me.
Do one for Scales!
nice soundtrack
How have I not seen the necroplasm tech till now??! I’ve been playing this deck for a year!
A player at my Local Game Store came up with it.
That deck looks fun! How would you rank it in the meta? Any tips for getting into modern with a limited budget?
Yawgmoth Evolution is a pretty consistent deck and hella fun to pilot but not the most powerful. Depending on the current meta I'd rank it somewhere between 11th and 8th? Maybe 7th if the person piloting it has a lot of experience and knows its strengths and weaknesses and can always play for an out no matter the match up. But that's just my humble opinion.
Reid duke ranked it at 9th in the meta most recently
Easily in the Top10 best decks in Modern. In terms of share of the metagame, it hovers between Top5 and Top10.
It's a very good deck that takes practice to pilot well, but it's rewarding when you become good with it.
As for budget, the best you can do with this archetype is without compromising the manabase too much:
=> ~$1000 for the fully optimised list
- 4 Endurance (-$180)
- 2 Boseiju (-$57)
- 1 Urborg (-$35)
- 2 Force of Vigor (-$80)
- 3-4 Thoughtseize (- $54-72)
- 4 Birds of Paradise; +4 Gilded Goose (-$35)
=> ~$543-561 total with budget cuts
If you want to go even lower, you will start needing to cut the manabase:
- 2 Misty Rainforest; +2 Blooming Marsh (-$41)
-4 Verdant Catacomb; +2 Overgrown Tomb +2 Nurturing Peatland (-$40)
=> ~$462-480 (however at this price range you will start hurting your consistency. But it's still largely good enough for FNM even Vs. meta decks)
3:15 this is very confusing, I wish you were a little more clear here.
Sacrificing the creature is part of the ability RESOLVING, not an upfront cost.
If you only have 1 creature, you activate the ability, then the opponent can kill the creature before it resolves. Then, when the ability goes to resolve, you no longer have a creature to sacrifice so it does nothing.
Shared to Yawg discord. Cheers!
Share your Yawg discord please :)
Update please! deck is very different now
I periodically change the decklists on Moxfield. The link in the description will be more up-to-date.
aspiring spike didnt invent it. just like he didnt invent humans, he was just the most famous guy to play it early....
"Mona"...
That’s how it’s pronounced, if you want to pronounce it correctly anyway.
Why do you say you need 2 undying cretures to get many draws? You only need 1. As you sacrafice for the payment of his activated abitlity, the undying creture comes back before you place the -1/-1 counter and before you draw the card. So you just put that counter on the creture that just came back and then youre back to square 1 barring the life loss and the card draw.
That is not correct. You need to target the creature you want to put counters on. By paying the cost of the ability you're sacrificing the creature which moves it to the graveyard. It does come back to the battlefield but your target is no longer valid.
@@Whoah7 correct. Original comment is comepletely wrong. If you only needed one undying creature, the hundreds of yawgmoth gameplay videos and deck techs would have to all be wrong and everyone currently playing this deck would also be wrong, and the deck would be even better.
Nah the creature dies before you put the counters on. In order for you to have the ability to target a creture for the -1/-1 counter, you HAVE TO sacrafice the creture... when you pay the life and sac the creture, yogmaths abitliy goes on the stack, then the undying trigger goes on the stack. You cant choose the target for yogmaths abitity untill you get to it in the stack, and guess what. The undying trigger is higher on the stack! So you resolve the undying by putting the creture back with its +1/+1 and then you select the target of yogmaths ability.
@@uberpownage3577 That is not how the ability works. You choose the target first before sacrificing. It's very easy to look up Yawgmoth gameplay on MTGO where you can clearly see examples of this. If you've been playing the way you've been describing you've been blatantly cheating. The fact you're this oblivious as to how the stack works, tells me you've probably been cheating about many things.
@@uberpownage3577 You are wrong. You choose targets before paying costs, not when the ability is on the stack.
You can't sacrifice a creature without first having a legal target for Yawg's ability (or you can also choose to not target a creature, since Yawg says "up to one")
If you target the creature you are sacrificing, that is a legal target when choosing targets, but the ability will fizzle because it is not a legal target anymore when the ability resolves.
With what you are saying it would go:
=> Choose target of the -1/-1 counter
=> Choose the same creature to sacrifice as part of costs
=> Pay costs (sacrifice the creature)
=> undying goes on the stack
=> undying resolves
=> Check if -1/-1 target is still legal
=> It's not because the creature is not the same game object anymore
=> Yawg fizzles and you don't draw your card
So you need 2 undying creatures to get the loop going:
1 You put the -1/-1 counter on as your target for the ability, and 1 you sacrifice for the cost of the ability.