How do you keep coming up with all of this great stuff? I really enjoy watching your videos because the way you present it keeps it interesting as you teach. I just can't pay attention to the Official Toon Boom seminars because the speakers just seem to drone on without really explaining much at all.
I’ve learned about 3D animation, but I still haven’t learned about 2D Puppet-Rigged animation. I hope I can animate a 2D character like I could a 3D character, where the foot is planted on the ground when I move the rest of the character for a walk cycle and stuff.
Does this work (and how) for a horse/mule rig? I have mules in the episode of a series I’m working on and am working on a shot where a mule tiptoes forward into a dark tunnel. I also think I rigged it wrong. I alway rig with the “hips” as the master centre but it seems that maybe a “horse” rig should have the chest as centre? Or should I build a “switch” for when I want the body’s deformer to be anchored in front and then back? Trying to simplify my rigs because these mules will be in the entire episode and there will be 8 of them. Any assistance would be awesome!
It’s more that the idea of IK is a lot cooler in demonstration than in practice. Most 2D animators have found they’d rather animate Forward Kinematics because you get a lot more control. Even if it is a little slower
i always use ik, and i do not feel limited
the option to fix hovering feet is superb
How do you keep coming up with all of this great stuff?
I really enjoy watching your videos because the way you present it keeps it interesting as you teach.
I just can't pay attention to the Official Toon Boom seminars because the speakers just seem to drone on without really explaining much at all.
That's fantastic i was just recently trying to find some good information on IK in Toon Boom! Will def check this out :D
i still cannot get one limb to move the rest. it only moves the one and i dont know what to do
How is the IK system a legacy feature?! That seems so daft, like that seems like a really cool, interesting feature!
This is awesome, thank you!...I use IK all the time on my animated series Carlin Cartoon!!...Saves me a lot of time!
excelente!!!! like!!!
Amazing. Thanks, master!!!!
Your tutorials are superb😍😍😍
I’ve learned about 3D animation, but I still haven’t learned about 2D Puppet-Rigged animation. I hope I can animate a 2D character like I could a 3D character, where the foot is planted on the ground when I move the rest of the character for a walk cycle and stuff.
Does this work (and how) for a horse/mule rig? I have mules in the episode of a series I’m working on and am working on a shot where a mule tiptoes forward into a dark tunnel. I also think I rigged it wrong. I alway rig with the “hips” as the master centre but it seems that maybe a “horse” rig should have the chest as centre? Or should I build a “switch” for when I want the body’s deformer to be anchored in front and then back? Trying to simplify my rigs because these mules will be in the entire episode and there will be 8 of them. Any assistance would be awesome!
That’s a big question! Hit me up in the DMs on twitter or email to we can discuss it a bit more closely
If IK is legacy feature, how to do this with current tools?
It’s more that the idea of IK is a lot cooler in demonstration than in practice.
Most 2D animators have found they’d rather animate Forward Kinematics because you get a lot more control. Even if it is a little slower